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2

RAAM

Hirnsausen

Ship

Space Thrust: 16.2 MN

Imperial Asteroid Miner RAAM - - - Officially declared as native imperial design, in dirty taverns and other dark corners of the outer worlds of the Empire it is said that in reality the RAAM is in reality the product of a very questionable co-operation between the engineers of the Empire and some strong forces among the galactic scum, or to be exact, with a certain Bobba Fett - an infamous bounty hunter and contract killer. That would explain some of the details of the ship's design. Her two L-size containers can load plenty of space fuel for the asteroid tracking, and she also has two L-size space fuel tanks. Once an asteroid has been found in safe space, those two containers allow for a long, effective mining. From the space station where she unloaded her cargo, she can also venture into the atmosphere of planets up to 1G. Her inertia is surprisingly well balanced. She features a small compartment at her back from where the hardy space miners can start the tunnel digging. There is an own room for the captain, one for the first officer, and there are seating possibilities for up to 6 more miners. Sanitary facilities also exist. ______________________________________________________________ BPs are FREE of cost before reset!!! So give yourself a treat for soon the reset comes. Contact me on Discord (Hirnsausen#3973) or VR ingame to me ("TROPICO").

BP: 10 Mħ
1

Luminaris

Captain Harlock

Ship

Space Thrust: 0.663 MN

All my designs will be available at The Third Verse server Introducing the Luminaris and Luminaris Pro upgraded version: The personal transport of the future. This XS core, ultra light orbiter was sculpted entirely using the VPT for maximum style. Designed with fuel economy and basic parts in mind, I set out to make a sleek, easy to acquire ship that everyone can enjoy post wipe. The Luminaris has 1 Medium and 2 Small Atmospheric engines with 4 Small Space engines and has a top speed of 49,000km/h+ in space. Feel the thrill as you drift around celestial bodies and stop on a dime when you reach the end of your intrepid journey. The ship wasn’t built for hauling although 6 Basic XS Containers on a hub are provided for light shopping and carrying around your data items, spare fuel and scrap. I hope you have as much fun flying the Luminaris as I had building the ship. Achieving the tiny form factor without compromising on the elements needed to retain its performance was, in some ways, more of a challenge than on the M core Stiletto I built. The Luminaris comes with Arch HUD by default (made by Archaegeo). On top of that I have chosen to use the Container Monitor open source LUA by Krengus of ASTCO as this is a helpful script for checking weight, fuel and inventory at a glance. Special thanks to IGOR, the original creator of the Luminaris model found here: https://sketchfab.com/3d-models/luminaris-starship-b8001c7cf83240f383ccdbe75094e468 Additional thanks to all my friends at Kosmos, AST CO for the LUA, Archaegeo for the flight HUD and RyanPryde for moral support! I’m truly grateful for all of your support and kind words. Enjoy the Luminaris for me! Tokens are available! Basic version 2 million quanta Pro version 3 million quanta // For any information or Token request contact me on discord Captain Harlock#8115 - FinalX#2672 or RyanPryde#8917 - Midacre#3312 // The basic and Pro version Blueprints will be sold separately All the Buyers of the basic version the can get a Pro version Blueprint for the half price All the elements are buffed with LvL 5 talents! New 1.4.16_x version updates to lua to work with current version Arch hud updated All versions VR: Kosmos Public DSAT Showroom Dispensers : Alioth Exchange Green hall 7 Alioth Kosmos HQ Location ::pos{0,2,2.8943,105.4507,53.0078}

Token: 2 Mħ
BP: 1 Mħ
3

PPTK Mk4

Wizard

Ship

Cargo Lift: 1,000 t

FREE BP at ::pos{0,27,6.1338,-119.2199,39.8771} - S core hauler - 2 L containers - Lifts 800t+ off Alioth (up to 2kt with good piloting talents and t4 military engines) - Warp drive - Space and atmo radars - side and downwards engines for easy parking on space stations I suggest replacing aluminium with carbon fiber on deployment to reduce voxel weight and increase ship's performance Stats listed with handling talents, but without piloting talents, on basic elements.

BP: 1 ħ

Elemental

ADCOne

Ship

Cargo Lift: 1,220 t

I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.

