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11

Hadron Factory Core L v6

Hadron

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No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
1

Pyramid space warpcell factory

The Pyramid Co.

Static

No attributes :-(

Pyramid space warp cell factory: Just like our static version but for space! 244 per day. Up to 288 with higher talents. Instructions in factory on how to operate it. Can start with one warp cell schematic and work your way up. Follow a 1-1-1 ratio of warp cell schematics, advanced anti-matter core, advanced quantum alignment unit Follow a 1-3 ratio of advanced anti-matter capsule to warp cell schematics. That way you don’t have to drop 45mil on schematics right away. Read our bio for more info and where to find the schematic list. Happy warping!!

BP: 4 Mħ
7

Fidget Station

Czarman

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No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Fun and Funky little space station. You too can create a nice little home in space with this station. Landing pad on top, nice spacious hangar, plenty of room for industry and storage all in a colorful package. Easy to expand with access doors on 3 sides to add more landing space. Industry area has a couple of different expandable set up options for your convenience. Plenty of space for parts storage as well. Gates are not included in the blueprint to help lower deployment costs. T1 Honeycomb. See it in VR at "Czar in Space" or here ::pos{0,0,-42004.9319,202233.7259,33629.9593}

BP: 5 Mħ
3

space core pad Large -ADMI

Gray (GrayLeader)

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No attributes :-(

Space Core pad large. vr ADMI build store or visit ::pos{0,2,-24.6313,16.8071,150.4663}. large landing zone (large space core). questions ask emladra#8532.

BP: 2 Mħ
7

Tiny Warp Cell Fuel Factory

Squizz

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No attributes :-(

Tiny Warp Cell Fuel Factory (TWCFF) Need warp cells? Or maybe just some fuel? Setup this easy to use warp cell, atmo fuel, and space fuel factory. With base skills it will produce ~74 warp cells a day and at 3's it will produce ~90 warp cells per day. Perfect to keep your warp shuttles fueled! To change how much gets produced merely click the up and down arrows on the screen. Fuels go up/down in increments of 1000, and warp cells in increments of 25. You will find everything you need in one container hub. Feed the ores and schematics there (make sure to mark it as the schematics container) and the output of fuel and warp cells will be found there too. I like to keep it organized (see picture) to make it look very nice as well. Unlike the Tiny Factory, the TWCFF does not require a constant presence! This factory works just like any other industry. When you deploy this factory and start the board up front that controls the screen, it will auto configure all of the industries for you so you won't need to go in and figure out what maintains you need to set each industry at. Very convenient! Only thing you will need to do is add 3L of Catalyst 3, included with the blueprint, to a container hub under the info button in the "server room". The server room contains the programming boards that will setup your industries for the first time. You will rarely need to go in there. Dispenser Location, Haven: ::pos{0,27,-14.3128,30.9315,9.6166}

BP: 1 Mħ
12

outpost by loaded

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

my little entry for the NQ Build Your Legacy contest, only started last week so not to long on the build but im happy how it turned out which is pretty hard putting detail together with the rules of no more than 700 meters of honeycomb, comes with lobby, office, living room, bedroom, bathroom and storage area for ship parts, ive always built large core buildings but ive enjoyed playing around constructing a building this size with compact rooms that have a true feeling of space for the size of our avatars, i will look forward to doing more on release :)

1

Consolidated Fuel Refinery MKI

Consolidated Aerospace

Static

No attributes :-(

Introducing the Consolidated Fuel Refinery MKI This small core refinery is designed to produce Nitron and Kergon- X2 fuel. Featuring a small waiting area with 2 dispensers for fuel or other goods, 4 Large basic miners, An industrial themed interior and a roof top seating area. There is also another space in the building for storage or more dispenser, or even toilets if you fancy. *Elevator no installed in BP

BP: 100 Kħ
1

DIA Omnifactory - Simple

DIA

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No attributes :-(

DIA is very pleased to introduce the 'Omnifactory', the one stop manufactury for all your element needs. The Omnifactory is able to produce any and every T1-T4 element in the game, to support those who seek a factory setup that is completely and easily adaptable to the trends of the market. Designed for diversity of production over outright capacity, the Omnifactory is the ultimate flexible manufacturing hub - whilst still allowing significant expansion of capacity if desired. It also incorporated DIAs custom written all-in-one LUA script for Industry, Storage and Schematics monitoring, viewable on a single screen and with touch control to switch between functions and scroll screen pages. Customise your screens with the multiple settings available. With designated landing pads on the roof (sized to be able to accommodate a mid-sized elevator from either SVEA or Hadron), significant additional space for more storage in the lower level and a blank canvas on the top level for creating your dream office, apartment, or just even more storage! This is the 'Simple' version, a lower cost entry into the Omnifactory with minimal industry elements required to deploy. This does mean expanding capacity is a little more involved than the up-coming 'Expanded' version, requiring each new industry machine to be linked to each component storage directly. However, the layout configuration and open structure allow this to be accomplished with minimal effort. BP dispenser is set up inside the Omnifactory for a extremely reasonable price of 25Mq ! VR either to the DIA Plaza or directly to DIA Omnifactory to view (but remember - don't buy in VR!)

