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Statics
Voxel Sets
Lua Scripts
99

Outrider

TobiwanKenobi

Ship

Cargo Lift: 1,000 t

BP dispenser located on Haven at - ::pos{0,27,6.9482,-70.8985,249.7016} To view in person, visit VR: "TobiwanKenobi Showroom" The Outrider is a small core light hauler, built for efficiency and elegance. It's powerful enough to carry a modest load, but light enough that warp and fuel costs will also be modest. It can haul a maximum of 300-1000t out of 1g, depending on technician buffs, pilot talents, and engine selection. It has a max cargo volume of 144-216kL as standard. With a small internal tech bay it can house a few additional role-specific elements, such as a M shield, M rocket fuel tank and M rocket engine, or up to three extra M containers. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NOTES: • When you spawn the Outrider from BP, to change the color of the blue hull plates, replace the 'Polished Light Blue Steel' and the 'Galvanized Light Blue Steel' materials. The former is the main hull plate material, and the latter is the stripes material. The Outrider will also come with an extra BP for a repainting tool, named 'Outrider Paint Tool' that will allow you to change the color of the ship later. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Listed stats are with low talents and basic elements.

BP: 5 Mħ
2

Dark Aurora

Dark Forges

Ship

Cargo Lift: 960 t

Dark Aourora is a M core Transport Ship I've done a lot of hauling whit this on. it will fly a like a real airplane =D I have flown this with lvl 5 skills on me and managed to lift 960kl to space. Will have Advans Space on it when token now i only have Basic on it. Landig you will fly it like a plain or you will crash whit it and and below 200km/h before you land Discord: https://discord.gg/cTU9sPtnsR BP cords: ::pos{0,2,-1.1524,178.6534,54.5918} VR Dark Forges HQ This ship will soon be available for checking out at DAFO HQ Dark Aurora

BP: 1 Mħ
1

Quark Mk2

DIA

Ship

Space Thrust: 0.54 MN

An icon in the image of an icon - reborn! Based on the instantly recognisable DIA Arc flagship, this warp shuttle is a perfect companion craft for your fleet. With a respectable warp cell cost of just 16 cells per 500SU, this ship will move you and those vital schematics across the system with little impact on your wallet, or the space-time continuum! All stats are given with no placement and day 1 pilot talents - stats will only improve with talent training.

BP: 1 Mħ
1

The Angry Beaver

Andromeda Ship Shop

Ship

Cargo Lift: 2,000 t

The Angry Beaver is a medium Core Hybrid Hauler. Capable and Fast with full interior for RP. Great for daily use and has no issues with even the larger mission packages off Alioth. This is a Medium core version of the Wombat. All Andromeda Ships are eligible for a free Lvl 5 Boost.

BP: 3 Mħ
4

Ithicus - Lux Hauler

Dark Forge

Ship

Cargo Lift: 7,000 t

DISPLAY VR - Search for "DSI Dark Forge HQ" The Ithicus is on display between our two shipshop hangars. PURCHASING Dispenser here - ::pos{0,2,21.9994,107.1816,6.5935} Near Alioth DM7 PRICE: Single-use BP - 8M NOTES: •The Red lumi voxel and interior walls can be painted any color/material. You can recolor them when you spawn it by swapping the red lumi voxel and Polished Light Gray Aluminum for any other material. •Listed stats are with no talents. •Designed by theouterrift

BP: 8 Mħ

WIPEOUT

Seawing

Ship

Max Speed: 2,434 km/h

If you loved the games, I think you'll love this dragster sled. 2400km/h at sea level. Moltres Shield™. Embrace the flame! Contact seller for details and setup instructions for the Moltres™.

BP: 200 Kħ
4

DBI LASH-1

Dumboiz United

Ship

Cargo Space: 179.2 kL

The DBI LASH-1 (Light Atmospheric Scanning Hauler) is an efficient scanning vessel for those players looking to get in to scanning. This Small Core ship comes equipped with a single Basic Container Large and enough power to move it when fully loaded. As an atmospheric ship, the LASH utilizes a very open and minimalistic design aesthetic, reminiscent of construction vehicles once used on Earth. Scan tiles, harvest surface ore to pass the time, and move along to the next scan site. Even if you don't find that T3 ore site, you won't be coming back empty handed! Even if you're not scanning, the single large container allows you to utilize the ship as a handy market runner or flower harvester! Modifying this ship to be space-friendly would be a piece of cake, given the extra room and open design. A few space engines, a few retro-rocket brakes, and you'll be scanning all around Helios in no time. (Listed stats utilize t4/5 talents for handling AND piloting -- message isyron#4015 for stats for a 0-piloting skill player)

Token: 6.6 Mħ
BP: 1.1 Mħ

Elemental

ADCOne

Ship

Cargo Lift: 1,220 t

I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.