31

Hadron Endurance

Hadron

Ship

Cargo Lift: 1,200 t

--- Token Price without DSAT and 1 L container and Warp Drive 15M as of August.2023 --- --- Now advanced version is standard --- Hadron Endurance Born of necessity, the Endurance is the ultimate utility ship for any player looking for a ‘one size fits all’ work horse. Built with modularity as its primary focus, the ship tailors to your needs on the fly. Hot swap the elements you need for the task at hand. The Endurance has a home for every element you could possibly need no matter the scenario and comes with ArchHUD on the primary flight controller. Markers around the ship assist with the placement of upto 3x Territory Scanners, an Asteroid Scanner, multiple large containers and a Warp Drive, depending on your needs at the time. Every element can be upgraded to a higher grade version for increased performance. Made using only T1 Voxels throughout. 3 ADVANCED Military atmospheric / 2 ADVANCED Safe space engines: lvl4 pilot skills 900t (no altitude eff.) lvl5 pilot skills 1200t (lvl4 altitude eff.) Ship is now fully upgraded to advanced engines, LUA Shipmonitor and Flightscript (ArchHUD) updated. Excellent inertia matrix with 1kt load. Cutom colours or versions eg. space only can be ordered.

Token: 15 Mħ
BP: 1.5 Mħ

Mule

ADCOne

Ship

Cargo Lift: 300 t

Mule: Is the first (xs) ship I built myself, which was basically an oblong box with engines and wings. I kept adding items to the structure until I could fit no more on due to space constraints. The ship does fly mostly like I intended it to but it can be easy to overloaded with cargo even when moving ore. This ship was essentially my test ship and allowed me to roughly gauge how many engines etc. you need to atmosphere and space flight for a particular weight of craft and cargo. I have not flown it other than to take the screen shots and I can confirm it is fast ship in atmosphere but other than that I am sure it would need some tweaks and a real stress test to add more stats than I have provided already, given some of the game changes that have happened in the months since I stopped using this ship. Needless to say this ship was used my myself for quite some time until I managed to acquire the parts to start a first version of my ship Elemental.

HYPERION

Captain Harlock

Ship

Cargo Lift: 1,000 t

All my designs will be available at The Third Verse server In the closing weeks of DU’s beta phase, I spent many days producing this industrial warp hauler for us all to enjoy post launch. Using a source image found online, I carefully created the Hyperion in stunning detail. The key was to remain faithful to the concept art and achieve a performance that would rival any ship in its size class. The appearance of this full size S core might deceive you, but rest assured, the handling and capability of the ship will not disappoint. Utilizing 5x Basic Container L the Hyperion can comfortably handle 1KT worth of cargo to and from a 1G planet. This is not the hard limit as with good flight talents and a seasoned pilot, the ship is capable of more than double the recommended weight. The Hyperion PRO comes equipped with 8 Advanced Military Atmospheric Engines and 6 Advanced Safe Space Engines instead of Basics. This is the only difference between the versions. The Hyperion is intended as a warp capable hauler for moving large amounts of cargo efficiently. A shield is included in the blueprint, however, it is not recommended for use in the PVP zone as it has no weapons by default. All engines can be swapped out to increase performance but you can find the recommended engine loadout on the Hyperion PRO (rated for 2KT). Please note that exceeding the recommended weight of the ship may cause brakes and wings to underperform. The inertia matrix has been fine tuned to negate as many unwanted rotational forces as possible, even under extreme load. Once again, I have installed the open source LUA for container content information and element status (coded by Krengus of ASTCo). For the flight script, I opted to use Arch HUD by default (made by Archaegeo). as it provides a clean, customizable interface that is effective at displaying all the information you need as you focus on flying and it has everything you need. Last but not least, a special thanks to everyone who supported my work and helped me achieve everything I have in the last 2 years. If I made a list of names then it would be longer than this description and I’m sure I’d miss a name or two unintentionally. I hope you know who are and post launch, we continue to share many more laughs, knowledge, stories and ships! Many thanks and enjoy the Hyperion! // For any information or Token request contact me on discord Captain Harlock#8115 - FinalX#2672 or RyanPryde#8917 - Midacre#3312 // Tokens are available! (upon request) Basic version 20 million quanta Pro version 40 million quanta New 1.4.16_x version updates to lua to work with current version Shield script updated still manual rgb Ship info updated still manual rgb Arch hud updated The basic and Pro version Blueprints will be sold separately All the Buyers of the basic version the can get a Pro version Blueprint for the half price All the elements are buffed with LvL 5 talents! All my blueprints have 50% discount included in the price till the end of the month! VR: Kosmos Public DSAT Showroom Dispensers : Alioth Exchange Green hall 7 Alioth Kosmos HQ Location ::pos{0,2,2.8943,105.4507,53.0078}

