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Join DiscordMATTENASH Luxury 8-Bay Mining Station
MATTENASH INDUSTRIES
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Available at Coords: ::pos{0,2,38.9120,109.2847,89.6767} is this beautiful 8-bay mining station! - Plenty of room below to collect ore processed from calibrations - Basic Container M to collect ore, with a beautiful shroud to cover - Shrouded mining units - Easy Access - Up to 8 Mining Units to place, no matter their size - Feel free to VR to MATTENASH INDUSTRIES to take a look before buying Friendly reminder to not buy in VR. Happy Mining!
PYRAMID T1-3 REFINER+FUEL FACTORY
The Pyramid Co.
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PYRAMID T1-3 REFINER+FUEL FACTORY This factory does just what it says. Also makes nitron and X1-4 fuel from byproducts and 2 adjustable transfer units to control how much is made. 8 basic refiners to keep up with most schematic demands. Easy use: Ore in, Waste Out, Product Out format All container hubbed for easy expansion! READ OUR BIO FOR MORE INFO
Advanced Atmo Engine Factory
VO Industries - theOmega28
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This will make any size and any type of Advanced Atmo Enigine! Setup to make at the same time: x4) L x2) M x2) S x2) XS Just like all my factories, its setup for easy deployment. All indy is labeled for easy start up. Also anything that requires schematics is also labeled per indys. Also has a schematic bank inside for schematic storage and gives the list of all the required schematics for the factory in general! Feel Free to VR over and see it for yourself!! "VO Factory Sales" Message me on any questions you may have on Discord "theOmega28.36#1869"
Hadron Factory Core L v6
Hadron
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Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ
Dark Forge Showroom
Dark Forge
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This is a modular showroom allowing you to make it your own - Each panel is available at the corners in the showroom so you can change up the outside as you see fit. There are 4 pads on the edges to show off 4 S/XS cores and plenty of space in the middle to show off an M core. Hallways underneath are leveraging the "DF Firestorm Hallways & Decor" voxel library which is also for sale (voxel library is DRM Free!!). How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is in front of the building, near Alioth DM7 Cronus#2214 or Firestorm#4004 on Discord if you have any questions!
Custom Factory
McRaggle
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Greetings! I will build you a customized factory based off of the layout I use for my own personal factory. My factories are always easy to understand and to expand upon. You're welcome to check it out in VR at "PvP Shop". Pictures are from another build I am currently selling. Reach out to me on discord for more information. TMA#0001
Prometheus [FLNT] Space Station
Prometheus the first fire
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We proudly present our first static entry under Prometheus first fire. Made by Vorkan and DotHack, this space station is built on a L space core and has all the accommodations you need to live into space and do all your activities. It also has a lot of space under the large landing pad to suit your factory needs and expand as you like. You want to relax after some asteroid expedition or any PvE/PvP adventures? Go take a breather in your personal sky bar that will surely give you the best view. Comes with: 1 L landing platform 4 S landing platforms 1 fuel factory 1 maintenance unit 1 DSAT 8 Expanded XXL containers as main cargo (plenty of place to put more) 4 L containers for the fuel factory all the factory elements needed for the functioning of the fuel factory All elements included in the BP. BPs available to buy in several locations: ADMI build store VR: ADMI build store (go to the Prometheus first fire floor at the top of the structure) Coordinates - ::pos{0,2,-24.6842,16.8702,151.5735} Paragon Hex showroom VR: Paragon Hex Showroom Coordinates - ::pos{0,2,35.3441,107.0564,-13.1840} Vega Industries (coming soon) VR: Vega Showroom Coordinates - ::pos{0,2,-22.4597,13.9911,-0.0001} For any questions, contact vork on discord
MK logo
Syndicate Inc.
