Dual Universe Creators

Welcome Pilots! Click here for info on the site and how to submit your ships.


We're now on Twitter!
Follow the latest designs and DU news at @CreatorsDu


Help us build Utopia II! Join the station discord

Join Discord
Ships
Voxel Sets
Lua Scripts
4

Vox in a Box - Organization/Guild Version

GwennieAerlin

Static

No attributes :-(

Does your organization/guild have frequent requests for random batches of voxels? Do you find it time-consuming to process all of these orders manually? Enter the Vox in a Box! This is an M-core deployable factory that your org can use to make any kind of voxel, of any tier, whenever they want, independent of the member's talents and without involving Legates or factory managers. Members just place the order with the ordering terminal at their own convenience, return a few minutes later, and collect their voxels in the output bin. Delivers with L5 industry talents. Want to limit the factory usage to just guild members? Want to limit the maximum size of the orders? Or disable one or more tiers entirely? No problem - You have control over the orders placed. Please inquire with any questions! (This version is better suited to guild requests; a larger version for volume industry sales is scheduled for release later) Thanks! GwennieAerlin (in DU) / gwennie_aerlynn#0 (on Discord) Pink Flamingo Industries / Shadow Union Available on Alioth at: ::pos{0,2,45.8947,92.0805,15.8965} VR Pod name: "Shadow Union Alioth Showroom" (Don't buy in VR!) Setup instructions/parts list: http://shadowpublic.kitsune.cc

BP: 10.5 Mħ
6

Landing Pad KIT T1 (DRM Free)

Ikara Industries

Static

No attributes :-(

Ikara Industries presents the "Ikara Landing Pad KIT T1 (DRM Free)". You have a nice ship but you don't want to land on earth. Then the Ikara Landing Pad KIT T1 is just what you need. The landing pad kit includes - DRM Free - Staircase to the landing pad - 2 different designs - Recess for two screens Placement rules: Hold SHIFT, If you set the modules. What else you should know: Examples: Building a S Core version 4 x Modules Variant 1 Building a M Core version (one side) 4 x Module Variant 1 (4 voxels remain, just move the panels by 2 voxels in each direction) to Buy, Questions? - Message @Ikara2184#2629 on discord.

BP: 4 Mħ
3

The Capsule Outpost

Zeta Group

Static

No attributes :-(

Designed to be an entry for the NQ Build Your Legacy contest. Feature an all-in-one outpost for a good start and a safe place on heaven.

BP: 1 Mħ
2

Hovering Landing Pad

De Overheid

Static

No attributes :-(

Update: Blueprints are now available! VR: Hover Pad - by SVEA for a demo and location. Need a place to land you can't miss? Try our brand new L-Core Landing pad! Comes with automated guiding lights luring you straight to the middle and in case of a power outage also has nice contrasting guide arrows and markers. The pad is build on four extra large hovers so no need to work with messy pillars or other anchors to keep it down. The pad was made from a modular kit I designed, so if you do not like the outline, I am sure we can come up with something that will work for you. (except VERY rude shapes). Can also be stitched and connected to any other platform, including M-Cores. I am more than glad to set them up with you where you need in any configuration. The pad comes is build around 5 types of material you can chose yourself - Base working material, in my case black iron - A highly contrasting colour for the lines and stripes - A metal material for some detailing - primary luminescent voxels (purple) - secondary lumis for the booster rings (can be omitted) No blueprints from dispenser since I'd like to run over every installation myself. Let me know if you do need a few. Price can be discussed. component list for: Hover Pad - by SVEA **L-Core** 1x Static core L - element 4x Vertical lights L - element 48x Long lights L - element 4800 m³ Primary - Honeycomb (matte white plastic) 210 m³ Contrast - Honeycomb (matte dark red plastic) 350 m³ Metallic - Honeycomb (glossy steel) 230 m³ Building lines - (lumi) Honeycomb (red) 50 m³ Hover effect - (lumi) Honeycomb (cyan) Instructions: Gather the required materials, chose your own voxel material (make sure you have none of the originals so you can replace them) and place the blueprint core where you need it. Tip: snap it off your existing base for a nice fit and don't rotate to prevent half voxel offsets. For looks aim to have the 4 hover pads a few meters above ground level so the glow rings do their thing, but anything goes, that is all up to you! VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

Token: 7.5 Mħ
BP: 1.8 Mħ
16

Hadron Landing Pad M

Hadron

Static

No attributes :-(

Hadron Landing Pad Medium ---Features:--- Detailed voxelwork. Only Tier 1 voxel used. 800m3 Plastic 200m3 Brick 16 easy to place L-Container storage. Plenty of space for adding additional industry like a fuel refinery. With the voxel preview and the coming core snap feature, the pad will easily integrate with your base. Centered to the build box of the M core to allow for more storage or industry below. Visit our showroom in VR (outside area).

