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Ships
Statics
Voxel Sets
14

Equinox OS: Fuel/Mass/Hub Monitor

PsychoSlaughter

Script

No attributes :-(

** Updated for Selene ** The first in a series labeled 'Equinox OS,' PsychoSlaughter of Equinox Consortium brings to you a fuel, hub, and ship mass monitor utilizing the latest in Lua screen tech. This adaptable monitoring solution will adjust to any fuel tank configuration from 1 to 12 tanks, adjusting the display to utilize screen space. In addition to keeping tabs on fuel, this screen will watch your cargo levels ensuring you don't overfill that hauler*. For further stats on your ship, a mass display separates the ship, fuel, and cargo weights for you to review. Bundle this all with easy installation, configurable colors, and custom limits per ship and you have the last monitoring solution you'll ever need! DRM free for you to use on all your ships. Shipbuilders: please leave DRM on when selling your constructs for this OS. Pickup the BP today at my showroom, Equinox Dynamics ::pos{0,2,34.6557,78.3264,246.7561} EASY INSTALL: 1. Deploy the monitor construct from blueprint 2. Right-click the programming board and select 'Copy Lua configuration to clipboard' 3. Place a new programming board on the target construct you want to add Equinox OS to 4. Right-click the programming board and select 'Paste Lua configuration from clipboard' 5. Right-click the programming board and edit the parameters to your specifications 6. Connect the core, hub, and minimum of one screen to the programming board *Cargo monitor supports one Container Hub only. Additional containers not connected to the single hub, or additional hubs, may throw off the calculations.

Individual: 10 Mħ
Resale: 10 Mħ

JST++ Surface Translation script

Jeronimo

Script

No attributes :-(

Since 2019 JSE++ Surface Translation script Specific for bases railed Trams Systems and Gigantic Dynamic voxel sliding doors. JST++ runs a compact version of the operating system Default++, allowing you to control with ease your construct every single parameters from anywhere on your construct, with its unique system of on player screen widgets Default++ is an on player screen widget system, where you can interact with your mouse the widgets and buttons, drag and resize widgets at will JST++ is as of today uncontested the fastest, most accurate and easiest to use and configure Axis Translation script It will fit for any type of weight and will give you enough parameters for you to play with to achieve the best performances It is sold as any size of core as a BP with a DRM remote on it 2 products are proposed: - 1 BP for the everywhere script, can be spawned and used anywhere - 1 core size "Core BP" for the railed setup script, can only be used on the rails it is configured for An on site 10min installation is required by myself For multiple (regardless the size) rails setups on same platform an all sizes "Core BPs" package is proposed for 50M quantas (including configuration) The script includes an admin access, restraining settings access or not, to users Main Features: - Easy stations configuration - Easy Lane and Parking spot configuration - Automatic Lane driving - Automatic parking - Speed adjustment And you are welcome to come test it anytime at: ::pos{0,2,25.7655,72.8746,6.4975} Contact me on discord for more info, or watch the showcase video https://www.youtube.com/watch?v=vtpjJkLufF0&list=PLSrOHyyuLniqTD0Yt8bH5JQrxGTsZrgmC&index=10

Individual: 20 Mħ
4

du-atlas

rohimma

Script

No attributes :-(

free script, get it at: https://github.com/rohimma/du-atlas get all your bookmarks on one easy to manage screen. activate the programming board and click on the location where you want to go

du-map.com

Zer0Krypt

Script

No attributes :-(

This site provides a interactive 3D representation of the Dual Universe Solar System: du-map.com ** Please bear with us as this site is under constant development. We appreciate reports of bugs as well as ideas/feature suggestions. These can be submitted via our community discord (link below) ** This is useful for 3d spacial representation of planets, moons, asteroids and any other ::pos waypoint. This can be done by panning, zooming and rotating around the solar system. This is very helpful in planning safe travel routes outside of the safe zone. You can also save and map out waypoints (::pos). These can be labeled as Constructs, POIs, Space Stations and Asteroids. Waypoints can be organized into sharing groups. These groups can either be privately shared with invited/accepted friends, or listed publicly for anyone to join. The owner of a share can modify and give specific permissions to other members within the share group. We do our best to maintain asteroid locations throughout the week. These locations are available to anyone via our public "Weekly Asteroids" share. If you would like to help maintain asteroid positions, please reach out to Zer0Krypt#0001 or join our discord community (link below). Discord Community: discord.gg/UTEcgP9Avj Site Developers: Deadrank#9867 and Zer0Krypt#0001

