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Rebel Y-Wing BTL

SNS Sentinels


Space Thrust: 415 MN

Build by Knight-Sevy#6239 The BTL Y-wing starfighter was a modificated fighter-bomber built by the shipbuilding industrie of Sentinels. Contact : Knight-Sevy#6239 It is built in such a way as to be as close as possible to the real scale while adding the "DU" dough and as details as possible. Real cockpit. Sold with 400 l of fuel and 320 ammo XS. The Y Wing BTL is a godd ship for training space combat in Dual Universe with friends. You need "Control Unit Capacity Handling" to use the 3 missile (Weapons => Seat Capacity Handling => Control Unit Capacity Handling) (Weapons => Missile Capacity Handling => Missile XS Capacity Handling) And then apply them on your construct (Right clic => Construct => Reapply talents on construct) BP dispenser located on Moon 4 at - ::pos{0,22,-24.0681,158.4720,64.3307} To view in person, visit VR: " SNS Showroom Public DSAT" https://youtu.be/63hyeJ4BYr0 No talent max stats : 5.71g MAX THRUST 6.1g BRAKE FORCE 21.9m² Frontal cross section 50 000 km/h MAX SPEED

Token: 300 Kħ
BP: 150 Kħ

Thomas The Warp Engine



Atmo Thrust: 1.54 MN

Built to be as fast and as lightweight as possible. Alioth to Jargo in 7 cells. Fitted with 1 Rare Military Engine M, 3 Rare Military S for atmo. 4 Advanced Military S, 2 Rare Military S For space. 1 S Container Can come with or without rockets boosters for that extra choo 3 versions to choochoose @ VR LeeFall Shop

BP: 500 Kħ

Swift II



Space Thrust: 5.17 MN

Slow. Unaffordable. Boring. These words don't describe this ship - they describe you without it! VISIT THE SHOWROOM AT ::pos{0,27,60.0132,-102.3671,267.0157} BUY IT NOW! GIVE ME YOUR DAMNED MONEY! I'LL PRISE IT FROM YOUR COLD DEAD HANDS YOU MISE...

Token: 1 ħ
BP: 1 Mħ


SNS Sentinels


Space Thrust: 25.9 MN

Hoping to help many groups understand the current PVP meta, 2 model avalaible: Uncommon engines, advanced shield and weapons Advanced engines, rare shield and weapons Full fuel/ammo/core/scrap/pilot skills for rare model: Max thrust: 18.1g Brake force: 27.8g 35.7 Min autonomy 44 707 kmh 6 Rare precision cannon S 2 Ammo containers s 4 Advanced freight L space engine 2 Space Fueltank M 1 Rare Shield M 1 Container S 35m² frontal cross section (without DSAT) 171m² vertical cross section 143m² lateral cross section 116 m3 carbon Fiber Full buff 5/5 (elements/weapons) if you ask for a rebuff PVP handling are banned from BP by NQ so contact us for a rebuff after leaving your ship on our Visitor Pad on Moon4. Keep in mind that we rebuff for free and it can take some time (because of IRL stuff or PVP operations on other planets) Script Gunner seat notice: https://docs.google.com/document/d/1cSQkSSAF9uWJlkzI4InmXUa0Y7kxLNY8TGZog1WNqfE/edit?usp=sharing Script Pilot seat/Remote notice: https://docs.google.com/document/d/1Cf6czjL98jh5tKJIHg0iRNGys7txacB_O7_gIOdW290/edit?usp=sharing Script homemade pilot/gunner (for any problems contact Aranol#4393)

BP: 600 Kħ




Cargo Lift: 4,000 t

Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.

BP: 1.3 Mħ




Space Thrust: 16.2 MN

Imperial Asteroid Miner RAAM - - - Officially declared as native imperial design, in dirty taverns and other dark corners of the outer worlds of the Empire it is said that in reality the RAAM is in reality the product of a very questionable co-operation between the engineers of the Empire and some strong forces among the galactic scum, or to be exact, with a certain Bobba Fett - an infamous bounty hunter and contract killer. That would explain some of the details of the ship's design. Her two L-size containers can load plenty of space fuel for the asteroid tracking, and she also has two L-size space fuel tanks. Once an asteroid has been found in safe space, those two containers allow for a long, effective mining. From the space station where she unloaded her cargo, she can also venture into the atmosphere of planets up to 1G. Her inertia is surprisingly well balanced. She features a small compartment at her back from where the hardy space miners can start the tunnel digging. There is an own room for the captain, one for the first officer, and there are seating possibilities for up to 6 more miners. Sanitary facilities also exist. ______________________________________________________________ BPs are FREE of cost before reset!!! So give yourself a treat for soon the reset comes. Contact me on Discord (Hirnsausen#3973) or VR ingame to me ("TROPICO").