BP: 25 Mħ
3

Illuminated Work Shop

RZR Corp

Static

No attributes :-(

Sick of building in the dark? Our Work Shop is fully Illuminated for any time of the day building. Stop by on Alioth and take a look. Dispensers on site,

BP: 2.5 Mħ
5

Mining Drone

FenixPenix

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No attributes :-(

A futuristic looking hovering mining drone with: - 4 mining units - 1 container L with an accessable hub at the ground - an elevator to the top for calibration (must be brought to the ground after placing the mining drone so that it is not stuck in the ground. The elevator is located directly under the antenna m) - core size M, to be able to place more containers around the drone for additional space or decorative reasons

BP: 1 Mħ
4

MK logo

Syndicate Inc.

Static

No attributes :-(

MK logo. 184x184 voxels/46x46 meters VR: The Syndicate Shop BP can be purchased on Alioth near market 6. ::pos{0,2,31.6129,108.1439,2.4078}

BP: 550 Kħ
2

Hovering Landing Pad

De Overheid

Static

No attributes :-(

Update: Blueprints are now available! VR: Hover Pad - by SVEA for a demo and location. Need a place to land you can't miss? Try our brand new L-Core Landing pad! Comes with automated guiding lights luring you straight to the middle and in case of a power outage also has nice contrasting guide arrows and markers. The pad is build on four extra large hovers so no need to work with messy pillars or other anchors to keep it down. The pad was made from a modular kit I designed, so if you do not like the outline, I am sure we can come up with something that will work for you. (except VERY rude shapes). Can also be stitched and connected to any other platform, including M-Cores. I am more than glad to set them up with you where you need in any configuration. The pad comes is build around 5 types of material you can chose yourself - Base working material, in my case black iron - A highly contrasting colour for the lines and stripes - A metal material for some detailing - primary luminescent voxels (purple) - secondary lumis for the booster rings (can be omitted) No blueprints from dispenser since I'd like to run over every installation myself. Let me know if you do need a few. Price can be discussed. component list for: Hover Pad - by SVEA **L-Core** 1x Static core L - element 4x Vertical lights L - element 48x Long lights L - element 4800 m³ Primary - Honeycomb (matte white plastic) 210 m³ Contrast - Honeycomb (matte dark red plastic) 350 m³ Metallic - Honeycomb (glossy steel) 230 m³ Building lines - (lumi) Honeycomb (red) 50 m³ Hover effect - (lumi) Honeycomb (cyan) Instructions: Gather the required materials, chose your own voxel material (make sure you have none of the originals so you can replace them) and place the blueprint core where you need it. Tip: snap it off your existing base for a nice fit and don't rotate to prevent half voxel offsets. For looks aim to have the 4 hover pads a few meters above ground level so the glow rings do their thing, but anything goes, that is all up to you! VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

Token: 7.5 Mħ
BP: 1.8 Mħ
8

Ikara Warp Cell Tower S01 V2 (DRM)

Ikara Industries

Static

No attributes :-(

Ikara Industries presents the "Ikara Warp Cell Tower S01 V2". Optimized Version of the "Ikara Warp Cell Tower S01 " You want to visit distant planets, but flying takes too long? Then the "Ikara Warp Cell Tower S01 V2" is just the thing for you. With this Warp Cell Tower you can produce up to 528 Warp Cells per day depending on your talents. (testet with level 4 talents on all parts) The Tower includes: - 9 L container for pure ore - 1 L container for the warp cells - Container script (ContainerMonitoring) provided by DU_ASTco - Schematics monitor provided by GcGoat - S core - 2 to 8 units each for the production of the Warp Cell intermediate parts - 16 Uncommon glass furnaces for manufacturing the warp cells. - The outer walls can be replaced with the separately available Ikara Panel Kit S01. What else you should know: - All signs can activate with the manual button underneath the main screens - For efficient and uninterrupted warp cell production, the factory should run for 24 hours without warp cell schematics. VR: Ikara Industries or Ikara Industries Exchange Where to buy? Ikara Industries or Ikara Industries Exchange (in the Yellow Hall of Alioth Exchange) Any questions? - Message to @Ikara2184#2629 on Discord.

BP: 6 Mħ
6

Aerogics L Core Landing Pad A

Aerogics S & T Co

Static

No attributes :-(

A landing pad on L core. Built on top of core, with a bit of margin so you can still place biggest elements and / or build a bit, and expand underground. Easy to place with its big pillars Can be seen on VR: Aerogics L Core Landing Pad *** Honeycombs *** Aged Brown Pattern Wood 3: stairs banister Galvanized Gray Iron: landing area Glossy Yellow Plastic: lines on landing area Luminescent White Glass: inside lights Luminescent Yellow Glass: outside lights Matte Light Brick 1: main HC Matte Black Brick: secondary HC Waxed Brick 2: tertiary HC Polished Brown Wood 2: stairs steps Polished White Aluminium: metal struts

BP: 1 Mħ
11

Fuel & Honeycombs Station

Aerogics S & T Co

Static

No attributes :-(

Can produce atmo & space fuel and several honeycomb materials, depending on ore provided: Brick, Carbon Fiber, Wood Plastic, Steel, Silumin Aluminium, Iron, Silicon, Carbon 4 Hubs for storage: Ore (input) Refined Materials Products Fuel & Honeycombs (output) Storage: 4x Container M on blueprint to make it easier to spawn, can go up to 6x container L total Best used on a tile with all t1 ore and one t2: with mining units it will auto produce both fuels & all T1 honeycombs Comes with several Aerogics scripts configured plus the excellent Jericho Industry HUD https://github.com/Jericho1060/DU-Industry-HUD Screens on every machine to help with first run configuration, it won't take more than a couple of minutes to have your own refinery running!

BP: 400 Kħ
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