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Statics
Voxel Sets
Lua Scripts
32

Turtle II

Hadron

Ship

Cargo Lift: 3,000 t

With 300+ hours of "Voxel precision tool" and lua scripting the Turtle II is the ultimate upgrade of an already iconic ship. Designed to maintain off-planet mining sites that are on a 2 week collection cycle. With deep space exploration in mind the ship is capable to be armed with e.g. 8 S-size weapons. - - - Recoloring options: - - - Recolour all screens and lights -> activate switch -> select colour on touchscreen. Activate seat-switch or enter pilotseat for shield and ship monitor sync. Test it at our showroom. Recolour-kit for all accent lines available DRM free. All screens made in lua screen tech and sync with RGB databank. Aditional parameters in programming boards e.g. background and signature. Innertia matrix is trimmed to 3KT cargo. Nearly zero off axis rotation when fully loaded. - Can fit M shield. - - - Ship stats - - - Uncommon military atmospheric / Uncommon maneuver XL space: 1G (alioth to space): lvl5 pilot skills 2500t lvl4 pilot skills 2250t lvl3 pilot skills 2000t (no altitude eff./no warmup opt.) The ship can hover and move with 5600t. Glide reentry works fine. (tested with 3600t) We provide Put down (technican) buffs for every of our Blueprints free of charge as soon as available again. - - - Token options: - - - Green/Red/Purple versions with matching forcefield/door etc. skins! Uncommon maneuver or military XL engines. VR: Hadron HQ Alioth

Token: 47 Mħ
BP: 15 Mħ
26

LWSS ORCA Mk2

Aerogics S & T Co

Ship

Cargo Lift: 2,000 t

*** Honeycombs Info *** Change those depending on your color choice when spawning from BP: Primary: Waxed Aged Brick 1 Secondary: Glossy Dark Gray Carbon Fiber Lumi: Luminescent Orange Glass *** New Price: 500k *** Can be seen on VR: Aerogics LWSS Orca Mk2 For this one, i've asked myself what firt ship would i use if i was to start again tomorrow. Wanted something easy on the repairs and building costs, while still providing enough power to be viable in most situations. Result is the ORCA, a light weight ship on a S core. Comes equiped with 9 M containers for storage (so basically half a hub full of L containers), L fuel tanks (M for rockets), warp drive and everything you could need in a ship: VR, res pod, a bunch of scripts and various screen infos. Cargo capacity will vary alot depending on engines tier, handling talents and pilot talents. With all those maxed and using rockets, it should be able to carry up to 2kt out of 1g gravity. More reasonably, with basic engines and low handling / pilot talents, it will start at 300tons. Basic engines will probably cap near 500tons. Keep in mind it was originally designed with T3 engines and average pilot talents / maxed handling. So, for example, with basic engines and talents, it will be able to carry a DSAT out of 1g, but not by very much - if you come back fully loaded you'll most likely just crash. Ship is built on bottom of core with as little elements on top as possible, so you can place a DSAT or 3 scanners. Detailed interior, many hours spent on the voxels (finally used smooth tool!) Mk2 BP currently comes with basic engines and no rockets to make it easier to spawn. Coordinates of upgradable elements are avaliable in an info button for easy upgrade Current Orca Mk1 owners: get your free upgrade! just bring your ship to our Haven HQ and we'll recycle it into newest version

BP: 500 Kħ

Elemental

ADCOne

Ship

Cargo Lift: 1,220 t

I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.

