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Ships
Voxel Sets
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5

Large Warp Cell Factory 1440 cells 24 hours

VO Industries - theOmega28

Static

No attributes :-(

This Large Warp Cell Factory will produse 1440 warp cells every 24 hours with no industry boosting talents It 5 time more in production then my M core warp cell factory I do not have this up for display. I built this for a customer that supplied the industry for me to build. I tore it down for him to pickup after i completed it. This factory is built in my L core Factory Shell. Has plenty of room to add more into this building as you desire. For future reference if you add more into this factory and decide to move your location, i will create you a bp of it under certain circumstances: i would need to see the factory before you tear it down as i will create the core bp at that time, then when you tear it down i will need to come back to the same location and see it no longer exist then i will make you a bp of it at the cost it takes to make the L core BP print. We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 45 Mħ
17

Hangar Large Core

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser Welcome to my latest static build, Im really happy how this came out, build all your future ships in style or just store them, has storage space on balcony and also comes with landing pad on roof top not really much else to say i think the pictures says it all :), you can view in VR search loaded industries, This hangar is also available in kit form please check my other posts any question please Dm me on discord or add me in game loaded

BP: 7.5 Mħ
6

Tiny Warp Cell Fuel Factory

Squizz

Static

No attributes :-(

Tiny Warp Cell Fuel Factory (TWCFF) Need warp cells? Or maybe just some fuel? Setup this easy to use warp cell, atmo fuel, and space fuel factory. With base skills it will produce ~74 warp cells a day and at 3's it will produce ~90 warp cells per day. Perfect to keep your warp shuttles fueled! To change how much gets produced merely click the up and down arrows on the screen. Fuels go up/down in increments of 1000, and warp cells in increments of 25. You will find everything you need in one container hub. Feed the ores and schematics there (make sure to mark it as the schematics container) and the output of fuel and warp cells will be found there too. I like to keep it organized (see picture) to make it look very nice as well. Unlike the Tiny Factory, the TWCFF does not require a constant presence! This factory works just like any other industry. When you deploy this factory and start the board up front that controls the screen, it will auto configure all of the industries for you so you won't need to go in and figure out what maintains you need to set each industry at. Very convenient! Only thing you will need to do is add 3L of Catalyst 3, included with the blueprint, to a container hub under the info button in the "server room". The server room contains the programming boards that will setup your industries for the first time. You will rarely need to go in there. Dispenser Location, Haven: ::pos{0,27,-14.3128,30.9315,9.6166}

BP: 1 Mħ
7

Garage / Workshop

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

Im happy to be back after a long break with a new 4 core static building (garage / workshop) you can visit in VR- LOADED INDUSTRIES NEW LOCATION your find the build on the left hand side of the main showroom, you will find a dispenser in main showroom and inside the new building Treat your ships to a new storage area or even build new ships within the garage, plenty of lighting and space to work with, viewing area both ends of the build and storage space for containers in the 4 pillars, plenty of room to land and lift off your ships from the centre of the building with an open roof or even place your space elevator in the centre, sorry i forgot to remove my name above the entrances before making my bp's so your have to remove and replace with your own name, after moving to the desert myself and noticed how uneven the ground is i have raised the floor of the building so it gives you alittle room to place on uneven surfaces without looking like its floating in the air with plenty of space under for you to extend if needed by just copy and paste parts from the original build, each section takes around 17.5k of plastic honeycomb to make, in the near future there will also be a landing pad released to go with this building also 4 cores. you will receive 4 blueprints for this building, when snapping together make sure once you snap to the first core that you press HOME key then END key and you should line up prefectly then just rotate into position, double check your joins before you deploy construct.

BP: 7.5 Mħ
4

Floating Dock

Chewie_1

Static

No attributes :-(

Floating Dock DRM free VR: "Alioth Marina"

BP: 1 Mħ

Mining and landing platform combo

De Overheid

Static

No attributes :-(

Tired of hanging your ship in between the mining units every few days you visit your gold mine? Why not land in style on this luxury M-core landing pad? The top is flat for easy landing but below the real magic happens. On a lower deck, connected with two smaller cores your mining units will be waiting for you. Easily accessible with two ramps from the flight deck or by teleporter from the ground below. Be in absolute control as you calibrate up to 15 mining units without moving a single step, and before you leave have three Large containers at your fingertips to gather you hard earned ores. If you feel like getting your hands dirty you can use the access hatch to drop down to the bonus ores awaiting pickup. A quick elevator up will take you directly to the the flight deck, onwards to the next stop. If you are really in a hurry, all containers and Mining Units are also in reach from one area on the flight deck. The long and stable legs will make placing these cores a breeze, even on hilly ground. Instructions: Place M-core with the middle edge of the mining platform in the exact middle of three tiles. Then place the Left hand S-core, finally the Right hand S-core. If you mix up the order, it will give a nasty one voxel gap. No returns. VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

BP: 2 Mħ
4

Ikara Factory M1 (DRM)

