Dual Universe Creators

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Statics
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1

Donaris Hybrid use AGG for CARGO

Coahorta

Ship

Cargo Lift: 0 t

LordRapineurX and me are proud to present you the DONARIS Our first ship take Many weeks to create All Stat are for a LVL 0 PILOT Ship is FULL LVL 5 Handling This Version Hybride With AGG With 4 XL engines Manoeuver and 10 Basic Atmo Engine can't lift fret in atmo, you will have to use AGG for this but you can have 15kt in space Also you can land near 35kt of fret in atmo thanks to it's brake We add a bunch of Atmo brake so you can enter on atmo and if the AGG brake or if you forgot to activate it, you can land Safely This Ship is avalaible in 3 versions Hybride cargo and AGG Hybride with AGG for CARGO Space AGG you can visit US and find BP on Locura Shipyard or you can simply visit US in VR "Donaris"

BP: 10 Mħ
2

RedDog Mission Runner

Bartas

Ship

Space Thrust: 3.84 MN

Perfect ship for quick, small deliveries, rescue missions, market shopping and running Aphelia missions (including your favourite Ailerons mission). It is fast and cheap to maintain. Both atmo and space radar included, 2 S and 1 XS containers on board, passenger seat, autopilot and info screens installed. You can look at it via VR: RedDog Ships but do not buy anything in VR OFC ;)

BP: 200 Kħ
5

Bronco MK2

Shadow Union

Ship

Cargo Lift: 5,000 t

Back from beta with stylish updates Functional style hauler. Only using Tier one engines. Capable of leaving Alioth with 5kt with a skilled pilot's hands, recommended to only use 3-4kt. Somewhat Sleek but nothing fancy, just an everyday workhorse VR@ Shadow Union Alioth Showroom ::pos{0,2,45.8939,92.0647,15.9195} Engine & Airfoil list : 10 Basic atmospheric engine L 8 Flat Hover Engine L 24 Wing M 2 Stabilizer L 4 Stabilizer M 3 Compact Aileron M 4 Aileron S 2 Basic space engine XL 10 Vertical Booster L 1 Warp drive L

BP: 5 Mħ
1

View Finder

ADCOne

Ship

Cargo Lift: 0 t

View Finder is my entry for the 'Build Your Legacy' competition. Since it is meant to be a starter speeder I tried to keep it simple and the only element I really added was glass. It functions as a speeder and I like that it kind of says finish me. I could easily see people adding a back section and more engines to make it the ship they want rather than the speeder I made.

1

M10 Maintenance Module

Seawing

Ship

No attributes :-(

The M10 Maintenance Module is designed to pair with the R10 Reliant, but can easily serve on any S core+ ship to add modular repair/salvage capability on the go! The M10 may be left to disassemble salvage finds while the mothership moves on in search of other loot! M10 maintenance unit bps are included in the purchase of R10 Reliants!

1

TR - 381 - L

The 16t Experience

Ship

Space Thrust: 5.99 MN

A little Ship to cruise around, Fly up to ypur Space Station, Start miners and having fun on your way to them. It also got 2 S sized Containers for extra Fuel or Scrap. It goes 45 200km/h in Space. Stats are boosted between skill lvl´s from 4 - 5 so there is a little more to get out of it. If you buy a copy a boosting Service is included. Most skills are lvl 5.

BP: 1.2 Mħ

S12 Spincat

Seawing

Ship

Cargo Lift: 200 t

Seawing Hypersonics is proud to release the S12 Spincat to the starter ship market! Built to maximize performance out of a 500k build budget, These small scouts can be quickly assembled for new org mates, new players, or longtime vets looking for a nimble market runner. But just because the S12 is a starter doesn't mean it's slow or lacking in power and endurance! Basic engines push the Spincat to 1500km/h(after placement buffs and talents), and the ship has been built with easy-engine-swap voxel mounts making replacement with higher tier engines doable in under a minute! A Medium space fuel tank provides nearly 600,000km/h of delta V, easily taking this ship on several asteroid or interplanetary trips before refueling becomes necessary! It is fitted with full 3D maneuvering thrusters for operating from space platforms or low/zero G environs. The Spincat is also ready for external cargo loads! Due to using an S core, the Spincat can easily piggyback additional cargo, or xs core ships <500 tons. Armed with a single xs cannon, S12 Scouts can also serve as training platforms for new pilots to learn the fundamentals of gunnery. If that wasn't enough, the S12 features a robust heat protection system, allowing the ship to cruise around Alioth at 4000-8000km/h in upper atmosphere, and withstand reentries at 6000+km/h with minimal or no damage, making it far and away one of the speediest starters on the market.

BP: 100 Kħ
3

Pocket Plane

Mollymawk

Ship

Space Thrust: 0 MN

Air plane Med Tank. ~1000km/h . 5 passengers. pocketable

BP: 1 Mħ
3

PPTK Mk4

Wizard

Ship

Cargo Lift: 1,000 t

FREE BP at ::pos{0,27,6.1338,-119.2199,39.8771} - S core hauler - 2 L containers - Lifts 800t+ off Alioth (up to 2kt with good piloting talents and t4 military engines) - Warp drive - Space and atmo radars - side and downwards engines for easy parking on space stations I suggest replacing aluminium with carbon fiber on deployment to reduce voxel weight and increase ship's performance Stats listed with handling talents, but without piloting talents, on basic elements.

