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49

Starscream MK5 Pocketable

InfinityCorporation

Ship

Atmo Thrust: 0.64 MN

This is the pocketable (compatible) atmo only version of the Starscream, no storage containers or space elements. This version has a basic medium atmo engine, an small atmo radar, and small hovers for easy placement of the blueprint.

Token: 4 Mħ
BP: 2 Mħ
8

Baby Kestrel

Captains Customs - Ship Sales

Ship

Space Thrust: 1.78 MN

The Baby Kestrel In every project, there is an opportunity for misadventure… an outcome that wasn’t expected. So when Captain’s Customs began the Kestrel Sport Project, they weren’t surprised when things didn’t quite go to plan.. However, when excitedly summoned to design floor by young Ensign Wokka, Intern Ship Wright, Captain Miller was not prepared for the Baby Kestrel… Like a disappointed bride on Wokka's wedding night… Captain’s could only say… “where’s the rest of it?!” Shrunk in every dimension, young Wokka had gone mad with the cutting tool and made, what can only be described as a mini homage to the Kestrel. But from madness has sprung greatness! In the crucible of deletion, a mighty instrument had been forged! This tiny ship may just be one of the finest warp shuttles going, able to send you from Alioth to the farthest reaches of the system on 9 warp cells. And it looks like your flying a Kestrel while doing it! Like all other ships of the Kestrel line, this one has been anointed with a prayer from its pilot’s guild: “Cast far upon the horizon, this shooting star sped. Faster and further than any like it. Across the void, a blazing streak of destiny…” It’s time to meet your destiny, time to cram yourself and two friends into it, time to surf space-time to destinations unknown… Time to buy the Baby Kestrel. Come see us in person at Captain’s showroom 12km Southwest of Alioth Market 16 ::pos{0,2,19.3636,110.1164,13.5872} or visit Captain’s Customs Ship Showroom in VR Ask about token prices! Markets are changing fast. Captain’s Customs – making less from more since time began.

BP: 2 Mħ
6

Dot Eros AX

Dot Hack

Ship

Cargo Lift: 100 t

Dot Eros is the second ship part of first series of Dot Interplanetary of ships that is being introduce after the release. Dot Eros is a very low cost warp ship and 7800L of cargo space. Update: All ships come with T5 buffs, just message me in discord to find a time.

BP: 1.5 Mħ
1

Rising Twilight

The 16t Experience

Ship

Space Thrust: 24 MN

The first Ship of my upcoming "Prometheus Class" fleet. All covert in Black and Red it is a dark omen of things waiting beyond the horizon. It has got 10 S Containers, Adv. Atmo Maneuver Engines to keep fuel costs low and a XS Shield. I can add a Warp drive if you like to have on it. It goes up to 34 000 km/h in Space Stats are boosted between skill lvl´s from 4 - 5 so there is a little more to get out of it. If you buy a copy a boosting Service is included. Most skills are lvl 5. Use the VR Port and look for "16t".

BP: 4 Mħ
2

Tsunade

Taishiryu

Ship

Cargo Lift: 1,500 t

Atmospheric or space only hauler, designed specifically as a low cost mission runner. Small cross profile => high speed in atmospheric conditions 4 L containers and light weight => complete missions quick and fuel efficient Not a brick => not a brick Insane braking power => brakes nearly instantly and can land vertical How To Buy: - Contact me on discord: taishiryu#6188

BP: 300 Kħ

TIE Bomber 1.2kt Hauler

DU Creators

Ship

Cargo Lift: 1,200 t

This easy to use go-to 1kt hauler is an improvement on previous versions. This is the most effective small scale hauler I could make, basically 2 large rare military atmo engine housings with foils. On request I can offer lesser engine versions. Meticulous element placement and trial and error have resulted in a very responsive and reliable hybrid that launches steeply out of 1g hauling 1.2 kilotons with mid-range skills. See the dissection pic in the gallery for interior element placement. We offer free skill application on constructs. The entire left pontoon is just a large container. It is designed around crash safety; overpowered vertical boosters, an emergency control unit and several large and excessive atmo brakes mean you can stop a dead-drop quickly. Pilot enters via an elevator on the back rear to a claustrophobic spot in the right tube's front where fuel tanks are accessible, with the warp drive installed behind. AVAILABLE VIA DISPENSER FROM THE STAR WARS STATION OVER ALIOTH MARKET 6 Location: About 0.9 su above Alioth Market 6, a bit North. If I'm online I can hop down to pass them to you on the surface. VR: "Star Wars Station" Coords: ::pos{0,2,39.4131,97.6308,193235.8438} Message Deravi#6100 on Discord with questions. DU Creators customization guarantee: If you customize your ship in a way you prefer we will surrogate in to make you a backup BP lest anything happen to your work.

