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Statics
Voxel Sets
Lua Scripts
8

Nova

Prometheus Protocol

Ship

Cargo Lift: 3,800 t

Here comes the sun... If you are looking for a reliable hauler and you want to shine like a star at the same time, this treasure is made for you! Novas unique and eye-catching exterior design is going to be a sensation on every ship show. Her luxurious interior design turns every hauling mission into a relaxing and cozy holiday trip. Nova is specialized on hauling heavy loads out of atmosphere. With 10 Uncommon Optimized Container L (8 x L container + 2 x L container cargo extension), she can haul up to 3800 tons out of Alioth atmo (tested, full 3800 t needs some ground speed of min. 800 km/h). The cargo extension can be easily removed / added on demand. For the entire list of elements as well as Novas specification, please see screenshots. The interior design is luxurious, while still offering a wide range of customization possibilities. Different from usual interior ship designs, Nova provides a feeling of freedom due to the spacious structure of the interior and has room for additional interior extension as well. Nova comes with a siwmming pool and an openable sun deck to enjoy the night sky while swimming or to take a sun bath wherever you are. Novas HUD is vanilla, but is shipped with the famous Ship Info script by Aerogics and the mind blowing AR Damage Report script by Koruzarius. (thanks for the awesome work guys!!!) Further special thanks go to: - Saedow for the luxurious swimming pool (https://du-creators.org/makers/Saedow) - Vorkan for the cockpit design inspiration (https://du-creators.org/makers/Paragon%20Hex) - Saedow & Krienas for frequent feedback while building Nova To ckeck out Nova, please visit VR: Prometheus Ship Showroom Feedback is highly appreciated! Cheers & happy hauling!

BP: 14 Mħ
3

Artemis Explorer

Rustyduktape

Ship

Cargo Lift: 400 t

Artemis Explorer S Core Multi-Role Hybrid Have a few mining outposts on distant planets/moons that you need to get to and from quickly? Want to hop between the Arkship and Market 12 in a few minutes? Maybe you have a small batch of elements to bring somewhere to be sold. Possibly, you're a hardened explorer on the rim of the solar system scanning tiles for that precious ore, or on a search and rescue mission to recover a damaged ship. Whatever it is you choose to do (except hauling 12 special mission with your alts to Jago), the Artemis Explorer will do it efficiently and with great performance. Personally used for delivery missions, collecting ore from mining outposts and delivering goods to market, the ship was designed to be used for many different roles. Originally fitted with a DSAT, the current layout favors fuel capacity. My first ship build of release. Wanted to get something started and finished quickly and it kind of turned into a longer than expected project. Wanted to share it with the community at a reasonable price considering the time invested. Ship can be seen and BPs purchased at my base on Haven near Market 07 ::pos{0,27,51.6526,22.6413,-0.0001} ----A few notes to keep in mind: -All indicated performance stats are with 48t of fuel (about a 50% load) and 11.4t of cargo (extra fuel and scrap I always carry) onboard. -Tier 3+ Handling Skills currently applied to BP (All Tier 3 plus Tier 4 Atmospheric Element Handling & Tier 4 Container Proficiency) -The main cargo hold is currently configured with 8 S and 2 XS containers totaling 92kl. The secondary cargo hold is 10 XS containers totaling 14kl. There is also one unlinked XS container in the cockpit for whatever. Currently Tier 4 Container Handling skills applied. -Ship is designed for high endurance operations. For normal daily operations run the atmo and space fuel tanks at roughly 50% of their max cap to increase efficiency. -Minimizing frontal cross-section to maximize efficiency was kept in mind from the earliest design stages. -The center "box" can be reconfigured in many different ways to accommodate different mission requirements. Currently, this BP is configured with 4 M space tanks and 2 S containers in the "box." These can be replaced with a DSAT, Territory Scanner, an M container, or anything you'd like, there is a lot of space to use. -The multi-directional space engines are most effective when used with any of the various player made HUDs and autopilots. They make operations in zero-g and on moons a breeze. Also, low and fast orbits around planets are achieved quite comfortably. -Testing of the max cargo lift capacity has yet to be completed. As of now, 520t of cargo with a relatively high level pilot has been taken to orbit around Haven and landed safely. I suspect a low level pilot can take 350t to orbit and land safely, and a high level pilot will be able to lift 450t regularly without pushing the limits of the ship. -Pad on top for docked XS cores -The down facing M space engines help keep a more shallow trajectory upon entering an atmosphere. This helps to prevent stalling at high altitude and allows the ship to glide into atmo quite nicely. -Low sustentation speeds make glide-in landings easy, have yet to test the limits of a vertical brake landing. -Supersonic reentries are possible but not recommended. -Such lights, much switches!

