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Statics
Voxel Sets
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11

Defiance by Chewie & Hagbard

Hagbard

Ship

Space Thrust: 4.04 MN

We gave the Defiance an update for Release. She is a true agile fun to fly little warp shuttle. if you tried her you will compare most other ships in terms of agility to this one.... BP 4m Quanta. Dispensers are in the Alioth Marina VR: "Alioth Marina" ( do NOT buy Blueprints in VR!) Tokens available. ask Hagbard#8837 on discord

BP: 4 Mħ
4

Celesti Runner T12

Millix

Ship

Space Thrust: 0 MN

Small atmospheric starter ship Surrogate: Millix´s Pod Station

BP: 300 Kħ
49

Wyvern LX

TeeWRX82

Ship

Cargo Lift: 800 t

***Price Reduction through the Holidays*** VR: Anvilworks Showroom The Anvilworks "Wyvern" is a medium core luxury light hauler. If you want a ship to show off your wealth then look no further. This baby turns heads wherever you go. This is my personal daily driver. If you are looking for a ship that can haul multi kilotons of cargo then this is NOT the ship for you. This is not a workhorse. This is a piece of art. This ship was based on a 3D model which can be seen in the pics. This ship was built to scale as the model had human models built in. I had to highly modify the back end and add nacels in order to facilitate as much thrust as I could due to the unfortunate size of DU's engine models. I have tested this with 1KT of cargo leaving both entering and leaving Alioth with Level 4 talents. It is doable but it is not fun. I would say that this ship's happy place is around 800 tons. The top "hood" took many hours to nail down moving point by point to get the slope and lines just right. I would have loved to add more detail however I was limited by chunk complexity in most areas. Features: - Fuel Efficient - Bar has been built in in the main hall - Privacy glass (button in the cockpit) (spawns blue you will need the skin unlocked in order to change) - Sun shades on both sides of the lounge windows - Numerous extra screens and programming boards to run your favorite scripts. - Room for improvements (upgraded Engines, more weapons etc.) 4 x Large Advanced Military Atmospheric Engines 4 x Large Advanced Military Space Engines 2 x Medium Advanced Precision Railguns (additional mounting locations for additional weapons) 1 x Large Space Fuel tank 1 x Large Atmospheric Fuel tank 1 x Medium Shield 1 x Medium Space Radar 1 x Small Space Radar 1 x Warp Drive *upgrades I would do in the future to make it sing* -change the large military space engines to maneuvers. -upgrade vertical boosters to advanced military -change from 6 basic medium container to 4 medium advanced optimized containers -upgrade from basic medium radar If you would like to change materials/colors the honeycomb listed below can be used as reference for the main pieces. Exterior: Primary (Upper Hull)- Glossy white Plastic Secondary (Lower Hull) - Polished Gray Steel Rear wing and engine cover - Glossy Aluminum Vents - Matte Dark gray carbon fiber Lumi - White Interior: Main wood flooring - Stained Brown pattern wood 1 Secondary wood - Matte dark grey wood lumi - Luminescent icy blue glass Primary walls - Glossy White carbon fiber Secondary walls - Stained beige pattern plastic (cold) Tertiary walls - Glossy gray plastic My personal loadout has the following: 3 x Medium Advanced Precision Railguns attached to Gunner Seat Medium 3 x Medium Advanced Precision Cannons attached to Gunner Seat Medium 3 x Small Advanced Precision Cannons attached to Gunner Seat Small *Required crew to run the above setup is 3.* *note* When adding additional weapons you can modify the ship to allow the pilot to have weapons as well. There is a remote button in the cockpit. Replace the hover seat controller with a Gunner Seat and use the remote button to fly the ship. The numbers in the Attribute section are based off of mostly Level 4 technician talents

BP: 5 Mħ
2

ODYe Hermes

Odyssee

Ship

No attributes :-(

8

MCRN Tachi (Rocinante)

Wizard

Ship

Space Thrust: 6.48 MN

S-core Corvette-class light frigate. Equipped with 6 cannons, S shield and a little bit of hull armor (1.36M CCS) Can be used for easy PvE missions. BP dispenser at ::pos{0,27,6.1317,-119.2214,41.9014} To view in person, visit VR: "Tachi Display"

BP: 1 Mħ
5

Jedi Starfighter

Southern Cross High Guard

Ship

Atmo Thrust: 0.159 MN

Inspired by the Starwars Jedi Starfighter. The Jedi Starfighter is pocketable. VR: SCHG Ship Sales - Madis ::pos{0,1,81.7469,5.7865,545.1833}