BP: 10 Mħ

Star Wars Upsilon Class Shuttle



Space Thrust: 2.43 MN

For the most part, Episodes 7-9 were terrible, BUT the places where some us could still find refuge was in the ships, sets, sounds, and heck even I found a FEW moments outside the plot were enjoyable. One in particular was in the beginning of episode 7 where we see this shuttle arrive and Kylo descends the ramp in classic SW badass fashion. Like that ramp everything pretty much went downhill from there.... But despite that I found great potential in this chassis and here it is for your enjoyment - My own take on the Upsilon Shuttle with a fully-flushed interior. This configuration makes a great planet courier: balance between offense/defense, agility, speed, and hauling capacity. FEATURES: -Seating for 16 passengers, 2 Pilots, 1 Gunner -Armament: 4 Cannon S, 2 Laser S (Recommend buffing if planning to use for PvP) -Extra fuel for extended deep space operations

BP: 1.5 Mħ

NyanCat PVP Ship



Space Thrust: 14.5 MN

NyanCat PVP Ship BP PRICE : 1 000 000 GENERAL INFORMATION - Space Ship Only - S Core - 6 Advanced precision cannon S - Space Radar - Transponder - Advanced S shield DESCRIPTION : - Max thrust : 14g - Brake force : 24.5g - Max Speed : 46 111 km/h - Low altitude lift : 1.37g DISPENSER LOCATION : ::pos{0,0,17127389.4364,22513674.7864,-313907.7179} VISIBLE THROUGH VR : [IC] TJC Space Station

BP: 1 Mħ




Space Thrust: 17.1 MN

Sometimes the most futile gesture can reap the biggest rewards. Enter the newest ship to Czars Ship Spot, the Futility for wreak-roid operations. Futility does not negate ones desire to fly in style. You don't need to fly element only ships that you have to stare at for hours in transit when you can fly a great ship with some style. It's goes fast, it brakes fast. Remote onboard with Aerogics Miner HUD to monitor radar and mining ops while wreak-roiding. Fully lvl 5 buffed, stats are shown in G's with lvl3 pilot talents Check it out in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42144.2562,202336.7322,33471.9932}

BP: 500 Kħ




Max Speed: 1,204 km/h

XS Hauler for starter player (or collector player) with 2 S containers, this ship could hold 170 T in hover mode. Very easy to handle, this ship is perfect for people with not a lot of atmo skills. The design is made by our ship conceptor Verplex. The BP could be found at the Arcadia Corporation City on Alioth: ::pos{0,2,31.4368,162.1932,266.9498} Orga discord: https://discord.gg/sc7P6hju4C Petit vaisseau XS créé par Arcadia Corporation. Ce vaisseau a pour objectif d'aider les nouveaux arrivants à se déplacer dans un style défiant toute concurrence. il contient 2 conteneurs S permettant de vendre les petits cailloux trouvés sur le sol. Il est très Maniable donc très peut de chance de faire BOOMM 170 T in Hover Pour avoir le BP contacté Verplex sur discord (Verplex#1525) ou nous rejoindre sur Discord https://discord.gg/sc7P6hju4C Pour venir le voir il se trouve à notre City ::pos{0,2,31.4368,162.1932,266.9498}

