The Levante - "real" sailboat


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The Levante by Hagbard
"A person without dreams is like a boat without sails..."

The Levante is a sailboat that allows you to experience the wind, the waves, the ride and heeling of a sailboat in DU.
Big portions of the voxelwork for the hull was done by Singularity org.
**IMPORTANT: read the BP placing instructions below!**

BP Dispensers are at Marina Hagbard: ::pos{0,2,38.3028,62.7694,34.7477}

I am offering this BP a lot cheaper then usually as i want to see the seas of our planet full with boats, so that you're all able to enjoy this new kind of construct.
- accurate simulation of wind, waves and the sea
- sails settable by "G" key in 4 levels Shift+G reduces Sail surface by 1/4
- 2 steering options either you can steer with a non centering rudder or with A/D controls similar to how other constructs are being steered. Switch during operation by pressing "Alt+1"
- engine limited to marina use (when sails are down). thrust Limit applies(max 10%)
- extensively tested on the seas of Alioth (other planets might require adjustments, contact me for assistance)
- Wind (&Rudder) Indicator (visible for the helmsman)
- configurable sail texts & colors (see LUA parameters)
- HoverEngine Technology allows almost infinite fuel autonomy
- the Levante is compactable, so take it on your next vacation by the sea ;-)

Blueprint Instructions:
- there is one manual step required after setting the BP.
go to build mode and right click the backward facing hover engine.
under Advanced=>"disable thrust along gravity" has to be selected for the backward facing hover engine
- if you want to have the original light colors, set back left to "255,0,0" and back right to "0,255,0"
front light: enable blinking and set on duration to 0.1

This could be used for Regattas as well, as the speed is defined by the skills of the skipper and his/her ability to find the best course for maximum performance

Some "sailing tips":
- the speed you can reach depends on your angle towards the wind. the faster you go the more "heel" you will get and the more active correction of your course will be required to stay on a straight line.
- It is not possible to sail directly into the wind. To sail against the wind direction you have to "cross".
- to moor at your pier the auxiliary engine can be used, but only when the sail is down. It is limited to 10% of max thrust.
- if you do not have a proper pier yet, you can hover up a bit using the space bar to get the boat on your plattform... (better build yourself a small marina & pier)
- the ECU should always be activated/armed. when you leave the helm, this will keep the boat from sinking to the ground. After jumping on your pier, quickly touch the boat to moore it to the pier.
- if you find that the boat is unable to stay on the water surface, this is usually some physic bug in the client. just get out of the seat and try again (maybe after maneuvering the boat a bit)

BP's will be made available again soon(TM)

Created 3 years ago
Updated 1 year ago

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2 years ago | Edited 2 years ago


While I was in the Navy, stationed off the west coast of Spain (Rota/Cadiz) the extremely strong winds from Africa were called "Levante." The word has dual context, either meaning East, but in that region it meant rising wind. I'm in the process of making money to buy a large hauler, but after that I'm coming for this reminder of my extreme windsurfing days.

3 years ago


OMG WOW is all I have to say... this is the most fun I have had in this game in a while pure fun no function I LOVE IT AND will buy again !!! Thanks Hagbard and friends!!!

3 years ago


this is a good fun vessel Hagbard for my breaks from the digging of large holes in the planets.

3 years ago


Awesome sailboat and well worth the money. Having a blast racing around our yatch tonight in them.
Great work hagbard

3 years ago


currently the wind is calculated based on system.gettime() and will change based on that time
Force is constant, but direction changes.

3 years ago


I have to try one of these later on! Is the wind random, or will it be the same for all boats in the vicinity?

  • Core
    • XS

  • Env
    • Atmosphere
    • Ground

  • Sold As
    • Blueprint

  • Role
    • Racer
    • Pocket