Dual Universe Creators

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Statics
Voxel Sets
Lua Scripts

Mini Intrepid

Cthulhusnet

Ship

Max Speed: 1,092 km/h

Small market hopper, with 7.5 kl cargo (5 XS conatiner). Built after the BWS Intrepid from Wing Comander. Insane braking power of 66 G. Military thrusters and maneuver thrusters reverse and sideways. VR by Derp Industrie

Token: 5 Mħ
BP: 1.5 Mħ
38

The Escobar / Speedboat by Hagbard & Singularity

Hagbard

Ship

Max Speed: 730 km/h

Do you live near water? You need this! The Escobar is a new Version of the Speedboat with a great hull designed by Singularity. (thx for that!) **LIMITED OFFER** For the first weeks after Release the BP is only 1.5m instead of the previous 5m. Dispenser is at the Alioth Marina near M17 ::pos{0,2,38.3028,62.7694,34.7477} Test Ride Video: https://youtu.be/JvYPuHn7mYY It has the latest Version of my LUA Code for Speedboats which was optimized to re-create that real "boat feeling" in DU. - Feel the waves! When riding this boat you can "feel" the ship being moved by the waves. Get faster and crash through the waves. - Get out of the seat on the water without the ship "sinking". the ECU will keep the ship afloat. - up to 730kmh (depending on pilot and placement skills) - almost no fuel consumption. the used Hover Engine Tech assures that you will almost never have to refuel it. At full speed, the used xs fuel tank lasts for 2-3 days This is a boat, so except using the hover engine to hop on your dry dock for some cleaning etc., it is not capable of flying over ground surface. You can hover from a platform to the water surface by using "space" and some thrust. i recommend to first cut throttle and hold brake key until the boat stabilizes ( stops going up/down). then accelerate and have fun. Trim Feature: if you want to go max speed, you can "trim" the boat. Just hold the left shift key whilst flying to take the bow of the boat down a bit and get max speed **Blueprint Instructions:** There is one manual step required after setting the BP. - Go to build mode and right click the backward facing hover engine. - under Advanced=>"disable thrust along gravity" has to be selected for both hover engines if you want to have the original light colors, set back left to "255,0,0" and back right to "0,255,0" front light: enable blinking and set on duration to 0.1 Tokens will be made available again soon(TM)

BP: 1.5 Mħ
1

SWG Guild Hall Tatooine-themed

MrLightWell

Ship

No attributes :-(

This is a FLYING GUILD HALL. For any fans of SWG, player housing stood out even to this day as an amazing system from the technical programming side to the completely unique way players utilized it- so much fun for bringing people together or even being the envy of the server for having the largest, shiniest, most visited, etc. That spirit is very much alive in DU and one of the reasons I felt inspired to bring back a taste of the 'feel-good' content from gaming over the years. This high-accuracy recreation has enhanced use you wish you had 20 years ago, namely, it FLIES now! Create your most fancy halls once again and bring them along where-ever your adventures take you! FEATURES: -Large open spaces perfect for countless uses, make a vendor mall, make a lounge bar, make anything! -5 Large Sub-level rooms: great for storage, bedrooms, trophy-sets, art galleries, etc -2 Side rooms with extra storage room/ staircases to top pad -Top landing pad fits full S-core ships -Full art gallery of hand-picked screenshots featured by Sony Online Entertainment. -2 Moisture Vaporators to help you stay moist! -Plenty of power and lift if you want to use for common casual hauling. (6 Large Atmo Engines, 4 Large Space) **VERSIONS- This isn't the true TATOOINE guild hall, this is just a tribute. During beta I made the Generic and Naboo versions, then a Sith, then this one. It was easier to just add the mounds on top for my take on this style using the traditional hall. Most fans will remember in SWG there were 4 models for Generic, Naboo, Corellia, and Tatooine but Tatooine had a uniquely different model from the rest. Perhaps I'll get around to making that one too, one day... *Reminder: as with all flying buildings by LSA, these models can be 'buried' or snuggly fit into other static builds and effectively used nearly the same. There are no current plans to copy guild halls to static cores.

BP: 2 Mħ

Swoop

Xazkov

Ship

No attributes :-(

Pocket Ship. 3 Rare military s engines. It's quick and pretty!

