Dual Universe Creators

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P6 Patroller

Seawing

Ship

No attributes :-(

P6 Patroller corvettes serve as UEF Navy picket ships, screening larger combat vessels from attack with their agile rapid cannon fire. Atypical of most space-only combat vessels, P6s may be launched from ground stations to orbit on as little as 15% of their rocket fuel, allowing for 75 seconds worth of additional afterburner fuel for combat scenarios. Upon return they are equipped for gliding landings back to their home bases.

BP: 800 Kħ
2

Puddle jumper hybride

Penrose

Ship

Max Speed: 1,050 km/h

Puddle jumper from Stargate Atlantis. Available with all modification you need: - more speed, - other color...... -pvp This little gem of technology, product of "penrose industry", will take you where you want to go: safety and quickly !! Contact thibz#1965 on discord for any question. Originaly Created By "penrose laboratory" enjoy

Token: 8 Mħ
BP: 4 Mħ
1

M10 Maintenance Module

Seawing

Ship

No attributes :-(

The M10 Maintenance Module is designed to pair with the R10 Reliant, but can easily serve on any S core+ ship to add modular repair/salvage capability on the go! The M10 may be left to disassemble salvage finds while the mothership moves on in search of other loot! M10 maintenance unit bps are included in the purchase of R10 Reliants!

1

Scan Module

Seawing

Ship

Dry Weight: 200 t

Simple, modular, cheap! Why carry 200 tons of scanner around when you don't need it? With our modular tri-scanner, simply dock the unit to your ship when you want to do some scanning, and leave it at home when you're out doing other things! Built on a S core dynamic for docking to M cores and above. BP available at Seawing Hypersonics located at ::pos{0,2,35.3369,59.6272,0.4394}

BP: 100 Kħ
9

Shadow

Dragons Forge

Ship

Space Thrust: 6.48 MN

What do you want....... ?

BP: 10 Mħ
1

GOI PUKAH

Golden Oak Industries

Ship

Cargo Lift: 650 t

SMALL CORE ∙ 2 Large Uncommon Maneuver Atmospheric Engines ∙ 2 Large Uncommon Maneuver Space Engines ∙ 805k CCS ∙ 405 Tonnes ∙ 3.22g/4.7g A/S Thrust ∙ 25.4g/18.3g A/S Brake Force ∙ 1,163 km/h/41,115 km/h Max Speed ∙ 14.1g/8.4g L/H Lift ∙ 1 Large Container

BP: 1 Mħ
7

Durks Nautilus

_Durk_

Ship

Space Thrust: 7.71 MN

Heavily inspired by the Kwejian Frigate from Star Trek: Discovery. Suitable for light hauling in atmosphere or between planets. Comes with an optional small shield generator if you're feeling frisky and want to venture into PVP space.

BP: 1 Mħ
20

Cyclops

Super Powerful Pro Army

Ship

Cargo Lift: 1,000 t

Behold the "Cyclops" SPPA Industries is proud to present this mythical creature. An XS-core warp hauler filled to the brim with features while still maintaining a pleasant appearance. This little monster can carry more than 576kL of cargo in the smallest core possible! Plenty of wings let an unskilled pilot lift more than 1000t of cargo from the surface of Alioth to space and superior braking power allows for much more cargo to be safely brought down to it. The same pilot can lift the full volume filled with hematite (more than 2000t) from any low G planet like Madis for example. A skilled pilot will enjoy the superior maneuverability while hauling regular cargo between markets. 11 additional XS containers (9 bound to a hub) for warp cells etc. help keeping cargo organized. 4 up-facing space S engines help maneuver at space stations. Surrogate POD and VR station keep you in touch. ArchHUD and Damagereport installed. A neatly designed interior with a small lounge, bedroom and facilities complete the package. All listed attributes are for an unskilled pilot. In addition to the Basic version, there now are 2 more versions available: - "Basic Shield" has still basic engines, but instead of the lounge in the top center there is an S-shield installed - "Uncommon Shield" has the shield and all engines are upgraded to uncommon military type for 20% more power. This raises the cargo capability to ~1.5t for a slightly skilled pilot. Get your Cyclops now to experience big performance and comfort in a small frame. Blueprint Dispensers available at the Alioth Exchange (Red Hall) ::pos{0,0,-18725.9773,113459.6748,-74352.5304} Surrogate: SPPA Alioth Exchange As our talents improve over time, ask us to meet and buff your ship with the latest talents!

