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Ships
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Voxel Sets

Locura Storage Info

Credence

Script

No attributes :-(

Forked and updated out of date script that I have loved and used. Original was by "brendonh". Not only were all old functions replaced but added a few options over the original suck as a "Storage" material that will show just a container for basic storage use, and a background option to change background colors. Grab a copy of the code at https://github.com/LocuraDU/DU-Locura-Storage-Info

Individual: 1 ħ
Resale: 1 ħ
7

Waypointer

Fox Syndicate Scripts

Script

No attributes :-(

Essentially, this script provides an AR overlay to your world to view waypoints you have set with Archaegeo's script, in addition to the planets around you. Like all AR scripts made with the AR projection library, there are specific conditions under which this script functions correctly. If you are on a planet, assuming you aren't in a cockpit in another ship, the script should function flawlessly. It will only work in a seat on the construct the programming board was deployed in, and only if you correctly calibrate said seat, assuming you have "freelook" enabled. What freelook enables is a way to track where your camera is looking purely based on your mouse movement. Of course, this comes with one major downside: it won't work in the third person. Nor will it work if you don't calibrate your pitch and heading. Calibration takes place in the form of looking either up or down, pushing your mouse past the limit you can look and then looking either left or right. The accuracy is around 1 degree when looking straight on if the calibration was done properly. (Inaccuracy is purely a result of the mouse capture not being absolutely perfect) In space, as long as you are on the ship the programming board was activated on, it should function for both in a seat, walking around and jetpacking. Note that for walking around, you need to calibrate your pitch. There are a couple more settings to change around if you want to. However, that is about all you need to know. To use the script, copy the JSON file contents found in the link below and select something like "paste Lua script" using a programming board. Connect the programming board to the core, and activate! If you have some saved waypoints using Archaegeo's script, connect the databank to it, and it should load his script's waypoints as well. Link: https://github.com/Archaegeo/Archaegeo-Orbital-Hud/blob/master/SolarSystem.json Disclaimer: I coded this, however, Archaegeo provided the idea, hence when starting the script he is credited and hosts the script.

Individual: 1 ħ
Resale: 1 ħ

SatNav

TMV Modules and sales

Script

No attributes :-(

This is Trog's SatNav a LUA location manager for Dual Universe. SatNav runs in Standalone or integrated with Archy/Dimensia/Button hud and autopilots GitHub has NOT been updated yet but you can get the latest version here: VR to: TMV Modules Sales or ::pos{0,2,22.8870,111.1164,94.3891} Those who have used it before will be good to go, if you haven't used it before hang in there instructions coming soon. Welcome to Trog's SatNav for Dual Universe. This is a location/bookmark manager for :pos(.....) locations which includes integration into the Dimecia Hud to enable autopiloting to your stored locations. SatNav can be used in stand alone mode or as integrated into the Dimencia Hud. All the best "The TMV Team"

Individual: 1 ħ
Resale: 1 ħ
8

LUA Touchscreen Examples

RyanPryde

Script

No attributes :-(

DRM Free Touchscreen examples like i use in my Eclipse Ship. Backgrounds are PNG since the lua drawings have no graphical editor. i am no LUA expert - original code is from Decard (DU-Forums) Tinker with the values and you will get it. Simple lua editing knwoledge is reqired. you should know that "--" uncomments an line. Thanks to Suppe and his instruction additions in the screen code. Parts for deploy are also seperate available. VR: Hadron HQ Alioth Have fun and beautify your ships !

Resale: 1 Mħ

pPiano

Baxton Aeronautics

Script

No attributes :-(

Hi all, I present to you my fonctionnal piano for your house :) demo : https://youtu.be/i_jm4iUJVz0 for bp come to our BP center, location ::pos{0,0,-275282.3750,-17981.0488,-115593.5469} for sound installation /w me on discord enjoy and hf !

Resale: 5 Mħ
1

Simple AGG screen UI

RockSlaughter

Script

No attributes :-(

Simple AGG touch screen control UI. Far left slider controls the altitude, the "Alt Lock" button prevents it from being moved accidentally. Min is 1km and max is 10km. There are also 2 lock buttons to prevent the Agg power button from accidentally being toggled. The 2nd slider moves to display current current agg base altitude and the center box shows it also. The right box shows your ships current altitude. The script can be customized if needed (may be an additional fee depending on complexity) Future proof, uses new lua UI changes. Setup includes: Control board, any size screen, Databank (optional, but sometimes displays inconsistencies)

Individual: 1 Mħ
Resale: 5 Mħ
8

NoxCorp Ship Stat Screen V2

NoxCorp

Script

No attributes :-(

The NoxCorp Ship Stat Screen V2 is an improved full LUA rewrite of the original HTML version. Screens that use the LUA API instead of HTML look sharper, render at greater distances and are significantly better for game performance. Version 2 brings much more customisation including: - Custom text and logo - Choice of text layouts - Choice of fonts - Change all colours, backgrounds and borders - Customise or switch off the star animation - Use custom backgrounds All customisation is done at the very top of the script, all settings have clear explanation and example values. The render cost is around 1 300 000 / 4 000 000 depending on content. The blueprint is provided DRM free which allows you to reuse infinitely. This is reflected in the cost. You can also transfer the money to me via your wallet in-game and I will paste the code to you on discord (no need to travel).

