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Ships
Voxel Sets
Lua Scripts
2

All Uncommon Engine Factory

VO Industries - theOmega28

Static

No attributes :-(

VR: "VO Factory Sales" This will produce all Uncommon Engines 24 Hour Production with no talents Uncommon Military Atmospheric Engine XS - x240 Uncommon Military Atmospheric Engine S - x60 Uncommon Military Atmospheric Engine M - x15 Uncommon Military Atmospheric Engine L - x3.75 Uncommon Military Space Engine XS - x240 Uncommon Military Space Engine S - x60 Uncommon Military Space Engine M - x15 Uncommon Military Space Engine L - x3.75 Uncommon Military Space Engine XL - x1.8 Uncommon Military Hover Engine S - x63.8 Uncommon Military Hover Engine M - x15 Uncommon Military Hover Engine L - x3.9 Uncommon Military Flat Hover Engine L - x3.9 Uncommon Military Vertical Booster M - x15 Uncommon Military Vertical Booster XS - x254.8 Uncommon Military Vertical Booster S - x63.8 Uncommon Military Vertical Booster L - x3.9

BP: 12 Mħ
24

The Circle

Calpone

Static

No attributes :-(

BP dispenser located on Alioth at ---> ::pos{0,2,24.6416,120.5044,3.8850} That building is in an L Core. I don't like the huge factory blocks at all, so I took an L Core and gave myself free rein in the dimensions and design of the building. From my point of view, the entire core does not always have to be used. It is important to me that buildings fit in well with their surroundings, be it in the city or in the country. The building is an empty shell! Setting up the factory or your office in the building is entirely up to you. Below the asphalt there is enough space for you to build your own cellar with containers and industry. you can find the core in the center below the floor if you have any questions or suggestions for improvement, please let me know! VR: "Calpone Showroom" dispenser ---> ::pos{0,2,24.6416,120.5044,3.8850}

BP: 5 Mħ
1

Derrick Mining Unit

Yog UK

Static

No attributes :-(

Derrick (Nodding Donkey, Pump Jack) Mining Unit. Holds 4 Mining unit L. 1x L container with Hub. Screens and board for Lua. Space underneath for Ore Collection. Comes with 4 Basic MUs, 1 L Container, 1 Hub, 2 Screens, Prog Board, Vr Pod, lights etc.. Most Voxels in Iron. All Basic Stuff

BP: 250 Kħ
1

Advanced Optimized Container Factory

VO Industries - theOmega28

Static

No attributes :-(

This makes all size Advanced Optimized Containers EXXL - x2 every 7 days 9 hours XL - x2 every 3 day 16 hours L- x1 every 44 hours M- x1 every 22 hours S- x5 every 24 hours XS- x8 every 24 hours Our factories are as friendly user as we can make them. Everything is labeled for easy start up. All factories are setup to drop in raw ore and let it do the work!! Other than putting in schematics which everything is also labeled to let you know what units require what schematics!! We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 20 Mħ

DIA Omnifactory - Expanded

DIA

Static

No attributes :-(

DIA is very pleased to introduce the 'Omnifactory', the one stop manufactury for all your element needs. The Omnifactory is able to produce any and every T1-T4 element in the game, to support those who seek a factory setup that is completely and easily adaptable to the trends of the market. Designed for diversity of production over outright capacity, the Omnifactory is the ultimate flexible manufacturing hub - whilst still allowing significant expansion of capacity if desired. It also incorporated DIAs custom written all-in-one LUA script for Industry, Storage and Schematics monitoring, viewable on a single screen and with touch control to switch between functions and scroll screen pages. Customise your screens with the multiple settings available. With designated landing pads on the roof (sized to be able to accommodate a mid-sized elevator from either SVEA or Hadron), significant additional space for more storage in the lower level and a blank canvas on the top level for creating your dream office, apartment, or just even more storage! This is the 'Expanded' version, the full on entry into the Omnifactory with all industry, transfer and storage elements configured for ease of expansion. This configuration uses 'double transfer storage' - each machine has its own primary input and output storage containers, with transfer units linking to secondary storage containers to accommodate for the onward link numbers required. Additional transfer units then feed to the primary storage of the next machines in the manufacturing sequence. Expanding the capacity of this factory is as simple as placing the new industry machine, linking the primary input and output containers and setting the machine to run the component desired, the 'racking' configuration allowing this to be accomplished with minimal effort. When thinking about purchasing and deploying this Omnifactory, do bare in mind this is a pricy investment - using over 1800 transfer units alone and requiring 7.2Mlitres of storage to deploy! It CANNOT be deployed with any particular elements deselected, as this would break the transfer system. Be warned :) BP dispenser is set up in front the Omnifactory at the DIA Plaza for a extremely reasonable price of 50Mq ! VR either to the DIA Plaza or directly to DIA Omnifactory to view (but remember - don't buy in VR!)

