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Aerogics S & T Co
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A fancy mining rig on S core: 4 mining units, one container L and one VR node.
SWG Tatooine Trading Post v2.0
MrLightWell
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Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.
ADMI Runway 12 large cores!
Gray (GrayLeader)
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12 Large (static) core runway 2x6. full built with skirt runway is all at the top of the cores so can make skirt taller if desired to put stuff under it. Will be making another much larger version in the future after i make more quanta! vr Admi build store or visit at ::pos{0,2,-24.6842,16.8702,151.5735} runway is outside the landing zone for display will eventually put the landfall pads around it as they are built for it. Thanks for looking and buying and all that stuff!!!!!
DIA Omnifactory - Expanded
DIA
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DIA is very pleased to introduce the 'Omnifactory', the one stop manufactury for all your element needs. The Omnifactory is able to produce any and every T1-T4 element in the game, to support those who seek a factory setup that is completely and easily adaptable to the trends of the market. Designed for diversity of production over outright capacity, the Omnifactory is the ultimate flexible manufacturing hub - whilst still allowing significant expansion of capacity if desired. It also incorporated DIAs custom written all-in-one LUA script for Industry, Storage and Schematics monitoring, viewable on a single screen and with touch control to switch between functions and scroll screen pages. Customise your screens with the multiple settings available. With designated landing pads on the roof (sized to be able to accommodate a mid-sized elevator from either SVEA or Hadron), significant additional space for more storage in the lower level and a blank canvas on the top level for creating your dream office, apartment, or just even more storage! This is the 'Expanded' version, the full on entry into the Omnifactory with all industry, transfer and storage elements configured for ease of expansion. This configuration uses 'double transfer storage' - each machine has its own primary input and output storage containers, with transfer units linking to secondary storage containers to accommodate for the onward link numbers required. Additional transfer units then feed to the primary storage of the next machines in the manufacturing sequence. Expanding the capacity of this factory is as simple as placing the new industry machine, linking the primary input and output containers and setting the machine to run the component desired, the 'racking' configuration allowing this to be accomplished with minimal effort. When thinking about purchasing and deploying this Omnifactory, do bare in mind this is a pricy investment - using over 1800 transfer units alone and requiring 7.2Mlitres of storage to deploy! It CANNOT be deployed with any particular elements deselected, as this would break the transfer system. Be warned :) BP dispenser is set up in front the Omnifactory at the DIA Plaza for a extremely reasonable price of 50Mq ! VR either to the DIA Plaza or directly to DIA Omnifactory to view (but remember - don't buy in VR!)
Mining Unit Plattform DRM FREE
Hadron
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Static construct for mining units. DRM FREE S core 3 L container for up to 576kL. (lvl5 container skill) Over two weeks storage of mining an 600L/h T1 Field. Space for 12 mining units and 2 reinfocred sliding doors (Not included in BP) Containers/Surrogate etc. can be removed after placement with no impact on design. Could also fit forcefields (prepared on 4 sides) if you need ramps. Room for custom voxel letters on 2 sides. (See picture, BP is blank) Shopping List: S Core (Nano craftable) Ressurection Node/ VR Pod VR Station (Nano craftable) 3L Container + Hub 94m3Orange Plastic (Nano craftable) 408m3 Gray Plastic Visit my VR on alioth. VR: Hadron HQ Alioth
"DREDGER"
Vortex Geometry
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Vortex Geometry has developed a mining platform. The platform is called "DREDGER" and is very easy to operate and has an awesome futuristic look and feel. The container is located at the top of the structure, a hub container is connected to it, for convenient access to the ore at the level of the character's height. By the same principle, the mining units themselves. The platform is designed for 4 L Mining Units ____________________________________________________________________________________________________ NOTICE!!! * Blueprints what we are sold it is non core blueprints. ** When ordering more than one BP, you get a discount 15%(BP). If you have any questions, or want make order - please contact me on the discord.
2001 Monolith Excavation Site
Hirnsausen
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THE MONOLITH During ground works for our base, we have unearthened a strange artifact of possible alien orign. None of our instruments was able to penetrate this object or to get any data. You can see it first-hand, when VRing to "Tropico". We decided, to make this artifact available to you all, in hope that your technologies can retrieve the deep secrets it bears within. INSTRUCTIONS The dispenseris on location, as part of the excavation site. There are two blueprints - one for the monolith (MON) and one for the excavation site (SIT). At your own location, find an area that is as flat as possible. If there are small elevations, the center of SIT should be at the lowest area. Sink it into the ground, but make sure that somewhere a little bit of the upper wall remains above ground. Look how it is done at our location. After it has been placed, use your digging tool (2) to create a small tunnel downwards, along a wall. Each wall contains 5 sections, one above each other. Stop the tunnel when you have reached the lowest of those 5 sections. Now use tool 5 to create a flat floor inside the four walls. Then remove the soil that is still above your head inside the walls, avoid removing soil outside the walls. Use now the Smooth Voxel tool along the walls to raise the floor unevenly along the wals, especially at the four corners. Do some landscaping to make the floor a bit uneven. Important: you must not see any of the steel honeycombs. Do not yet create the small "hill" in the center. Now place the MON slightly above the floor. Now create the small "hill" below it to hide the core. Finally, do some additional work on the surrounding area, to make it looking perfect. When you're done, post "My god, it's full of stars" in the general ingame chat! :-D HURRY, THERE ARE ONLY 10 BLUEPRINTS!