Token: 20 Mħ
BP: 3 Mħ
13

Atlas XS Max by Hadron

Hadron

Ship

Cargo Lift: 500 t

--Tokens Available with uncommon Mil Atmo L and Uncommon Maneuver Space L -- --Tested with Lvl 3 pilot talents 400tons to space 1.5kt to surface -- Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our first series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. A suite of scripts are provided to make ownership of the ATLAS series easy and quick to set up. Included with the elevator are: Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance Space Core Aligner for accurate core deployment from the elevator JSE++ elevator script for maximum control and performance tuning The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Flightscript will come in an LITE and PRO version with different feature sets. Comparsion list can be viewed at our base. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - Up to 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1/2) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Super hot script support Cargo @1G with (Advanced Atmospheric Engines) and lvl5 Pilot talents: 750t going up to space 1500t going down to surface Cargo @1G with (Uncommon Atmospheric Engines) and lvl4 Pilot talents: 450t going up to space 1500t going down to surface Fuel consumption: Cargo 750t 125km atmo and space ~5% Full roundtrip 16% atmo 8% space Cargo 0t / 125km atmo and space 2% -- full feature video of the flight script will come after release -- Showcase of an easy space core placement : https://www.youtube.com/watch?v=IUxOL6ydCKQ Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU Call me on discord for an personal tour: RyanPryde#8917 Visit us in VR: Hadron HQ Alioth

Token: 20 Mħ
27

Atlas M PRO by Hadron

Hadron

Ship

Cargo Lift: 4,000 t

--- 32x Unc Atmospheric Engine L / 28x Unc Space Engine L --- Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our first series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. A suite of scripts are provided to make ownership of the ATLAS series easy and quick to set up. Included with the elevator are: Docking script using a mix of LUA and logic for arriving at your destination Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance Space Core Aligner for accurate core deployment from the elevator JSE++ elevator script for maximum control and performance tuning Designed to fit in 2 expanded gate L (pre build M-Core pad seperately available) The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1/9) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Super hot script support Cargo @1G and lvl5 Pilot talents: 4500t going up to space 8000t going down to surface Cargo @1G and lvl4 Pilot talents: 3750t going up to space 7000t going down to surface fuel consumption: Cargo 5000t 125km atmo and space 5% full roundtrip 15% atmo 8% space Cargo 0t / 125km atmo and space 2% -- full feature video of the flight script will come after release -- Showcase of an easy space core placement : https://www.youtube.com/watch?v=IUxOL6ydCKQ Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU All Tokens have LVL5 Put-down (technician) engine + container volume skills. Delivery and personal tour included. Discord for updates and news. Visit us in VR: Hadron HQ

Token: 65 Mħ
24

220i Manta MK II

TeeWRX82

Ship

Dry Weight: 11.8 t

ONE POCKET ROCKET TO RULE THEM ALL! Don't settle for that hoopty. Hello all! Welcome to the first of many creations coming in the new world! This is a complete overhaul of the 220i Manta created by me in the beta. This ship has been reworked at every single vertex (no joke). Blocky is gone and given birth to new lines, sweeping curves, lighting and most importantly style. Newly sculpted with the addition of the new vertex tool. (Old version made using old wedge techniques) All components have are basic in order to facilitate an early start for the start of a new world on Sept 27th!! Even with basic engines I cruise along the edge of the atmosphere at a blistering pace. Don't miss out! Start your new life with style! Contact me via Discord @ teewrx82#7911. I will have a location after launch! See you in the new verse!

