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Dual Universe Creators
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Join DiscordNoxCorp Ship Stat Screen V2
NoxCorp
Script
![](https://assets.du-creators.org/uploads/a5d0f9a9-0c80-4697-91f0-205a1ff8d988-250.jpg)
UPDATE - Tested and working in latest version of DU - Existing customers can upgrade for just 500k Showroom and BP dispenser on Alioth (near Market 17) ::pos{0,2,36.4289,57.9012,22.7369} Surrogate VR: NoxCorp Showroom The NoxCorp Ship Stat Screen V2 is an improved full RenderScript rewrite of the original HTML version. Screens that use RenderScript instead of HTML look sharper, render at greater distances and are significantly better for game performance. Version 2 brings much more customisation including: - Custom text and logo - Choice of text layouts - Choice of fonts - Change all colours, backgrounds and borders - Customise or switch off the star animation - Use custom backgrounds All customisation is done at the very top of the script, all settings have clear explanation and example values. The render cost is around 1 300 000 / 4 000 000 depending on content. The blueprint is provided DRM free which allows you to reuse infinitely. This is reflected in the cost. You can also transfer the money to me via your wallet in-game and I will paste the code to you on discord (no need to travel).
AR Mining Unit Manager
DivenDerp
Script
![](https://assets.du-creators.org/uploads/41086368-871a-4143-b74d-0a79e4582c5e-250.png)
AR board script for managing and monitoring your mining units Github: https://github.com/DapperDucky/AR-Mining-Unit-Manager Demo Video: https://www.youtube.com/watch?v=T6S5lU59Y_E
Shield Control
Ravenis
Script
![](https://assets.du-creators.org/uploads/51061ccb-2895-4935-a50b-1d92b49a4336-250.png)
This script offers all shield functions on any size screen or screens. It uses touch buttons and is well tested. If you are interested, join my scripting discord at https://discord.gg/ttajxhZYXY
Pipe Distance Widget
Tiramon
Script
![](https://assets.du-creators.org/uploads/dd45fb14-3885-43a5-aa51-762844c1ebad-250.png)
A simple script that creates a widget with nearest pipe and nearest alioth pipe and distance to those pipes. https://github.com/tiramon/du_pipe_distance_widget
Transfer Units Monitor
Bartas
Script
![](https://assets.du-creators.org/uploads/d030932a-bc2e-40aa-8663-e664de484daa-250.jpg)
An addition to my Factory Monitor scripts. This one Monitors all Transfer Units on a core (up to 408/6 screens) . Simply connet core and screen(s) in any order. The script will tell you how many screens you may need even if it crashes due to lack of screens :) grab it here: https://github.com/BartasRS/Transfer-Units-Monitor As always, tips are greately appreciated but not required ;)
DuMap.de
Tiramon
Script
![](https://assets.du-creators.org/uploads/32a1dcda-4e1f-4611-b715-870a7107acb7-250.png)
The site can be used to manage scans. https://www.dumap.de/ Currently providing following Features: * Add scans * Subtract mined ore from scan * overview map * overview list incl. sorting by ore amount or distance * Sharing of scans to other people/groups (with or without content) * copy capability of Discord usable scan data * possibility to add Scans per OCR * precise latitude/longitude coordinates for tiles * and the best automatically adding scans with a little companion tool * automatic update information in companion if new version is released Companion app can be found here -> https://github.com/tiramon/du-map-companion/releases/latest Discord: https://discord.gg/PQeJMUeXb2
Shield Screens
Fox Racing
Script
![](https://assets.du-creators.org/uploads/aa3ebc21-352e-4615-b8f0-7b4f19252432-250.png)
MANY THANKS TO RyanPryde FOR UPDATING THE SCRIPTS TO WORK IN 1.4!! (new link under "To install" below) v1.2 - Fixed support for Athena shield rarity, variable shield pools and more precise resistance setting. v1.1 - Added customization via lua parameters - change the look to match your setup. See a video of the interface in action (descriptions are in the subtitles/CC of the video): https://youtu.be/_1-vTFibuoo This is a direct replication of the shield unit's control interface, placed on screens so it can be used from seats, at engineering stations etc. Future Proof (uses the new screen RenderScript technology). Each screen manages it's own energy pool, allowing for multiuser or as pool presets. To install: https://github.com/RyanPryde/DU-ShieldScreens Feedback and requests are welcome.