21

Tie Advanced X1

SNS Sentinels

Ship

Space Thrust: 0.83 MN

Build by Knight-Sevy#6239 The TIE Advanced x1, or TIE/ad, was an advanced starfighter that was part of the TIE line manufactured the shipbuilding industrie of Sentinels. Contact : Knight-Sevy#6239 It is built in such a way as to be as close as possible to the real scale while adding the "DU" dough and as details as possible. Real cockpit and accessible through a hatch at the top. Sold with 800 l of fuel and 400 T3 ammo XS. The TIE Advanced X1 is ideal for training space combat in Dual Universe with friends and it got the same stats than our X-Wing so you have the choice ! You need "Control Unit Capacity Handling" at lvl 2 to use the 2 laser (Weapons => Seat Capacity Handling => Control Unit Capacity Handling) And then apply them on your construct (Right clic => Construct => Reapply talents on construct) BP dispenser located on Moon 4 at - ::pos{0,22,-24.0681,158.4720,64.3307} To view in person, visit VR: " SNS Showroom Public DSAT" https://youtu.be/laLS_bgT_Hw No talent max stats : 6.25g MAX THRUST 10g BRAKE FORCE 34m² Frontal cross section 49 838 km/h MAX SPEED

Token: 450 Kħ
BP: 200 Kħ
3

Voidrunner

Arlo_Six

Ship

Cargo Lift: 2,000 t

The Voidrunner is designed to haul up to 2kt of cargo within 2 L containers calculated off of level 4 skills. 7 L Adv Mil atmo engines, 8 L Adv Mil space engines, and plenty of wings while maintaining a distinct shape. BP Sale Location: ::pos{0,27,28.8943,-16.6578,-0.0001} (Haven) VR - "Memento Mori"

BP: 5 Mħ
13

Atlas XS Max by Hadron

Hadron

Ship

Cargo Lift: 500 t

--Tokens Available with uncommon Mil Atmo L and Uncommon Maneuver Space L -- --Tested with Lvl 3 pilot talents 400tons to space 1.5kt to surface -- Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our first series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. A suite of scripts are provided to make ownership of the ATLAS series easy and quick to set up. Included with the elevator are: Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance Space Core Aligner for accurate core deployment from the elevator JSE++ elevator script for maximum control and performance tuning The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Flightscript will come in an LITE and PRO version with different feature sets. Comparsion list can be viewed at our base. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - Up to 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1/2) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Super hot script support Cargo @1G with (Advanced Atmospheric Engines) and lvl5 Pilot talents: 750t going up to space 1500t going down to surface Cargo @1G with (Uncommon Atmospheric Engines) and lvl4 Pilot talents: 450t going up to space 1500t going down to surface Fuel consumption: Cargo 750t 125km atmo and space ~5% Full roundtrip 16% atmo 8% space Cargo 0t / 125km atmo and space 2% -- full feature video of the flight script will come after release -- Showcase of an easy space core placement : https://www.youtube.com/watch?v=IUxOL6ydCKQ Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU Call me on discord for an personal tour: RyanPryde#8917 Visit us in VR: Hadron HQ Alioth

Token: 20 Mħ
6

AtmoCorp SCARAP M

Atmosph3rik

Ship

Cargo Lift: 4,000 t

Designed by AtmoCorp, a subsidiary of Infinity Corporation. The SCARAB M Core Hauler with Warp Drive, AGG, M Shields and an Advanced Expanded Gravity-Inverted Container XXL *ship stats measured with T5 handling talents, advanced engines, and 4000t of cargo Capacity ----- 622 kl Atmo Thrust - 1.12 G Atmo brakes - 7.01 G Space Thrust - 2.52 G Space Brakes - 5.33 G V Boosters -----1.16 G Wing Lift ------ 1.38 G Max Speed ---- 20,000 BLUEPRINT - 10,000,000 SHOWROOM - 7km south of Market 7 ::pos{0,2,19.3915,97.2582,147.7494} In VR search for "AtmoCorp Alioth" Contact [IC]Atmosph3rik on Discord with any questions.