BP: 5 Mħ
2

Czars Connector Module

Czarman

Static

No attributes :-(

putting big L core stations together is fine but when you want to break up the monotony, give this connector module a whirl. Still an L core but a little smaller to add some depth to your modular stations. Features a nice throughfare windowed walkway to transit between cores and also look out over the 10 XS sized landing pads. Check it out in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42319.9264,202282.6245,33492.4846}

BP: 5 Mħ
8

Mining Pad S

Midacre

Static

No attributes :-(

This is the first construct I designed in beta. (Almost) free blueprint with No DRM. That means you can deploy one copy, then create your own core blueprint to make as many more as you require. Classic "Brutalist" style in concrete, iron and glass. Space for up to 8 miners. Surrogate pod for VR calibrating. Luminescent glass! Chimneys! Dispenser at Hadron HQ Alioth ( ::pos{0,2,-21.7618,122.5465,114.3602} ) When placing, the opening at the base faces away and to your right, 45 degrees from straight ahead. Rotate so that corner faces you and the opening will be facing you. The concrete foundation is 7 voxels high and can be set down to accommodate most terrain on Alioth with minimal or no flattening.

BP: 5 Kħ
4

Sound View

Dark Forges

Static

No attributes :-(

A nice litle house for you to relax in, or have it as an office away from office. And when you just need to chill, why not cook a nice steak on the grill on the deck, looking out over the sea.

BP: 100 Kħ
4

Fuel and Cell Station Space Module

Aerogics S & T Co

Static

No attributes :-(

A Fuel and Cell Station Module on M core Small landing pad on top for S core size ship Control tower with 360° view! 4 corridors to connect other modules / space elevator No machine on the blueprint Lower area has several spots for various industry machines, ie: - rounded area can hold up to 20 containers L - 36 refiners / smelters in angled corners - 16 chemicals / glass furnaces in center can be seen on VR: Aerogics Space Station

BP: 5 Mħ
3

D4nkWorks Mining Tower

D4nkKn1ght

Static

No attributes :-(

*Updated 11/1/22* Now includes Jericho's MU-Monitor Pre-Installed. Simply add MUs and link them to the programming board to see all info on one screen!! New BPs Available at D4nkWorks Showroom These are Long-Term Mining Towers with space for 8 Auto-Miners Designed to fit ANY terrain. The bottom of the tower can be sunken into the land as far as needed and has ladders for access from the ground. Add a surrogate pad and you can easily VR there to calibrate your off-world tiles. The landing pad on top fits S core ships easily and provides EZ access to all 8 miners and the Hub. Landing activates the screen which shows how much ore is currently available. LUA included. Basic Mining Towers have space for your Org name on the side to let people know who's mining in style!

BP: 100 Kħ
1

Luxury Condo

Makashima Industries

Static

No attributes :-(

Modern, luxurious and affordable accommodation. The luxury style condo is designed to provide big open plan areas for hosting your friends and displaying your trophies, while still providing a large private apartment room above. There is a moderate size shelter area for a personal vehicle to be parked, allowing for off-street parking and mild protection against the weather, should the environment be a little rough. Built on the lowest of the constructs grid structure, this spacious condo provides ample opportunity for further expansion outwards & upwards, should the new owners wish to add on a 3rd floor or simply add another room over the sheltered parking. With big windows all around and luxury interior decoration, one can always enjoy spectacular views, while resting in comfort. Location & VR: Makashima Industries Shop ::pos{0,26,79.6509,-87.6931,99.0025}

BP: 1.5 Mħ
11

AFS Showroom

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 50% off blueprint price at the moment on dispenser loaded industries presents This stylish futuristic showroom with viewing balcony, display your ships in style with this very bright display space, this is my 20th design in dual universe, you can view in VR search (loaded industries showroom) and head straight up the road and your find the showroom, pictures dont do it justice really best to see in person, you can remove the writing and add your own name to the building any questions please message me on discord loaded#2378

BP: 5 Mħ
11

Factory 2 Core

Rifter Inc

Static

No attributes :-(

2 Large Static Core Factory. Made for the most enthusiastic Factory Manager. Features placement pads & sign placement for all machines. Catwalks for easy access and a large Landing pad up top. Tons of room for storage, May take years to fill up!!!,,bit of an exaggeration here. Large enough to handle any sized organization. Come Visit at "Rifter Shipworks" public VR BP's Avail here ::pos{0,22,-32.0802,58.7871,-17.5292}

BP: 90 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
1

Pyramid space warpcell factory

The Pyramid Co.

Static

No attributes :-(

Pyramid space warp cell factory: Just like our static version but for space! 244 per day. Up to 288 with higher talents. Instructions in factory on how to operate it. Can start with one warp cell schematic and work your way up. Follow a 1-1-1 ratio of warp cell schematics, advanced anti-matter core, advanced quantum alignment unit Follow a 1-3 ratio of advanced anti-matter capsule to warp cell schematics. That way you don’t have to drop 45mil on schematics right away. Read our bio for more info and where to find the schematic list. Happy warping!!

BP: 4 Mħ
Search
Filter
  • Core

  • Env

  • Sold As

  • Role
Clear