JSE++ Space Elevator script
Jeronimo
Script
![](https://assets.du-creators.org/uploads/3b6ff74a-9232-449d-890f-4fc4964c991e-250.jpg)
JSE++ Space Elevator script Best adaptive space elevator script since 2019 JSE++ runs a compact version of the operating system Default++, allowing you to control with ease your construct every single parameters from anywhere on your construct, with its unique system of on player screen widgets. Default++ is an on player screen widget system, where you can interact with your mouse the widgets and buttons, drag and resize widgets at will. JSE++ is as of today uncontested the fastest, the safest, most accurate and easiest to use and configure elevator script for "your" elevator design. It will fit for any type of cargo and will give you enough parameters for you to play with to achieve ultimate performances. - Professional version: 5 to 6Mh * check on the uploaded pictures for features (lite version doesnt exist anymore) If you are a skilled designer and interested into participating into the space elevators Atlas project and resell your version of the Atlas with JSE++ script on it, contact me directly for more about the terms. Always available on discord for more info
Orbital HUD
Dimencia
Script
![](https://assets.du-creators.org/uploads/b3451774-5920-4a55-a787-881d12e24b66-250.png)
The original DU Orbital HUD/ButtonsHUD/DimHUD - A full autopilot and HUD suite. It is on stable version 5.453 at current, and no further updates are planned. For a more fully-featured Autopilot/HUD (but potentially less stable), check out ArchHUD https://github.com/Dimencia/DU-Orbital-Hud Support is provided at the Open Source Initiative Discord, dual.sh/osin, in the #tech-support channel
IOE Clock
Institute of Errors
Script
![](https://assets.du-creators.org/uploads/94318063-b5ac-49ee-9fc0-31f2165eb26a-250.png)
The Institute of Errors presents a simple, dynamic clock that displays the ingame time depending on your location. One day is 10 hours real time. The sunrise and sunset are at 6 AM and 6 PM. Sold at the Alioth Marina (::pos{0,2,38.3245,62.6634,4.6699})
Player Logger
Davemane42
Script
![](https://assets.du-creators.org/uploads/3ccac5be-4b1f-4ee0-b57b-08447e6d42c4-250.png)
for the script go to https://github.com/Davemane42/DU-Scripts#player-logger-script Log player activity to a Databank(s) and render to a screen v3.2 tested with 1300 entries with 8 databanks will import older data when upgrading (save the data using the 'dump' command just in case) Elements needed: 1x Programming board 1x Manual Switch 1x Screen 1x Detection zone 1 to 8 Databank(s) Instalation: 1. Copy the content of the link below and paste on a programming board lua config https://raw.githubusercontent.com/Davemane42/DU-Scripts/master/PlayerLogger/PlayerLogger.json 2. Connect Detection zone -> Manual Switch -> Programming Board For multiple detection zone: add an "OR operator" (only 1 needed) in between Detection zones and the Manual Switch 3. Programming Board -> Manual Switch (both way) 4. Then do the same for the databank(s) and screen . 5. Finnaly, hit ctrl+L while looking at the board add your username in line 7 of unit.start() rename the location to your liking Activate the board manualy and type "help" in the lua chat for the command list 'clear' [clear the databank(s)] 'dump' [dump the table as JSON in the screen HTML so you can copy it] 'exit' [exit debug mode] 'help' display a list of commands 'remove (indices)' [remove an entry from one of the table] 'update' [Update the screen code]
Safe Travel Infos
Ater Omen
Script
![](https://assets.du-creators.org/uploads/1532ab3b-df27-452f-a914-a4efd1c98ace-250.png)
A visual representation of your ship distance from the warp tunnel between two planets. Fly safe during your missions! It also shows the safe zone, and simulate your ship trajectorys to let you know where you're heading. Script and presentation here : https://github.com/rhoffsch42/DualUniverse-public/tree/master/safe_travel_infos
du-atlas
rohimma
Script
![](https://assets.du-creators.org/uploads/59439bb8-f72a-44fc-8ee6-829aa69fc034-250.png)
free script, get it at: https://github.com/rohimma/du-atlas get all your bookmarks on one easy to manage screen. activate the programming board and click on the location where you want to go
ShipInfo
Aerogics S & T Co
Script
![](https://assets.du-creators.org/uploads/9de134b8-d333-48cd-ba6f-508a4b82b055-250.png)
A script that provides various info / functions for your ships, using LUA api with multi touch screens. Info & instruction on github: https://github.com/Krengus/DU_ASTco/tree/main/ShipInfo
Poor man's refiner
Cozzmo
Script
![](https://assets.du-creators.org/uploads/3c544bfe-80a9-4b7c-aef8-529f2baf342d-250.png)
Simple script making your refiners to automatically cycle through t1 recipes when they are out of resources. Helps if you're just starting and have only one refiner or if you want to make your refiner more efficient. Just copy this into your onStatusChanged(3) filter on your refiner (assuming you named that slot "refiner") ``` --- status 3 -> jammed, no materials -- 198782496, -- hematite -> iron -- 2240749601, -- bauxite -> aluminum -- 159858782, -- coal -> carbon -- 2589986891, -- qurtz -> silicon local currentItem = refiner.getOutputs() -- linked list to cycle possible recipes local refinedOres = {} refinedOres[198782496] = 2240749601; refinedOres[2240749601] = 159858782; refinedOres[159858782] = 2589986891; refinedOres[2589986891] = 198782496; refiner.stop(true) refiner.setOutput(refinedOres[currentItem[1].id]) refiner.startRun() ```