Jacky

The 16t Experience

Ship

Space Thrust: 4 MN

A personal shuttle for little Marked runs, Blueprint Shoping, Mining Units runs or safezone Astroids if you eqip a Dsat. It has got 4 S size Containers but room for more. Max speed in Space is around 44 500 km/h. There is only T1 Engines builded in so it is cheap to spawn. All engines are easy to switch to another tier or kind

BP: 2.5 Mħ
3

BlackBird

VARDENUS

Ship

No attributes :-(

BSG BlackBird

BP: 12 Mħ

Baby Bull

Hirnsausen

Ship

Space Thrust: 1.63 MN

If you have to deliver some items to a nearby planet, moon or space base but don't want to get into expenses by using a huge hauler for just those few items, the Baby Bull comes in quite handy. The Baby Bull is equipped with 2x Container S and a hub, as well as with an Uncommon Military Atmospheric Engine L that makes it "not too slow" (2,450 km/h) in the atmosphere, too. The Baby Bull has also space engines, 2 sliding doors, and a big amount of lift. The small size of the Baby Bull allows it to fit inside many different types and sizes of ship hangars. Baby Bull can land on small space. Made for a total weight of 128 metric tons (1G re-entry). Enjoy.

BP: 2.5 Mħ
2

GOI AURORA

Golden Oak Industries

Ship

Cargo Lift: 2,000 t

The Aurora Medium Core Cruise is the perfect vehicle for transporting a space princess! (Or Cargo!) Equipped with 6 Staterooms which you can decorate any way you like, it sports two large cargo containers (with room to add additional containers for extra volume) along with a centralized Hub. The ship also has medium shields and an onboard Resurrection Node and VR Pod + Two VR Booths.

BP: 1.25 Mħ
2

Mobula

Shulace

Ship

Cargo Lift: 5,000 t

!NOTICE! NQ finally revoked access for unsubbed accounts, thus I no longer will be able to sell you my blueprints, thank you to all that have bought and flew my creations! All attributes corresponds with pilot talents @level 4 and Level 4 Handling on all flight/fuel tank and container elements. Looks fancy, has 10 Large containers, S AGG, floats to the ground with brakes once empty or low cargo weight from high altitude on Alioth. Has space for many more L containers so you can lift as many tons as you want into space off Alioth/any planet. Can fit 3 scanners inside comfortably for scanning. Revisited the voxels/design of this ship as it was my first real build, cleaned things up a bit/made things look nicer. Added ALOT more wings - High Altitude lift = 94.3 MN Come see my ships in VR at "Shu Ship Showroom" If the ship is not at the showroom you can visit it directly in VR at "Mobula Ship"

BP: 10 Mħ
5

Star shaper MK1

JamesWydee

Ship

Cargo Lift: 3,000 t

After many months of working on it, I'm proud to present the STAR SHAPER MK 1.0. Before starting the description of the ship, all the statistics given on the page are done with the cargo capacity fulfilled @80% to not over states the presentation and to give a proper vision of the ship with cargo on it. And those stats are provided with LVL 5 talents for ship. SO once builded you need to upgrade the talents on it to 5. This ship is dedicated to mission / asteroid mining as it integrate a DSAT inside giving you the opportunity to fly from an asteroid to another one with a 4 L Containers capacity as main hub + 2 S Containers as secondary Hub for warp cells. The Star Shaper is perfectly balanced to provide the best flying experience to their users. Their is obviously an interior design with multiple rooms dedicated to game aspect apart a meeting room which is their for the roleplay. The Star Shaper is equipped with an anti gravity engine and a dock on the below part of the ship that can give access to a small pocket ship. With this setup you can stop on altitude where you want to go and just take your pocket ship to go down on surface staying in distance from your linked containers, which gives you the opportunity to go to market doing business without landing. The DSAT is accessible / can be monitored from the cockpit and is perfectly integrated into the ship to provide the best design / look & feel. The anti gravity engine is also monitored via the cockpit with a screen & a script that allow to setup the anti gravity altitude / set status of the AntiGrav (Active / Offline) The ship is equipped with the standard scripts: - Ship info - Archeo orbital HUD - Warp map - Anti gravity monitoring The Star Shaper as been tested multiple times / adjusted to reach the perfect balanced announced further. It can go to space from Allioth with 4KT cargo weight without any problems which is approx the max capacity of the cargo space with a mix of different T1 Ores. I didn't test it with full Emathite but due to the buffer of power the ship goes it will works without any problems. I hope this ship will satisfy your needs, and that the design will be appreciated by the DU players. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available. Come to see the Star Shaper by VR @ Wydee_ShowRoom

BP: 10 Mħ
2

Phoenix

Dead Reckoning Shipworks

Ship

Cargo Lift: 1,500 t

Newest Build from Dead Reckoning Shipworks. The Phoenix. Med core light hauler. Has been tested to haul 1.5 kt off Alioth Come see it in VR at Dead Reckoning Ship sales.