BP: 1 ħ
2

Mui Mui

Dragons Forge

Ship

Cargo Lift: 1,000 t

The 'Mui Mui', a distinctive and capable classic from the off. Designed as a support warp hauler for the new Mining Units, the Mui Mui can service your MU fields with little effort and low fuel & warp cell costs. With both Adv Military & Manoeuvre Atmos engines, you have the best balance of power and fuel efficiency and the Adv Manoeuvre Space engines ensure you are up to speed quickly, without draining your tanks. All brakes obstruction compliant and no element clipping! All stats given with no boosts or pilot talents - capabilities will only get better when you apply your talents. Also now available is a FREE reskin kit - customise your Mui Mui to you tastes with precision Interior, Exterior and Lumi Glass layers.

BP: 2.5 Mħ
2

SWG Guild Hall Naboo-themed

MrLightWell

Ship

Space Thrust: 24.3 MN

This is a FLYING GUILD HALL. For any fans of SWG, player housing stood out even to this day as an amazing system from the technical programming side to the completely unique way players utilized it- so much fun for bringing people together or even being the envy of the server for having the largest, shiniest, most visited, etc. That spirit is very much alive in DU and one of the reasons I felt inspired to bring back a taste of the 'feel-good' content from gaming over the years. This high-accuracy recreation has enhanced use you wish you had 20 years ago, namely, it FLIES now! Create your most fancy halls once again and bring them along where-ever your adventures take you! FEATURES: -Large open spaces perfect for countless uses, make a vendor mall, make a lounge bar, make anything! -5 Large Sub-level rooms: great for storage, bedrooms, trophy-sets, art galleries, etc -2 Side rooms with extra storage room/ staircases to top pad -Top landing pad fits full S-core ships -Full art gallery of hand-picked screenshots featured by Sony Online Entertainment. -Plenty of power and lift if you want to use for common casual hauling. (6 Large Atmo Engines, 4 Large Space) **VERSIONS- Most fans will remember in SWG there were 4 models for Generic, Naboo, Corellia, and Tatooine. Please consult the trading post at LSA Industries HQ to locate them. *Reminder: as with all flying buildings by LSA, these models can be 'buried' or snuggly fit into other static builds and effectively used nearly the same. There are no current plans to copy guild halls to static cores.

BP: 2.15 Mħ
5

The Megingjord

Makashima Industries

Ship

Cargo Lift: 3,300 t

A heavily modified version of the DIS20 designed by Damphouse; The Megingjord has been redesigned to provide more cargo space, more fuel capacity and far greater overall performance. Fitted with 4x Advanced Safe Space Engine XL, and 12x Advanced Atmospheric Maneuver Engine L, The Megingjord is capable of transporting up to 3kt of cargo from any planet. The ship also accommodates a Warp Drive and a DSAT as standard, and with its increased cargo capacity of 1,152,000 litres, this makes it a great ship for soaking up asteroid after asteroid. No more fuel worries! With the addition of several fuel tanks, and optimised engine to fuel tank assignments, you will The Megingjord is able to just go on, and on, and on..! Get more precision movement, with the addition of multidirectional space engines, allowing you to take more control & maneuverability when landing at space stations, and asteroids. The increase in vertical boosters helps to accommodate for all of these changes, and the likelihood of significant cargo weights, ensuring that you're never at gravity's mercy. Get better access to your front wing sections, as well as more VR connectivity, with improved interior designs and optimisations! With so much at offer, we highly recommend taking some time to have a look around on our showcase model. Location & VR: Makashima Industries Shop ::pos{0,26,79.6509,-87.6931,99.0025}

BP: 5 Mħ

Titan Lynx

Titan Aerospace

Ship

Space Thrust: 230 MN

The Lynx is an L core pvp ship, suited to rails or laser loadouts. Lasers are the default but the pods will also take 2 rails each. The lightweight carbon fibre body helps keep the weight low for manuverability. There is an armoured cockpit area and armoured weapons pod layout. Armour has been placed around adjustor and retro brake hardpoints. A warp drive is included to give the Lynx long range patrol and support abilities.

BP: 15 Mħ
36

AMG InnosV5

AMG DundeeTV

Ship

Cargo Lift: 2,000 t

VR: Eternity Showroom Coords: ::pos{0,2,13.2272,99.6456,-0.0005} Hey everyone, This is my first ever design here and I hope you'll like it. The Innos was originally built as a medium size cargo vessel, that was reliant on using an antigrav to transport large amounts of weight out of atmo. After noticing that some people (especially beginners) didn't have the means to buy or use an antigrav we decided to remove it and make some adjustments, enabling it to still transport up to 2kt out of atmo, so that players would still be able to do every aphelia mission without running into any sort of problems. You'll still be able to upgrade the maximum exit weight of the Innos by using an antigrav Should you run into any problems or have any questions relating the Innos feel free to send me a DM on discord.

BP: 1,000 Kħ
2

Tatoo taxi warp (core S)

Spaceboys

Ship

Cargo Lift: 200 t

jolie Taxi warp inspiré de la série Stargate SG1 il peut porter 200 tonnes VR: Spaceboys beach club n'achetez pas en VR

BP: 3 Mħ
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