Dual Universe Creators

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Ships
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2

Czars Modular Storage

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Space, it's got less lag! Sometimes, you just need a big space to set up storage or your own customizable factory layout. I got you. Big wide open modular with tons of space inside. Containers, sure. Factory, sure, dead noveans from your pvp conquests...sure. I'm using mine as a nice place to store my voxel libraries so they're not just out in the open cluttering all my pretty space views. Big L size space on top for landing too. Come see it in VR at "Czar in Space Showroom" Dispensers located here ::pos{0,0,-42090.7405,202368.7623,33445.6155}

BP: 10 Mħ
3

Star Wars Galaxies City Shuttleport

MrLightWell

Static

No attributes :-(

Another Star Wars Galaxies tribute build dedicated to the countless hours spent waiting for the shuttle. Comes in two versions, dynamic is Tatooine coloring, Static has Imperial (dark). Pairs perfect with the 'Tatooine Trading Post' https://du-creators.org/makers/MrLightWell/ship/SWG%20Tatooine%20Trading%20Post

BP: 1 Mħ
1

Light Wall

YesmanDu974

Static

No attributes :-(

A wall made of 3006 animated lights on a dynamic core to welcome visitors :) You can see it here : ::pos{0,2,-23.9491,-10.5283,119.8070} (Yentico base in front of Alioth Market 13) To visit in VR, search "Light Wall" Peace - YesmanDu974

BP: 1.5 Mħ

Czars Factory Modular

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Space, it's got all that and the chips! L Core Space Factory shell. Lots of space to make your factory look pretty cool. Getting tired of stacking machines your machines on voxel landing pads? Well stop doing that and factory in style. Tons of hidden storage space. Easily see your machines, lay it out as you like. Center command platform with multiple levels and even decorative hangers (hydroponics look is my set up). Modular set up makes it easy to set up with additional modules including hangars, landing pads, storage modules, elevator modules and more. Come see it in VR at "Czar in Space Showroom" or directly "Czars Space Factory" Dispensers located here ::pos{0,0,-42090.7405,202368.7623,33445.6155} (Please note that VR and in person is an active factory and may have changes made that are not included in the blueprint, please ask if you have any questions)

BP: 15 Mħ
2

Wooden Condo

Makashima Industries

Static

No attributes :-(

Modern, spacious and affordable accommodation. The wooden style condo is designed to provide plenty of open plan areas for showing off your decorations and trophies, while still being able to segregate areas for certain tasks. The balcony at the back of the 2nd floor provides a great opportunity for spectacular views, while on the ground floor, a dirt bed in front of the large windows provides a natural touch. Built on the middle of the construction grid allows for the owners to expand downwards to provide several basement levels. With plenty of ground space around the condo, several personal speeders can be parked nearby and/or develop more landscaping for natural views and enjoyments. Location & VR: Makashima Industries Shop ::pos{0,26,79.6509,-87.6931,99.0025}

BP: 1.5 Mħ
1

PYRAMID GLASS PANEL FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID GLASS PANEL FACTORY: Produces nearly 1000 Large panels a day 2000M 3000S Just like all our factories everything is simple to use and container hubbed for easy expansion. Ore in/Waste out/Product out Easily adjust to make more or less of each type READ OUR BIO FOR MORE INFO

BP: 1 Mħ
4

Warp Cell Cube

Timesorrow

Static

No attributes :-(

Warp Cell Cube Design inspired by the famous Mario Bros Warp Cube, this XS Core is packed to the bone with industrial machines and design to have a production capacity of 520 warp cells per day, needing only to feed with the 10 ores required for warp cell production, Pure Hydrogen and the 6 schematics needed for warp cell production. Features: - Capacity: 520 warp cells per day with moderate T1/T2 production talents - Feeds from Ores and Hydrogen, so no need for additional machines (refiners e.g.) - Easy setup: when powered on, all machines will be calibrated to produce the right amount of intermediate products to feed into the 16 Glass furnaces for Warp Cell production - Easy maintenance: elaborate monitoring screen, showing the status of each (sub)assembly being produced as well as the inventory levels of the Ores, blueprints and Hydrogen. - Token available on request, please do expect some time needed for the production of the machines - Support during setup on request (although should work straight from the box) No more need for giant setups for warp cell manufacturing! This XS core is probably all you need for your personal warp cell needs! Location for watching the cube in action: ::pos{0,2,7.7358,80.4968,220.3335} visitable in VR though: Warp Cell Cube Demo