Individual: 10 Mħ
Resale: 10 Mħ
20

Equinox OS: Fuel/Mass/Hub Monitor

PsychoSlaughter

Script

No attributes :-(

** 31/01/22 Support for Space Fuel XS ** The first in a series labeled 'Equinox OS,' PsychoSlaughter of Equinox Consortium brings to you a fuel, hub, and ship mass monitor utilizing the latest in Lua screen tech. This adaptable monitoring solution will adjust to any fuel tank configuration from 1 to 12 tanks, adjusting the display to utilize screen space. In addition to keeping tabs on fuel, this screen will watch your cargo levels ensuring you don't overfill that hauler*. For further stats on your ship, a mass display separates the ship, fuel, and cargo weights for you to review. Bundle this all with easy installation, configurable colors, and custom limits per ship and you have the last monitoring solution you'll ever need! DRM free for you to use on all your ships. Shipbuilders: please leave DRM on when selling your constructs for this OS. ::pos{0,2,34.6366,78.3544,247.2298} EASY INSTALL: 1. Deploy the monitor construct from blueprint 2. Right-click the programming board and select 'Copy Lua configuration to clipboard' 3. Place a new programming board on the target construct you want to add Equinox OS to 4. Right-click the programming board and select 'Paste Lua configuration from clipboard' 5. Right-click the programming board and edit the parameters to your specifications 6. Connect the core, hub, and minimum of one screen to the programming board *Cargo monitor supports one Container Hub only. Additional containers not connected to the single hub, or additional hubs, may throw off the calculations.

Individual: 10 Mħ
Resale: 10 Mħ
4

Shield Control

Ravenis

Script

No attributes :-(

This script offers all shield functions on any size screen or screens. It uses touch buttons and is well tested. If you are interested, join my scripting discord at https://discord.gg/ttajxhZYXY

Individual: 10 Mħ
Resale: 25 Mħ
1

DU-DeeJay

Prestige Worldwide

Script

No attributes :-(

Prestige Worldwide proudly presents DU-Deejay, An in game mp3 player you can customize to play your own music in game. Anyone that activates the board will hear any music that is selected by another player (as long as they also have the same mp3's". Can be installed on dynamics or static constructs. https://www.youtube.com/watch?v=T2qB1CL0CJE You can also create extra catagories if you need more Individual price includes installation of up to 3 units on the same core so you can change music from one of the 3 music stations. Contact Lee Fall#2362 for more info/purchasing.

Individual: 10 Mħ
Resale: 50 Mħ
17

Shield Screens

Fox Racing

Script

No attributes :-(

v1.2 - Fixed support for Athena shield rarity, variable shield pools and more precise resistance setting. v1.1 - Added customization via lua parameters - change the look to match your setup. See a video of the interface in action (descriptions are in the subtitles/CC of the video): https://youtu.be/_1-vTFibuoo This is a direct replication of the shield unit's control interface, placed on screens so it can be used from seats, at engineering stations etc. Future Proof (uses the new screen RenderScript technology). Each screen manages it's own energy pool, allowing for multiuser or as pool presets. To install: https://github.com/RobRocketpants/DU-ShieldScreens Feedback and requests are welcome.