Ikara Industries

Static

No attributes :-(

Ikara Industries presents the "Ikara Factory M1" - Elemetns and Script Rework. Produce and rest, then the Ikara Factory M1 is for you. The M core includes - 5 floors for space up to XL machines - 1 basement with the possibility to integrate up to 84 L containers - 1 factory control center with 4 L screen - Door script (RestrictedAccessDoor) provided by Davemane42 - Light Control (ScreenLightControl) script provided by DU_ASTco - Screen Script to set Text to the Lounge and Entry Screen - Large window front - 2 lounges with benches and snack machines. When the production takes longer. - 15 L screens with the Entropy Effect to chill on the top. What else you should know: - Building has DRM - All screens must be turned on once manually. VR: Ikara Industries or Ikara Industries Exchange Where to buy ? Ikara Industries or Ikara Industries Exchange (on the Alioth Exchange Yellow Hall) Questions? - Message @Ikara2184#2629 on discord.

BP: 6 Mħ
5

SKY-HAVEN-TOWER

SKY-Industries

Static

No attributes :-(

L core tower with Hangar and lots of space for Industry VR: SKY Blueprint Store ::pos{0,2,54.1655,109.9058,46.1828}

BP: 3.8 Mħ
2

McBain Rocket Shop Showroom/Factory

MajorMcBain

Static

No attributes :-(

McBain Rocket Shop Showroom Floor with Attached Factory Version 1.0 This is a multi-large core build, in total there are 4 large cores, one for each pedestal, one for the factory and one for the hangar. I wanted a hangar attached to my factory, some place I can work and build XS and S ships with good lighting and manufacture tokens all in the same structure. Near future I will have attached landing pads and voxel library storage area. The showroom area is just about the length and width of a large core large enough to showcase or store several small and extra small ships. The factory is five open floors of space with a floating control center. Currently have installed enough machines to make all parts basic thru advanced and have only used a quarter of available space. There are 2 landing pads and an observation deck with elevators to move about quickly. Pedestals available if needed. I am located on Haven just south of Market 7 ::pos{0,27,54.8276,6.0061,12.2331} VR <= Mcbain Rocket Shop => come by for a walk around.

BP: 12.5 Mħ

Czars Space Fuel Factory

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Next up in modular factories is Czars Space Fuel Factory. Making Nitron and up to 2 styles of Kergon. Add it onto one of my Space BigLandyPaddys for full autonomy in space. Command center with Jerichos Storage LUA and My Hub screens. See it in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42006.4114,202236.9961,33625.3975}

BP: 5 Mħ
1

PYRAMID CONTAINER FACTORY

The Pyramid Co.

Static

No attributes :-(

Pyramid Container Factory: OUR TOP SELLER Can run 2 L schematics or 2 M schematics or 1 L 1 M simultaneously. producing 16L or 32 M per day. or 12 L and 24 M. At the same time it will produce S, XS containers @ 48 and 96 per day simple design. Ore in, waste out, product out. everything is container hubbed for easy expansion. READ OUR BIO FOR MORE INFO

BP: 2 Mħ
10

Hadron Mining Platform 8

Hadron

Static

No attributes :-(

Hadron Mining Platform 8 Designed around our signature Hadron theme, the Mining Platform 8 delivers style and function to any outpost or mining operation. Comes equipped with 4x L Basic Containers and each mining unit housing includes markers for quick and easy placement. Utilizing Jericho’s Mining script, you’ll have all the information you need to keep on top of your mining game. From timers to calibration percentages, miner up time and more at a glance. A single detection zone activates the mining script and lighting so no more running around in the dark with a pen and paper. The centralized VR station provides instant access to all mining units on the platform without the need to move from the spot. When deploying the platform, make sure the stairs and the voxel square at the bottom of the platform are above the surface of the terrain. This will ensure you have access to the containers if you choose to swap them out. The raised platform and circular arrangement of the mining units allow the bonus ore to spawn in a ring around the construct allowing for ease of access when collecting. Check it out in our showroom! ---- Available after release. ----

BP: 500 Kħ
4

Raider Refinery (X5 Automated)

Creator (Rock Raiders)

Static

No attributes :-(

As the Rock Raiders continued their expanse they started finding, stealing, and then revamping UEF designs. One of their hauls was a sub orbital platform. Given their ingenuity they were able to drop off a haul of T1 ore and have it automatically processed into Nitron and Kergon X5 at the same time. The only maintenance to this system is the occasional purge of oxygen and hydrogen once in a while while there to fuel up Rock Raider ships. Features: - 300KL of storage for Fuel & Ore - 150KL of storage for Pure T1 & Oxy/Hydro - Remote control and Status & Inventory checks. (VR) - Remote ability to move Raw Ore from Parcel to Processing Storage - Shipments of ore by contract haulers. (Parcel XL) - Higher Tier Ore shipments down to surface market to sell (Parcel XL) Top Hub: Ore & Fuel Access Bottom Hub: Pure T1 & storage Oxy/Hydro for purging.

BP: 250 Kħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
5

Perso PLUS

Armand Reed

Static

No attributes :-(

A passion project of mine. I will not deploy this on live but I do have a core BP and can distribute it if anyone wants one.

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