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Statics
Voxel Sets
Lua Scripts
4

Crane VarA Mk I

LUF Industries

Ship

Atmo Thrust: 1.32 MN

The "Crane VarA Mk I" is an atmospheric Pocket Ship. It travels with up to 1,700 km/h, depends on Elements and skills. The ship contains: 1x Atmospheric Engine M 2x Atmospheric Engines S You can look at the ship in the Surrogate VR "LUF Showroom".

BP: 250 Kħ
8

Bolt Fighter / Interceptor

DSI Dark Forge

Ship

No attributes :-(

The Boltfighter / Interceptor is a small, cheap, solo/dual XS core PvP ship -- Meant to be used for anyone on a budget. This is a great option for an interceptor not only for launch week but for long term basic combat needs for new or solo players on a budget. great for closing the distance between slower targets. - Created by "[DSI] Creepers#3126" - Armed with 4 XS railguns How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Near Alioth DM7 - Alioth Exchange Market - BLUE HALL - LOT 05

BP: 250 Kħ
1

HyperJet

Gearss

Ship

Max Speed: 7,500 km/h

Want to get your calibrations done faster? Well the HyperJet can help you get to you miners asap. The HyperJet : art of flight is a specially designed race craft capable of sustained speeds of Mach 6.12 or 7,500 kmph @ 4000m. Aside from fast travel to anywhere you want to go, I have designed a race for the ship to run that circles Alioth Autopilot: ArchHud Lite is installed on it so having ArchHud installed is not necessary Presets: .GearsRace : Start and finish of the race Location ::pos{0,2,53.9039,90.1166,43.0198} .CenterCross : A target point for the start of the race inline with the vertical seam on the map Location ::pos{0,2,0.1490,89.9764,-0.0005} The Race 1. Start at .GearsRace and target .CenterCross : Takeoff 2. Fly towards .CenterCross but use alt-6 to set your altitude 3. When .GearsRace is 1.3 SU the race is half over 4. When distance .GearsRace decreases to 1.2 SU alt-4 to adjust heading 5. Switch back to altitude control with alt-6 6. If traveling at 7000-7500 kmph @ 4100m align target alt-5 at about 45 km from .GearsRace 7. Align target will reduce altitude and speed so that you can proceed to final approach 8. Alt-4 to target .GearsRace and complete the race. My personal best is a little over 7m 35sec. This is an adrenalin filled ride as you try to manage the commands and adjust the throttle to stay on the edge of stability. Find Gearss online for free buffs to maximum performance. The ship requires 2.5 honeycomb, bring your own if you have a color you want Dispenser: ::pos{0,2,53.8835,90.0613,40.1163} VR: Gearss Gas Emporium

Token: 2 Mħ
4

VIP Taxi Shuttle

Hirnsausen

Ship

Max Speed: 2,250 km/h

This is a special ship, developed to give a lift to up to 10 passengers or crashed pilots in need. What makes this ship so special is its ability to manage over-crowded market platforms as this is what it was designed for: while it cannot protect you from market-caused disconnects and error messages, it however can easily navigate on these platforms as no obstacle is high enough to cause any problem: Unbelievably, it can hover up to one hundred and two = 102 meters (!!!!!!!) above any PLATFORM or CONSTRUCT! Yes, 102 meters were the measured maximum! Otherwise around 30 meters. We measured on the Alioth Market 6 platform which itself is 222 meters above sea level. Please refer to the screenshots. We also made sure it can reach a nice little speed, its possible maximum speed was never measured as we had to limit acceleration to 2,250 km/h (that we now call SMS = Safe Maximum Speed) to avoid damage to elements (one of the front adjustors) that we observed starting to happen at 2,256 km/h. When we shut off all engines at maximum altitude (around 4,600 m) at SMS, this ship is so airworthy it took over 20 minutes to gently glide down and land. As this ship was designed for passengers, it provides a great view thanks to large window areas and special enheightened seats positioning. You will see. And finally, we gave a very unusual yet pleasant shape to this high-speed taxi, partially inspired by those air buses seen on Coruscant, center of the Galactic Republic, in Star Wars. SIDE NOTE We had a big smile when we found out that our ship can give a few minutes of sub orbital experiences to passengers, just like Virgin Galactic's "VSS Unity" (Richard Branson) or Blue Origin's "New Shepard"" (Jeff Bezos). To do that, simply put all engines to full power, and aim upwards in "Ground Object!" mode or "Flying Object" mode. This will get you out of the atmosphere. But of course, gravity will eventually get you back and you then can do it again. So you see, you can now finally become a serious competitor to Richard Branson and Jeff Bezos! AVAILABLLE NOW FOR A LIMITED TIME ON OUR SHIP BP DISPENSERS ON ALIOTH MARKET 6 (BESIDE EDGE OF MARKET BUILDING)