BP: 3 Mħ
3

Diamondface Explorer

Choxie

Ship

No attributes :-(

10/2023: A workshop has re-opened on Haven and has my old ships for sale. Price dropped to 2 mil per bp. Come check out the ship and my other projects thru VR at "Choxie's workshop". A ship designed for BSW lead engineer dogface. The Diamondface is based on his favorite ship from Elite Dangerous: The Diamondback Explorer. Diamondface is a S-core all-rounder with a single L container and fully equipped for space for atmospheric travel. Safe type Space Engines allow for a rapid warm up and acceleration out of atmosphere. It also features a luxurious interior with bedroom, dinette and bathroom, as well as a respawn node. The design also incorporates a warpdrive which can be excluded on your personal build, if you choose. This ship was designed with aesthetics in mind, but dogface has painstakingly ensured the ship flies, turns, rolls, pitches and yaws smoothly with no overlapping axes, with balanced center of mass and abundant atmospheric lift. We are located on Haven at ::pos{0,27,-80.8347,89.3933,241.4069} If you interested in purchasing blueprints, here is a fast way to get to my base (If you're on Alioth): -Go to any of the Alioth districts with teleporters, and teleport to district 9. -Take the shuttle to Haven from District 9. This will put you at Haven Market 9. -My base is about 35km south of Haven District 9.

BP: 2 Mħ
2

Asteroid Hopper - Ray Style

mark-o-solo

Ship

No attributes :-(

Tiny disposable asteroid hopper matching the design philosophy of The Ray (https://du-creators.org/makers/mark-o-solo/ship/The%20Ray%20Executive%20Edition). The hopper comes with all necessary equipment for asteroid mining sessions, all while remaining minimalistic to the core to allow quick reassembly when unplanned spontaneous disassembly might occur. In particular, it is equipped with a Archhud autopilot, VR pod, radar and good lighting. A large space engine allows for rapid recovery of the mined goods. Where to find: The Hopper is currently exposed alongside The Ray at the Dome, with AngryDad's kind permissions ::pos{0,2,35.9876,105.1131,0.0000} VR: The Ray Executive Serenity Shipyards also offers customization and individualized Editions, please contact CEO mark-o-solo (Discord: god#0275) for development. Yours truly -mark-o-solo, CEO Serenity Shipyards

Token: 690 Kħ
BP: 69 Kħ
3

Artemis Explorer

Rustyduktape

Ship

Cargo Lift: 400 t

Artemis Explorer S Core Multi-Role Hybrid Have a few mining outposts on distant planets/moons that you need to get to and from quickly? Want to hop between the Arkship and Market 12 in a few minutes? Maybe you have a small batch of elements to bring somewhere to be sold. Possibly, you're a hardened explorer on the rim of the solar system scanning tiles for that precious ore, or on a search and rescue mission to recover a damaged ship. Whatever it is you choose to do (except hauling 12 special mission with your alts to Jago), the Artemis Explorer will do it efficiently and with great performance. Personally used for delivery missions, collecting ore from mining outposts and delivering goods to market, the ship was designed to be used for many different roles. Originally fitted with a DSAT, the current layout favors fuel capacity. My first ship build of release. Wanted to get something started and finished quickly and it kind of turned into a longer than expected project. Wanted to share it with the community at a reasonable price considering the time invested. Ship can be seen and BPs purchased at my base on Haven near Market 07 ::pos{0,27,51.6526,22.6413,-0.0001} ----A few notes to keep in mind: -All indicated performance stats are with 48t of fuel (about a 50% load) and 11.4t of cargo (extra fuel and scrap I always carry) onboard. -Tier 3+ Handling Skills currently applied to BP (All Tier 3 plus Tier 4 Atmospheric Element Handling & Tier 4 Container Proficiency) -The main cargo hold is currently configured with 8 S and 2 XS containers totaling 92kl. The secondary cargo hold is 10 XS containers totaling 14kl. There is also one unlinked XS container in the cockpit for whatever. Currently Tier 4 Container Handling skills applied. -Ship is designed for high endurance operations. For normal daily operations run the atmo and space fuel tanks at roughly 50% of their max cap to increase efficiency. -Minimizing frontal cross-section to maximize efficiency was kept in mind from the earliest design stages. -The center "box" can be reconfigured in many different ways to accommodate different mission requirements. Currently, this BP is configured with 4 M space tanks and 2 S containers in the "box." These can be replaced with a DSAT, Territory Scanner, an M container, or anything you'd like, there is a lot of space to use. -The multi-directional space engines are most effective when used with any of the various player made HUDs and autopilots. They make operations in zero-g and on moons a breeze. Also, low and fast orbits around planets are achieved quite comfortably. -Testing of the max cargo lift capacity has yet to be completed. As of now, 520t of cargo with a relatively high level pilot has been taken to orbit around Haven and landed safely. I suspect a low level pilot can take 350t to orbit and land safely, and a high level pilot will be able to lift 450t regularly without pushing the limits of the ship. -Pad on top for docked XS cores -The down facing M space engines help keep a more shallow trajectory upon entering an atmosphere. This helps to prevent stalling at high altitude and allows the ship to glide into atmo quite nicely. -Low sustentation speeds make glide-in landings easy, have yet to test the limits of a vertical brake landing. -Supersonic reentries are possible but not recommended. -Such lights, much switches!