BP: 400 Kħ
8

MCRN Tachi (Rocinante)

Wizard

Ship

Space Thrust: 6.48 MN

S-core Corvette-class light frigate. Equipped with 6 cannons, S shield and a little bit of hull armor (1.36M CCS) Can be used for easy PvE missions. BP dispenser at ::pos{0,27,6.1317,-119.2214,41.9014} To view in person, visit VR: "Tachi Display"

BP: 1 Mħ

Mule

ADCOne

Ship

Cargo Lift: 300 t

Mule: Is the first (xs) ship I built myself, which was basically an oblong box with engines and wings. I kept adding items to the structure until I could fit no more on due to space constraints. The ship does fly mostly like I intended it to but it can be easy to overloaded with cargo even when moving ore. This ship was essentially my test ship and allowed me to roughly gauge how many engines etc. you need to atmosphere and space flight for a particular weight of craft and cargo. I have not flown it other than to take the screen shots and I can confirm it is fast ship in atmosphere but other than that I am sure it would need some tweaks and a real stress test to add more stats than I have provided already, given some of the game changes that have happened in the months since I stopped using this ship. Needless to say this ship was used my myself for quite some time until I managed to acquire the parts to start a first version of my ship Elemental.

4

Violator

Carnivore

Ship

Space Thrust: 233 MN

A powerful and comfortable spaceship for transporting cargo and ships for dark personalities. Damn beautiful Gothic features of the ship make you look at it for many hours, and you will not get lost in a simple and convenient arrangement of elements. The ship combines a unique impressive smooth design with the development of each element individually handmade in the game without a project and third-party programs using voxelemancy technology and a well-planned installation of technical elements. Due to this, the ship is well controlled, gives a good acceleration speed and is roomy enough inside to install your elements that you will need. And the platform will allow you to comfortably land the C-core ship with the maximum possible width. It was built by 70% before the introduction of the vertex tool into the game. (We can change flags at your option) VR:

BP: 950 Mħ
2

890 Jump

Taishiryu

Ship

Cargo Lift: 2,793 t

The 890 Jump is a luxurious yacht from the upcoming game "Star Citizen". It comes with plenty lifting capacity to act as a market runner, a decent Alioth hauler, a hybrid hauler or a personal prestige ship. How to buy: - Get the BP and/or the parts from dispensors on Alioth: ::pos{0,2,27.7649,109.7211,76.6542} - Visit through VR: The LaLiLuLeLo Ship Shop - Contact me on discord: taishiryu#6188

