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Ships
Voxel Sets
Lua Scripts
3

God of the Sea

Garegon

Static

No attributes :-(

The God of the Sea had a close association with horses. In some myths he is the father of horses, either by spilling his seed upon a rock or by mating with a creature who then gave birth to the first horse. BP dispenser located on Alioth at - ::pos{0,2,20.3521,99.5788,18.0258} Second BP dispenser located in Space at - ::pos{0,0,-88183.9516,381273.0677,73479.7930}

BP: 600 Kħ
1

Locura Rig A1

Credence

Static

No attributes :-(

The BEST most USED mining rigs in Dual Universe gets an update and a re-release. The Locura A Series is an All-In-One solution for your Rig and Refinement needs. The Locura A1 can mine, then refine your ore so when you come to pick up it's ready to be used or sold as pure. --- Locura Rigs--- Core On Ground ( No more voxels beneath the surface ) Easy Placement ( No need for terraforming to place bp ) Easy Removal ( No digging for voxels, so you can remove core ) Easy Calibrate ( Easy reach units for calibrations ) Easy Surface Mining ( Foundation off ground for easy calibration ore mining ) --- All Rig Features --- - Locura Modded Storage LUA Screen --- A Series Features --- - Mining And Refining --- L Series Features --- - Lightweight (Take More Rigs With You) - Cheap - Less Elements - Less Honeycomb ---X Series Features --- - Locura Modded Calibration LUA Screen - Landing Pad (Except X6) - Resurrection Node - VR Pod - Long Term Storage (Except X6) The BEST most USED mining rigs in Dual Universe gets an update and a re-release. The Locura A Series is an All-In-One solution for your Rig and Refinement needs. The Locura A4 can mine, then refine your ore so when you come to pick up it's ready to be used or sold as pure. --- Locura Rigs--- Core On Ground ( No more voxels beneath the surface ) Easy Placement ( No need for terraforming to place bp ) Easy Removal ( No digging for voxels, so you can remove core ) Easy Calibrate ( Easy reach units for calibrations ) Easy Surface Mining ( Foundation off ground for easy calibration ore mining ) --- All Rig Features --- - Locura Modded Storage LUA Screen --- A Series Features --- - Mining And Refining --- L Series Features --- - Lightweight (Take More Rigs With You) - Cheap - Less Elements - Less Honeycomb ---X Series Features --- - Locura Modded Calibration LUA Screen - Landing Pad (Except X6) - Resurrection Node - VR Pod - Long Term Storage (Except X6) --- Discord --- https://discord.gg/TB2ecEd5rs --- Buy Locations --- ::pos{0,2,12.8827,97.8847,-0.0001} VR : Locura Distribution Sales --- VR Locations -- View Units: VO Factory Sales -- Other VR Locations -- Locura Exchange Store

BP: 50 Kħ
44

LARGE FACTORY

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 my latest static building is a large factory you can visit in vr seacrh for loaded industries showroom and exit that building and your find this factory across runway, this large core factory pretty much takes up the full height of a large static core and comes with 5 floors, you can copy and paste more racks and place as you need them or you can even delete all racks and turn in to a showroom or anything you like, there are 2 different blueprints one with and one without a expanded small gate so you can build without spending millions on a door that you can add later if you wished, any questions please message me on discord, location to your right for dispensers and please dont buy in VR

BP: 10 Mħ
1

Light Wall

YesmanDu974

Static

No attributes :-(

A wall made of 3006 animated lights on a dynamic core to welcome visitors :) You can see it here : ::pos{0,2,-23.9491,-10.5283,119.8070} (Yentico base in front of Alioth Market 13) To visit in VR, search "Light Wall" Peace - YesmanDu974

BP: 1.5 Mħ
2

SWG Tatooine Trading Post v2.0

MrLightWell

Static

No attributes :-(

Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.

BP: 4.5 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
4

The Ruins Of Manya-Mahia

Armand Reed

Static

No attributes :-(

Stay Tuned here for updates! ((The Follow-up to the original Unknown Structure)) ((https://du-creators.org/makers/Armand%20Reed/ship/Unknown%20Structure)) A giant megalithic structure emitting powerful magnetic fields. Massive carved stone monuments all over the heliosphere. It's as if all the ancient architects went to the same school. Ancient artifacts possessing powerful energy. When walking inside you get the feeling of being in the presence of extraordinary intelligence, possibly other-worldly. Did ancient Aliothans build these megalithic sites as burial chambers as mainstream science says? Why build a tomb with 20,000m3 of cut stone, by hand? Perhaps the ruins of Manya Mahia served a more profound purpose, possibly even alien in nature. Ancient Astronaut theorists say yes. One might correctly presume that such a sophisticated network of stone structures would be from a highly intelligent, motivated advanced culture, such as ancient aliens. Millions of Noveans around the heliosphere believe Alioth was visited in the distant past by aliens and what if it were true? Have other-worldly beings shaped the history of Alioth and if yes, could there be a connection to Manya Mahia? Year 12589 - Alioth, the remote Arctic A sudden structure pokes out from the snow. Abandoned to time. At first glance, it looks megalithic. Mainstream science would say it is from a culture thousands of years dead, but is it? What if it were more? Locals lore says it was built from the gods. Could ancient astronauts be responsible for the site? Ancient Astronaut theorists say yes. Legends say it was built in the course of a single night. Mainstream science says a long-forgotten culture created this with nothing more than forced labor, chicken bones, and log rollers, but how? 90-degree cuts into solid rock from a culture that didn't have written language! Our team is attempting to get the local government to allow access so we can get these answers!

