All elements including containers placed with tier 5 skills.
Due to market element price volatility we are sticking to blueprints for now, 10 million for each of the three versions. This version has lower hauling capacity due to having lesser engines (uncommon military) but easier to scrape up the parts for. It's actually 0.915:1 but it made a shorter title. I put a ton of time making this a perfect shell and even more time into element placement.
The interior is roughly accurate to the movie ship with some concessions made. All versions include the medium rockets.
- Basic: Uncommon military engines mean lower token price but wont haul as much out of 1g.
- Hauler: Basic + rare military space/atmo large engines.
- Smuggler: rare mil engines, exotic radar, rare weapons, steel/gold, solo setup, reduced interior.
Atmo refuelling: open fuel intakes to left and right of middle rear wall (back of central corridor) and look through.
Space refuelling: 1 tank is in the central corridor's column accessible from the rear, the other sticks out of the wall in the right lounge.
Rocket refuelling: Rockets tanks are found in the bedroom/medbay in the right room, on the floor. The lounge's right side space tank and cockpit balance the weight distribution.
VR tube: There is a fuel intake to the right of the lounge-side end of the cockpit corridor, open it and look through to activate.
Res pad and surrogate pad: Not included but add wherever.
Hub: Because the majority of the left/right turn adjustors (yaw) are on the forward forks, it gains more turning leverage by having the cargo pushed to the back, so the hub is at the bottom rear of the ship exterior. You can pop out the central screen at the rear of the central corridor to access cargo from the interior. Wouldn't be the Falcon if it didn't have some headaches.
- ✓ S
- ✓ Space
- ✓ Ground
- ✓ Token
- ✓ Blueprint
- ✓ Hauler
- ✓ Interior
- ✓ Radar
- ✓ Warp
- ✓ Rockets