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30

Celestial One

Loaded Industries (NEW LOCATION)

Ship

Cargo Lift: 1,500 t

50% off blueprint price at the moment on dispenser loaded industries presents the Celestial one a small core market - mining unit runner that can do 1.5kt, comes fitted with all advanced engines, great braking power and floats like a feather and 576kl of cargo space ( 3 large containers ) and large fuel tanks to keep you going for longer, and for a liitle extra detail the interior comes with animated screens in the back wall that drop when fuel tanks go below half way, comes with all lvl 5 boosted elements with token can be viewed in vr search loaded industries showroom or come visit in person location on right hand side of this page, any question please DM me on discord

BP: 5 Mħ
3

Parhellion

havahone

Ship

Cargo Lift: 250 t

New Listing! Ask for details and information on the first version, no dispenser yet. The atmospheric handling is good and fairly balanced. Landing is not the niblest, but easy for new pilots to handle. Because of rear steel shields, can have minor unexpected weight compared to its full plastic version. Houses a Warp Drive and a Shield Generator inside shielding.

3

Artemis Explorer

Rustyduktape

Ship

Cargo Lift: 400 t

Artemis Explorer S Core Multi-Role Hybrid Have a few mining outposts on distant planets/moons that you need to get to and from quickly? Want to hop between the Arkship and Market 12 in a few minutes? Maybe you have a small batch of elements to bring somewhere to be sold. Possibly, you're a hardened explorer on the rim of the solar system scanning tiles for that precious ore, or on a search and rescue mission to recover a damaged ship. Whatever it is you choose to do (except hauling 12 special mission with your alts to Jago), the Artemis Explorer will do it efficiently and with great performance. Personally used for delivery missions, collecting ore from mining outposts and delivering goods to market, the ship was designed to be used for many different roles. Originally fitted with a DSAT, the current layout favors fuel capacity. My first ship build of release. Wanted to get something started and finished quickly and it kind of turned into a longer than expected project. Wanted to share it with the community at a reasonable price considering the time invested. Ship can be seen and BPs purchased at my base on Haven near Market 07 ::pos{0,27,51.6526,22.6413,-0.0001} ----A few notes to keep in mind: -All indicated performance stats are with 48t of fuel (about a 50% load) and 11.4t of cargo (extra fuel and scrap I always carry) onboard. -Tier 3+ Handling Skills currently applied to BP (All Tier 3 plus Tier 4 Atmospheric Element Handling & Tier 4 Container Proficiency) -The main cargo hold is currently configured with 8 S and 2 XS containers totaling 92kl. The secondary cargo hold is 10 XS containers totaling 14kl. There is also one unlinked XS container in the cockpit for whatever. Currently Tier 4 Container Handling skills applied. -Ship is designed for high endurance operations. For normal daily operations run the atmo and space fuel tanks at roughly 50% of their max cap to increase efficiency. -Minimizing frontal cross-section to maximize efficiency was kept in mind from the earliest design stages. -The center "box" can be reconfigured in many different ways to accommodate different mission requirements. Currently, this BP is configured with 4 M space tanks and 2 S containers in the "box." These can be replaced with a DSAT, Territory Scanner, an M container, or anything you'd like, there is a lot of space to use. -The multi-directional space engines are most effective when used with any of the various player made HUDs and autopilots. They make operations in zero-g and on moons a breeze. Also, low and fast orbits around planets are achieved quite comfortably. -Testing of the max cargo lift capacity has yet to be completed. As of now, 520t of cargo with a relatively high level pilot has been taken to orbit around Haven and landed safely. I suspect a low level pilot can take 350t to orbit and land safely, and a high level pilot will be able to lift 450t regularly without pushing the limits of the ship. -Pad on top for docked XS cores -The down facing M space engines help keep a more shallow trajectory upon entering an atmosphere. This helps to prevent stalling at high altitude and allows the ship to glide into atmo quite nicely. -Low sustentation speeds make glide-in landings easy, have yet to test the limits of a vertical brake landing. -Supersonic reentries are possible but not recommended. -Such lights, much switches!

BP: 400 Kħ
36

AMG InnosV5

AMG DundeeTV

Ship

Cargo Lift: 2,000 t

VR: Eternity Showroom Coords: ::pos{0,2,13.2272,99.6456,-0.0005} Hey everyone, This is my first ever design here and I hope you'll like it. The Innos was originally built as a medium size cargo vessel, that was reliant on using an antigrav to transport large amounts of weight out of atmo. After noticing that some people (especially beginners) didn't have the means to buy or use an antigrav we decided to remove it and make some adjustments, enabling it to still transport up to 2kt out of atmo, so that players would still be able to do every aphelia mission without running into any sort of problems. You'll still be able to upgrade the maximum exit weight of the Innos by using an antigrav Should you run into any problems or have any questions relating the Innos feel free to send me a DM on discord.

