Welcome to the ultimate hauler, mission, and scanning ship for your future logistics operations in Dual Universe! Capable of hauling over 10kt+ and comfortable lifting 4-6kt from Alioth, tested at 25kt-35kt off Alioth using AGG- and seemingly able to carry much more on low g planets where this ship shines! With support for upto 30 scanners in 10 pods, or a fleet of RoidBoi disposable Asteroid mining ships!
With it's dual radar system using the latest from Arch Orbital HUD, a single person can make an entire org millions/billions running missions. In the first week of the mission system we tested an updated version of the ship, obtaining over 1.5b quanta for our org.
VR Station "Blinding Bright Ship Store" to see it for yourself! Find it @ ::pos{0,2,27.3540,137.5658,94.9544}
Check out the newest addition to the Logistics Platform, the S Core Forgestrike: https://du-creators.org/makers/BrightEyed/ship/Forgestrike%20Logistics%20Ship
Cargo Pod
Now with 9 large containers per pod, able to carry even more meganodes off planet! This ship has hauling capacity that put most L cores to shame. Drop pods off on nodes for your crew to mine, then when ready pickup the pods and go! Drop a pod at a market and VR into it, link to the container, and sell products directly from the pod remotely! Miner at heart? Click the remote on a pod to enable a ore triangulation script, taking the guess work out of finding ore! Each pod has a built in resurrection node, making it easy to recall after mining- plus if you crash your ship the connected cores pod remains undamaged, so you can respawn at your crashed ship!
Scanner Pods:
Outfit your ship with as many territory scanners as you want! With a triple scanner pod blueprint (200t) and a single scanner pod (67t) allows those with a tighter budget to start small and grow into more efficient scanning configurations. Either keep three scan pods on your ship and fly it into the intersection of 3 hexes- or deploy the handy triple scanner pod and move on with your mission!
Oh, and of course it has an onboard organization system for territory scans, along with 2 onboard large containers for extra fuel & scrap. VR Stations & Surrogate node is standard, so you can VR into your cargo pods remotely!
Pre-Installed Scripts
DU Orbital: https://github.com/Archaegeo/Archaegeo-Orbital-Hud
DU Damage Report: https://github.com/DorianTheGrey/DU-DamageReport
Space Map & Warp Cell Calculator: https://board.dualthegame.com/index.php?/topic/20692-space-map-with-warp-cell-calculator/
DU Prospector: https://github.com/d6rks1lv3rz3r0/DU-Prospector
Container Screen: https://github.com/d6rks1lv3rz3r0/DU-Screen-Flair
Tokenized ship comes with:
1X Tomahawk Ship (Level 4 Boosts)
10x 6L Cargo Pod Blueprints
10x 9L Cargo Pod Blueprints
10x Single Territory Scanner Pod Blueprints
10x Triple Territory Scanner Blueprint
1x DSAT Pod Blueprint
10x RoidBoi Disposable Asteroid Hauler
Tokenized Addon Modules(when purchasing a ship):
3L Cargo Pods are 1m
6L Container Pods are 2m
9L Container Pods are 3m
Single scanners for 3m
Tri scanner pods are 9m
Deep Space Satellite Tracker 2m
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SnakePlisken
just got mine yesterday, Thanks Zoe for the help. This ship is way more then what you can see. Just incredible build thinking. Cant wait to see the L core version of this awesome ship. Take time to visit this ship and just think about the possibilities it has to offer !! AWESOME :-)
BlindingBright
Prices updated 10/05/2021 - Tokens still avalible!
Guyuti
Just collected this best of a ship from their base on Alioththey were happy for me over a period of time to trade up from the forgestrike to the Hammerhead and then the Tomahawk, great piece of kit it's lifting power is amazing
ziggyman
Great flying ship, perfect for the mission system. Just accepted delivery of mine. took it for a test drive. And no regrets on purchasing it!
bendover
@evinrude1914
No
evinrude1914
are any of these stats current?
Ragnok
Please update stats for this ship including cargo waight
Rattler
@Zoe
Can I bring my Hammerhead back for upgrade or replace with the upgraded model? thanks, Rattler
BlindingBright
@TobiwanKenobi Good to know- and sadly- it was NQ that stated they fixed the docking weight in 0.23, so I've been under the impression that it has been working as intended since... and apart of my major frustration since this ship was created after 0.23.
All I can/other can do is roll with the changes, the game is in beta- and I figure many things will change going forward. As things change, I'll just update the ships to keep them up to date with any current changes. That all being said, after testing 0.24 I doubt they'll roll it out as is due to the issues still present, and that I've filed bug reports for... but who knows!
BlindingBright
@TobiwanKenobi I've been testing it on 0.24, and will be making some changes based off it. as a fellow ship designer you know this game is in Alpha/Beta, and things will change. 0.23 patch notes literally said they fixed the docked weight issue, and as I designed the ship and added weight- the ship behaved as I thought it would under load.
Going forward the game will be adding power systems, changing airbrakes, and probably all sorts of other changes to how ships work. 0.23 broke the meta of AG ships, but designers changed their methods. Have you buried brakes? I assume you have, so have most other ship designers- is that taking advantage of a broken game mechanic? Arguably, yes.
I will say, I am working to update the ship for 0.24, and will be offering free upgrades/trade ins to customers- and hopefully will have an updated ship ready to trade in before 0.24 goes live.
walkingbread
Amazing ship. Can carry sooooo much and this platform design works perfectly for me and my org
BlindingBright
@R1&Deco from the ground, and no stacking. It's about the efficiency of the elements used(certain elements are stacked, but NOT double stacking- like the row of wings on the engine pack) and the minimal cross section of the ship. The ships cross section is nearly the same as a hammerhead, but has 3X the stats in most aspects, and retains the same cross section- which gets it an efficiency gain.
R1&Deco
35KT on AGG loading or from 0 -1000 ? Are the engines/thrusters multi-stacked ?
ELX987
@zoe if it works it works, GL on sales BrightEyed!
BlindingBright
@lxrdd It has a solid amount of space brakes- most of them are hidden from the outside- but easily assessable from the inside for repair :D
ELX987
very nice design, my only question is why the lack of space brakes? slight turn off but overall very nice looking ship :D
Razdan
This is the big ship you are looking for. Big gains while still keeping the great usability from the Hammerhead.
Common
Dry Weight:
1,641 t
Cargo Space:
14,970 kL
Atmosphere
Cargo Lift:
7,500 t
Max Speed:
1,254 km/h
Atmo Hover:
89.4 MN
Sustentation Speed:
306 km/h
Atmo Thrust:
69.7 MN
Atmo Brake:
1,140 MN
Space
Space Thrust:
70 MN
Space Brake:
122 MN
Space Hover:
44.48 MN
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Core
- ✓ M
- ✓ L
-
Env- ✓ Atmosphere
- ✓ Space
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Sold As- ✓ Token
-
Role- ✓ Hauler
- ✓ Courier
- ✓ Carrier
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Features- ✓ AntiGrav
- ✓ Scanner
- ✓ Interior
- ✓ Radar
- ✓ Warp