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Statics
Voxel Sets
Lua Scripts
1

Temptations

CMPATTERSON

Ship

Cargo Lift: 2,000 t

My idea of an all or nothing, I've dubbed it the flying VCR. As tested it can handle twice it's empty weight with ease and can even perform acrobatic stunts. It is capable of so much more plus it has room for everyone in the game to travel along in nicely coordinated interior spaces.

BP: 1 Mħ
1

XenoFire

Dark Forge

Ship

No attributes :-(

- L Core PvP Nano - Nano L core design from prelaunch used by DSI during beta. No longer a meta build worth use in PvP but none the less a great ship for PvP collections or just ship collectors in general. How to find: VR - Search for "DSI Dark Forge HQ" ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is at Dark Forge base Near Alioth DM7

BP: 3 Mħ
4

Arrow - Light Transport

RCG Corporation

Ship

No attributes :-(

Need a fast, maneuverable S core for getting around the planet and to the markets. RCG along with Locura are extremely excited to introduce RCGs very first S core ship. The Arrow! Everything you need and nothing you dont. Works great as a market runner, or hoping between planets. Also design to fit inside the Olympic Carrier. --- Discord --- https://discord.gg/KcafbTSwMp --- Buy Locations --- Alioth M6 Location @ (::pos{0,2,38.8365,100.5709,256.7325}) RCG Haven Location @ (::pos{0,27,-54.7124,-48.7342,157.2570}) Locura Haven Location @ (::pos{0,27,10.3966,-117.6575,142.6387}) --- VR Locations -- VR Location: Locura DIS10 Mobile Store VR Location: RCG Showroom VR Location: Locura Alpha Base

Token: 7.6 Mħ
BP: 1.5 Mħ
26

Eclipsy II

Hadron

Ship

Cargo Lift: 200 t

-- 10M w/o Warpdrive 12M with -- -- Ship comes now with uncommon engines. -- The ECLIPSY II is a complete rework of all voxels with the VPT and adjustments to low/high altitude lift to counter the warpdrive weight change. Designed as an agile warpshuttle / personal transport. It is perfect to maintain your mining unit calibrations or trips to the market for buisiness. VR pod and 2 surrogate stations. Clean voxelwork and equipped with recolouring LUA script. Overpowered breaking and thrust. 54kl of storage with quick access in the front of the ship. 1200 km/h atmo speed without burning or damaging any elements. S Monitor in cockpit for touch interfaces like SAGA or Aviator. Ship will come boosted to all lvl5 skills and completly fueled. Recolour kit for all orange parts for free! (If you need support for recolouring feel free to ask) >>Info button with way more useful information inside the ship.<< Programming boards with changeable parameters for new screen HDR colours (1-2) and light HDR (1-5). You can test everything (recolour/infobutton) in VR: "Hadron HQ Alioth"

Token: 13 Mħ
BP: 2.5 Mħ
1

GOI PUKAH

Golden Oak Industries

Ship

Cargo Lift: 650 t

SMALL CORE ∙ 2 Large Uncommon Maneuver Atmospheric Engines ∙ 2 Large Uncommon Maneuver Space Engines ∙ 805k CCS ∙ 405 Tonnes ∙ 3.22g/4.7g A/S Thrust ∙ 25.4g/18.3g A/S Brake Force ∙ 1,163 km/h/41,115 km/h Max Speed ∙ 14.1g/8.4g L/H Lift ∙ 1 Large Container

BP: 1 Mħ
2

Badger Starter Dropship

Titan Aerospace

Ship

Cargo Lift: 500 t

DISCONTINUED: PLEASE SEE THE CURRENT BADGER FULL RELEASE This is the starter version of the Badger, all black aluminium honeycomb to help with printing. It can be spawned without things like windows and doors if you don't have them. Basic engines. Its been tested to take a DSAT from Haven with no problems. Anyone that buys this starter version can upgrade to the full version for 500k (1.5m full BP price) once I have them up and running. I upgraded this version for more thrust, lift and brakes to help in early game so those changes need to be retrofitted to the full version once i can print one. The stats listed are for the original badger.

BP: 500 Kħ
1

Cerberus MK1

Crossblessin

Ship

Cargo Lift: 3,000 t

First ship in DU! Made it to carry whatever I needed handles good even fully loaded. You can put more cargo containers on it I just currently have not much use for more than 2 large. I have token available now also :) Does have some military grade engines

Token: 25 Mħ
BP: 1 Mħ
1

The Axel

Captains Customs - Ship Sales

Ship

No attributes :-(

The Axel 1 XL Extended (4 Large) Container - S Core Capable of lifting 2+ KT of cargo off Alioth Very efficient (few hundred atmo fuel to get to space) Come see us in person at Captain’s showroom 12km Southwest of Alioth Market 16 ::pos{0,2,19.3636,110.1164,13.5872} or visit Captain’s Customs Ship Showroom in VR

BP: 2.5 Mħ

BSSS Logis M

Broken Skull Ship Shop

Ship

Space Thrust: 38.9 MN

All Tokens will be based on current market prices For Tokens Msg AtrusKage #8484 on Discord The Logis series was originally a concept brought to life by Ragnok Industries...now it has been left in the hands of Broken Skull Ship Shop...the third in the line Logis M a powerful hauler, warp capable and AGG installed. BP's can be bought at the show room. VR to Broken Skull Ship Shop