2

3CS Mining Platform 4x (Early Release)

DreaminCircle

Static

No attributes :-(

This mining platform was designed to mine up to 4 ore types using L mining units. While the mining platform will default to one mining unit per T1 ore, this can easily be changed to mine different ore with upgraded mining units. To expand the number of mining units, just link to the additional units to the mining PB and to one of the containers. To modify the ore type, rename the container element and replace the ore with the new ores full name. Adding/modifying the mining units or containers will require the programing boards to be restarted. This is an early release version of the platform, so some of the items have been reduced or removed due to availability or cost. To further save on deployment cost, you can change the honeycomb type to fit your available ore type.

BP: 1 Mħ
2

The Gas Station

Broken Skull Ship Shop

Static

No attributes :-(

ALL PRICED CUT FOR THE NEXT 2 MONTHS FOR BP'S NO TOKENS AVAILABLE FOR THE TIME BEING "Some vermit alien stole!!!!??? my gas station and dragged it up into space!!!" Its a labor of fun really a simply easy to run gas station with all fuel types ready to pump out for your use in space. No lua no mad scripts just put in your ore and let the machines run and it all just simply works no need to make a large crazy factory for gas. Just keep this beast fed it will keep you flying. I'm not doing tokens and the schematics needed are below. Hope everyone likes it and comes and gets one for themselves. VR to Broken Skull Ship Shop

BP: 2 Mħ
60

Large Landing Pad With Storage

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser This large landing area covers the floor space of a Large static core its a must visit you can visit in vr search: loaded industries showroom and head across the runway to check it out, heres also a quick video link https://www.youtube.com/watch?v=SrIdpuqcb9s

BP: 5 Mħ

Under Snowy

ADCOne

Static

No attributes :-(

My first Sanctuary Structure and probably the only structure, which I have actually used that I will share here. This is because I like to make underground structures and they just look like boxes from the outside. I designed it with a landing pad, public hatch to allow people into what I imagined would be a store when I build it and a private elevator to allow me quick access to the interior, that is locked away from the public. Inside I have a few decorations, separate shower and toilet and one bedroom. Also have below that, what is now a store room but did start out as a factory room. Technically the images are showing the top of a Large static core but I liked the roof so much I recreated it (transferred it) to the large core when I swapped out the XS core (and S core I was using as a factory under, Under Snowy). So basically the reason I am sharing this is the landing pad on top and windows peaking out over the ground surface. Note Snowy is what I called my sanctuary tile because it has some snow in some places. I picked the tile because I wanted to see what the map was showing. It turned out the map was accurately depicting the snowy areas.

4

Container Cover

Chewie_1

Static

No attributes :-(

Container Cover DRM free available in "Hagbards Marina" ::pos{0,2,38.3245,62.6634,4.6699} VR: "Hagbards Marina" it comes with a recolor kit, so you can easy paint it the way you want it please find the parts/Materials List in the picture gallery. Important notice: some of the Voxels are in Offset, i have placed some adjustors xs as handles, to make it easier to grab them.

BP: 1 Mħ
2

Czars Connector Module

Czarman

Static

No attributes :-(

putting big L core stations together is fine but when you want to break up the monotony, give this connector module a whirl. Still an L core but a little smaller to add some depth to your modular stations. Features a nice throughfare windowed walkway to transit between cores and also look out over the 10 XS sized landing pads. Check it out in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42319.9264,202282.6245,33492.4846}

BP: 5 Mħ
5

S Mining Rig

Aerogics S & T Co

Static

No attributes :-(

A fancy mining rig on S core: 4 mining units, one container L and one VR node.

BP: 800 Kħ
3

2001 Monolith Excavation Site

Hirnsausen

Static

No attributes :-(

THE MONOLITH During ground works for our base, we have unearthened a strange artifact of possible alien orign. None of our instruments was able to penetrate this object or to get any data. You can see it first-hand, when VRing to "Tropico". We decided, to make this artifact available to you all, in hope that your technologies can retrieve the deep secrets it bears within. INSTRUCTIONS The dispenseris on location, as part of the excavation site. There are two blueprints - one for the monolith (MON) and one for the excavation site (SIT). At your own location, find an area that is as flat as possible. If there are small elevations, the center of SIT should be at the lowest area. Sink it into the ground, but make sure that somewhere a little bit of the upper wall remains above ground. Look how it is done at our location. After it has been placed, use your digging tool (2) to create a small tunnel downwards, along a wall. Each wall contains 5 sections, one above each other. Stop the tunnel when you have reached the lowest of those 5 sections. Now use tool 5 to create a flat floor inside the four walls. Then remove the soil that is still above your head inside the walls, avoid removing soil outside the walls. Use now the Smooth Voxel tool along the walls to raise the floor unevenly along the wals, especially at the four corners. Do some landscaping to make the floor a bit uneven. Important: you must not see any of the steel honeycombs. Do not yet create the small "hill" in the center. Now place the MON slightly above the floor. Now create the small "hill" below it to hide the core. Finally, do some additional work on the surrounding area, to make it looking perfect. When you're done, post "My god, it's full of stars" in the general ingame chat! :-D HURRY, THERE ARE ONLY 10 BLUEPRINTS!

BP: 7.5 Mħ
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