BP: 5 Mħ
1

Pelican Halo

-FDG-

Ship

Cargo Lift: 3,000 t

Atmo (green) or Space (gray) Lift 2,1KT to Space Terminal: FDG Base

BP: 7.5 Mħ

Ugly Swan

ADCOne

Ship

Cargo Lift: 3,500 t

The Ugly Swan is a medium ship and probably the largest ship I will make in Dual Universe working by myself. This is based on how long it took me to source all the parts (purchased and manufactured). I am please with how it performs as it does function as I intended however, this ship is a great example, of trying to put too much on any one ship and left me with a very small number of choices for arranging the times to fit properly. The functions this ship fulfils are: Warp capable carrier, capable of carrying one small ship on the landing pad and two xs ships in the landing bays on the sides. Though the xs bays do not fit a full size xs ship. Territory scanner ship. Three territory scanners one on each corner. One DSAT for homing in on Asteroids. People transporter with a viewing area (Glass seating area) with a view of space / planet. 1G Atmospheric fight capable Space flight capable. Storage for resources though my really intention was to leave it in space while you shuttle back and forward in one of the docked ships. So the storage capacity is really meant to be on the docked ships. I designed it to carry the Elemental with a full load and carry the xs ships along with the filing its own cargo hold (four times the Elemental's capacity). I have not stress tested this ship, due to time constraints, but I can confirm it can carry the Elemental with cargo in and out of the atmosphere (At least 3.5Kt of cargo). Max speed is speed in space, the max atmospheric speed without burning up is 1000Km/h. The atmo thrust and space thrust values are forward thrust only (I do have thrust in other directions). Also it has four rocket engines because who does not like rocket engines.

5

DMC DeLorean (Back 2 The Future)

Sethioz

Ship

Max Speed: 1,500 km/h

I don't think this needs any introduction, it's DeLorean time machine from Back to the Future movie! it's XS core pocket rocket. I have 2 different versions, one is original and purely for art, while V3 is performance build, it has more wings and 2x S engines instead of 6x xs. pilot + passenger seat 450-800km/h at sea level (depending on talents) V3 has very good handling and agility, while original art version doesn't fly well. Also you can't pocket the original version, because it has 6x engines. You will get both versions with one purchase.

BP: 300 Kħ

Jaguar

Helloeoj

Ship

Space Thrust: 19 MN

The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.

Token: 15 Mħ
BP: 10 Mħ

Elemental

ADCOne

Ship

Cargo Lift: 1,220 t

I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.