BP: 2.5 Mħ
2

ZXR Spyder mk I

De Overheid

Ship

Cargo Lift: 2,000 t

It may not look pretty, but it get's your stuff done, and with grace you won't expect from this brute. It can haul up and over 2 kilotons of your stuff up to space from Alioth with a bit of a seasoned pilot, all in a neatly packed optimised XL container. It uses 8 large atmos engines to do that, I personally love the advanced maneuver versions but you could get more done with different if you prefer. It has enough brakes to safely land with your stuff but some caution is advised because it is not meant to bob up and down on it's boosters with 600 KL of hematite weighing down in it's belly. For your convenience it is equipped with a warp core, a resurrection node and a VR pod for when you feel a bit bored. Sweet bumper sticker. No toilet. Careful when flying empty, at full thrust it will incinerate itself into a crisp right after the engines warm up (2 seconds). To prevent accidental deaths and warranty returns, the ship comes equipped with Arch Hud and set to a max atmos speed of 1200 km/s. It's large fuel tanks can take you on a complete tour of Alioth and it's solar system without refueling. A separate container system can hold your warp cells, scraps for accidental scratches and a couple of litres of fuel. On top of all of that it comes with some handy conveniences like 60.000 lumen landing lights to see what you are doing on the surface when landed, if has two laser guidance beams that only come on during flight to save batteries and has all round navigation lights so no space-nub will accidentally rear-end you. Can be turned off for... I don't know. but you can. When you don't have time to bother with looks, get a Spyder. - Can be retrofitted with any combination of engines/boosters/hovers - Can be tweaked and tuned by our master crafter - Can be supplied as token, please discuss - Dispenser will be set up ASAP, patch notes permitting. - Contact me in game or on discord for now. VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

BP: 950 Kħ
1

Riptail

Berserker Shipwrights

Ship

Cargo Lift: 80 t

First ship coming out of Berserker Shipwrights! A stylish XS core with everything you need to do some light hauling across the system. The Riptail comes equipped with Uncommon Military engines but can be easily switched out to T1 to make this a very affordable ship to initially hop into. It is also installed with ArchHud and ShipInfo. Come see it in VR: Berserker Shipyards Ship delivery available anywhere within the safe zone! ::pos{0,2,30.8662,118.8955,-0.0001}

Token: 1 Mħ
BP: 350 Kħ

BSSS Skullrizon

Broken Skull Ship Shop

Ship

Cargo Lift: 5,000 t

Skullrizon is a Tribute to the long and well tested Horizon originally made by Capt. Customs..... Major feature changes were made on this model, adapting a AGG and making the design purely utility in nature this ship is crafted with only basic engines and a simplistic cockpit. All Voxels are plastic easy to make in your nanopac. Lighter than the original with lvl 4 and 5 piloting skills. Easy upgradable elements will make the 5kt load even easier than before. Check it out at VR to Broken Skull Ship Shop

BP: 8 Mħ
1

Kidnapper Van Classic Model

DrMartini

Ship

Cargo Lift: 1,300 t

Classic Model The Kidnapper Van Small core Hybrid!! Neighboring Novean kids always roaming your property, stealing your mail and skittles? Throw them in the Kidnapper van and dump them off in space! OR put all your ore and cargo in it and go make some money. Open cockpit design loosely based on FridayWitch's XS core design. In expensive to build. Change the plastic color and light color to customize your kidnapper van! With the right cargo talents it has just enough cargo to run the 400KL missions. Optional warp drive and optional extra wings for fast travel and extra cargo lift for that really big job. 2 Large containers and 2 Small containers 6 Atmo Engines Large 4 Space Engines Large ALSO See the updated version Kidnapper Van 2023 !!! Sold by InterPlanetaryStripClubs - See DrMartini for more info. DM me for Token availability VR: Fuzzy Peach Factory Alioth Coords: ::pos{0,2,41.2160,22.4583,25.3232} Dispensers are by the factory.

BP: 1 Mħ
7

ETA LH 500 MK2 Advanced Warp

Elite Transport Associates Ship Works

Ship

Cargo Lift: 600 t

Great Light Warp Huller Build for the space trucker. This ship focuses on fuel economic as well as its first person piloting. The ETA LH 500 advanced is a fully upgraded version of the basic LH 500 Costume Engine Config Available Ship comes with Equip with: 2 Adv Fright Atmo Engine L 4 Adv Fright Space Engine M 2 Adv Maneuver Space Engine L 2 Adv Fright Space Engine S For Easy Space station docking Warp Drive 600t Plus off Alioth Albatross HUD. All ETA Ships come with LvL 5 put down skills for fuel tanks, engines, and containers.

