Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts

M Landing Pad A Space Module

Aerogics S & T Co

Static

No attributes :-(

M core with landing area on top, and one level of rooms below for decorating / small industry / storage 4 corridors to connect other modules / space elevator can be seen on VR: Aerogics Space Station *** Honeycombs *** Black Pattern Aluminium & Polished White Aluminium: metal exteriors Galvanized Black Iron & Glossy Light Gray Platic: interiors Galvanized Light Beige Steel: pipes Glossy Blue Plastic & Luminescent Icy Blue Glass: replace with color of your choice when customizing 4k alu 1.5k plastic 500 iron 100 carbon fiber / steel

BP: 4.5 Mħ
2

3CS Mining Platform 4x (Early Release)

DreaminCircle

Static

No attributes :-(

This mining platform was designed to mine up to 4 ore types using L mining units. While the mining platform will default to one mining unit per T1 ore, this can easily be changed to mine different ore with upgraded mining units. To expand the number of mining units, just link to the additional units to the mining PB and to one of the containers. To modify the ore type, rename the container element and replace the ore with the new ores full name. Adding/modifying the mining units or containers will require the programing boards to be restarted. This is an early release version of the platform, so some of the items have been reduced or removed due to availability or cost. To further save on deployment cost, you can change the honeycomb type to fit your available ore type.

BP: 1 Mħ
2

where magic happens elements factory

Bigjerk

Static

No attributes :-(

makes all the basic elements and XL uncommon space engines ,vr MAGIC ELEMENTS FACTORY . location: ::pos{0,2,40.7473,91.6040,93.7875}

BP: 10 Mħ

S Core Landing Pad

Elite Transport Associates Ship Works

Static

No attributes :-(

Better then Dirt No elements needed You can replace concert with brick for almost same effect Location: ::pos{0,2,15.0650,96.8392,0.0000}

BP: 50 Kħ
3

D4nkWorks Mining Tower

D4nkKn1ght

Static

No attributes :-(

*Updated 11/1/22* Now includes Jericho's MU-Monitor Pre-Installed. Simply add MUs and link them to the programming board to see all info on one screen!! New BPs Available at D4nkWorks Showroom These are Long-Term Mining Towers with space for 8 Auto-Miners Designed to fit ANY terrain. The bottom of the tower can be sunken into the land as far as needed and has ladders for access from the ground. Add a surrogate pad and you can easily VR there to calibrate your off-world tiles. The landing pad on top fits S core ships easily and provides EZ access to all 8 miners and the Hub. Landing activates the screen which shows how much ore is currently available. LUA included. Basic Mining Towers have space for your Org name on the side to let people know who's mining in style!

BP: 100 Kħ
4

Techno Advance

NovaX

Static

No attributes :-(

"Techo Advance" is a luxury villa, complete with various unique voxel elements, like cooker, pots & pans, shield art, weapon displays, and so much more. Showcase video https://www.youtube.com/watch?v=AxA3Km_OhAI This modern art work consists of a functional S core elevator to move personal vessels into an underground hangar. It also has a personnel elevator at the entrance to the villa which acts as a permanent barrier when not in use. Lastly, a vault door to secure your most valuable possessions! For the interior there is a fully kitted kitchen with fridge, countertops, cooker and two basin sinks. Dining, lounge, meeting, cinema and bar all beautifully designed with ancient artefacts! Contact: Actimist#4020 Primary designer: IEYESI Contributors: Factory worker: Visit NovaX showroom here Sanctuary ::pos{0,26,-63.9876,-154.6958,67.9941}

BP: 12 Mħ
7

Landfall pads main - ADMI

Gray (GrayLeader)

Static

No attributes :-(

Landfall pads as used in beta (large static core) has small and xs core landing zones lined out. Located on alioth at new store. VR "ADMI build store" position ::pos{0,2,-24.6313,16.8071,150.4663} for landing zone at store. thanks for looking updating builds as i can questions ask emladra#8532

BP: 2 Mħ
1

Pyramid space warpcell factory

The Pyramid Co.