BP: 6 Mħ
2

Mobula

Shulace

Ship

Cargo Lift: 5,000 t

!NOTICE! NQ finally revoked access for unsubbed accounts, thus I no longer will be able to sell you my blueprints, thank you to all that have bought and flew my creations! All attributes corresponds with pilot talents @level 4 and Level 4 Handling on all flight/fuel tank and container elements. Looks fancy, has 10 Large containers, S AGG, floats to the ground with brakes once empty or low cargo weight from high altitude on Alioth. Has space for many more L containers so you can lift as many tons as you want into space off Alioth/any planet. Can fit 3 scanners inside comfortably for scanning. Revisited the voxels/design of this ship as it was my first real build, cleaned things up a bit/made things look nicer. Added ALOT more wings - High Altitude lift = 94.3 MN Come see my ships in VR at "Shu Ship Showroom" If the ship is not at the showroom you can visit it directly in VR at "Mobula Ship"

BP: 10 Mħ
3

GOI DSAT CAT

Golden Oak Industries

Ship

Cargo Lift: 1,000 t

The GOI DSAT CAT (Deep Space Asteroid Tracker Cargo and Transport) Ship is a Small Core Exploration Hauler with the ability to locate, track and bring your group to Asteroids for gathering precious resources. FEATURES - ∙ Four (4) Large Atmospheric Engines ∙ Four (4) Large Space Engines ∙ Small Shield Generator ∙ Two (2) VR Booths for Worry Free Off-ship Exploration ∙ VR Receiver Pod to allow guests on board ∙ Resurrection Node ∙ Seating for Multiple Players ∙ Shield Generator ∙ Space Radar

BP: 2 Mħ
3

Equus Mk2

Grimscale

Ship

Cargo Lift: 700 t

The Equus is a small core starter hauler. With one large container for storage, and large Atmo/Space tanks for range. It uses all basic engines, and small atmo and space radars It should be able to lift 700 tons to orbit

BP: 1 Mħ
28

XXXL Container

Super Powerful Pro Army

Ship

No attributes :-(

The XXXL Container is basically a supersized M-Container stretched almost 8x in all directions, filling a whole Dynamic Core S. The Container can be used as Mission Package Storage, Storage extension of your Hauler, Miningsite and many more. For now there is one Version to outfit to your liking: - Empty Classic - 1m per BP - Just Voxels and a Hatch at the top for access. - Max Volume - 1m per BP - 10x Basic Expanded Container XXL Choose your own color by replacing the matte yellow plastic with another honeycomb. Blueprint Dispensers available at the SPPA Alioth Showroom ::pos{0,2,34.3389,111.0206,0.6303} Surrogate: SPPA Alioth Shop

BP: 1 Mħ

Spirit

Jarus_Phalanx

Ship

Cargo Lift: 0 t

Designed as a High Altitude Atmo only Cruiser. Medium wings allow for low sustenation speeds. Current build has uncommon military atmo's. Pocketable and steady flyer. Come check it out at Phalanx Showroom 9km west of District 6 Market next to The DOME!

BP: 150 Kħ
1

¢Éx╗60►

Seawing

Ship

Max Speed: 2,700 km/h

//!WARNING!// //FILE CORRUPTED// //Recovering ... ... ...Caution! Partial Recovery// //Opening File//

SWG Guild Hall Sith-themed

MrLightWell

Ship

Cargo Space: 768 kL

After designing the other guild halls I wanted to try one in a more sinister style. Celebrating the darker, and richer side this blueprint uses upgraded engines, drastically increased lift and cargo capacity (for use as an everyday mission runner) and more elegant texturing in its striking appearance. Blueprint contains all furniture and screens for art gallery shown here. *Like the other guild halls, this is a FLYING BUILDING. FEATURES: -Large open spaces perfect for countless uses, make a vendor mall, make a lounge bar, make anything! -5 Large Sub-level rooms: great for storage, bedrooms, trophy-sets, art galleries, etc -2 Side rooms with extra storage room/ staircases to top pad -Top landing pad fits full S-core ships -Full art gallery of hand-picked screenshots featured by Sony Online Entertainment. -Plenty of power and lift if you want to use for common casual hauling. (8 Large Atmo Engines, 4 Large Space)

BP: 3 Mħ

S12 Spincat

Seawing

Ship

Cargo Lift: 200 t

Seawing Hypersonics is proud to release the S12 Spincat to the starter ship market! Built to maximize performance out of a 500k build budget, These small scouts can be quickly assembled for new org mates, new players, or longtime vets looking for a nimble market runner. But just because the S12 is a starter doesn't mean it's slow or lacking in power and endurance! Basic engines push the Spincat to 1500km/h(after placement buffs and talents), and the ship has been built with easy-engine-swap voxel mounts making replacement with higher tier engines doable in under a minute! A Medium space fuel tank provides nearly 600,000km/h of delta V, easily taking this ship on several asteroid or interplanetary trips before refueling becomes necessary! It is fitted with full 3D maneuvering thrusters for operating from space platforms or low/zero G environs. The Spincat is also ready for external cargo loads! Due to using an S core, the Spincat can easily piggyback additional cargo, or xs core ships <500 tons. Armed with a single xs cannon, S12 Scouts can also serve as training platforms for new pilots to learn the fundamentals of gunnery. If that wasn't enough, the S12 features a robust heat protection system, allowing the ship to cruise around Alioth at 4000-8000km/h in upper atmosphere, and withstand reentries at 6000+km/h with minimal or no damage, making it far and away one of the speediest starters on the market.