BP: 12 Mħ
3

Pocket Wombat Black / White

Mebab666

Ship

No attributes :-(

Pocket Wombat Black / White Compactable 1 Advanced M Atmo Engine 2 advanced S Atmo Engines 1670 km/h on 3360 Altitude (Alioth) Get your Little Wombat Now ! Visit on VR - "Wombat Shop" Showroom POS: ::pos{0,27,40.9254,144.2449,35.8996}

BP: 150 Kħ
3

Axiom

FrozenSlow

Ship

Cargo Lift: 50 t

Axiom is a easy made starter ship that can be upgraded to a warp ship later. 1x S Cargo Container - Space for more 3x M Atmo Engines 1x M Space Engine 2x S Space Engines 2x M Vertical Booster 1x S Space Fuel Tank 1x S Atmo Fuel Tank Blueprint dispenser at Haven ::pos{0,27,13.4417,-70.5464,61.7807} Alioth ::pos{0,2,28.7091,111.9380,-0.0000}

BP: 250 Kħ
2

Station Hopper (No DRM)

DrHowie

Ship

No attributes :-(

Highly maneuverable runabout designed for traversing large space stations quickly and efficiently. Starlantis and Utopia II for example. Mult-axis space engines and plenty of adjustors make this easy to fly and navigate in 360 degree space. Dispensers can be found on the Starlantis space station here. ::pos{0,0,-1000011.0777,593180.0550,-1418890.2448}

Token: 500 Kħ
BP: 50 Kħ
1

Scan Module

Seawing

Ship

Dry Weight: 200 t

Simple, modular, cheap! Why carry 200 tons of scanner around when you don't need it? With our modular tri-scanner, simply dock the unit to your ship when you want to do some scanning, and leave it at home when you're out doing other things! Built on a S core dynamic for docking to M cores and above. BP available at Seawing Hypersonics located at ::pos{0,2,35.3369,59.6272,0.4394}

BP: 100 Kħ
2

Torch of Prometheus

The 16t Experience

Ship

Cargo Lift: 7,000 t

From the Prometheus Class fleet, here is our Flagship! The "Torch of Prometheus" is leading into Darkness of Space. Through space and time there will be only place for the brave and the bold. Expanding horizons and discovering new worlds with this Ship. It comes with an AGG, Warpdrive Adv. Military Engines and Crew Rooms. Stats are boosted between skill lvl´s from 4 - 5 so there is a little more to get out of it. If you buy a copy a boosting Service is included. Most skills are lvl 5. Use the VR Port and look for "16t".

BP: 10 Mħ
3

Artemis Explorer

Rustyduktape

Ship

Cargo Lift: 400 t

Artemis Explorer S Core Multi-Role Hybrid Have a few mining outposts on distant planets/moons that you need to get to and from quickly? Want to hop between the Arkship and Market 12 in a few minutes? Maybe you have a small batch of elements to bring somewhere to be sold. Possibly, you're a hardened explorer on the rim of the solar system scanning tiles for that precious ore, or on a search and rescue mission to recover a damaged ship. Whatever it is you choose to do (except hauling 12 special mission with your alts to Jago), the Artemis Explorer will do it efficiently and with great performance. Personally used for delivery missions, collecting ore from mining outposts and delivering goods to market, the ship was designed to be used for many different roles. Originally fitted with a DSAT, the current layout favors fuel capacity. My first ship build of release. Wanted to get something started and finished quickly and it kind of turned into a longer than expected project. Wanted to share it with the community at a reasonable price considering the time invested. Ship can be seen and BPs purchased at my base on Haven near Market 07 ::pos{0,27,51.6526,22.6413,-0.0001} ----A few notes to keep in mind: -All indicated performance stats are with 48t of fuel (about a 50% load) and 11.4t of cargo (extra fuel and scrap I always carry) onboard. -Tier 3+ Handling Skills currently applied to BP (All Tier 3 plus Tier 4 Atmospheric Element Handling & Tier 4 Container Proficiency) -The main cargo hold is currently configured with 8 S and 2 XS containers totaling 92kl. The secondary cargo hold is 10 XS containers totaling 14kl. There is also one unlinked XS container in the cockpit for whatever. Currently Tier 4 Container Handling skills applied. -Ship is designed for high endurance operations. For normal daily operations run the atmo and space fuel tanks at roughly 50% of their max cap to increase efficiency. -Minimizing frontal cross-section to maximize efficiency was kept in mind from the earliest design stages. -The center "box" can be reconfigured in many different ways to accommodate different mission requirements. Currently, this BP is configured with 4 M space tanks and 2 S containers in the "box." These can be replaced with a DSAT, Territory Scanner, an M container, or anything you'd like, there is a lot of space to use. -The multi-directional space engines are most effective when used with any of the various player made HUDs and autopilots. They make operations in zero-g and on moons a breeze. Also, low and fast orbits around planets are achieved quite comfortably. -Testing of the max cargo lift capacity has yet to be completed. As of now, 520t of cargo with a relatively high level pilot has been taken to orbit around Haven and landed safely. I suspect a low level pilot can take 350t to orbit and land safely, and a high level pilot will be able to lift 450t regularly without pushing the limits of the ship. -Pad on top for docked XS cores -The down facing M space engines help keep a more shallow trajectory upon entering an atmosphere. This helps to prevent stalling at high altitude and allows the ship to glide into atmo quite nicely. -Low sustentation speeds make glide-in landings easy, have yet to test the limits of a vertical brake landing. -Supersonic reentries are possible but not recommended. -Such lights, much switches!

BP: 400 Kħ
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