BP: 300 Kħ
8

Bolt Fighter / Interceptor

Dark Forge

Ship

No attributes :-(

The Boltfighter / Interceptor is a small, cheap, solo/dual XS core PvP ship -- Meant to be used for anyone on a budget. This is a great option for an interceptor not only for launch week but for long term basic combat needs for new or solo players on a budget. great for closing the distance between slower targets. - Created by "[DSI] Creepers#3126" - Armed with 4 XS railguns How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Near Alioth DM7 - Alioth Exchange Market - BLUE HALL - LOT 05

BP: 250 Kħ

Silver Bee

ADCOne

Ship

Cargo Lift: 35 t

Silver Bee is the ship I made to run around in PVP space (its the ship I can loose) its not really finished as it needs some balancing however, we are at the end of Beta and I'll probably make an xs ship variant instead of finishing this ship off. Despite not being finished it is quite a fast ship able to exceed 40,000Kmph in space, in the atmosphere it can reach speeds of up to 1050 Kmph without burning up in the atmosphere (Angle dependant). This is also the second revision of the ship as it started out looking more like a normal plane before I decided to make it look more like a Bee, though my voxel skills are not really up to the task.

Ugly Swan

ADCOne

Ship

Cargo Lift: 3,500 t

The Ugly Swan is a medium ship and probably the largest ship I will make in Dual Universe working by myself. This is based on how long it took me to source all the parts (purchased and manufactured). I am please with how it performs as it does function as I intended however, this ship is a great example, of trying to put too much on any one ship and left me with a very small number of choices for arranging the times to fit properly. The functions this ship fulfils are: Warp capable carrier, capable of carrying one small ship on the landing pad and two xs ships in the landing bays on the sides. Though the xs bays do not fit a full size xs ship. Territory scanner ship. Three territory scanners one on each corner. One DSAT for homing in on Asteroids. People transporter with a viewing area (Glass seating area) with a view of space / planet. 1G Atmospheric fight capable Space flight capable. Storage for resources though my really intention was to leave it in space while you shuttle back and forward in one of the docked ships. So the storage capacity is really meant to be on the docked ships. I designed it to carry the Elemental with a full load and carry the xs ships along with the filing its own cargo hold (four times the Elemental's capacity). I have not stress tested this ship, due to time constraints, but I can confirm it can carry the Elemental with cargo in and out of the atmosphere (At least 3.5Kt of cargo). Max speed is speed in space, the max atmospheric speed without burning up is 1000Km/h. The atmo thrust and space thrust values are forward thrust only (I do have thrust in other directions). Also it has four rocket engines because who does not like rocket engines.

1

View Finder

ADCOne

Ship

Cargo Lift: 0 t

View Finder is my entry for the 'Build Your Legacy' competition. Since it is meant to be a starter speeder I tried to keep it simple and the only element I really added was glass. It functions as a speeder and I like that it kind of says finish me. I could easily see people adding a back section and more engines to make it the ship they want rather than the speeder I made.

25

Zephyr

D4nkKn1ght

Ship

No attributes :-(

The culmination of my "practice" throughout beta. This ship packs more into it's tight frame than should be possible, with a level of detail that pictures don't do justice, come put your face right up against it. I detailed every inch of this ship, using every trick I've learned along the way and some new ones you may not have seen yet. Fully detailed and luxurious interior with Med Bay, Sleeping Quarters, Bar, RP Cockpit. Comes with AR Damage Report, (located by Holo Display), a fridge you can open and close (compliments of LeeFall) -Safe Atmo Speed = 1175km/h -Lift = Starts at 1kt and increase with skills and engine upgrades (2x Large Containers) -Engines = 4x Large Atmos (Starts with basics) + 1 XL Space + 2x M Rockets It falls into the category of a true "Multi-Role" ship. 2x L Containers can carry plenty of mission packages, ore, goods, ammo and can be upgraded later to improve performance. Pack in an XL Space engine, 2x Medium Rocket Booster + Tanks as well as a Warp Drive. 'Hardpoints' for up to 8 weapons with 2 Seats and matching ammo boxes give you a wide range of PvP possibilities with space for an M Shield Generator. All squeezed into an S-Core VR = D4nkWorks Showroom and DSAT BPs = ::pos{0,2,35.5556,104.9310,1.2304} Located a few tiles east of Market 6 on Alioth Tokens = Contact Dank#9076 in Discord (Uncommon and Advanced versions available upon request). Tokens will be numbered sequentially on a first come first served basis, contact to reserve yours ASAP. See the Review by Kaneeso = https://www.youtube.com/watch?v=1iAW1nEC778

Token: 40 Mħ
BP: 10 Mħ
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