Dual Universe Creators

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6

PX70 Aznable Tiger

Seawing

Ship

Cargo Lift: 3,000 t

"Three times faster" WIP Hypermaneuver Prototype from Seawing Hypersonics. The sequel to the X50 Tiger. Built with basic parts, lv5 placements(some 3's) and lv 4-5 piloting talents.

SWG Guild Hall Sith-themed

MrLightWell

Ship

Cargo Space: 768 kL

After designing the other guild halls I wanted to try one in a more sinister style. Celebrating the darker, and richer side this blueprint uses upgraded engines, drastically increased lift and cargo capacity (for use as an everyday mission runner) and more elegant texturing in its striking appearance. Blueprint contains all furniture and screens for art gallery shown here. *Like the other guild halls, this is a FLYING BUILDING. FEATURES: -Large open spaces perfect for countless uses, make a vendor mall, make a lounge bar, make anything! -5 Large Sub-level rooms: great for storage, bedrooms, trophy-sets, art galleries, etc -2 Side rooms with extra storage room/ staircases to top pad -Top landing pad fits full S-core ships -Full art gallery of hand-picked screenshots featured by Sony Online Entertainment. -Plenty of power and lift if you want to use for common casual hauling. (8 Large Atmo Engines, 4 Large Space)

BP: 3 Mħ
5

Helios Z

Sethioz

Ship

Cargo Lift: 2,000 t

Helios Z is upgraded version of Helios-X. It now has XL space engine + 6x small space engines and 6x L atmo engines, so it can easily carry lot of weight into space! 1.5kt seemed easy enough, so it should do more I kept the original cool looks as much as i could, but it has much more of everything! more containers, more brakes, more wings, more adjustors! only thing it doesn't have more, is interior space, because XL engine pretty much took it all. there's enough room to squish warp drive on it aswell, but it wouldn't be pretty. Important elements list: 1x XL space engine 6x S space engines 6x L atmo engines 6x M containers 2x M atmo fuel tanks 1x M space fuel tank 1x S space fuel tank (for vertical booster) 10x flat hovers 1x uncommon freight vertical booster 12-14x L adjustors 38x M adjustors (or so)

BP: 580 Kħ
5

Leaping Lemur

Treehouse

Ship

Cargo Lift: 1,800 t

The Leaping Lemur is a fully automatic interplanetary lifter/lander. Move 1.8kt loads to and from any market, tile, space platform, deep space asteroid, or mission hub with a single click. 15 customizable destinations. Collision avoidance detects and avoids constructs in your path. BP at ::pos{0,2,42.5955,94.4194,187.0520}

BP: 12 Mħ
1

Odyssee

Odyssee

Ship

No attributes :-(

our first 3 gunner exotique saled

3

ODYe Cronos

Odyssee

Ship

No attributes :-(

3

COMING SOON - Pelican

Southern Cross High Guard

Ship

No attributes :-(

BP: 2 Mħ
3

Ammo Clip (PvE Easy)

Kosmos

Ship

Space Thrust: 18.7 MN

Using the DRM free shell offered by Astleteyn, the Kosmos Organization presents to you the Ammo Clip! This space-only ship is designed to clear the easy PvE mission entirely solo! It features 6 Advanced Agile Cannon S to shoot rounds at those alien bastards! It has your standard Advanced Shield Generator to keep your ship protected, and the hull is made mostly of Maraging Steel to keep you safe if you have to vent your shields. It's also equipped with FOX Flight and FOX Gunner by robrocketpants. Since this is not a vanilla script nor is it a public script, also as this is designed to be kind of an "intro" to PvE missions, fridaywitch has written a guide to walk you through the whole process. That guide link is here. https://docs.google.com/document/d/12TzD3owDJU96gnLJwsZu66HgYrIcFksloyw0xL9pXMk/edit?usp=sharing This ship is only offered as a token, as it will not perform without full placement buffs on the combat elements and those buffs cannot be saved to the blueprint. The PvE mission as of 8/19/23 pays 1.25 million and should you buy your ammo from Kosco (or any other similarly-priced store like SVEA or Honeycomb Central) then you should profit roughly 1 million per run. You can pick this up at the Kosco if you bring a M or L core hybrid, or we can bring it up to a space station for pickup. Message fridaywitch on Discord to place your order or if you have any questions! All radar, seat, and cannon capacity buffs are max level. Cannon magazine size is max level. Cannon Damage/Range/Operations/Agility/Maneuvering is max level. Cannon Proficiency is level 4.