BP: 500 Kħ
3

lift 10.000 tons Alioth without the AGG

Spaceboys

Ship

Cargo Lift: 10,000 t

large cargo civil fabriqué par Manwé (Valinor) de Penrose peut transporter 10.000 tonnes sous 1G sans le generateur de gravité. 10 container XXL expanded VR: Spaceboys beach club n'achetez pas en VR

BP: 15 Mħ
16

Snake

Bonusaben

Ship

No attributes :-(

SNAKE! With built in highscores. Come check it out at the Underdun Arcade (VR) ::pos{0,2,38.0744,106.5346,114.9047}

BP: 3 Mħ
6

A-Team Van (GMC Vandura)

Sethioz

Ship

Max Speed: 1,800 km/h

Does it even need introduction? It has advanced military engines on it and it can do 1800km/h in atmo without even starting to burn, which is quite impressive! There are 4 extra seats so you can carry friends around in style. If you take space engines and space fuel tank off, then you can turn it into a pocket rocket!

BP: 300 Kħ

LSA Spice Hermit

MrLightWell

Ship

Space Thrust: 50.5 MN

During beta while watching 'Spaceballs' I speed-built a low cost M-core tribute ship - this was that ship. A mini-bachelor pad/arcade this very handy craft is well-built for efficient UTILITY as well as FUN. HAULER- Main cargo is two basic L containers. Extra cargo is 1 S container (scraps/spare parts), 1 S container (warp cells). 8 L Atmo Engines, 4 L Space Engines, 1 XL Space Engine, basic equipment and parts all around •Meets requirements for large Aphelia missions SCANNER - optimal wide mounting points for rapid deployment of territory scanners. TOW/RESCUE- Comes with upper docking pad (Fits S-Core) or several XS-Cores. *Warp ready: warp drive is not on BP but location for drive is vacant and coordinates can be found on a screen near placement location

BP: 1.25 Mħ

Spindler v3

Czarman

Ship

Cargo Lift: 200 t

Now on version 3 that includes all the VPT work that wasn't around when I first made it. The Spindler was my second ship that I made and my first to see space. Many moons later I've completely redesigned it with better, prettier voxel work, upgraded engines and really better stats all the way around. While my first space faring ship worked, this one will help you make that transition to space so much easier and with much better style than I had. ArchHUD Check it out at my base or in VR at "Czar on Haven"

BP: 650 Kħ
2

AGS Meridian II

SinDex66

Ship

Cargo Lift: 3,000 t

The AGS Meridian II is a M core workhorse for all your general purpose needs, and it has been completely re-worked since launch. Check out the all new interior, complete with a docking bay for two racers (because who doesn't want to be involved in Race Night?). 4L and 1M containers, with additional space for scrap and cells, plus two dispensers in the lobby. This version has basic engines all round, but it's easy to install upgrades if needed. Currently only available as a BP for 3m quanta, tokens to come later. Find us about 10km east of Market 6 (showroom is still WIP, but the Meridian is usually docked there, unless I've taken it out) ::pos{0,2,34.7775,106.8452,212.9722}

BP: 3 Mħ

Elemental

ADCOne

Ship

Cargo Lift: 1,220 t

I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.

21

Tie Advanced X1

SNS Sentinels

Ship

Space Thrust: 0.83 MN

Build by Knight-Sevy#6239 The TIE Advanced x1, or TIE/ad, was an advanced starfighter that was part of the TIE line manufactured the shipbuilding industrie of Sentinels. Contact : Knight-Sevy#6239 It is built in such a way as to be as close as possible to the real scale while adding the "DU" dough and as details as possible. Real cockpit and accessible through a hatch at the top. Sold with 800 l of fuel and 400 T3 ammo XS. The TIE Advanced X1 is ideal for training space combat in Dual Universe with friends and it got the same stats than our X-Wing so you have the choice ! You need "Control Unit Capacity Handling" at lvl 2 to use the 2 laser (Weapons => Seat Capacity Handling => Control Unit Capacity Handling) And then apply them on your construct (Right clic => Construct => Reapply talents on construct) BP dispenser located on Moon 4 at - ::pos{0,22,-24.0681,158.4720,64.3307} To view in person, visit VR: " SNS Showroom Public DSAT" https://youtu.be/laLS_bgT_Hw No talent max stats : 6.25g MAX THRUST 10g BRAKE FORCE 34m² Frontal cross section 49 838 km/h MAX SPEED

Token: 450 Kħ
BP: 200 Kħ
3

Mighty 8Ball

Syndicate Inc.

Ship

Cargo Lift: 1,393 t

It can haul and scan! VR: The Syndicate Shop BP can be purchased on Alioth near market 6. ::pos{0,2,31.6129,108.1439,2.4078}

BP: 2.5 Mħ
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