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Ships
Statics
Voxel Sets
3

Transfer Units Monitor

Bartas

Script

No attributes :-(

An addition to my Factory Monitor scripts. This one Monitors all Transfer Units on a core (up to 408/6 screens) . Simply connet core and screen(s) in any order. The script will tell you how many screens you may need even if it crashes due to lack of screens :) grab it here: https://github.com/BartasRS/Transfer-Units-Monitor As always, tips are greately appreciated but not required ;)

Individual: 1 ħ
Resale: 1 Mħ
8

Waypointer

Fox Syndicate Scripts

Script

No attributes :-(

Essentially, this script provides an AR overlay to your world to view waypoints you have set with Archaegeo's script, in addition to the planets around you. Like all AR scripts made with the AR projection library, there are specific conditions under which this script functions correctly. If you are on a planet, assuming you aren't in a cockpit in another ship, the script should function flawlessly. It will only work in a seat on the construct the programming board was deployed in, and only if you correctly calibrate said seat, assuming you have "freelook" enabled. What freelook enables is a way to track where your camera is looking purely based on your mouse movement. Of course, this comes with one major downside: it won't work in the third person. Nor will it work if you don't calibrate your pitch and heading. Calibration takes place in the form of looking either up or down, pushing your mouse past the limit you can look and then looking either left or right. The accuracy is around 1 degree when looking straight on if the calibration was done properly. (Inaccuracy is purely a result of the mouse capture not being absolutely perfect) In space, as long as you are on the ship the programming board was activated on, it should function for both in a seat, walking around and jetpacking. Note that for walking around, you need to calibrate your pitch. There are a couple more settings to change around if you want to. However, that is about all you need to know. To use the script, copy the JSON file contents found in the link below and select something like "paste Lua script" using a programming board. Connect the programming board to the core, and activate! If you have some saved waypoints using Archaegeo's script, connect the databank to it, and it should load his script's waypoints as well. Link: https://github.com/EasternGamer/AR-Library/blob/experimental/NewWaypointer.json Disclaimer: I coded this, however, Archaegeo provided the idea, hence when starting the script he is credited and used to host the script.

Individual: 1 ħ
Resale: 1 ħ
5

Factory Monitor Screen

Bartas

Script

No attributes :-(

Facotry monitoring script I made for an Org mate and thought it might be useful for someone. Gives basic info about the state of every industry machine on the Core (except Transfer Units). Fully adaptive and scalable from XS to Super Expanded screen. As added bonus it has built in locator to easily locate any machine. Simply type "help" in Lua Tab to see available commands. Refresh rate can be changed in Lua Settings. Link to Core and Screen in proper order. Multiscreen version is also available. grab it here https://github.com/BartasRS/Factory_monitoring_screen If you like my work or find it useful you can send a tip in game it will be much appreciated. Enjoy

Individual: 1 ħ
Resale: 1 Mħ
2

Diven's Industry Hub

DivenDerp

Script

No attributes :-(

Screen Interface for Industry that allows you to monitor and issues commands to your industry.

10

JSE++ Space Elevator script

Jeronimo

Script

No attributes :-(

JSE++ Space Elevator script Best adaptive space elevator script since 2019 JSE++ runs a compact version of the operating system Default++, allowing you to control with ease your construct every single parameters from anywhere on your construct, with its unique system of on player screen widgets. Default++ is an on player screen widget system, where you can interact with your mouse the widgets and buttons, drag and resize widgets at will. JSE++ is as of today uncontested the fastest, the safest, most accurate and easiest to use and configure elevator script for "your" elevator design. It will fit for any type of cargo and will give you enough parameters for you to play with to achieve ultimate performances. - Professional version: 5 to 6Mh * check on the uploaded pictures for features (lite version doesnt exist anymore) If you are a skilled designer and interested into participating into the space elevators Atlas project and resell your version of the Atlas with JSE++ script on it, contact me directly for more about the terms. Always available on discord for more info

Individual: 5 Mħ
12

DU-Storage-Monitoring

Jericho

Script

No attributes :-(

Open Source project, all sources available here : https://github.com/Jericho1060/du-storage-monitoring You can join me on Guilded for help or suggestions or requests by following that link : https://guilded.jericho1060.com It's displaying on screens the quantity and the percent fill of containers or hub. It can support up to 9 screens and chose what is display on each (group feature) To add a container to the system, you must rename it following that pattern: <prefix>_<itemName> For a Hub, you must use that pattern: <prefix>_<itemID>_<containserSize>_<amountOfContainers> <prefix>: the prefix that enable monitoring, by default s1_ for the 1st screen, s2_ for the second, and so on, see options to customize it <itemID>: the item id available on https://du-lua.dev <containerSize>: if a hub, the size of the containers linked (default to XS) <amountOfContainers>: if a hub, the amount of containers linked By default, the script is grouping all containers or hub that contains the same items on a single line and add the values. See option if you want to disable it. By default, the list is sorted by item tier and then by name Clicking on the columns permit to sort ascending or descending

9

NoxCorp Ship Stat Screen V2

NoxCorp

Script

No attributes :-(

UPDATE - Tested and working in latest version of DU - Existing customers can upgrade for just 500k Showroom and BP dispenser on Alioth (near Market 17) ::pos{0,2,36.4289,57.9012,22.7369} Surrogate VR: NoxCorp Showroom The NoxCorp Ship Stat Screen V2 is an improved full RenderScript rewrite of the original HTML version. Screens that use RenderScript instead of HTML look sharper, render at greater distances and are significantly better for game performance. Version 2 brings much more customisation including: - Custom text and logo - Choice of text layouts - Choice of fonts - Change all colours, backgrounds and borders - Customise or switch off the star animation - Use custom backgrounds All customisation is done at the very top of the script, all settings have clear explanation and example values. The render cost is around 1 300 000 / 4 000 000 depending on content. The blueprint is provided DRM free which allows you to reuse infinitely. This is reflected in the cost. You can also transfer the money to me via your wallet in-game and I will paste the code to you on discord (no need to travel).

