Dual Universe Creators

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1

DSD Bruce

Darkstar Divisions

Ship

Atmo Thrust: 1.28 MN

After learning that fish were friends not food, Bruce decided to bring his killer instinct and talent elsewhere so he contacted DSD for a little upgrade on the ol' hardware. This pocketrocket is perfect for fast trips to the market, flying over to the dome with a little flare, or full RP immersion with underwater flying on Jago. Whatever your needs are the new and improved Bruce will surely aim to please. This aquatic predator is now looking to rule the skies, it can push speeds over 1400km/h (with piloting talents) with no atmo burn while still managing to stop on a dime and turn like a dream. Get where you gotta go with ease, in style and with speed. All tokens come with lvl 4 and 5 placement skills.

Token: 1.75 Mħ
BP: 500 Kħ
3

MBI Star Cruiser

MBI Star Cruiser

Ship

Cargo Lift: 500 t

Feast your eyes (and the ships') upon the stars with this medium core wall-e/eve inspired ship with the primary purpose of scavenging, salvaging and hauling among the stars and down below. You can VR to Santa Monica Pier to view all our crazy work, Please don't Buy in VR.

BP: 10 Mħ
1

Viper MK VII

VARDENUS

Ship

No attributes :-(

Viper MK VII

BP: 1 Mħ
2

GOI TUMATA CARRIER

Golden Oak Industries

Ship

Cargo Lift: 2,500 t

The Tumata is the Industrial Flagship of Golden Oak Industries! Inspired by Tūmatauenga - "Tūmatauenga (Tū of the angry face) is the primary god (atua) of war and human activities such as hunting, food cultivation, fishing, and cooking in Māori mythology." Equipped with Four Extra Large Space Engines, Tumata has excellent space acceleration and handles easily in Atmos as well. Capable of lifting upwards of 2.5Kt of Cargo from Alioth (more on lesser gravity worlds.) All Doors/Hatches and Gates can be controlled at the individual door locations AND from a control panel on the bridge next to the command chair. There is plenty of information display room including 3 Large Transparent Screens in the cockpit plus an additional cluster of smaller screens available to the Pilot with controls for all systems. Rooms include the Bridge, Cargo Bay, Hangar Bay, Engine Room and Ready Room (below the bridge.) There is plenty of room inside for owner customization or additional cargo capacity to allow for extra volume. FEATURES ∙ Anti-Gravity Generator with 12 Pulsars ∙ Large Shield Generator (Advanced) ∙ Warp Drive ∙ Hangar Bay ∙ Landing Strip ∙ Four (4) VR Booths ∙ VR Pod ∙ Resurrection Node ∙ Multiple Programming Boards and Workstations ∙ Unique Control Console with Hatch/Door Controls ∙ Secured External Elevator

BP: 20 Mħ
4

Velik M1

Professional

Ship

Atmo Thrust: 0.098 MN

Small and fast pocket ship with a cross-section of just 1m2. It will never burn. All parameters are given for level 0 skills. All elements can be crafted in the nanopack. Modifications with other S-engines are also available on request. Dispenser ::pos{0,27,13.5964,42.7459,37.3934} Only 1.5km from Haven Market 04.

BP: 100 Kħ
5

Dot Hermes v1

Dot Hack

Ship

Cargo Lift: 8,000 t

Dot Interplanetary presents the original Dot Hermes v1 that was produced, two years ago and is finally released to the public. Ship is equipped with 58 large atmo engines and 6 XL space engines. Because we are releasing the Dot Hermes v2 the same time, we are only charging for the cost to create the BP. Pick up your Dot Hermes today!

BP: 25 Kħ
2

GOI WAYFARER

Golden Oak Industries

Ship

Cargo Lift: 1,000 t

SMALL CORE ∙ 4 Lg UM Atmos Engines ∙ 4 Lg UM Space Engine ∙ 2.27M CCS ∙ 426 Tonnes ∙ 3.48g / 5.07g A/S Thrust ∙ 22.8g / 16.4g A/S Brake Force ∙ 1,151 km/h / 37,372 km/h Max Speed ∙ 12.7g/14.5g L/H Lift ∙ Radar/Rez/VR Booth/2 Lg Containers + HUB/S Shields Come See this ship at the “GOI Ship Sales HQ” in VR on Alioth or visit ::pos{0,2,39,97,2}!

