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Dark Forge
Script
- Officially Released - If you are looking to showcase your designs, sell your merch or something else along those lines then check out our custom line of screens. For one purchase you get the whole set of screen templates. You can edit and update the stats of any field as needed in game including uploading your own images for the display box. Our standard design comes in red but we can make custom variants complete with your logo, color scheme or altered background for an additional fee depending on services. We are taking requests now for custom orders Screen Types - Dispenser Screen - Stats, Showcase, Price, & Description - Stat Display Screen - Larger stat box with larger showcase box construct image - Showcase Display Screen - larger description box with larger showcase box for construct image. Created by: Firestorm & IanBloodraven
Locura Hub Screens
Credence
Script
All my HUB screen are finally in ONE PLACE! https://www.nexusmods.com/dualuniverse/mods/6/
Restricted Access Door
Davemane42
Script
for the GitHub, go to https://github.com/Davemane42/DU-Scripts#restricted-access-door-script Restric access to certain zones via "locked door" Elements needed: 1x Programming board 1x Detection zone 1x Screen (minimum) Supports multiple screens Instalation: 1. Copy the content of the link below and paste on a programming board lua config https://raw.githubusercontent.com/Davemane42/DU-Scripts/master/RestrictedAccessDoor/RestrictedAccessDoor1.0.json 2. Connect Detection zone -> Programming Board Then (in no particular order) Programming Board -> Door and Screen(s) 3. Finnaly, edit the lua parameters (Right click -> Advanced -> Edit Lua Parameters) Add your username between the quotes "" "Davemane42" For multiple user. add comma , between names and no spaces "Davemane42,User2,User3"
Transfer Units Monitor
Bartas
Script
An addition to my Factory Monitor scripts. This one Monitors all Transfer Units on a core (up to 408/6 screens) . Simply connet core and screen(s) in any order. The script will tell you how many screens you may need even if it crashes due to lack of screens :) grab it here: https://github.com/BartasRS/Transfer-Units-Monitor As always, tips are greately appreciated but not required ;)
DU-Industry-HUD
Jericho
Script
A simple HUD for monitoring and managing industry in Dual Universe Open source project, all sources available here : https://github.com/Jericho1060/DU-Industry-HUD You can join me on Guilded for help or suggestions or requests by following that link : https://guilded.jericho1060.com Feature list: - display all your industry status from a single programming board with only one link to the core - Add other boards to remote control all your machines (start/stop/batch/maintain) - easy locate your machine with arrows displayed around when selected on the HUD - fully controlled with Keyboard and can type setted value directly with your keyboard
Diven's Industry Hub
DivenDerp
Script
Screen Interface for Industry that allows you to monitor and issues commands to your industry.
Orbital HUD
Dimencia
Script
The original DU Orbital HUD/ButtonsHUD/DimHUD - A full autopilot and HUD suite. It is on stable version 5.453 at current, and no further updates are planned. For a more fully-featured Autopilot/HUD (but potentially less stable), check out ArchHUD https://github.com/Dimencia/DU-Orbital-Hud Support is provided at the Open Source Initiative Discord, dual.sh/osin, in the #tech-support channel
NoxCorp Ship Stat Screen V2
NoxCorp
Script
UPDATE - Tested and working in latest version of DU - Existing customers can upgrade for just 500k Showroom and BP dispenser on Alioth (near Market 17) ::pos{0,2,36.4289,57.9012,22.7369} Surrogate VR: NoxCorp Showroom The NoxCorp Ship Stat Screen V2 is an improved full RenderScript rewrite of the original HTML version. Screens that use RenderScript instead of HTML look sharper, render at greater distances and are significantly better for game performance. Version 2 brings much more customisation including: - Custom text and logo - Choice of text layouts - Choice of fonts - Change all colours, backgrounds and borders - Customise or switch off the star animation - Use custom backgrounds All customisation is done at the very top of the script, all settings have clear explanation and example values. The render cost is around 1 300 000 / 4 000 000 depending on content. The blueprint is provided DRM free which allows you to reuse infinitely. This is reflected in the cost. You can also transfer the money to me via your wallet in-game and I will paste the code to you on discord (no need to travel).