Token: 5 Mħ
1

Hermes Mk2

DIA

Ship

Cargo Lift: 2,000 t

A heavy-weight warp hauler, designed specifically for running - and surviving - the Aphelia missions! The Mk2 has been updated with a Large Shield Generator and XL Space Engines for even more survivability in these congested space lanes. Rated for a base 2000T (1.0g), this vessel has not only the capacity, but the protection required to get your mission package to its destination. With a multi-layer armoured command deck, easily accessible and strategically placed elements, as well as an XS core ship-bay, this ship will make your mission running a walk in the park. UPDATE: This ship can accommodated a DSAT into the upper bay space, to convert this able mission runner into a formidable asteroid hunter ! All stats are given with no placement and day 1 pilot talents - stats will only improve with talent training.

BP: 2.5 Mħ

Trundler v3

Czarman

Ship

Cargo Lift: 150 t

This is the Trundler v3. v1 was the first ship I made, v2 is upgraded styling and v3 has upgraded performance. A step up starter ship with good styling, good handling and easy to fly. See it at my Haven Base or in VR at "Czar on Haven"

BP: 300 Kħ
2

UNE FRACHTER V1.0

United Empire

Ship

Cargo Lift: 1,950 t

BP: 100 Kħ
4

Tonag v2

Czarman

Ship

Cargo Lift: 1.5 t

In the middle of a move, contact me via discord to arrange a sale. Czar industries is Proud to present a new line of progression ships for newer players. Reasonably priced, easy to build and all with great functionality. The Tonag is now at v2. It is the perfect first S-Core hauler for newer players. It handles well, flies true, stops on a dime, and carries a crazy amount. Easily carries 1.5Kt off of Alioth and I almost got 2Kt with the 10 Maneuver Atmo engines and 4 Maneuver Space Engines. Reentry with 2.5Kt is a breeze with plenty of braking power. Plenty of interior space and access to almost all of the elements from inside. Cargo is 4 Container L's with 716Kl of storage. Shiny, reliable, efficient.....it's still my favorite ship to use! Warp capable and only 30cells Alioth to Madis with empty cargo. Switches installed to turn everything off and open doors when not in use. Demo model not yet deployed

BP: 5 Mħ
15

Container

Mncdk1

Ship

Cargo Lift: 1,500 t

Time to head to the market, and pick up some stuff? What will you need for that? A container! I've built a market runner/small hauler, that looks like a container. :P It's 150% the size of an Expanded Basic Container XXL, so it's nearly as long as a full S core. It will take 1.5 kT without problems, and if you have decent piloting talents, its should also handle 2 kT. I've personally taken 2.25 kT of cargo into space without difficulty, with level 5 buffs and level 4 piloting talents. See stats on the last picture. VR: Mnc Shop Grab the pos from VR, since my shop is on a dynamic core. ;)

Token: 10 Mħ
BP: 2.5 Mħ
1

Inquiry

Inquisitor Apocalix

Ship

Cargo Lift: 12,000 t

PvP Space hauler 10 kt+ 20 container L 100+brakes Battle Bridge + shield L

BP: 5 Mħ
5

Aurora

Southern Cross High Guard

Ship

Space Thrust: 0.828 MN

Inspired by the classic Star Citizen Aurora. This Small Ship is a beautiful personal transport ship for when you just need to fly over to your friends base. VR: SCHG Ship Sales - Madis ::pos{0,1,81.7469,5.7865,545.1833}

BP: 2 Mħ
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