10

Hagboard Pro

Hagbard

Ship

No attributes :-(

The Hagboard Pro Sometimes even a "classic" ship needs some more love... Since Alpha i am giving away Hagboard BP's for free or BP creation costs, now finally i make the Hagboard Pro available. It has my personal HUD with all the features i use myself daily when flying around. - Full Auto-level - Altitude Hold - Underwater mode -Home waypoint via hotkey. ( position can be entered in LUA Parameters) I tried keeping my HUD close to default flying config, so if you can fly with default, just hop on and start enjoying. but if you want those extra features, they are just one key combo away. Most needed keys are being explained in the HUD, and there is an inbuilt help screen available via Shift+Alt+1. This brings the Hagboard to the next level. With it's rare military engines it has that extra "punch" when you want it and with it's redone voxelwork is has a slick fast look to it. The underwater mode that automatically activate when getting on underwater ( or using alt+6 ) allows to fly underwater as if you would be in atmosphere. Perfect for that scanning trip on Jago ;-) Even if it has Auto-level on by default, just hold left shift key to disable auto-level whilst holding that key to do those aerobatic tricks when you need it. If you enjoyed he Hagboard, you're going to love the Hagboard Pro available via a dispenser at my marina or contact me via discord ::pos{0,2,38.3028,62.7694,34.7477} for only 1.5m quanta Due to a bug in Dual Universe the max speed displayed in build mode for any construct with a really small frontal cross section can not be reached most of the time.. but the Hagboard Pro is still fast enough to have a blast ;-)

BP: 1.5 Mħ
1

Delios

Broken Skull Ship Shop

Ship

Space Thrust: 93.9 MN

All Tokens will be based on current market prices For Tokens Msg AtrusKage #8484 on Discord At Broken Skull we make ships for effective use not needless elements. To that end we present the Delios a space only asteroid hunter like no other. A unique design, weighting under a kiloton, crafted over time left only with the simplest of needs to get the job done. 4 large containers with room for more storage if needed and the ability for allies to aid in the task. A DSAT ready to tack all asteroids to be drained. 4 large advanced military and 4 large uncommon military engines with a single XL uncommon to speed her along at 13g without effort, and nearly 20g of brake force to lock her down on target. The Delios is not a luxury ship nor filled with frills she is built to last and fly true to get the job done. VR to Broken Skull Ship Shop

BP: 5 Mħ
4

The Reaper

Dracks

Ship

Cargo Space: 768 kL

The Reaper 4 Large Container Hauler 8 S container Warp cell hub 6xs container scrap hub M shield Landing area Space/atmo radar Ship inspiration SE Workshop

BP: 15 Mħ
1

Mj _ Laser

Mjrlun

Ship

Max Speed: 600 km/h

A light speeder; Flies fast, good fuel efficiency. Looks nice. Good for compactifying and going between district markets, as well as doing quick travels across a planet. Uses uncommon maneuver engines. Can custom edit your ship using different voxels if you ask. Once a shop is set up for it there will be some preset colors for it such as blue, red, light blue, purple, etc. Contact me on discord for me to hook you up!

BP: 50 Kħ
5

COMING SOON - Mining Pig

Southern Cross High Guard

Ship

No attributes :-(

BP: 1.5 Mħ
4

Nuclear Chicken RS : DRM Free

Gearss

Ship

Space Thrust: 1.86 MN

**Updated** All Boosts have been maxed Out producing 25.7 g The Nuclear Chicken is a (DRM FREE) RocketBike designed for Fun. It incorporates Seawing's patented dual heat shields which allows it to survive extreme speeds over 6000 km/h. It also works great as a hovercraft racer, and being Ultra Light at 8.19 tons, drifting with it can be a lot of fun. It is extremely maneuverable and makes a great ship to run after mining units with. The Nuclear Chicken is based on on the UEF nanobike. To build using the Blueprint, buy the UEF Bike first and then source the remaining 9 items from the market. Both the blueprint and the token are available at the dispensers on my base at: ::pos{0,2,53.8856,90.0878,37.6314} RDMS has been set so the craft can be deployed at the tile. Some Flight tips: 1. The bike has a Gyro because the space engine is placed at 45 degrees. At 10k meters activate the Gyro to fly correctly with AutoPilot. 2. Lastly, DO NOT REPAIR damaged Relay XS elements. It is expected for them to become damaged when you break in the heat shield.

Token: 2 Mħ
BP: 1 Mħ
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