BP: 350 Kħ

Puddle Jumper XS Atmo Shuttle



Max Speed: 850 km/h

With its design inspired by Stargate Atlantis, this XS atmospheric shuttle will take you wherever you want. Surrogate Pod available if you want to see it: Federatis Jumper. Dispensers available for blueprints on Haven at ::pos{0,27,14.9695,109.0252,284.4368}. Delivery available with an additionnal cost depending on the destination (no pvp zone). Included a fully custum HUD inspired by screens of the ship from the TV Show with a lof of features: - Translation system, the HUD is currently available in english or french by setting an option, other languages can be easilly added on demand - High Resolution support (2k, 4k, ...) - Bookmark Autopilot (Bookmarks fully customisable, altitude and speed can be changed during the flight) - Custom Waypoint Autopilot (altitude and speed can be changed during the flight) - Damage Control - Cargo total mass - Cargo items list - Autolanding - Underwater Autolanding - Auto Roll (can be switch on and off on demand) - Auto Pitch (can be switch on and off on demand) - Braking Time and Distance calculation - Radar Information (transponder support included) HUD Showcase Video : https://youtu.be/gg-TLAY2ihA Futures HUD updates included. They will be announced on guilded. Customisation on the HUD may be done on demand. Contact Jericho#1060 on discord or join us on Guilded (https://guilded.jericho.dev) for any question or request. Originaly Created By Reckers#7188 and Jericho#1060.

BP: 6 Mħ

OLD Batallion

SNS Sentinels


Space Thrust: 481 MN

Build by Ch3w8a (Shenluan#8552) EDIT: Currently DU's servers do not support the load of so many cannons in PVP, making the ship non-operational. In SNS, we do not want to sell non-operational ships so Batallion sales are suspended for the moment. If changes are made or if DU's servers allow it, we will restart sales. According to demand, there may be a waiting time for orders It's one of our new warships, it's a double gunner cannon, built with all the SNS experience in ship building. 16 Advanced Precision Cannon L 12 Container L 10 Uncommon Military Space Engine XL 10 Space Fuel Tank L Warp Drive Homemade PVP and piloting script Honeycomb Gold 263m3 Iron 25053m3 Steel 66m3 Silver 1044m3 Luminescent Glass 42.4m3 High level weapons handling Other elements full 5/5 buff This ship is optimized for PVP, no concessions are made for RP stuff


Atlas XS Max by Hadron



Cargo Lift: 750 t

--Tokens Available with uncommon Mil Atmo L and Uncommon Maneuver Space L -- --Tested with Lvl 3 pilot talents 400tons to space 1.5kt to surface -- Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our first series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. A suite of scripts are provided to make ownership of the ATLAS series easy and quick to set up. Included with the elevator are: Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance Space Core Aligner for accurate core deployment from the elevator JSE++ elevator script for maximum control and performance tuning The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Flightscript will come in an LITE and PRO version with different feature sets. Comparsion list can be viewed at our base. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - Up to 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1/2) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Super hot script support Cargo @1G with (Advanced Atmospheric Engines) and lvl5 Pilot talents: 750t going up to space 1500t going down to surface Cargo @1G with (Uncommon Atmospheric Engines) and lvl4 Pilot talents: 450t going up to space 1500t going down to surface Fuel consumption: Cargo 750t 125km atmo and space ~5% Full roundtrip 16% atmo 8% space Cargo 0t / 125km atmo and space 2% -- full feature video of the flight script will come after release -- Showcase of an easy space core placement : https://www.youtube.com/watch?v=IUxOL6ydCKQ Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU Call me on discord for an personal tour: RyanPryde#8917 Visit us in VR: Hadron HQ Alioth

Token: 30 Mħ

IWAC Chieftain

Wicked Wonderland


Cargo Lift: 200 t

Wicked Wonderland presents the IWAC Chieftain What can we say? This is one man's attempt to recapture a misspent youth. Instead of going down the traditional path of subtle design and elegant sensibilities - Chief Designer Mr Implausible got drunk on moonshine, pulled the crayons out of a draw and set down the blueprints on greasy takeaway paper... The result, somewhat unexpectedly, was the Chieftain, a bold and beautiful space-truck. Being more that just bling, this ship is a great mission runner - capable of seating 5 people, holding 70kl, lifting 250t (can go orbital with 150t) and looking bad-ass doing it. It comes standard with Albatross pre-installed, has a modeled interior and a parts list that is accessible in the early game. Its also space capable. So if you want get the job done, and make the neighbor's wife jealous while doing it - pick up a Chieftain today. Visit our budding show room near Alioth Market 3 at ::pos{0,2,34.7992,86.1957,231.5103} Or browse our discord at https://discord.gg/wGzhV45KWz Fly Wicked today

BP: 250 Kħ

Equus Mk2



Cargo Lift: 700 t

The Equus is a small core starter hauler. With one large container for storage, and large Atmo/Space tanks for range. It uses all basic engines, and small atmo and space radars It should be able to lift 700 tons to orbit

BP: 1 Mħ
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