BP: 400 Kħ
2

Futility

Czarman

Ship

Space Thrust: 17.1 MN

Sometimes the most futile gesture can reap the biggest rewards. Enter the newest ship to Czars Ship Spot, the Futility for wreak-roid operations. Futility does not negate ones desire to fly in style. You don't need to fly element only ships that you have to stare at for hours in transit when you can fly a great ship with some style. It's goes fast, it brakes fast. Remote onboard with Aerogics Miner HUD to monitor radar and mining ops while wreak-roiding. Fully lvl 5 buffed, stats are shown in G's with lvl3 pilot talents Check it out in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42144.2562,202336.7322,33471.9932}

BP: 600 Kħ
1

Riptail

Berserker Shipwrights

Ship

Cargo Lift: 80 t

First ship coming out of Berserker Shipwrights! A stylish XS core with everything you need to do some light hauling across the system. The Riptail comes equipped with Uncommon Military engines but can be easily switched out to T1 to make this a very affordable ship to initially hop into. It is also installed with ArchHud and ShipInfo. Come see it in VR: Berserker Shipyards Ship delivery available anywhere within the safe zone! ::pos{0,2,30.8662,118.8955,-0.0001}

Token: 1 Mħ
BP: 350 Kħ
8

DHP hybrid

Stellar Forge

Ship

Dry Weight: 12 t

New Product by DarthShelL in association with Stellar Forge Rapid ongoing development DHP hybrid v.1 A little taste of what's to come ask in our creators page about options and upcoming features. VR: Stellar Forge

BP: 5 Mħ
7

SpaceX-pocket

DarthShelL

Ship

Max Speed: 2,200 km/h

Fun and fast pocket-ship. You just have to try how it flies, cause it do fly in a different way. Designed to be flown in a 3rd person with a distant camera. Atmospheric radar included. = Manual = - Important - All keybinds in this manual given in the same way you get them from control settings. So if you see [strafe] that means you should check which keybind you are using for that in your control settings first be sure to have few meters of space below and open space infront of you when switching to rocket mode be careful in rocket mode and remember that you can not stop immediately from the high speed - Modes - There are two different modes: 1. - Vertical mode - you'll start in that mode 2. - Rocket mode - in that mode you'll become a rocketman :) - Keybinds - Vertical mode: you are able to use [forward/backward] [up/down] [strafeleft/straferight] [brake] [yawleft/yawright] as for normal horizontal movement Rocket mode: switch to rocket mode by double pressing [forward] switch back to vertical by pressing [brake] steer by [yawleft/yawright] adjust your flight altitude by [up/down] ------------ ::pos{0,2,34.2994,114.1250,183.7602} or VR to "LYB showroom" Don't buy anything in VR!

BP: 1.5 Mħ
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