BP: 100 Kħ
22

Rebellion Evo II adv. by Chewie and Hagbard

Hagbard

Ship

Cargo Lift: 1,000 t

The Rebellion EVO II is the next generation of the popular rebellion. Tokens available for the "T3 Advanced" version BP's are the same price with 6m Quanta. Token Prices: Rebellion EVO II Advanced 17.25M Quanta We tried to make the token prices really competitive. They should match the prices for the full parts at the markets (+BP Price), so unless you build your own parts and have good talents, you will probably not be able to buy it cheaper on the markets today. contact Hagbard#8837 on discord for a token. The dispensers are in the Alioth Marina at this location: ::pos{0,2,38.3028,62.7694,34.7477} Tokens will be made available asap. The Rebellion EVO II is a ship created by Hagbard and Chewie_1. It's predecessor was one of the most popular ships during Beta. It can be build without having to invest a fortune and is an ideal ship for new and experienced pilots. The ship technology and Lua was done by Hagbard with efficiency and performance in mind The great High Quality Voxelwork was done by Chewie_1. It included a warp drive, 2x uncommon or advanced Atmo engines, 2x uncommon or advanced Space engines. Free Boost to my placement skills if you visit Hagbard on Alioth. - Atmo/Space/Warp capable - 300-1000 tons of cargo depending on pilot and placement talents - fast, light and designed to be as efficient and easy to fly as possible - Features Hagbard's flight control script with brake assistant Alt hold and tons of other useful features Important Note: The Lua on this ship was designed for Input Scheme Keyboard and any Mouse controlled input scheme is NOT supported! ==== Some features for the included HUD ==== - Full Autolevel in space and Atmo -- In Space choose to autloevel based on nearest planet gravity or choose your own "reference" by pressing a key combination and keep the current leveling -- when entering the pilot seat in space, the current orientation will automatically be used for autoleveling - Altitude Hold/Orbit Hold seamless transition from alt Hold to orbit Hold just by changing target Altitude -- Fully Automatic re-entry from space to atmo - Adaptive engine thrust. By default fly with ultra fuel efficient Maneuver engine and hovers. When needed (or manually activated), additional military engine and vertical boosters will be activated automatically - Collision avoidance -- when in AltHold and ground is detected, target Alt will be adjusted automatically -- when falling towards ground and descend speed is too high in the last 100m, brakes and vertical boosters will be used automatically to slow down descend speed - Can be "flown" underwater. - Speed Limiter saves you from heat damage automatically - can be flown by using A/D,W/S and throttle controls only. The ship will control the roll axis (Q/E keys) automatically to avoid sideways drift and allow smooth cornering - Non obtrusive HUD avoids visual on-screen clutter -- optionally press Shift Alt 4 to display all HUD Widgets when needed - Vertical Boosters present but will not consume any space fuel in low load situations, Boosters will be activated automatically when high descend speeds are detected near ground - Display of brake distance to make your space travel easier The rebellion was build to make it up-gradable. - The 4 main engines can be exchanged with higher tier variants easily. Just make sure that those engines which should be "off" by default get an engine tag "2nd" == Waypoint Mgmt System == The Rebellion 1f has >120 built in waypoints included in the Lua. Press Alt & Cursor Up/Down to access the Waypoint selection The wapoints are organized in groups. Skip to the next group using Alt & Cursor-Left to go one group forward or Shift additionally for backwards. == Using custom Waypoints == you can create a small Lua file on your PC to define your own wapyoints in the HUD. The file has to be placed in <Dual Universe Install Dir>\game\data\lua\ Filename has to be poilist.lua Here is the a sample file content: -=-=-=-= cut here =-=-=-=- local poilist = { version = "Poilist 1" } MaxRotatingWaypoints=3 function poilist.loadLocations() p = {{}} p[1] = {"DCA","Marina Hagbard He", "::pos{0,2,38.3979,62.9920,62.5495}"} p[#p+1] = {"DCA","Alioth Market 6", "::pos{0,2,36.0044,101.3503,220.0897}"} p[#p+1] = {"DCA","Haven tile near M20", "::pos{0,27,-24.1271,63.9619,64.4522}"} return p end return poilist -=-=-=-= cut here =-=-=-=- Use that as a template to create your own POI list. Fell free to add more POIs as needed. The parameter Order is: "group","Name","POSstring" The display name in the UI will be "Group"-"Name"

Token: 17.25 Mħ
BP: 6 Mħ
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