Individual: 2 Mħ
Resale: 500 Kħ

Calibration Times

SirSteve

Script

No attributes :-(

Tool to keep track of mining unit calibration times. 5 locations can be displayed. After pressing the button the time is reset. The timer starts running and the next calibration time is updated. The indicator turns yellow when the warning level (time) is reached. The red indicator appears when the time is up. Settings via LUA Parameter Organization name Next calibration can be set in hours for each location Place name and ore deposits Tool um die Kalibrierungszeiten der Bergbaueinheiten im Überblick zu behalten. 5 Orte darstellbar. Nach dem Drücken des Tasters wird die Zeit zurückgesetzt.Der Timer beginnt zu laufen und der nächste Kalibrierungszeitpunkt ist gesetzt. Die Anzeige wird gelb wenn der Warnlevel (Zeit) erreicht wurde. Die Rote Anzeige erscheint wenn die Zeit abgelaufen ist. Einstellungen via LUA Parameter Organisationsname Nächste Kalibrierung in Stunden für jeden Ort einstellbar Warnlevel in Stunden Ortsname und Erzvorkommen Test it and buy it here: VR "STRUE SHOP and Deco Library" ::pos{0,2,2.9315,76.8597,24.0650}

Resale: 1.5 Mħ
13

Player Logger

Davemane42

Script

No attributes :-(

for the script go to https://github.com/Davemane42/DU-Scripts#player-logger-script Log player activity to a Databank(s) and render to a screen v3.2 tested with 1300 entries with 8 databanks will import older data when upgrading (save the data using the 'dump' command just in case) Elements needed: 1x Programming board 1x Manual Switch 1x Screen 1x Detection zone 1 to 8 Databank(s) Instalation: 1. Copy the content of the link below and paste on a programming board lua config https://raw.githubusercontent.com/Davemane42/DU-Scripts/master/PlayerLogger/PlayerLogger.json 2. Connect Detection zone -> Manual Switch -> Programming Board For multiple detection zone: add an "OR operator" (only 1 needed) in between Detection zones and the Manual Switch 3. Programming Board -> Manual Switch (both way) 4. Then do the same for the databank(s) and screen . 5. Finnaly, hit ctrl+L while looking at the board add your username in line 7 of unit.start() rename the location to your liking Activate the board manualy and type "help" in the lua chat for the command list 'clear' [clear the databank(s)] 'dump' [dump the table as JSON in the screen HTML so you can copy it] 'exit' [exit debug mode] 'help' display a list of commands 'remove (indices)' [remove an entry from one of the table] 'update' [Update the screen code]

3

DeadGunner Suite

Deadrank

Script

No attributes :-(

Free fully featured PvP/PvE combat HUD that is open source and free to the public. Can be found here: https://github.com/Deadrank/DeadRank-DU

Individual: 1 ħ
Resale: 1 ħ
1

AR Mining Unit Manager

DivenDerp

Script

No attributes :-(

AR board script for managing and monitoring your mining units Github: https://github.com/DapperDucky/AR-Mining-Unit-Manager Demo Video: https://www.youtube.com/watch?v=T6S5lU59Y_E

4

Reef Tank

RavenFTW

Script

No attributes :-(

Check out the new hottest thing to have in DU The Reef tank aquarium Designed by Corrupted Software and sold by Raven INC. The reef tank is a fully functional aquarium The reef tank comes standard with 4 individual backgrounds that you can change right on the screen UI You can feed your fish (yes, they grow) Watch your Reef tank go through weather cycles, with lightning and all! Watch your fish become territorial and defend its territory area from other fish! You can also view fish breed stats such as Length, Height, Minimum Depth, Maximum Depth, Speed, Power, Metabolism, and aggression levels! Reef Tanks come in 3 different standard sizes S - M - L S = 10 Mill M = 12.5 Mill L = 15 Mill Additional sizes available upon request The reef tank also comes with a DLC store to buy more fish Screens with instructions to buy DLC credits are available at the Raven INC base ::pos{0,2,39.6046,124.3985,19.0385} If you have any questions Please Contact RavenFTW#3493 Discloser: This product is DRM protected.

Resale: 10 Mħ
2

IOE Clock

Institute of Errors

Script

No attributes :-(

The Institute of Errors presents a simple, dynamic clock that displays the ingame time depending on your location. One day is 10 hours real time. The sunrise and sunset are at 6 AM and 6 PM. Sold at the Alioth Marina (::pos{0,2,38.3245,62.6634,4.6699})

Resale: 1 Mħ
1

Locura DU Factory Info

Credence

Script

No attributes :-(

A HUD Less factory monitoring script! A single board script for diplaying all your factory information. This script is helpful for those that dont like using HUDs and can be used on 1 to 9 screens depending on factory size. https://www.nexusmods.com/dualuniverse/mods/7/

Individual: 1 ħ
Resale: 1 ħ
1

10 Lights strobe

Fordie Industries

Script

No attributes :-(

for 10 lights to go from 1 to 10 then 10 to 1 and repeat with a speed setting in lua perams VR: Fordie Industries Location : 11Km from Haven Market 3 DRM Free

Resale: 250 Kħ
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