Dual Universe Creators

Welcome Pilots! Click here for info on the site and how to submit your ships.


We're now on Twitter!
Follow the latest designs and DU news at @CreatorsDu


Help us build Utopia II! Join the station discord

Join Discord
Ships
Voxel Sets
Lua Scripts
3

8 Slot Small Mining Rig V1 Cheap Version

Smourr Designs

Static

No attributes :-(

This mining factory is suitable for 8 Mining Units and 2 M Size Container or 1 L Container for Ore Storage. Build on cheap rescources it can be almost hand-crafted in your Nanocrafter. The blueprint do not contain any Mining Units or Containers. Feel free to place yourself. Get your blueprint at the dispenser. If you want to have the honeycomb and elements too, have a look on the second dispenser. You can also write me an message if blueprint is not available at the dispenser

BP: 200 Kħ
11

AFS Showroom

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 50% off blueprint price at the moment on dispenser loaded industries presents This stylish futuristic showroom with viewing balcony, display your ships in style with this very bright display space, this is my 20th design in dual universe, you can view in VR search (loaded industries showroom) and head straight up the road and your find the showroom, pictures dont do it justice really best to see in person, you can remove the writing and add your own name to the building any questions please message me on discord loaded#2378

BP: 5 Mħ

Redmatter Bunker XS-01

Redmatter Military Requisitions

Static

No attributes :-(

XS Core Bunker. At the Exchange in the Red section or At ::pos{0,2,41.0164,107.5123,75.1163} More Comming Soon!

BP: 10 Kħ
9

Market Replica

Necormax

Static

No attributes :-(

Last few months I have been working on this Market Replica. It worked out pretty well. Just check it out in VR. (Market Replica East and Market Replica West) Note: No market machines included. ;-) Place your dispensers there or do what you like. Beneath the base there is a ton of space to make a factory or anything you like. Currently available @ Drack shipshow. Later available @ Kosmos showroom.

BP: 25 Mħ
2

Hovering Landing Pad

De Overheid

Static

No attributes :-(

Update: Blueprints are now available! VR: Hover Pad - by SVEA for a demo and location. Need a place to land you can't miss? Try our brand new L-Core Landing pad! Comes with automated guiding lights luring you straight to the middle and in case of a power outage also has nice contrasting guide arrows and markers. The pad is build on four extra large hovers so no need to work with messy pillars or other anchors to keep it down. The pad was made from a modular kit I designed, so if you do not like the outline, I am sure we can come up with something that will work for you. (except VERY rude shapes). Can also be stitched and connected to any other platform, including M-Cores. I am more than glad to set them up with you where you need in any configuration. The pad comes is build around 5 types of material you can chose yourself - Base working material, in my case black iron - A highly contrasting colour for the lines and stripes - A metal material for some detailing - primary luminescent voxels (purple) - secondary lumis for the booster rings (can be omitted) No blueprints from dispenser since I'd like to run over every installation myself. Let me know if you do need a few. Price can be discussed. component list for: Hover Pad - by SVEA **L-Core** 1x Static core L - element 4x Vertical lights L - element 48x Long lights L - element 4800 m³ Primary - Honeycomb (matte white plastic) 210 m³ Contrast - Honeycomb (matte dark red plastic) 350 m³ Metallic - Honeycomb (glossy steel) 230 m³ Building lines - (lumi) Honeycomb (red) 50 m³ Hover effect - (lumi) Honeycomb (cyan) Instructions: Gather the required materials, chose your own voxel material (make sure you have none of the originals so you can replace them) and place the blueprint core where you need it. Tip: snap it off your existing base for a nice fit and don't rotate to prevent half voxel offsets. For looks aim to have the 4 hover pads a few meters above ground level so the glow rings do their thing, but anything goes, that is all up to you! VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

Token: 7.5 Mħ
BP: 1.8 Mħ
8

Space Storage

Verliezer

Static

No attributes :-(

Looking voor Flexibel Space Storage? You've found it! A space station to place nearby the planet(s) where you collect the Ore from your Mining Units. You can adjust the number of containers you need by yourself. Just add or remove some. A complete fuel industry 'in-house' is present in the station. All containers and fuel are accessible through a Container Hub in the operating room downstairs. Don't worry, you don't have to walk. Elevators bring you up and down. At the bottom of the space station you find 4 small landing pads to accommodate a drop off point for your small planet surface haulers. Your 'L-core-slow-boot-Freighter' can land on top of the station to pick-up the ore. Wanna have a look at the station? Very easy, visit the Space Station Shop in VR: DSGI Allioth Space Storage Wanna buy a blue print? Located at ::pos{0,0,217810.3365,173069.0911,-75076.1042} you can have a real life view and buy the blue prints. !!! Don't buy the Blue print when you are in VR !!!!

BP: 10 Mħ
4

MK logo

Syndicate Inc.

