Dual Universe Creators

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Statics
Voxel Sets
Lua Scripts
1

GOI PUKAH

Golden Oak Industries

Ship

Cargo Lift: 650 t

SMALL CORE ∙ 2 Large Uncommon Maneuver Atmospheric Engines ∙ 2 Large Uncommon Maneuver Space Engines ∙ 805k CCS ∙ 405 Tonnes ∙ 3.22g/4.7g A/S Thrust ∙ 25.4g/18.3g A/S Brake Force ∙ 1,163 km/h/41,115 km/h Max Speed ∙ 14.1g/8.4g L/H Lift ∙ 1 Large Container

BP: 1 Mħ

Kidnapper Van 2023

DrMartini

Ship

Cargo Lift: 1,500 t

New Updated Voxel Work for 2023! The Kidnapper Van Small Core Hybrid!! Neighboring Novean kids always roaming your property, stealing your mail and skittles? Throw them in the Kidnapper van and dump them off in space! OR put all your ore and cargo in it and go make some money. Open cockpit design loosely based on FridayWitch's XS core design. Inexpensive to build. Change the plastic color and light colorS to customize your Kidnapper Van! With the right cargo talents, it has just enough cargo to run the 400KL missions. Optional warp drive and room for a shield generator. Space and Atmo Radar in BP. 2 Large containers and 2 Small containers 6 Atmo Engines Large - upgraded engines 4 Space Engines Large - upgraded engines ALSO See the classic version Kidnapper Van Sold by InterPlanetaryStripClubs - See DrMartini for more info. DM me for Token availability VR: Fuzzy Peach Factory Alioth Coords: ::pos{0,2,41.2160,22.4583,25.3232} Dispensers are by the factory.

BP: 1.25 Mħ
7

SpaceX-pocket

DarthShelL

Ship

Max Speed: 2,200 km/h

Fun and fast pocket-ship. You just have to try how it flies, cause it do fly in a different way. Designed to be flown in a 3rd person with a distant camera. Atmospheric radar included. = Manual = - Important - All keybinds in this manual given in the same way you get them from control settings. So if you see [strafe] that means you should check which keybind you are using for that in your control settings first be sure to have few meters of space below and open space infront of you when switching to rocket mode be careful in rocket mode and remember that you can not stop immediately from the high speed - Modes - There are two different modes: 1. - Vertical mode - you'll start in that mode 2. - Rocket mode - in that mode you'll become a rocketman :) - Keybinds - Vertical mode: you are able to use [forward/backward] [up/down] [strafeleft/straferight] [brake] [yawleft/yawright] as for normal horizontal movement Rocket mode: switch to rocket mode by double pressing [forward] switch back to vertical by pressing [brake] steer by [yawleft/yawright] adjust your flight altitude by [up/down] ------------ ::pos{0,2,34.2994,114.1250,183.7602} or VR to "LYB showroom" Don't buy anything in VR!

BP: 1.5 Mħ

LSA Shuttle Type 4

MrLightWell

Ship

Space Thrust: 0.28 MN

A relic from beta this Star Trek-themed market/mission runner is a very useful tool in ones arsenal: SMALL SIZE: Light weight and designed to be a tight fit for landing on larger craft. Has a whopping 8 XS containers situated in the slimmest configuration possible (you might even have wiggle to get in but there is room for a pilot and passenger!) POCKET: ***Converts to outstanding pocket ship when you remove space engines/tanks and XS containers LOW COST: Using as few engines as possible this capable model fits basic equipment all around but really shines when upgraded! (Uses 1 Med Atmo, 2 Small space engines) *Recommend having a few pilots skills if you plan to regularly break atmo on 1g with full cargo

BP: 400 Kħ
1

Rising Twilight

The 16t Experience

Ship

Space Thrust: 24 MN

The first Ship of my upcoming "Prometheus Class" fleet. All covert in Black and Red it is a dark omen of things waiting beyond the horizon. It has got 10 S Containers, Adv. Atmo Maneuver Engines to keep fuel costs low and a XS Shield. I can add a Warp drive if you like to have on it. It goes up to 34 000 km/h in Space Stats are boosted between skill lvl´s from 4 - 5 so there is a little more to get out of it. If you buy a copy a boosting Service is included. Most skills are lvl 5. Use the VR Port and look for "16t".