BP: 10 Mħ

Geo Scanner MK1

H477150n

Ship

Atmo Thrust: 9.79 MN

The Geo Scanner MK1 is an atmospheric tile scanning S sized core that can rapidly scan tiles. This tri-scanner features three territory scanners that are conveniently arranged for quick access from inside the ship, saving the pilot time from jumping in and out of the hull to operate scanners. Four T2 Uncommon Maneuver Engines L are installed to take advantage of the four second warmup time, which is two times better than the basic engine L. This allows for the Geo Scanner to be quickly deployed to its next location. Large adjusters are optimally placed to give the ship a faster reaction time when lining up the scanners with the three territories being scanned. Sleek hull design by renowned builder and voxel master, in-game name, Junkai (Discord: Jun #5081) uses a polished white aluminum and luminescent colored glass as his building materials for this ship. Additional options available upon request: Request your favorite Luminescent Color Glass when ordering the token at no additional charge. Warp drive installation. Atmospheric and space hybrid design. Space only design. SALE!!! Through the end of the year, the blueprint and token are more than 33% off! Time frame for the token is usually 48 hours. Normal Pricing after sale is 15 million for blueprint and 35 million for token.

Token: 25 Mħ
BP: 10 Mħ
1

GOI UGLY ARMADILLO

Golden Oak Industries

Ship

Cargo Lift: 750 t

Very Small S Core Single L Container Hauler The Ugly Armadillo is _almost_ small enough to be an XS unit but didn't _quite_ fit. If you need a small, cheap, easy to fly space hauler for runs outside of the safe zone that won't cause you major loss if you get shot down... this is it. The Ugly Armadillo was my own solution to this problem, and now I'm sharing it with you. Lightweight, well balanced, and very easy to fly. Do yourself a favor, stay out of the pipe... this is not a defensive craft... it is meant to be a sacrificial lamb in the event someone wanting what you have catches up with you!

2

The Reia

Obsidian Paradox

Ship

No attributes :-(

BP: 4 Mħ
2

Strike Fighter

megatarre

Ship

No attributes :-(

My first real ship I did, It's not much use tbh I was just trying to learn how to build. Let me know your thoughts on it :)

BP: 500 Kħ
3

Puddle Jumper XS Atmo Shuttle

Federatis

Ship

Max Speed: 850 km/h

With its design inspired by Stargate Atlantis, this XS atmospheric shuttle will take you wherever you want. Surrogate Pod available if you want to see it: Federatis Jumper. Dispensers available for blueprints on Haven at ::pos{0,27,14.9695,109.0252,284.4368}. Delivery available with an additionnal cost depending on the destination (no pvp zone). Included a fully custum HUD inspired by screens of the ship from the TV Show with a lof of features: - Translation system, the HUD is currently available in english or french by setting an option, other languages can be easilly added on demand - High Resolution support (2k, 4k, ...) - Bookmark Autopilot (Bookmarks fully customisable, altitude and speed can be changed during the flight) - Custom Waypoint Autopilot (altitude and speed can be changed during the flight) - Damage Control - Cargo total mass - Cargo items list - Autolanding - Underwater Autolanding - Auto Roll (can be switch on and off on demand) - Auto Pitch (can be switch on and off on demand) - Braking Time and Distance calculation - Radar Information (transponder support included) HUD Showcase Video : https://youtu.be/gg-TLAY2ihA Futures HUD updates included. They will be announced on guilded. Customisation on the HUD may be done on demand. Contact Jericho#1060 on discord or join us on Guilded (https://guilded.jericho.dev) for any question or request. Originaly Created By Reckers#7188 and Jericho#1060.

BP: 6 Mħ
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