BP: 5 Mħ
6

2000 F1 - PVR's Official Racer

Tony's Shop

Ship

Dry Weight: 3.14 t

- DISCONTINUED -

BP: 1 ħ
22

Rebellion Evo II adv. by Chewie and Hagbard

Hagbard

Ship

Cargo Lift: 1,000 t

The Rebellion EVO II is the next generation of the popular rebellion. Tokens available for the "T3 Advanced" version BP's are the same price with 6m Quanta. Token Prices: Rebellion EVO II Advanced 17.25M Quanta We tried to make the token prices really competitive. They should match the prices for the full parts at the markets (+BP Price), so unless you build your own parts and have good talents, you will probably not be able to buy it cheaper on the markets today. contact Hagbard#8837 on discord for a token. The dispensers are in the Alioth Marina at this location: ::pos{0,2,38.3028,62.7694,34.7477} Tokens will be made available asap. The Rebellion EVO II is a ship created by Hagbard and Chewie_1. It's predecessor was one of the most popular ships during Beta. It can be build without having to invest a fortune and is an ideal ship for new and experienced pilots. The ship technology and Lua was done by Hagbard with efficiency and performance in mind The great High Quality Voxelwork was done by Chewie_1. It included a warp drive, 2x uncommon or advanced Atmo engines, 2x uncommon or advanced Space engines. Free Boost to my placement skills if you visit Hagbard on Alioth. - Atmo/Space/Warp capable - 300-1000 tons of cargo depending on pilot and placement talents - fast, light and designed to be as efficient and easy to fly as possible - Features Hagbard's flight control script with brake assistant Alt hold and tons of other useful features Important Note: The Lua on this ship was designed for Input Scheme Keyboard and any Mouse controlled input scheme is NOT supported! ==== Some features for the included HUD ==== - Full Autolevel in space and Atmo -- In Space choose to autloevel based on nearest planet gravity or choose your own "reference" by pressing a key combination and keep the current leveling -- when entering the pilot seat in space, the current orientation will automatically be used for autoleveling - Altitude Hold/Orbit Hold seamless transition from alt Hold to orbit Hold just by changing target Altitude -- Fully Automatic re-entry from space to atmo - Adaptive engine thrust. By default fly with ultra fuel efficient Maneuver engine and hovers. When needed (or manually activated), additional military engine and vertical boosters will be activated automatically - Collision avoidance -- when in AltHold and ground is detected, target Alt will be adjusted automatically -- when falling towards ground and descend speed is too high in the last 100m, brakes and vertical boosters will be used automatically to slow down descend speed - Can be "flown" underwater. - Speed Limiter saves you from heat damage automatically - can be flown by using A/D,W/S and throttle controls only. The ship will control the roll axis (Q/E keys) automatically to avoid sideways drift and allow smooth cornering - Non obtrusive HUD avoids visual on-screen clutter -- optionally press Shift Alt 4 to display all HUD Widgets when needed - Vertical Boosters present but will not consume any space fuel in low load situations, Boosters will be activated automatically when high descend speeds are detected near ground - Display of brake distance to make your space travel easier The rebellion was build to make it up-gradable. - The 4 main engines can be exchanged with higher tier variants easily. Just make sure that those engines which should be "off" by default get an engine tag "2nd" == Waypoint Mgmt System == The Rebellion 1f has >120 built in waypoints included in the Lua. Press Alt & Cursor Up/Down to access the Waypoint selection The wapoints are organized in groups. Skip to the next group using Alt & Cursor-Left to go one group forward or Shift additionally for backwards. == Using custom Waypoints == you can create a small Lua file on your PC to define your own wapyoints in the HUD. The file has to be placed in <Dual Universe Install Dir>\game\data\lua\ Filename has to be poilist.lua Here is the a sample file content: -=-=-=-= cut here =-=-=-=- local poilist = { version = "Poilist 1" } MaxRotatingWaypoints=3 function poilist.loadLocations() p = {{}} p[1] = {"DCA","Marina Hagbard He", "::pos{0,2,38.3979,62.9920,62.5495}"} p[#p+1] = {"DCA","Alioth Market 6", "::pos{0,2,36.0044,101.3503,220.0897}"} p[#p+1] = {"DCA","Haven tile near M20", "::pos{0,27,-24.1271,63.9619,64.4522}"} return p end return poilist -=-=-=-= cut here =-=-=-=- Use that as a template to create your own POI list. Fell free to add more POIs as needed. The parameter Order is: "group","Name","POSstring" The display name in the UI will be "Group"-"Name"