BP: 3 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ

ETA M Core Landing Pad

Elite Transport Associates Ship Works

Static

No attributes :-(

No elements needed You can replace concert with brick for almost same effect Location: ::pos{0,2,15.0650,96.8392,0.0000}

BP: 500 Kħ

Mining Outpost

Unskilled One

Static

No attributes :-(

Simple Mining Outpost VR => UKD Mining Outpost To buy the plan =>::pos{0,0,-991847.0505,1213526.4660,-2605215.7825}

BP: 500 Kħ
2

where magic happens elements factory

Bigjerk

Static

No attributes :-(

makes all the basic elements and XL uncommon space engines ,vr MAGIC ELEMENTS FACTORY . location: ::pos{0,2,40.7473,91.6040,93.7875}

BP: 10 Mħ
2

3CS Mining Platform 4x (Early Release)

DreaminCircle

Static

No attributes :-(

This mining platform was designed to mine up to 4 ore types using L mining units. While the mining platform will default to one mining unit per T1 ore, this can easily be changed to mine different ore with upgraded mining units. To expand the number of mining units, just link to the additional units to the mining PB and to one of the containers. To modify the ore type, rename the container element and replace the ore with the new ores full name. Adding/modifying the mining units or containers will require the programing boards to be restarted. This is an early release version of the platform, so some of the items have been reduced or removed due to availability or cost. To further save on deployment cost, you can change the honeycomb type to fit your available ore type.

BP: 1 Mħ
1

Consolidated Fuel Refinery MKI

Consolidated Aerospace

Static

No attributes :-(

Introducing the Consolidated Fuel Refinery MKI This small core refinery is designed to produce Nitron and Kergon- X2 fuel. Featuring a small waiting area with 2 dispensers for fuel or other goods, 4 Large basic miners, An industrial themed interior and a roof top seating area. There is also another space in the building for storage or more dispenser, or even toilets if you fancy. *Elevator no installed in BP

BP: 100 Kħ
8

Landing Pad KIT T2 (DRM Free)

Ikara Industries

Static

No attributes :-(

Ikara Industries presents the "Ikara Landing Pad KIT T2 (DRM Free)". The larger version of the Landing Pad KIT T1, with the possibility to integrate containers. The landing pad kit contains - DRM-free - Stairs to the landing pad and to the storage room - 2 different layouts - Recess for two screens - Different layouts available (e.g. door panels) Placement rules: Hold SHIFT when placing the modules. What else you should know: Examples: Building an S Core version 4 x corner modules (63 voxels each) Building an M core version (one side) - 2 x corner modules, 2 stair modules (4 voxels remain, move the panels 2 voxels inward and in each direction). - The M version can hold up to 48 L containers VR: Ikara Industries or Ikara Industries Exchange Where to buy ? Ikara Industries or Ikara Industries Exchange (on the Alioth Exchange Yellow Hall) Questions? - Message @Ikara2184#2629 on discord.

BP: 4 Mħ
1

Mining Platforms Outpost

ADCOne

Static

No attributes :-(

This is my entry for the 'Build Your Legacy' competition and while I think it fits the requirements I do not like it as much as the speeder I submitted. I think it is mainly due to the colours as I have not built with Tier 1 ore (Except concrete) for a long time so I only really had the colours provided to work with. It does feature a pad for parking your speeder underneath the structure. My favourite aspect of this design was the stands I setup for the mining units.

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