BP: 2 Mħ
2

Roid Raider (Pack Fighter)

Creator (Rock Raiders)

Ship

Space Thrust: 2.48 MN

[PRICING] - 1 bp's = 250,000h (250Kh total) - 10 bp's = 200,000h (per copy) - (2Mh total) - 100 bp's = 100,000h (per copy) - (10Mh total) The "Roid Raider" is an affordable XS core combat ship for pack hunting. [FEATURES] - (2) XS Cannons - Holds 1,000 rounds of ammo - Advanced Shield Generator S - Shield venting button - Safe Zone (direction) button - sets your waypoint towards safe zone for quick retreat after looting your enemies. - Tier 1 (nanopack craftable honeycomb) - VR for visiting your DSAT to visit other asteroids which have been broadcast publicly. - Mounting zone for adding stolen enemy containers for additional storage during looting. - Small cross sections for increased survivability against larger weapons/ships. (Tokens will not be made available) [DESCRIPTION] What Roid'ers lack in sophistication, they make up for in efficiency, and ability to bounce back from their losses with hunting packs of low cost ships regularly patrolling the asteroids within the Helios system.

BP: 100 Kħ

Whale MK1

Calisius

Ship

Cargo Lift: 356.5 t

The Whale is a small core hauler/carrier that is a perfect second ship for people that like to do small mission (180K Alioth - Alioth with spacehop). Safe Atmo Mass 356,5 Tons Safe Space Mass 178,2 Tons Safe Hover Mass 505 Tons Used https://www.unitconverters.net/force/gram-force-to-millinewton.htm to calculate the numbers, hope its right...

BP: 100 Kħ
5

Rayni

Captain Adan

Ship

Cargo Lift: 50 t

Small XS ship with S container, can carry 50T load easily. Do your shopping in style 😊 BP 500K here: ::pos{0,2,31.8510,113.7498,0.0000} Petit ship XS avec un conteneur S, peut porter facilement 50T de charge. Fait vos petites courses avec style 😊 BP 500K ici : ::pos{0,2,31.8510,113.7498,0.0000}

BP: 500 Kħ
5

Atlas Pico Pro by Hadron

Hadron

Ship

Space Thrust: 0.34 MN

Super fast personal transport elevator with rare freight engines for only ~2L fuel consumption per roundtrip. Already over 100 deployed in the system ! Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance JSE++ elevator script for maximum control and performance tuning The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - Up to 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1...9) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Auto shutoff on endpoints with adjustable telemeter offsets. -100% autonomous docking in space with emitter / receiver. -All Elevators are desinged to fit in gates eg. XS ExpL or XL but will also work with sliding doors. To ensure optimal customer experience, we have developed a concept to provide you with an "all-in-one package". Our mission is a happy customer On your first ever Elevator you can only get an token or you provide the needed parts. Full Service Installation with one of us is required to make sure everything works 100% perfectly, and you are fully satisfied with our product. After your first setup you can buy blueprints and use our install guide (VR: Hadron Atlas Guide) or ask us questions any time. The on site install help for all elevators includes: Planning and setting up the ground cradle. Full explanation of all settings in discord with screenshare. After the ground setup we will fly together up and place your space station core. Placement and aligning Space core dock. Integration of the cradle in other space station BP´s. Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU Call us on discord for an personal tour: ryanpryde / midacre / mcxerxes Visit us in VR: Hadron HQ Alioth

Token: 7 Mħ
BP: 5 Mħ
1

TSs1(Tri Space scanner)

Dark Forges

Ship

No attributes :-(

A new addition to the fleet of Dark Forges. Say hello to the TSs1(Tri Space scanner 1). The TSs1 is design to be a light and fast space scanner ship, for scanning operations in non atmosphere planets and moons.

BP: 500 Kħ
2

Mini Bronco

Shadow Union

Ship

Cargo Lift: 1,000 t

Coming back from Beta!!! Mini Bronco is the companion to the M core Bronco MK2. Something a little smaller for your day-to-day hauling. Somewhat Sleek but nothing fancy, just an everyday workhorse. In and out of 1G full of pure iron with t1 engines. Preloaded with mass/cargo scrips. VR@ Shadow Union Alioth Showroom ::pos{0,2,45.8939,92.0647,15.9195}

BP: 1 Mħ
14

Drake

Calpone

Ship

Cargo Lift: 3,000 t

BP dispenser located on Alioth at ---> ::pos{0,2,24.5909,120.4644,4.2185} The Drake is a hauler with a very unique design. She can safely launch 3000 tons into space from Alioth without AGG. If you have to lift more, there is still enough space in the machine room to install an AGG. Features: 10 x Advanced Military Atmospheric Engine L 2 x Advanced Maneuver Space Engine XL 4 x Basic containers XL Warp drive interior Autopilot with ArchHUD ShipInfo if you need more power you can simply swap out the engines as they are easily accessible. Listed stats are with maxed technician talents! If you want to boost ALL attributes of the Drake to LVL 5 I have an offer for you. just write "Surlick-Zek#8035" in the discord. He is a gifted mechanic and gets every engine running. For a small tip of just 250,000 Quantas, you can fly back home with a fully boosted ship. VR: "Calpone Showroom" Dispenser---> ::pos{0,2,24.5909,120.4644,4.2185}

BP: 10 Mħ
7

Phantom

Sethioz

Ship

Cargo Lift: 4,000 t

Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.

BP: 1.5 Mħ
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