Dual Universe Creators

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Ships
Statics
Voxel Sets
8

Orbital HUD

Dimencia

Script

No attributes :-(

The original DU Orbital HUD/ButtonsHUD/DimHUD - A full autopilot and HUD suite. It is on stable version 5.453 at current, and no further updates are planned. For a more fully-featured Autopilot/HUD (but potentially less stable), check out ArchHUD https://github.com/Dimencia/DU-Orbital-Hud Support is provided at the Open Source Initiative Discord, dual.sh/osin, in the #tech-support channel

Individual: 1 ħ
1

Locura DU Factory Info

Credence

Script

No attributes :-(

A HUD Less factory monitoring script! A single board script for diplaying all your factory information. This script is helpful for those that dont like using HUDs and can be used on 1 to 9 screens depending on factory size. https://www.nexusmods.com/dualuniverse/mods/7/

Individual: 1 ħ
Resale: 1 ħ
10

LUA Touchscreen Examples

Hadron

Script

No attributes :-(

Give your favorite ships a touch of class with our DRM free touch screens (as seen on the Eclipse). Backgrounds are PNG since LUA drawings have no graphical editor. I am no LUA expert but the original code was provided by NQ-Deckard who (in my opinion) is! (DU-Forums) Simple LUA editing knowledge is required. Tinker with the values and you will quickly understand what is going on. It should be noted that "--" uncomments a line. Thanks to Suppe and his instructions in the screen code. Simple to deploy as you can omit the forcefields (the only T3 elements in the blueprint). All code is updated for LUA revamp. 09.2022 Have fun and LUA-fy your ships! VR: Hadron HQ Alioth

Resale: 500 Kħ
7

Restricted Access Door

Davemane42

Script

No attributes :-(

for the GitHub, go to https://github.com/Davemane42/DU-Scripts#restricted-access-door-script Restric access to certain zones via "locked door" Elements needed: 1x Programming board 1x Detection zone 1x Screen (minimum) Supports multiple screens Instalation: 1. Copy the content of the link below and paste on a programming board lua config https://raw.githubusercontent.com/Davemane42/DU-Scripts/master/RestrictedAccessDoor/RestrictedAccessDoor1.0.json 2. Connect Detection zone -> Programming Board Then (in no particular order) Programming Board -> Door and Screen(s) 3. Finnaly, edit the lua parameters (Right click -> Advanced -> Edit Lua Parameters) Add your username between the quotes "" "Davemane42" For multiple user. add comma , between names and no spaces "Davemane42,User2,User3"

1

Diven's Fuel Hub

DivenDerp

Script

No attributes :-(

A board that monitors and broadcast fuel info to a screen/databank/emitter. Simply connect 1-9 fuel tanks, 1-9 screens, and/or 1-9 emitters.

2

Simple AGG screen UI

Banned

Script

No attributes :-(

Simple AGG touch screen control UI. Far left slider controls the altitude, the "Alt Lock" button prevents it from being moved accidentally. Min is 1km and max is 10km. There are also 2 lock buttons to prevent the Agg power button from accidentally being toggled. The 2nd slider moves to display current current agg base altitude and the center box shows it also. The right box shows your ships current altitude. The script can be customized if needed (may be an additional fee depending on complexity) Future proof, uses new lua UI changes. Setup includes: Control board, any size screen, Databank (optional, but sometimes displays inconsistencies)

Individual: 1 Mħ
Resale: 5 Mħ
14

Safe Travel Infos

Ater Omen

Script

No attributes :-(

A visual representation of your ship distance from the warp tunnel between two planets. Fly safe during your missions! It also shows the safe zone, and simulate your ship trajectorys to let you know where you're heading. Script and presentation here : https://github.com/rhoffsch42/DualUniverse-public/tree/master/safe_travel_infos

Individual: 1 ħ
3

HIC Honeycomb Controller

Head InThe Clouds

Script

No attributes :-(

ever wanted a simple screen to control your honeycomb factory? got 1 or 2 or maybe 288 or more! we got you covered! With this script it comes with one DRM Controller on XS core that can be placed anywhere! then with just a few more parts on your own construct and our open source scripts you can control it all! each receiver programming board and control up to 9 honeycomb refineries! you can stack them with our relay controller (simple open source) and run even more! the possibilities are practically endless!!

Individual: 7.5 Mħ
4

Shield Control

Ravenis

Script

No attributes :-(

This script offers all shield functions on any size screen or screens. It uses touch buttons and is well tested. If you are interested, join my scripting discord at https://discord.gg/ttajxhZYXY

Individual: 10 Mħ
Resale: 25 Mħ
12

DU-Storage-Monitoring

Jericho

Script

No attributes :-(

Open Source project, all sources available here : https://github.com/Jericho1060/du-storage-monitoring You can join me on Guilded for help or suggestions or requests by following that link : https://guilded.jericho1060.com It's displaying on screens the quantity and the percent fill of containers or hub. It can support up to 9 screens and chose what is display on each (group feature) To add a container to the system, you must rename it following that pattern: <prefix>_<itemName> For a Hub, you must use that pattern: <prefix>_<itemID>_<containserSize>_<amountOfContainers> <prefix>: the prefix that enable monitoring, by default s1_ for the 1st screen, s2_ for the second, and so on, see options to customize it <itemID>: the item id available on https://du-lua.dev <containerSize>: if a hub, the size of the containers linked (default to XS) <amountOfContainers>: if a hub, the amount of containers linked By default, the script is grouping all containers or hub that contains the same items on a single line and add the values. See option if you want to disable it. By default, the list is sorted by item tier and then by name Clicking on the columns permit to sort ascending or descending