Landing Pad Kit (DRM FREE)
Loaded Industries (NEW LOCATION)
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50% off blueprint price at the moment on dispenser This is a complete kit of my landing pad without basement, you can make any size landing pad you like even connect 4 cores together for extra large one or even larger, ive tried to make the instructions as simple as i can but hopefully if your interested in this kit you already know how to copy and paste and rotate etc please check out the pictures for more info and if you need any questions answered dm me on discord loaded#2378, location on your right in the info and the dispensor is in front on the landing pad, i also added a base part with no wiring details also u will want plenty of medium glass panel to go over the wiring detail, can also change the colour to your what ever you like. PS no need to press shift when adding the leg stands
Portal Crane
Chewie_1
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Decorative Element drm free VR "Alioth Marina"
Redmatter Control Tower LC-02
Redmatter Military Requisitions
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Control Tower LC-02 L Core At the Exchange in the Red section or At ::pos{0,2,41.0164,107.5123,75.1163} Inspired By : Loaded , Ody, My Building Heroes :) More Comming Soon!
All Basic Engines Factory
VO Industries - theOmega28
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VR "VO Factory Sales" This will make all you Basic Engine needs!! 24 Hour production with no industry talents Basic Atmospheric Engine XS - x 720 Basic Atmospheric Engine S - x 180 Basic Atmospheric Engine M - x 45 Basic Atmospheric Engine L - x 11.25 Basic Space Engine XS - x 720 Basic Space Engine S - x 180 Basic Space Engine M - x 45 Basic Space Engine L - x 11.25 Basic Space Engine XL - x 5.6 Basic Hover Engine S - x 720 Basic Hover Engine M - x 180 Basic Hover Engine L - x 45 Basic Flat Hover Engine L - x 45 Basic Vertical Booster XS - x 2880 Basic Vertical Booster S - x 720 Basic Vertical Booster M - x 180 Basic Vertical Booster L - x 45
Alioth Hyperloop Project
Captain_Hilts
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The goal of the Alioth Hyperloop project is to connect various space elevators and towers to the markets via an underground tunnel and train system. Enabling efficient movement of large cargo to and from space and markets. Over 150km of tunnel has already been constructed demonstrating the movement of 1000tons 60km at 500kmhr for 100L of fuel. Now seeking partners, investors, - for - Public Relations and advertising, purchasing or leasing land, and construction of stations and tunnels. Also seeking landowners and tower or elevator operators who would like the convenience and profit of having the Alioth Hyperloop through their territory. VR demonstration track and self driving train - coming soon!
PYRAMID T123 MINING BOT FACTORY
The Pyramid Co.
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THE FACTORY EVERYONE IS GOING TO WANT PYRAMID T123 MINING BOT FACTORY THIS FACTORY MAKES T1 T2 & T3 MINING BOTS 6 T1 BOTS EVERY 2 HOURS 5 T2 BOTS EVERY 6 HOURS 5 T3 BOTS EVERY 24 HOURS NUMBERS PER HOUR CAN IMPROVE WITH HIGHER TALENTS LIKE ALL OUR FACTORIES; COMES WITH INGAME AND DISCORD SUPPORT BOOSTING TO LVL 5 AVAILABLE TOO DISCOUNTS ON PURCHASES OF 3 OR MORE FACTORIES TOTALING OVER 20MIL HAPPY MINING!
Terran Offworld mining OP
Dark Forges
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The Terrans are at it again. With the Terran Offworld mining OP, (OmO), you will get a plattform with a custom LUA script. Were you will know how mutch money your tiles cost you a week/12 weeks by adding the quanta they cost. So that means that you have controll on the tile cost out in the cosmos. There are room for 7 L MU´s AND a small manufactering capability, like fuels och convert the ore directly to pures and so on. And the best part is that there are 8 L containers for the ore your gathering, and 1 L container for fuel storage and 2 L containers for other storage. With this large amount of L containers you will not need to travel that often to empty out the ore.
PYRAMID T1-3 REFINER+FUEL FACTORY
The Pyramid Co.
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PYRAMID T1-3 REFINER+FUEL FACTORY This factory does just what it says. Also makes nitron and X1-4 fuel from byproducts and 2 adjustable transfer units to control how much is made. 8 basic refiners to keep up with most schematic demands. Easy use: Ore in, Waste Out, Product Out format All container hubbed for easy expansion! READ OUR BIO FOR MORE INFO