BP: 50 Mħ
2

NXBA Street Court

NovaX

Static

No attributes :-(

Let off steam after a long day in the factory on your own functional basketball court. Use the manoeuvre tool to throw the balls across the court into the hoop. Lasers in the hoop detect the balls and trigger one of four lights on the backboard. Come and try it yourself by visiting via VR by searching "NovaX Estates" https://www.youtube.com/watch?v=iiSU7WV6cWQ&t=2s If you could like to have the basketball court snapped to an existing structure or grid, it can be installed for you for a 5 mil quanta fee. Contact: Actimist#4020 Primary designer: Actimist Contributors: Factory worker:

BP: 6.66 Mħ

Mining T1 - With Script

Fouin3tt3

Static

No attributes :-(

A simple Mine site with a Large container and 4 MU, a screen and a keyboard. Token is a full package that you can deploy where you want. Version exist without Script.

Token: 1.3 Mħ
3

2001 Monolith Excavation Site

Hirnsausen

Static

No attributes :-(

THE MONOLITH During ground works for our base, we have unearthened a strange artifact of possible alien orign. None of our instruments was able to penetrate this object or to get any data. You can see it first-hand, when VRing to "Tropico". We decided, to make this artifact available to you all, in hope that your technologies can retrieve the deep secrets it bears within. INSTRUCTIONS The dispenseris on location, as part of the excavation site. There are two blueprints - one for the monolith (MON) and one for the excavation site (SIT). At your own location, find an area that is as flat as possible. If there are small elevations, the center of SIT should be at the lowest area. Sink it into the ground, but make sure that somewhere a little bit of the upper wall remains above ground. Look how it is done at our location. After it has been placed, use your digging tool (2) to create a small tunnel downwards, along a wall. Each wall contains 5 sections, one above each other. Stop the tunnel when you have reached the lowest of those 5 sections. Now use tool 5 to create a flat floor inside the four walls. Then remove the soil that is still above your head inside the walls, avoid removing soil outside the walls. Use now the Smooth Voxel tool along the walls to raise the floor unevenly along the wals, especially at the four corners. Do some landscaping to make the floor a bit uneven. Important: you must not see any of the steel honeycombs. Do not yet create the small "hill" in the center. Now place the MON slightly above the floor. Now create the small "hill" below it to hide the core. Finally, do some additional work on the surrounding area, to make it looking perfect. When you're done, post "My god, it's full of stars" in the general ingame chat! :-D HURRY, THERE ARE ONLY 10 BLUEPRINTS!

BP: 7.5 Mħ
4

Cronnus' Large Factory Shell

Dark Forge

Static

No attributes :-(

Looking for a good start to your gigafactory? This L Static Core balances detail with function - Three floors stretch across the majority of the core giving you the space needed to expand over time. Save yourself the trouble of moving your factory from one core to the next and get started with Cronnus' Large Factory Shell. Example Layout: Floor 1 - Refineries/Smelters/Storage Floor 2 - Intermediary Parts Floor 3 - Assembly Lines Or make this a hybrid and use the first floor as a showroom for a couple ships or dispensers for your products! How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is here Near Alioth DM7 - Alioth Exchange Market (pending submission - stay tuned!). Cronus#2214 or Firestorm#4004 on Discord if you have any questions!

BP: 4 Mħ

Uncommon Mining Unit Factory

VO Industries - theOmega28

Static

No attributes :-(

VR: "VO Factory Sales" This will make 14 Uncommon Mining Units in 24 hours with no indy talents. Easy to set up as everything is labeled!! Check it out in VR or come by HQ!!

BP: 5 Mħ
5

(Gray) Horizon pads

Gray (GrayLeader)

Static

No attributes :-(

New pads from The Gray Order (changed name from ADMI to Gray) Large core fully detailed with easy to use placement the footings are a basic voxel shape so if you need to make it taller is super easy! There are 2 dispensers one for regular 6mil and other is for discount option if you want 10 for 10mil off ( 50mil instead of 60mil) thanks for shopping cords for base are same VR "ADMI build store" position ::pos{0,2,-24.6313,16.8071,150.4663} name subject to change soon will alter here too.

BP: 6 Mħ
1

PYRAMID CONTAINER FACTORY

The Pyramid Co.

Static

No attributes :-(

Pyramid Container Factory: OUR TOP SELLER Can run 2 L schematics or 2 M schematics or 1 L 1 M simultaneously. producing 16L or 32 M per day. or 12 L and 24 M. At the same time it will produce S, XS containers @ 48 and 96 per day simple design. Ore in, waste out, product out. everything is container hubbed for easy expansion. READ OUR BIO FOR MORE INFO

BP: 2 Mħ

Bp Fuel and scrap

Dark Forges

Static

No attributes :-(

Hey, you! Yes, you need a small and efficant scrap and fuel factory?? And some good script as well? Well check this one out !

BP: 250 Kħ
5

S Mining Rig

Aerogics S & T Co

Static

No attributes :-(

A fancy mining rig on S core: 4 mining units, one container L and one VR node.

BP: 800 Kħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
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