Token: 17.25 Mħ
BP: 6 Mħ
2

pocketJet-Rare

Gearss

Ship

Max Speed: 2,499.999 km/h

Here is the upgrade to the pocketJet, the pocketJet (rare). The three military engines are rare producing a top speed of 2500 with blistering acceleration and precision handling. This could be the fastest pocket ship in the game that looks like a ship. It also carries two passengers. Dispenser location: ::pos{0,2,53.8853,90.0610,40.1070}

Token: 1 Mħ
2

Rock Hauler (Freighter)

Creator (Rock Raiders)

Ship

Cargo Space: 768 kL

The "Rock Hauler" named specifically after it's purpose is an M-Class hauling Frigate. A staple in the Rock Raider's logistic fleet, this commonly seen craft is reliable, sturdy, and affordable. Most rock raiders believe you should fly the ship for the purpose you need. Thus this hauler makes no attempts to visually look like a sports car, but instead is true in aesthetic to its industrialistic function of moving heaving things from point A to point B. Features: - 4 Large Containers - Command & Flight Deck - Docking Space for Crab Courier & Salvage Sprinter Note: Crab Courier & Salvage Sprinter NOT included, and are shown as work in progress! With such design approach the Rock Raiders felt it was unnecessary to create a pressurized cabin and instead created a life support system built into the seat to supply oxygen and regulate temperatures for the hauler pilot.

BP: 1 Mħ
1

SHWH Artemis

B0neshredder

Ship

Cargo Space: 192 kL

SHWH-Small Hybrid Warp Hauler designed for cheap warpjumps to distant planets hull is made out of pure flourine/calcium honeycomb lots of detail put inside with the VPT easily carries about 1 kT of weight values are buffed, but even without its a sturdy small worker not designed for long trips due to the small fuel tanks bit tricky to fuel it up under the cover, but it works once you know how :) contact me for BP trade Tokens can be negotiated Location: ::pos{0,2,43.2502,115.6811,-5.4705} VR: B0neshredders Showroom

BP: 2.5 Mħ
3

Raveliment v2

Czarman

Ship

Max Speed: 500 km/h

Czar industries is Proud to present a new line of progression ships for newer players. Reasonably priced, easy to build and all with great functionality. The Raveliment is the perfect xs-core Atmo hauler for newer players. 4 Container S for that market hauling! Great brakes ensure you can stop while loaded after the smooth flight. Don't make the same mistake I made buying UEF! This ship is designed learning from the mistakes I already made. 28t weight with fuel, with minimal skills you'll fly with 50t, and with medium skills flying with 75t+. There is room to expand and grow it too, add another engine, add more wings, make it yours! LUA is installed for fuel managment and OrbitalHUD. An easy switch closes the door and starts the fuel app for you to take flight. See it in VR at "Czars Ship Spot" Brakes are Demeter ready!

BP: 250 Kħ
4

Minautor

SNS Sentinels

Ship

Cargo Lift: 6,000 t

Build by Ch3w8a (Shenluan#8552) More oriented than its Goliath brother around design, the Minotaur is nonetheless a very good and overpowered hauler. 16 L Containers AGG warp-drive All elements repairable easily CCS Capacity 7.75M Enough space for a M shield

BP: 6.5 Mħ
4

ZEAL Prefect

Zealot Company

Ship

Cargo Lift: 1,500 t

Here is your shoot and loot pvp ship! Upgraded to 6 Advanced Precision Cannon S a medium ammo can and a respectable cargo space able to haul 1.5 kt of spoils. She is set up to solo or for two player fun with a with cross sections at 212m, 74.1m and 273m; you will have a ride to remember! This is a space only construct, to view VR to ADMI Build Store and head to the cyan pads.

BP: 1 Mħ
1

Scan Module

Seawing

Ship

Dry Weight: 200 t

Simple, modular, cheap! Why carry 200 tons of scanner around when you don't need it? With our modular tri-scanner, simply dock the unit to your ship when you want to do some scanning, and leave it at home when you're out doing other things! Built on a S core dynamic for docking to M cores and above. BP available at Seawing Hypersonics located at ::pos{0,2,35.3369,59.6272,0.4394}

BP: 100 Kħ
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