BP: 1,000 Kħ
2

16t - A Chronic

The 16t Experience

Ship

No attributes :-(

MyDU is here and i would like to give everyone the chance to fly my Ships on there own Server. Those are all Ships from this website and a few extra varients. Enjoy! https://drive.google.com/file/d/1AYyzCJRO0Q-IC0qUVNkruYNSlxNovxUj/view?usp=sharing

21

Starchaser

RZR Corp

Ship

Space Thrust: 3.24 MN

Our first public ship, the Starchaser, gives you the best combination of speed, maneuverability and cargo capacity. Sleek lines and a low profile make this small core fast and eye catching. Comes with Damage Report, ShipInfo script and automatic landing gear script. Drop by our VR station "RZR Corp Showroom" to see it in person. Dispensers with Blueprints on site. DM Tethrazor#6730 on Discord for Tokens.

Token: 10 Mħ
BP: 2 Mħ
7

Phantom

Sethioz

Ship

Cargo Lift: 4,000 t

Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.

BP: 1.5 Mħ
5

Triton

Aerogics S & T Co

Ship

No attributes :-(

Triton is a S core ship, designed for Alien Warfare (pve mission) easy difficulty. 6x Rare Precision Cannon S: you will need handling talents to link all of them (you can contact me on discord and i'll do it for free) 3x Ammo Container S: hold enough to chain 4-5 missions. There is also a S container to store extra scraps / fuel / ammo. Fully fueled ship and all ammo filled will sit roughly at 150tons Advanced Safe Engines L & M and Advanced Military Engines XS can be replaced with basics if low budget. Safe ones allow for shorter warmup which comes in handy for the rare times you actually have to move. Military XS are used as directional engines. Comes with WT Hud installed https://github.com/anatoly-kussul/du-wthud/tree/main A few tips for missions: -Bind radar next / prev / identify to keyboard keys (it was added in options not long ago) -Get a maintenance unit to repair voxels -Train some talents: Cannon S Operations to level 2 will take a couple of hours. Dont forget ammo talents as well

BP: 2 Mħ
13

F2000

Captain Adan

Ship

Atmo Thrust: 0.404 MN

there it is, the compactable F2000 with it's 3 military S engines. this little jewel will be yours for 1M quantas... Captain Adan VR tour il est la, le F2000 compactable avec c'est 3 moteurs S militaire. ce petit bijoux sera à vous pour 1M de quantas... visite VR Captain Adan

BP: 1 Mħ

Zelus Space Edition

Czarman

Ship

Space Thrust: 7.93 MN

The Zelus space edition for those times when you just wanna take a quick trip to an asteroid or toodle around space. fully lvl 5 buffed, specs below are in G's and with lvl 3 pilot talents. See in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42167.2324,202315.2927,33492.8756}

BP: 500 Kħ

Freedom Class Hauler

Xeno Heavy Industries

Ship

Cargo Lift: 100 t

BP: 500 Kħ
10

M.O.A.B.

Jeronimo

Ship

No attributes :-(

Mother of All Barges Space only construct Up to 18 L containers spots Highlty detailed design VR: MOAB check my github for advanced flight script: https://github.com/JeronimoDU/Default-PLUS-PLUS

BP: 10 Mħ

SCOUT 27B

Stortbak

Ship

Space Thrust: 7.78 MN

We can type a 1000 Lines for the description ,.. A fast scouting roid scout :) 2 x Uncommon Mil. space engine L 4 x Container XS D-Sat 2 x Fuel tank M Speed 43.181 Km/h 4.1 G Space thrust 4.43 G Space brake 1.14 G Space hover Location ::pos{0,2,-23.1891,-1.6459,6.8035} VR : The Flying Dutchman

BP: 380 Kħ
1

TFL A300 Roid Edition

Stortbak

Ship

Max Speed: 48,000 km/h

You want to sprint into a pvp astroid and take some ore and return mucho rapido to pve? Than this ship is what you need. Cheap to make. A xs Roid version, Space only. 2 x S container. xs Shield. 2 x M space engine. M fuel tank. 2 x xs space engine. Top speed empty = 48.000KM/H. Location ::pos{0,2,-23.1891,-1.6459,6.8035} VR : The Flying Dutchman I will update the ship stats later on, its my first build in DU.

BP: 380 Kħ
2

Insane Bolt (No DRM)

DrHowie

Ship

Max Speed: 50,000 km/h

This started out as a project when I was bored. I wanted to see what I could build with less than 10t of weight. This is the outcome. Max speed 50k. Acceleration around 20g with developed piloting skills. 8 x Rare freight space engine S, which helps keep the weight down. No shield. Your defense is to scoot before someone shoots. Looks cool also. Voxel work designed and built by Fated Draconis. Tokens can be arranged if there is any interest. Contact DrHowie#7604 on Discord. VR to "POLY-AMORY CF,Plastic,Wood" to view the ship. Or visit at the Starlantis space station near Allioth. ::pos{0,0,-1000005.1748,593208.2613,-1418855.0913}

BP: 250 Kħ
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