1

10 Lights strobe

Fordie Industries

Script

No attributes :-(

for 10 lights to go from 1 to 10 then 10 to 1 and repeat with a speed setting in lua perams VR: Fordie Industries Location : 11Km from Haven Market 3 DRM Free

Resale: 250 Kħ
5

Factory Monitor Screen

Bartas

Script

No attributes :-(

Facotry monitoring script I made for an Org mate and thought it might be useful for someone. Gives basic info about the state of every industry machine on the Core (except Transfer Units). Fully adaptive and scalable from XS to Super Expanded screen. As added bonus it has built in locator to easily locate any machine. Simply type "help" in Lua Tab to see available commands. Refresh rate can be changed in Lua Settings. Link to Core and Screen in proper order. Multiscreen version is also available. grab it here https://github.com/BartasRS/Factory_monitoring_screen If you like my work or find it useful you can send a tip in game it will be much appreciated. Enjoy

Individual: 1 ħ
Resale: 1 Mħ
3

Atmo Engine L Information

Credence

Script

No attributes :-(

Screen showing the stats and values of every atmospheric large engine in game. Great for display or shipbuilders. We now have another screen at https://du-creators.org/makers/Credence/ship/Locura%20Atmo%20Engine%20Information A massive upgrade over this screen. Shows every atmo engine in game with interactive screen. - Now DRM FREE! Copy to your own screens. - Option for screen flipping. --- Discord --- https://discord.gg/KcafbTSwMp --Github Link--- https://github.com/LocuraDU/DU-Locura-Information-Screens --- Buy Locations --- Locura Shipyard @ ( ::pos{0,2,29.8110,107.2521,5.2659} ) Exchange @ Yellow Hall Booth 6 ( ::pos{0,0,-19010.3356,113355.2043,-74225.1859} ) --- VR Locations -- View Units: Locura Shipyard -- Other VR Locations -- Locura Exchange Store

Individual: 100 Kħ
8

Waypointer

Fox Syndicate Scripts

Script

No attributes :-(

Essentially, this script provides an AR overlay to your world to view waypoints you have set with Archaegeo's script, in addition to the planets around you. Like all AR scripts made with the AR projection library, there are specific conditions under which this script functions correctly. If you are on a planet, assuming you aren't in a cockpit in another ship, the script should function flawlessly. It will only work in a seat on the construct the programming board was deployed in, and only if you correctly calibrate said seat, assuming you have "freelook" enabled. What freelook enables is a way to track where your camera is looking purely based on your mouse movement. Of course, this comes with one major downside: it won't work in the third person. Nor will it work if you don't calibrate your pitch and heading. Calibration takes place in the form of looking either up or down, pushing your mouse past the limit you can look and then looking either left or right. The accuracy is around 1 degree when looking straight on if the calibration was done properly. (Inaccuracy is purely a result of the mouse capture not being absolutely perfect) In space, as long as you are on the ship the programming board was activated on, it should function for both in a seat, walking around and jetpacking. Note that for walking around, you need to calibrate your pitch. There are a couple more settings to change around if you want to. However, that is about all you need to know. To use the script, copy the JSON file contents found in the link below and select something like "paste Lua script" using a programming board. Connect the programming board to the core, and activate! If you have some saved waypoints using Archaegeo's script, connect the databank to it, and it should load his script's waypoints as well. Link: https://github.com/EasternGamer/AR-Library/blob/experimental/NewWaypointer.json Disclaimer: I coded this, however, Archaegeo provided the idea, hence when starting the script he is credited and used to host the script.

Individual: 1 ħ
Resale: 1 ħ
2

DU Lua CLI - Toolkit for Lua development

Wolfe Labs

Script

No attributes :-(

A small Node.js CLI built to ease the development of Lua scripts, from small to large ones. https://github.com/wolfe-labs/DU-LuaC ⭐ Features: • Project files and management, with configurable link types • Multiple source file support, compiled to Lua, JSON, YAML and CONF • Code on your favorite IDE or editor, be it VS Code, IntelliJ IDEA, Atom or even Notepad! • Automatic code completion support when used with EmmyLua on VS Code and IntelliJ IDEA • Multiple build targets, such as development and production, allowing control over minification, etc. • Multiple entry-point support, allowing you to use a single codebase to code multiple components of a build, such as different Programming Boards, seats, etc. • Support for code libraries, both built using the compiler and outside it • Integration with GitHub Actions available • Built-in helpers for linked element detection and event handling, no need to worry about multiple filters anymore! • Copy output JSON/YAML code directly to your clipboard, speed up your workflow! 📋 Requirements: • Node.js 18 or LTS • Tested on both Windows and Linux 🚗 Getting Started: 1. Install our CLI tool via `npm i -g @wolfe-labs/du-luac` 2. Run `du-lua create hello-world` to create a new project folder or just go into an existing one and run `du-lua init` then follow the prompts 3. When ready, run `du-lua script-add main` to create your main Lua file 4. Run `du-lua target-add` to create a new build target 5. Run `du-lua build` to compile your project You should now be ready to build your next big thing! ℹ️ Source and Documentation URL: https://github.com/wolfe-labs/DU-LuaC/

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