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MK logo. 184x184 voxels/46x46 meters VR: The Syndicate Shop BP can be purchased on Alioth near market 6. ::pos{0,2,31.6129,108.1439,2.4078}
Warp Cell Factory
Sambo726
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This is a small core starter warp cell factory designed mainly for personal use production of warp cells. All industry is labeled via screens for easy startup. Pre installed with Indy Hud by Codeinfused. Current setup will make 2 warp cells every 50mins with no talents. This can be increased easily by adding more glass furnaces for the warp cells and increasing the output of a few of the electronics machines. Industry placement talents will also increase speed of output. All industry units are labeled. You can view it by VR at Phoenix Corporation Location ::pos{0,2,47.8459,114.4380,62.5178}
Ikara Tower M1 - only Voxel
Ikara Industries
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Ikara Industries presents the "Ikara Tower M1". You need space for your guild members, then the Ikara Tower M1 is just what you need. BP has only voxel, in the near feature it includes - 20 apartments with large glass windows - Elevators in the center of the building (space for more elevators available, as an example, some were inserted. - 3 vending machines - Seating inside and outside (without chairs, put some where you want) - Welcome screen at the entrance, Door in the information center. What else you need to know: - The apartments have no walls, floors or doors. Why ? Everyone has his own ideas. Simply draw the walls on the white lines and install a door. - Insert your own floor in the recess provided. - Almost all living levels were created with 2 layers so that each resident can have his own style. - All screens must be manually turned on once. Window modules can be replaced with future panels to create your own style. VR: Ikara Industries or Ikara Industries Exchange Where to buy ? Ikara Industries or Ikara Industries Exchange (on the Alioth Exchange Yellow Hall) Questions? - Message @Ikara2184#2629 on discord.
Large Hanger
Shadow Union
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Large Hanger Pick your accent color or Luminescent color glass of your choice when you deploy your hanger. Build Comes Standard with Blue Luminescent Glass. The build is sized to accommodate the XL Gates when you are ready to add hanger doors, admire the magnetic gantry cranes. location: ::pos{0,2,5.1035,163.8590,28.5577} POC: Puunene#4859 VR: Puunene Hangers
Advanced Weapons Factory
Xazkov
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Custom UI driven Advanced Weapons Factory capable of crafting 64 weapons simultaneously at max efficiency. Schem monitor/factory monitor also preinstalled.
Small Core Basic Containers Factory
DCCompOwner
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Small Core Basic Containers Factory with a configure and start script Production per day with no talents. 240 Basic Container XS 60 Basic Container S 16 Basic Container M 8 Basic Container L 4 Basic Container XL 2 Basic Container XXL All machines have signs for your convenience All Screens have custom edited scripting
Czars Factory Modular
Czarman
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In the process of moving, blueprints are available to Kosmos Exchange. Space, it's got all that and the chips! L Core Space Factory shell. Lots of space to make your factory look pretty cool. Getting tired of stacking machines your machines on voxel landing pads? Well stop doing that and factory in style. Tons of hidden storage space. Easily see your machines, lay it out as you like. Center command platform with multiple levels and even decorative hangers (hydroponics look is my set up). Modular set up makes it easy to set up with additional modules including hangars, landing pads, storage modules, elevator modules and more. Come see it in VR at "Czar in Space Showroom" or directly "Czars Space Factory" Dispensers located here ::pos{0,0,-42090.7405,202368.7623,33445.6155} (Please note that VR and in person is an active factory and may have changes made that are not included in the blueprint, please ask if you have any questions)
Runway
Vazrik
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UPDATE now available in new release. Just came back to the game, prices may be negotiable contact me in game or on discord Vazrik#6937 *4,000,000 per core, Not including materials. Recommended Galvanized gray aluminium and Luminescent White glass. 4100 honeycomb single voxel thick per core 8200 honeycomb double voxel thick per core 1 L core per core Roughly 200 Luminescent glass per core (may vary but its a good starting guestimate) *Custom built to match your current setup. *Accurate runway measurements and markings(doubled in size to increase visual and utility) *Recommended at least 16 cores in length, 13 cores in length is minimum for this design. Redesigns are necessary for anything smaller, this may be possible to achieve but will be at additional cost. *Can add taxiway's or possibly parking pads if needed, should be no change in price per core depending on the request.