BP: 10 Mħ
5

Firespray 32 Prototype 1

Kheras Shipyard

Ship

Dry Weight: 260.59 t

Dear Noveans, it is my first ship and it is still not ready yet. It is a prototype and designed to look like a cheap imperial knockoff of the infamouse Firespray 31 aka Slave I, Bobas/Jangos Ship. rare military engines (all sorts, from atmo to space, hover and vertical), small shield, 2 advanced agile railguns s, a pilot and gunner seat with remote control, Warpdrive, Sagas Autopilot Script. It is a gyro ship, however gyro is only used to land and take off in "Fett"-Style :) I will update this entry with time and progress. Feel free to comment and to donate :)

2

GOI TUMATA CARRIER

Golden Oak Industries

Ship

Cargo Lift: 2,500 t

The Tumata is the Industrial Flagship of Golden Oak Industries! Inspired by Tūmatauenga - "Tūmatauenga (Tū of the angry face) is the primary god (atua) of war and human activities such as hunting, food cultivation, fishing, and cooking in Māori mythology." Equipped with Four Extra Large Space Engines, Tumata has excellent space acceleration and handles easily in Atmos as well. Capable of lifting upwards of 2.5Kt of Cargo from Alioth (more on lesser gravity worlds.) All Doors/Hatches and Gates can be controlled at the individual door locations AND from a control panel on the bridge next to the command chair. There is plenty of information display room including 3 Large Transparent Screens in the cockpit plus an additional cluster of smaller screens available to the Pilot with controls for all systems. Rooms include the Bridge, Cargo Bay, Hangar Bay, Engine Room and Ready Room (below the bridge.) There is plenty of room inside for owner customization or additional cargo capacity to allow for extra volume. FEATURES ∙ Anti-Gravity Generator with 12 Pulsars ∙ Large Shield Generator (Advanced) ∙ Warp Drive ∙ Hangar Bay ∙ Landing Strip ∙ Four (4) VR Booths ∙ VR Pod ∙ Resurrection Node ∙ Multiple Programming Boards and Workstations ∙ Unique Control Console with Hatch/Door Controls ∙ Secured External Elevator

BP: 20 Mħ
1

SWG Guild Hall Tatooine-themed

MrLightWell

Ship

No attributes :-(

This is a FLYING GUILD HALL. For any fans of SWG, player housing stood out even to this day as an amazing system from the technical programming side to the completely unique way players utilized it- so much fun for bringing people together or even being the envy of the server for having the largest, shiniest, most visited, etc. That spirit is very much alive in DU and one of the reasons I felt inspired to bring back a taste of the 'feel-good' content from gaming over the years. This high-accuracy recreation has enhanced use you wish you had 20 years ago, namely, it FLIES now! Create your most fancy halls once again and bring them along where-ever your adventures take you! FEATURES: -Large open spaces perfect for countless uses, make a vendor mall, make a lounge bar, make anything! -5 Large Sub-level rooms: great for storage, bedrooms, trophy-sets, art galleries, etc -2 Side rooms with extra storage room/ staircases to top pad -Top landing pad fits full S-core ships -Full art gallery of hand-picked screenshots featured by Sony Online Entertainment. -2 Moisture Vaporators to help you stay moist! -Plenty of power and lift if you want to use for common casual hauling. (6 Large Atmo Engines, 4 Large Space) **VERSIONS- This isn't the true TATOOINE guild hall, this is just a tribute. During beta I made the Generic and Naboo versions, then a Sith, then this one. It was easier to just add the mounds on top for my take on this style using the traditional hall. Most fans will remember in SWG there were 4 models for Generic, Naboo, Corellia, and Tatooine but Tatooine had a uniquely different model from the rest. Perhaps I'll get around to making that one too, one day... *Reminder: as with all flying buildings by LSA, these models can be 'buried' or snuggly fit into other static builds and effectively used nearly the same. There are no current plans to copy guild halls to static cores.

BP: 2 Mħ
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