Token: 10 Mħ
BP: 2 Mħ
7

(starter) Agami edition Spaceboys

Spaceboys

Ship

Max Speed: 948 km/h

l'Agami à été construit par Verplex de Arcadia il peut porter 50 tonnes en atmospherique seulement avec ses moteurs basique. on peut le passer en hybrid facilement, Efchaos l a fait . il a 19.000 litre de soute. VR: Spaceboys beach club n'achetez pas en VR

BP: 3 Mħ
3

PPTK Mk4

Wizard

Ship

Cargo Lift: 1,000 t

FREE BP at ::pos{0,27,6.1338,-119.2199,39.8771} - S core hauler - 2 L containers - Lifts 800t+ off Alioth (up to 2kt with good piloting talents and t4 military engines) - Warp drive - Space and atmo radars - side and downwards engines for easy parking on space stations I suggest replacing aluminium with carbon fiber on deployment to reduce voxel weight and increase ship's performance Stats listed with handling talents, but without piloting talents, on basic elements.

BP: 1 ħ
1

Nomad

Blackbriar Mercenary Inc

Ship

No attributes :-(

EX- Empire Massive Armored Hauler 12x 10L container Hubs Full RP Command Deck Price Representative of extreme build cost and lack of available photos Only one ever made.

BP: 1 Mħ
2

Badger Starter Dropship

Titan Aerospace

Ship

Cargo Lift: 500 t

DISCONTINUED: PLEASE SEE THE CURRENT BADGER FULL RELEASE This is the starter version of the Badger, all black aluminium honeycomb to help with printing. It can be spawned without things like windows and doors if you don't have them. Basic engines. Its been tested to take a DSAT from Haven with no problems. Anyone that buys this starter version can upgrade to the full version for 500k (1.5m full BP price) once I have them up and running. I upgraded this version for more thrust, lift and brakes to help in early game so those changes need to be retrofitted to the full version once i can print one. The stats listed are for the original badger.

BP: 500 Kħ
26

LWSS ORCA Mk2

Aerogics S & T Co

Ship

Cargo Lift: 2,000 t

*** Honeycombs Info *** Change those depending on your color choice when spawning from BP: Primary: Waxed Aged Brick 1 Secondary: Glossy Dark Gray Carbon Fiber Lumi: Luminescent Orange Glass *** New Price: 500k *** Can be seen on VR: Aerogics LWSS Orca Mk2 For this one, i've asked myself what firt ship would i use if i was to start again tomorrow. Wanted something easy on the repairs and building costs, while still providing enough power to be viable in most situations. Result is the ORCA, a light weight ship on a S core. Comes equiped with 9 M containers for storage (so basically half a hub full of L containers), L fuel tanks (M for rockets), warp drive and everything you could need in a ship: VR, res pod, a bunch of scripts and various screen infos. Cargo capacity will vary alot depending on engines tier, handling talents and pilot talents. With all those maxed and using rockets, it should be able to carry up to 2kt out of 1g gravity. More reasonably, with basic engines and low handling / pilot talents, it will start at 300tons. Basic engines will probably cap near 500tons. Keep in mind it was originally designed with T3 engines and average pilot talents / maxed handling. So, for example, with basic engines and talents, it will be able to carry a DSAT out of 1g, but not by very much - if you come back fully loaded you'll most likely just crash. Ship is built on bottom of core with as little elements on top as possible, so you can place a DSAT or 3 scanners. Detailed interior, many hours spent on the voxels (finally used smooth tool!) Mk2 BP currently comes with basic engines and no rockets to make it easier to spawn. Coordinates of upgradable elements are avaliable in an info button for easy upgrade Current Orca Mk1 owners: get your free upgrade! just bring your ship to our Haven HQ and we'll recycle it into newest version

BP: 500 Kħ
38

Awakening

Objective Driveyards

Ship

Cargo Lift: 100 t

Designer: _Ieael_ This XS core ship is atmo and space capable, can get 100+ tons of cargo to space within 4 S containers linked by a hub, reach 1000+ kph in atmo, carry 3 people seated and takes off with below 200km/h speeds, among other things. No less important, it looks cool af! Contact an ODY Staff member in the #trading-public channel of our Discord discord.gg/4CYKDhM8Jq to buy your ships. Disclaimer: As always, performance can vary based on pilot skills. Tests for this ship were performed with tier 4-5 pilot talents and tier 4-5 buffs.

Token: 6 Mħ
BP: 4.5 Mħ
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