Static

No attributes :-(

Pyramid space warp cell factory: Just like our static version but for space! 244 per day. Up to 288 with higher talents. Instructions in factory on how to operate it. Can start with one warp cell schematic and work your way up. Follow a 1-1-1 ratio of warp cell schematics, advanced anti-matter core, advanced quantum alignment unit Follow a 1-3 ratio of advanced anti-matter capsule to warp cell schematics. That way you don’t have to drop 45mil on schematics right away. Read our bio for more info and where to find the schematic list. Happy warping!!

BP: 4 Mħ

Bp Fuel and scrap

Dark Forges

Static

No attributes :-(

Hey, you! Yes, you need a small and efficant scrap and fuel factory?? And some good script as well? Well check this one out !

BP: 250 Kħ
4

Sound View

Dark Forges

Static

No attributes :-(

A nice litle house for you to relax in, or have it as an office away from office. And when you just need to chill, why not cook a nice steak on the grill on the deck, looking out over the sea.

BP: 100 Kħ
4

All Advanced Engines Factory

VO Industries - theOmega28

Static

No attributes :-(

VR: "VO Factory Sales" 24 Hour production with no talents Advanced Atmospheric Engine XS - x80 Advanced Atmospheric Engine S - x20 Advanced Atmospheric Engine M - x5 Advanced Atmospheric Engine L - x2.5 Advanced Space Engine XS - x80 Advanced Space Engine S - x20 Advanced Space Engine M - x5 Advanced Space Engine L - x2.5 Advanced Space Engine XL - x0.6 Advanced Hover Engine S - x21.2 Advanced Hover Engine M - x5.3 Advanced Hover Engine L - x2.6 Advanced Flat Hover Engine L - x2.6 Advanced Vertical Booster XS - x80 Advanced Vertical Booster S - x21.2 Advanced Vertical Booster M - x5.3 Advanced Vertical Booster L - x2.6

BP: 18 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
2

CzarsSpaceySpaceStation

Czarman

Static

No attributes :-(

Here it is, the L Core deluxe do it all station! Places for everything and have it all. Parking, YES!, build a big ole factory, YES!, Build Storage, YES!. Set up a 170 element storefront, YES! You do you, this is the station to help you do all of that! L Core, 4 Main levels and 5 Mid levels Exposed modules brings a neat look to DU with color coding to differentiate the modules' purpose. Recolor kit for the module rings available. Plenty of enclosed storage or living space ready for you to make it your own. ingredient list in the pics Only elements in the blueprint are 100 some lights, 11 elevators, a surrogate station and the L Core. See it in person or in VR at "Czar in Space" Placement is Rotate 90 degrees clockwise. Starting at one voxel above the platform you want to match up with, 133 clicks down

BP: 20 Mħ
3

SKY-Hangar-2L

SKY-Industries

Static

No attributes :-(

We are thrilled to announce the launch of the Double L Core Hangar. This hangar is designed to provide you with the ultimate storage solution for your ships. With its Double L Core design, it offers ample space for your ships while keeping them safe and secure. The Double L Core Hangar is built to last, with a sturdy construction that can withstand even the toughest of conditions. It is equipped with the latest technology to ensure that your ships are always in top condition, with advanced climate control systems that regulate temperature and humidity levels. Whether you’re a seasoned pilot or just starting out, the Double L Core Hangar is the perfect choice for all your storage needs. So why wait? Get your hands on the Double L Core Hangar today and take your flying experience to the next level! 2 Blueprints included VR: SKY Blueprint Store ::pos{0,2,54.1655,109.9058,46.1828}

BP: 6.9 Mħ
11

Fuel & Honeycombs Station

Aerogics S & T Co

Static

No attributes :-(

Can produce atmo & space fuel and several honeycomb materials, depending on ore provided: Brick, Carbon Fiber, Wood Plastic, Steel, Silumin Aluminium, Iron, Silicon, Carbon 4 Hubs for storage: Ore (input) Refined Materials Products Fuel & Honeycombs (output) Storage: 4x Container M on blueprint to make it easier to spawn, can go up to 6x container L total Best used on a tile with all t1 ore and one t2: with mining units it will auto produce both fuels & all T1 honeycombs Comes with several Aerogics scripts configured plus the excellent Jericho Industry HUD https://github.com/Jericho1060/DU-Industry-HUD Screens on every machine to help with first run configuration, it won't take more than a couple of minutes to have your own refinery running!

BP: 400 Kħ
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