3

PvP Suite

Ravenis

Script

No attributes :-(

PvP Suite includes 4 different scripts at the moment. **Converted to DU v0.30 and to support fully implemented LUA revamp in a future** 1st script: Gunnery seat which includes all weapon, shield, radar and targeting systems. 2nd script: Remote control to make solo PvP possible and includes all navigation ,engine and fuel systems. 3rd script: Utility script for Programming Board, and includes things like Damage report, Periscope, landing lights, automated landing gears and prolly much more useful and useless(but fancy) things in a future.. Also: Cockpit conversion of the whole suite for XS ships, which is only one script. Features: Weapons and targeting: -Weapon Hit Probabilities -Target info when selected (including unique construct id) -Detailed info when target is identified -Compact identified construct list with detailed info -Support for different amount of weapons (1-10) -Transparent non widget Periscope Shield, core and elements: -Shield resist changing is now more simplified, resists will be changed with 2 hotkey presses: For example alt+1 (antimatter) and alt+2 (electro-magnetic) will set resists to 40-40-10-10, alt+1 and alt+1 will set resists to 70-10-10-10. -Feature to put shield on when taking the seat -Feature to put shield offline when leaving the seat (disabled by default) -Automatic shield enabling when entering PvP space -Shield will be put on automatically after venting process -Resist stress values -Shield HP -Core stress -Resist and venting cooldown indicators -Shield offline safety, safety will prevent accidental shield disabling. Safety has LUA parameter and you can also toggle it with hotkeys -Element damage report(on utility script), will list any element on ship with damage Navigation and engines: -Engine control based on tags, ability to shut down and on engine groups, great for fuel saving -Hotkeys ALT + 1-8 will toggle engine groups on/off ALT + 9 will switch all engines on instantly -Brake toggle -V-Booster shutdown when landing -Brake distance indicator -Thrust indicator -Altitude to ground indicator -PvP Zone distance indicator, will show now distance to Safe Zone on any range too when in PvP zone -Fuel tank support up to 6 tanks -Warp Destination with required and remaining warp cell information -Acceleration indicator -Current speed/max speed indicator Other and Interface: -Databank is required to store many settings like engine group status and other settings. -Key G now switch ALT + 1 - 9 hotkeys functions. This means you either use them for Shield resists, Engine control or Other controls. -Indicator to show which side hotkeys are currently assigned for. -Automatic landing gears. Gears will react to altitude to landing pad or whatever, and will extend before the landing, and rectracts when you take off. -Landing lights support, fancy blinking lights if you want! Blink will be faster when you get closer to the ground and will turn lights off after landing is done. -You can hide the build menu -Feature to show ammo container remaining ammos -Feature to show nearest planet/moon atmo/no atmo collision range -General font size modifier LUA parameters -Rename option for engine groups -Rename option for fuel tanks -Parameter for Locked View(straight ahead), Left Alt is Freelook -Parameters for widgets to shown or hide -Parameters for many other features -Parameter to allow or disallow negative throttle value -Parameter to start remote controller with brake toggle on or off -Parameter to disable or enable almost every feature Console commands: /helper on - shows buildhelper /helper off - hides buildhelper Easy installing, just link elements Planned features: -Detailed damage report from enemy hits like what type of damage and how much is absorbed etc. -Friendlies list via transponders -Id converting to letters for easier target calling -Probably much more Selling is now on hold until NQ decides and makes official statement about wipe rumours and what happens on release. There will be individual and org packs and prices also will be decided after possible wipe. If you are interested, join my scripting discord at https://discord.gg/ttajxhZYXY or on my channel @du-creators discord

2

DU Lua CLI - Toolkit for Lua development

Wolfe Labs

Script

No attributes :-(

A small Node.js CLI built to ease the development of Lua scripts, from small to large ones. https://github.com/wolfe-labs/DU-LuaC ⭐ Features: - Project files and management, with configurable link types - Multiple source file support, compiled to Lua, JSON and YAML - Code on your favorite IDE or editor, be it VS Code, Atom or even Notepad! - Multiple build targets, such as development and production, allowing control over minification, etc. - Multiple entry-point support, allowing you to use a single codebase to code multiple components of a build, such as different Programming Boards, seats, etc. - Support for code libraries, both built using the compiler and outside it - Integration with GitHub Actions available - Built-in helpers for linked element detection and event handling, no need to worry about multiple filters anymore! - Copy output JSON/YAML code directly to your clipboard, speed up your workflow! 📋 Requirements: - Node.js 14 or LTS - Tested on both Windows and Linux 🚗 Getting Started: 1. Install our CLI tool via `npm i -g @wolfe-labs/du-luac` 2. Run `du-lua create hello-world` to create a new project folder or just go into an existing one and run `du-lua init` then follow the prompts 3. When ready, run `du-lua script-add main` to create your main Lua file 4. Run `du-lua target-add` to create a new build target 5. Run `du-lua build` to compile your project You should now be ready to build your next big thing! ℹ️ Source and Documentation URL: https://github.com/wolfe-labs/DU-LuaC/

Ship Shield Resistance Manager and Monitor

Rifters Utilities

Script

No attributes :-(

The script comes with a functional interface to display your ship core health, shields, and all 4 resistances. The shield manager handles auto venting your shields once they either break completely, or fall below the configured amount There is also a display to display your core health and shields as well. It displays how much you have in each resistance It auto configures your shields based off the incoming attack damage.

Individual: 10 Mħ

DU_Items_Table

Briggenti

Script

No attributes :-(

Full Google spreadsheet of elements in Dual Universe, for use in your own spreadsheets (factory, ship building, etc). Includes their main, category and sub-categories for filtering. Does not include all the honeycomb varieties, yet. ;) Current with Athena (additions of ground engine and container tiers) Link below is View Only, please make a local copy for yourself. Let me know if I've missed anything. Cheers! https://docs.google.com/spreadsheets/d/1Ozm0t85hr_YNdTIjj24wLeDCsMb9SG2R11ZqHnQIaHw/edit?usp=sharing

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