4

DuMap.de

Tiramon

Script

No attributes :-(

The site can be used to manage scans. https://www.dumap.de/ Currently providing following Features: * Add scans * Subtract mined ore from scan * overview map * overview list incl. sorting by ore amount or distance * Sharing of scans to other people/groups (with or without content) * copy capability of Discord usable scan data * possibility to add Scans per OCR * precise latitude/longitude coordinates for tiles * and the best automatically adding scans with a little companion tool * automatic update information in companion if new version is released Companion app can be found here -> https://github.com/tiramon/du-map-companion/releases/latest Discord: https://discord.gg/PQeJMUeXb2

5

DU-Storage-Monitoring

Jericho

Script

No attributes :-(

Open Source project, all sources available here : https://github.com/Jericho1060/du-storage-monitoring You can join me on Guilded for help or suggestions or requests by following that link : https://guilded.jericho1060.com It's displaying on screens the quantity and the percent fill of containers or hub. It can support up to 9 screens and chose what is display on each (group feature) To add a container to the system, you must rename it following that pattern: <prefix>_<itemName> For a Hub, you must use that pattern: <prefix>_<itemName>_<containserSize>_<amountOfContainers> <prefix>: the prefix that enable monitoring, by default MONIT, see options to customize it <itemName: the real item name in english <containerSize>: if a hub, the size of the containers linked (default to XS) <amountOfContainers>: if a hub, the amount of containers linked By default, the script is grouping all containers or hub that contains the same items on a single line and add the values. See option if you want to disable it. By default, the list is sorted by item tier and then by name

7

DU-Industry-HUD

Jericho

Script

No attributes :-(

A simple HUD for monitoring and managing industry in Dual Universe Open source project, all sources available here : https://github.com/Jericho1060/DU-Industry-HUD You can join me on Guilded for help or suggestions or requests by following that link : https://guilded.jericho1060.com Feature list: - display all your industry status from a single programming board with only one link to the core - Add other boards to remote control all your machines (start/stop/batch/maintain) - easy locate your machine with arrows displayed around when selected on the HUD - fully controlled with Keyboard and can type setted value directly with your keyboard

3

Orbital HUD

Dimencia

Script

No attributes :-(

The original DU Orbital HUD/ButtonsHUD/DimHUD - A full autopilot and HUD suite. It is on stable version 5.453 at current, and no further updates are planned. For a more fully-featured Autopilot/HUD (but potentially less stable), check out ArchHUD https://github.com/Dimencia/DU-Orbital-Hud Support is provided at the Open Source Initiative Discord, dual.sh/osin, in the #tech-support channel

Individual: 1 ħ
7

Safe Travel Infos

Ater Omen

Script

No attributes :-(

A visual representation of your ship distance from the warp tunnel between two planets. Fly safe during your missions! Script and presentation here : https://github.com/rhoffsch42/DualUniverse-public/tree/master/safe_travel_infos

Individual: 1 ħ
5

Waypointer

Fox Syndicate Scripts

Script

No attributes :-(

Essentially, this script provides an AR overlay to your world to view waypoints you have set with Archaegeo's script, in addition to the planets around you. Like all AR scripts made with the AR projection library, there are specific conditions under which this script functions correctly. If you are on a planet, assuming you aren't in a cockpit in another ship, the script should function flawlessly. It will only work in a seat on the construct the programming board was deployed in, and only if you correctly calibrate said seat, assuming you have "freelook" enabled. What freelook enables is a way to track where your camera is looking purely based on your mouse movement. Of course, this comes with one major downside: it won't work in the third person. Nor will it work if you don't calibrate your pitch and heading. Calibration takes place in the form of looking either up or down, pushing your mouse past the limit you can look and then looking either left or right. The accuracy is around 1 degree when looking straight on if the calibration was done properly. (Inaccuracy is purely a result of the mouse capture not being absolutely perfect) In space, as long as you are on the ship the programming board was activated on, it should function for both in a seat, walking around and jetpacking. Note that for walking around, you need to calibrate your pitch. There are a couple more settings to change around if you want to. However, that is about all you need to know. To use the script, copy the JSON file contents found in the link below and select something like "paste Lua script" using a programming board. Connect the programming board to the core, and activate! If you have some saved waypoints using Archaegeo's script, connect the databank to it, and it should load his script's waypoints as well. Link: https://github.com/Archaegeo/Archaegeo-Orbital-Hud/blob/v1.401/SolarSystem.json Disclaimer: I coded this, however, Archaegeo provided the idea, hence when starting the script he is credited and hosts the script.