BP: 4 Mħ
7

Badger - Dropship

Titan Aerospace

Ship

Cargo Lift: 2,000 t

Overview: The Badger is a multi role dropship, well suited to mining and light haulage. It packs a lot of ability in its relatively small frame. Cargo Lift: The lift generated from the wings is good enough for around 2kt depending on talents and pilot skill. Depending on the engines you chose cargo lift ranges from 1KT up to the maximum of the wings. Containers: There are 2 M and 2 S containers pre-loaded. There is room for a L container in the main hold, placed across the ship behind the hub. The Hub centralises the ships mass and also provides a good indicator of where to place the container. This gives just over 400kL of cargo at max boost. Engines: There are 4 advanced maneuverer engines as standard but these can be easily replaced for more power and cargo handling. The ship can run in a 2, 3 or 4 engine configuration depending what your uses are for the ship and how much weight matters to you. Engine positions for changing out the atmo engines. top left. x -9.0 y -51.0 z 2.5. top right x 9.0, y -51.0 z. 2.5. then the bottom ones directly below Brakes: The M airbrakes in the front grill can be increased in number by re-laying them without any spaces. This will increase braking power but I preferred the grill type look. Fuel: There are 2 atmo M fuel tanks and 4 space M fuel tanks, one tank for each space engine. Cockpit: All lights (Forward, rear and beacon) can be controlled from the cockpit. There is a res node and surrogate station onboard. If you want to place the warp drive later, the coords are: X:0.0 Y:4.0 Z:-6.0 laid across the ship

BP: 3 Mħ

Elemental

ADCOne

Ship

Cargo Lift: 1,220 t

I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.

9

MorningStar

TiWill33

Ship

Space Thrust: 10 MN

Please Find the Brand New Morning Star, A product of Outer Rim Expedition made by TiWill33. This is double Core Ship L +M Our Team is proud to announce you that the new Shop will open near Market 6 ! Token already available contact TiWill33 on discord ! : Tiwill33#5273 SHOP : ::pos{0,2,33.0203,117.0489,-23.3137} VR : OUTER RIM SHOWROOM You still can find us at Market 12 of course !

BP: 250 Mħ
36

Goliath 3

SNS Sentinels

Ship

Cargo Lift: 12,500 t

Build by Ch3w8a (Shenluan#8552) M core 30 L container - can haul 12.5kT easily from alioth 30 uncommon atmo L military 4 XL uncommon space military 6 L uncommon space military 6 L uncommon maneuver fully equipped : agg - shield - warp - V.R station - V.R pod - res node + 3 screen in the cockpit where you can place the lua you want! all items are placed to be repairable this ship is designed to be one of the best optimised M cargo hauler with a little touch of design https://www.youtube.com/watch?v=wQTGY3CbIYc

BP: 8 Mħ

LSA Spice Hermit

MrLightWell

Ship

Space Thrust: 50.5 MN

During beta while watching 'Spaceballs' I speed-built a low cost M-core tribute ship - this was that ship. A mini-bachelor pad/arcade this very handy craft is well-built for efficient UTILITY as well as FUN. HAULER- Main cargo is two basic L containers. Extra cargo is 1 S container (scraps/spare parts), 1 S container (warp cells). 8 L Atmo Engines, 4 L Space Engines, 1 XL Space Engine, basic equipment and parts all around •Meets requirements for large Aphelia missions SCANNER - optimal wide mounting points for rapid deployment of territory scanners. TOW/RESCUE- Comes with upper docking pad (Fits S-Core) or several XS-Cores. *Warp ready: warp drive is not on BP but location for drive is vacant and coordinates can be found on a screen near placement location

BP: 1.25 Mħ
3

RS-1 Stryker

Vega Hex Industries

Ship

Space Thrust: 13 MN

The RS-1 Stryker is a S PVE Mission ship for easy mission. It has 6 rare agile cannons and a rare shield on it. You have enough cargo and ammo containers to do several missions in a row. Comes with the sleimHUD installed on it https://github.com/sleim22/Sleim-Hud You can get the BP at our new showroom location (still in construction) VR at Paragon Hex & Vega ship booth to check it out.

BP: 1 Mħ
2

Dituri S Mission

Blackstone Inc

Ship

No attributes :-(

Dituri S Mission 12 Million Token Only. Perfect for easy PvE missions. Can do 4 Per Hour, Upto 8 before needing refuelled. Fitted with 6 Rare Heavy Cannons and a Rare Capacitor Shield Generator. Available in any colour.

Token: 12 Mħ
1

Cosmic Nexus MK1 - Warp Shuttle

DSI Dark Forge

Ship

No attributes :-(

Get around in style with this Warp Shuttle - Built by theouterrift, the Cosmic Nexus was built with carbon fiber to reduce weight but providing a little elbow room to customize inside how you see fit. S Core, 2 S containers, 268 tons total weight fully loaded w/ fuel How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is here Near Alioth DM7

BP: 750 Kħ
9

UNE FRACHTER V.3

United Empire

Ship

Cargo Lift: 1,800 t

It is a freighter for transport missions. Not suitable for combat. In the ship, the ratio of weight and speed was kept so that you can fly the missions quickly. The blueprint is DRM-free. So you can make your own changes and also copy it. My name in the game is RealBigOS. You are welcome to write me. ::pos{0,27,-31.1252,16.7408,32.9492} VR: UNE_Base_Haven

BP: 250 Kħ
3

The Falcon R-2

Obsidian Paradox

Ship

No attributes :-(

BP: 10 Mħ
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