Static

No attributes :-(

MK logo. 184x184 voxels/46x46 meters VR: The Syndicate Shop BP can be purchased on Alioth near market 6. ::pos{0,2,31.6129,108.1439,2.4078}

BP: 550 Kħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
6

Tiny Warp Cell Fuel Factory

Squizz

Static

No attributes :-(

Tiny Warp Cell Fuel Factory (TWCFF) Need warp cells? Or maybe just some fuel? Setup this easy to use warp cell, atmo fuel, and space fuel factory. With base skills it will produce ~74 warp cells a day and at 3's it will produce ~90 warp cells per day. Perfect to keep your warp shuttles fueled! To change how much gets produced merely click the up and down arrows on the screen. Fuels go up/down in increments of 1000, and warp cells in increments of 25. You will find everything you need in one container hub. Feed the ores and schematics there (make sure to mark it as the schematics container) and the output of fuel and warp cells will be found there too. I like to keep it organized (see picture) to make it look very nice as well. Unlike the Tiny Factory, the TWCFF does not require a constant presence! This factory works just like any other industry. When you deploy this factory and start the board up front that controls the screen, it will auto configure all of the industries for you so you won't need to go in and figure out what maintains you need to set each industry at. Very convenient! Only thing you will need to do is add 3L of Catalyst 3, included with the blueprint, to a container hub under the info button in the "server room". The server room contains the programming boards that will setup your industries for the first time. You will rarely need to go in there. Dispenser Location, Haven: ::pos{0,27,-14.3128,30.9315,9.6166}

BP: 1 Mħ
5

PYRAMID T1-3 REFINER+FUEL FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID T1-3 REFINER+FUEL FACTORY This factory does just what it says. Also makes nitron and X1-4 fuel from byproducts and 2 adjustable transfer units to control how much is made. 8 basic refiners to keep up with most schematic demands. Easy use: Ore in, Waste Out, Product Out format All container hubbed for easy expansion! READ OUR BIO FOR MORE INFO

BP: 2 Mħ

PYRAMID HONEYCOMB FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID HONEYCOMB FACTORY: Need a lot of voxels? look no further. This factory comes equipped with 10 honeycombers set to make; Wood, Brick, Concrete, Carbon fiber, Steel, Plastic, 2 for iron and 2 for aluminum. We customize these for people a lot! Need stainless steel no problem! need calcium voxels no problem. Don't be afraid to ask for some modifications. Your personalized BPs will be put in a personalized dispenser for you upon completion. Can be customized for any T1 and T2 honeycombs for just 2 mil extra. Can also be customized for T3-T5. Just contact us for pricing! We work with you to make sure you're getting exactly what you want! ***************************************************** **********************ATTENTION******************** MORE MODELS AVAILABLE!! We now have a model that will run 10 honeycombers all the same product. Will work for all basic T1 honeycombs. Also have a 10x model for just steel one for brick and one for plastic too!! Will make voxels faster than you can place them! Cook 10 different flavors at once! READ OUR BIO FOR MORE INFO

BP: 1 Mħ
3

Lunis Landing Pad

FrozenSlow

Static

No attributes :-(

M Core Landing pad

BP: 500 Kħ
4

Zealot Company Quadcore Landing Pad

Zealot Company

Static

No attributes :-(

Tired of pads being too small for your need? Zealot Company has your needs covered with this quadcore landing pad! It has a complete interior for your storage needs and elevators for mobility around the structure. Stop by for an in-game look at ::pos{0,2,-23.5467,16.8591,36.0142}, you can purchase the bp at ADMI Build Store at the Zealot Company dispensers. Note: Due to the snap tool not overlapping element with voxels each pad has its own set of elevators, some will need to be deleted, if you want and then centered.

BP: 6 Mħ
2

SWG Tatooine Trading Post v2.0

MrLightWell

Static

No attributes :-(

Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.

BP: 4.5 Mħ
8

Landing Pad KIT T2 (DRM Free)

Ikara Industries

Static

No attributes :-(

Ikara Industries presents the "Ikara Landing Pad KIT T2 (DRM Free)". The larger version of the Landing Pad KIT T1, with the possibility to integrate containers. The landing pad kit contains - DRM-free - Stairs to the landing pad and to the storage room - 2 different layouts - Recess for two screens - Different layouts available (e.g. door panels) Placement rules: Hold SHIFT when placing the modules. What else you should know: Examples: Building an S Core version 4 x corner modules (63 voxels each) Building an M core version (one side) - 2 x corner modules, 2 stair modules (4 voxels remain, move the panels 2 voxels inward and in each direction). - The M version can hold up to 48 L containers VR: Ikara Industries or Ikara Industries Exchange Where to buy ? Ikara Industries or Ikara Industries Exchange (on the Alioth Exchange Yellow Hall) Questions? - Message @Ikara2184#2629 on discord.

BP: 4 Mħ
Search
Filter
  • Core

  • Env

  • Sold As

  • Role
Clear