Calibration Times
SirSteve
Script
Tool to keep track of mining unit calibration times. 5 locations can be displayed. After pressing the button the time is reset. The timer starts running and the next calibration time is updated. The indicator turns yellow when the warning level (time) is reached. The red indicator appears when the time is up. Settings via LUA Parameter Organization name Next calibration can be set in hours for each location Place name and ore deposits Tool um die Kalibrierungszeiten der Bergbaueinheiten im Überblick zu behalten. 5 Orte darstellbar. Nach dem Drücken des Tasters wird die Zeit zurückgesetzt.Der Timer beginnt zu laufen und der nächste Kalibrierungszeitpunkt ist gesetzt. Die Anzeige wird gelb wenn der Warnlevel (Zeit) erreicht wurde. Die Rote Anzeige erscheint wenn die Zeit abgelaufen ist. Einstellungen via LUA Parameter Organisationsname Nächste Kalibrierung in Stunden für jeden Ort einstellbar Warnlevel in Stunden Ortsname und Erzvorkommen Test it and buy it here: VR "STRUE SHOP and Deco Library" ::pos{0,2,2.9315,76.8597,24.0650}
Tiny Factory
Squizz
Script
Market too far to go buy stuff? Industry line too obnoxious to setup for a few knock off items? Then this is the solution for you! The Tiny Factory will handle the industry lines for you. Just tell it what you want, turn it on, make sure it has ores and schematics, and it'll handle the rest! This Tiny Factory in a box, composed of only 20 industry units, can make any Basic, Uncommon, or Advanced item that can be produced by the XS, S, M, or L Assembly Line. Everything you need to know can be found here: https://github.com/squizzlabs/du-tiny-factory Discord: Still have questions? Ask here! https://discord.com/channels/760240626942869546/1078009204792631437/ If you can't join that you might have to join this Discord server first: https://discord.gg/CM2zWVPFFa Dispenser Location, Haven: ::pos{0,27,-14.3128,30.9315,9.6166} DRM FREE! Play with the code, break it, improve it, have fun!
Player Logger
Davemane42
Script
for the script go to https://github.com/Davemane42/DU-Scripts#player-logger-script Log player activity to a Databank(s) and render to a screen v3.2 tested with 1300 entries with 8 databanks will import older data when upgrading (save the data using the 'dump' command just in case) Elements needed: 1x Programming board 1x Manual Switch 1x Screen 1x Detection zone 1 to 8 Databank(s) Instalation: 1. Copy the content of the link below and paste on a programming board lua config https://raw.githubusercontent.com/Davemane42/DU-Scripts/master/PlayerLogger/PlayerLogger.json 2. Connect Detection zone -> Manual Switch -> Programming Board For multiple detection zone: add an "OR operator" (only 1 needed) in between Detection zones and the Manual Switch 3. Programming Board -> Manual Switch (both way) 4. Then do the same for the databank(s) and screen . 5. Finnaly, hit ctrl+L while looking at the board add your username in line 7 of unit.start() rename the location to your liking Activate the board manualy and type "help" in the lua chat for the command list 'clear' [clear the databank(s)] 'dump' [dump the table as JSON in the screen HTML so you can copy it] 'exit' [exit debug mode] 'help' display a list of commands 'remove (indices)' [remove an entry from one of the table] 'update' [Update the screen code]
Waypointer
Fox Syndicate Scripts
Script
Essentially, this script provides an AR overlay to your world to view waypoints you have set with Archaegeo's script, in addition to the planets around you. Like all AR scripts made with the AR projection library, there are specific conditions under which this script functions correctly. If you are on a planet, assuming you aren't in a cockpit in another ship, the script should function flawlessly. It will only work in a seat on the construct the programming board was deployed in, and only if you correctly calibrate said seat, assuming you have "freelook" enabled. What freelook enables is a way to track where your camera is looking purely based on your mouse movement. Of course, this comes with one major downside: it won't work in the third person. Nor will it work if you don't calibrate your pitch and heading. Calibration takes place in the form of looking either up or down, pushing your mouse past the limit you can look and then looking either left or right. The accuracy is around 1 degree when looking straight on if the calibration was done properly. (Inaccuracy is purely a result of the mouse capture not being absolutely perfect) In space, as long as you are on the ship the programming board was activated on, it should function for both in a seat, walking around and jetpacking. Note that for walking around, you need to calibrate your pitch. There are a couple more settings to change around if you want to. However, that is about all you need to know. To use the script, copy the JSON file contents found in the link below and select something like "paste Lua script" using a programming board. Connect the programming board to the core, and activate! If you have some saved waypoints using Archaegeo's script, connect the databank to it, and it should load his script's waypoints as well. Link: https://github.com/EasternGamer/AR-Library/blob/experimental/NewWaypointer.json Disclaimer: I coded this, however, Archaegeo provided the idea, hence when starting the script he is credited and used to host the script.
MachineControl
Anauine
Script
--Still in development Free Industry script to manage and update products. https://github.com/Anauine/DU-MachineControl
Diven's Font Hub
DivenDerp
Script
A screen script for playing with fonts. No board required.
JSE++ Space Elevator script
Jeronimo
Script
JSE++ Space Elevator script Best adaptive space elevator script since 2019 JSE++ runs a compact version of the operating system Default++, allowing you to control with ease your construct every single parameters from anywhere on your construct, with its unique system of on player screen widgets. Default++ is an on player screen widget system, where you can interact with your mouse the widgets and buttons, drag and resize widgets at will. JSE++ is as of today uncontested the fastest, the safest, most accurate and easiest to use and configure elevator script for "your" elevator design. It will fit for any type of cargo and will give you enough parameters for you to play with to achieve ultimate performances. - Professional version: 5 to 6Mh * check on the uploaded pictures for features (lite version doesnt exist anymore) If you are a skilled designer and interested into participating into the space elevators Atlas project and resell your version of the Atlas with JSE++ script on it, contact me directly for more about the terms. Always available on discord for more info