Individual: 1 ħ
Resale: 1 ħ
3

JSE++ Space Elevator script

Jeronimo

Script

No attributes :-(

Since 2019 JSE++ Space Elevator script Currently operating for numerous big organizations and their members such as ODY, IC etc... JSE is DU first accurately developed Space Elevator script, idea originally started by EvilTek2099 in alpha, and developed by myself. JSE++ runs a compact version of the operating system Default++, allowing you to control with ease your construct every single parameters from anywhere on your construct, with its unique system of on player screen widgets Default++ is an on player screen widget system, where you can interact with your mouse the widgets and buttons, drag and resize widgets at will JSE++ is as of today uncontested the fastest, most accurate and easiest to use and configure elevator script It will fit for any type of cargo and will give you enough parameters for you to play with to achieve the best performances It is sold as any size of core as a BP with a DRM remote on it 2 products are proposed: - 1 core size BP for the everywhere elevator, can be spawned and used anywhere - 1 core size "Core BP" for the shaft (or needle) elevator, can only be used on the platform it is configured for An on site 10min installation is required by myself For multiple (regardless the size) shaft elevators on same platform an all cores sizes "Core BP" package is proposed for 50M quantas (including configuration) The script includes an admin access, restraining settings access or not, to users And you are welcome to come test it anytime at: ::pos{0,2,25.7655,72.8746,6.4975} Contact me on discord for more info, or watch the showcase video https://www.youtube.com/watch?v=vtpjJkLufF0&list=PLSrOHyyuLniqTD0Yt8bH5JQrxGTsZrgmC&index=10

Individual: 20 Mħ
6

NoxCorp Ship Stat Screen V2

NoxCorp

Script

No attributes :-(

The NoxCorp Ship Stat Screen V2 is an improved full LUA rewrite of the original HTML version. Screens that use the LUA API instead of HTML look sharper, render at greater distances and are significantly better for game performance. Version 2 brings much more customisation including: - Custom text and logo - Choice of text layouts - Choice of fonts - Change all colours, backgrounds and borders - Customise or switch off the star animation - Use custom backgrounds All customisation is done at the very top of the script, all settings have clear explanation and example values. The render cost is around 1 300 000 / 4 000 000 depending on content. The blueprint is provided DRM free which allows you to reuse infinitely. This is reflected in the cost. You can also transfer the money to me via your wallet in-game and I will paste the code to you on discord (no need to travel).

Individual: 10 Mħ
Resale: 10 Mħ
5

Simple Ore Monitor

Kaimo Industries

Script

No attributes :-(

Reliably displays the amount of an ore in a single container. Features: - Doesn't use inventory APIs, no issues with refreshing - Simple installation and config - Colored fullness bar based on an amount to consider "full", unrelated to container size - Icons from in-game resource files Installation: 1. Download code from https://github.com/brendonh/du-lua/blob/main/ore-monitor/monitor.lua 2. Paste into a PB's unit.start 3. Link to a screen and a container or HUD (in either order) 4. Set ore name (e.g. "Coal") or pure name (e.g. "Carbon"). For T4+, add entries to config in script 5. Optionally link to a detection zone to refresh each time you come near

Individual: 1 ħ
3

Free Ship Building and Costing Spreadsheet

Briggenti

Script

No attributes :-(

Free Ship Building Spreadsheet. Copy and paste from the view-only link below, and then make your own copy. https://docs.google.com/spreadsheets/d/1omJcfBLNo-VIJHfolR437f0Ao3WXvpOQcyYL0y9bkBQ/edit?usp=sharing 1. Enter quantities from the bp into Column C (Enter Item qty from BP here). Then filter the sheet for that column to reduce the number of shown rows. The To Purchase (Column H) will highlight items you need to purchase or make. 2. Update prices in Column D to current market prices. 3. Enter quantities of items you currently have on-hand, in Column F (In Stock). This will count into the "To Purchase" column. 4. Order your items from the market, and add them to "Purchased" (Column G) to help keep track. 5. Go pick them up, or use a parcel container to have them delivered! Add more rows of HC (add a 1 to Column B to allow filtering just for HC). Add more rows of items, as this is NOT a comprehensive list of all items. Honeycomb: Always acquire 1m3 more than the qty listed in the BP, to avoid "Not enough materials" warnings. Click "Like" if you like it, and share the word. If you LOVE it, consider sending a small donation to the East Alioth Trading Company, which goes toward building the Grand Bazaar of Alioth, a player-built and run market, art and event space.

Individual: 1 ħ
Resale: 1 ħ
3

Shield Control

Ravenis

Script

No attributes :-(

This script offers all shield functions on any size screen or screens. It uses touch buttons and is well tested. If you are interested, join my scripting discord at https://discord.gg/ttajxhZYXY

Individual: 10 Mħ
Resale: 25 Mħ
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