Dual Universe Creators

Welcome Pilots! Click here for info on the site and how to submit your ships.


We're now on Twitter!
Follow the latest designs and DU news at @CreatorsDu


Help us build Utopia II! Join the station discord

Join Discord
Ships
Voxel Sets
Lua Scripts
1

Mining RigOutpost

Dark Forges

Static

No attributes :-(

This is my vision of Mining Rig Outpost Whit 5 mining units and one Refiner room 1 Ore Container and 1 Pure Container you have a small landingpad on top for your small cargo ships Discord: https://discord.gg/cTU9sPtnsR VR: this will come BP Cords ::pos{0,2,-1.1524,178.6534,54.5918} VR: Dark Forges HQ

BP: 400 Kħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
2

MBI Computer

MBI Computing

Static

No attributes :-(

A bit of decoration i enjoy building so i thought why not, hope you enjoy :)

BP: 1 Mħ
1

Space Factory for beginners

Kromen

Static

No attributes :-(

This factory is perfect for starting a mega factory in space from scratch. All T1 setup is already in BP with all products and parts. You can easy start to build everything you need with this setup. 5 floors T1 to T5 and a big space with view on planet with glass panel You only need puts ores and schematics to begin. To visit the factory in VR, contact me on discord : kromen New Alioth Dispenser ::pos{0,2,41.7148,93.8707,74.8080} Visit Factory ::pos{0,0,-13786.3354,203690.3859,55550.9950} VR : Space Factory Beginner Credits for scripts : https://github.com/LocuraDU/DU-Locura-Storage-Info https://github.com/codeinfused/Indy-Hud Credits for Landing pad and wall : https://du-creators.org/makers/Loaded%20Industries

BP: 50 Mħ
4

SKY-Aegis-SPC-Core-Atlas-L

SKY-Industries

Static

No attributes :-(

L core Modular Space station with a Atlas L core Elevator docking cradle (it can dock other elevators with small modification) , you can easily expand the station with additional modules like the SKY Aegis SPC Dual PAD Visit at VR: SKY Aegis SPC Core Atlas Blueprints available at Alioth: ::pos{0,2,54.7335,109.8047,69.0288}

BP: 3.2 Mħ
10

Warp Beacon Factory

DIA

Static

No attributes :-(

Own a Warp Beacon of your own - Then make one , in this faithful recreation of the must have strategic element. Get the Bacon cooking ! With DIA customised industry, storage and schematics monitoring and IC industry AR HUD scripts, incorporated into a modern stylish command room, you'll know precisely what you need and when you'll get your coveted beacon. Configured to be able to produce two beacons per month, all machines and storage are linked and signed with what to produce and appropriate maintain levels. Come see the wonder at the DIA Plaza and find the BP dispensers in our Showroom display. For those not interested in cooking bacon, but other tasty treats, get the voxel shell to build your own factory into - only 20Mq

BP: 25 Mħ
4

Sound View

Dark Forges

Static

No attributes :-(

A nice litle house for you to relax in, or have it as an office away from office. And when you just need to chill, why not cook a nice steak on the grill on the deck, looking out over the sea.

BP: 100 Kħ

Mining T1 - No Script

Fouin3tt3

Static

No attributes :-(

A simple Mine site with a Large container and 4 MU, a screen and a keyboard. Token is a full package that you can deploy where you want. Version exist with Script to display MU Statistic on screen.

Token: 1 Mħ
BP: 500 Kħ
2

SWG Tatooine Trading Post v2.0

MrLightWell

Static

No attributes :-(

Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.

BP: 4.5 Mħ
14

Alioth Hyperloop Project

Captain_Hilts

Static

No attributes :-(

The goal of the Alioth Hyperloop project is to connect various space elevators and towers to the markets via an underground tunnel and train system. Enabling efficient movement of large cargo to and from space and markets. Over 150km of tunnel has already been constructed demonstrating the movement of 1000tons 60km at 500kmhr for 100L of fuel. Now seeking partners, investors, - for - Public Relations and advertising, purchasing or leasing land, and construction of stations and tunnels. Also seeking landowners and tower or elevator operators who would like the convenience and profit of having the Alioth Hyperloop through their territory. VR demonstration track and self driving train - coming soon!

1

PYRAMID GLASS PANEL FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID GLASS PANEL FACTORY: Produces nearly 1000 Large panels a day 2000M 3000S Just like all our factories everything is simple to use and container hubbed for easy expansion. Ore in/Waste out/Product out Easily adjust to make more or less of each type READ OUR BIO FOR MORE INFO

BP: 1 Mħ
12

SKY-Aegis-Outpost

SKY-Industries

Static

No attributes :-(

M core Outpost with T1 pure material production, fuel and honeycomb Come visit at Alioth: ::pos{0,2,54.7335,109.8047,69.0288} VR: SKY Blueprint Store XS Core size Elevator dock on top

BP: 1.9 Mħ
2

Uncommon Industry

VO Industries - theOmega28

Static

No attributes :-(

This will Produce with no indy boosting talents every 24 hours: Uncommon Assembly Line XS 240 Uncommon Assembly Line S 60 Uncommon Assembly Line M 15 Uncommon Assembly Line L 3.75 Uncommon Assembly Line XL 2 Uncommon 3D Printer M 15 Uncommon Chemical Industry M 15 Uncommon Electronics Industry M 15 Uncommon Glass Furnace M 15 Uncommon Honeycomb Refinery M 15 Uncommon Metalwork Industry M 15 Uncommon Recycler M 15 Uncommon Refiner M 15 Uncommon Smelter M 15 We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 15 Mħ

PYRAMID HONEYCOMB FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID HONEYCOMB FACTORY: Need a lot of voxels? look no further. This factory comes equipped with 10 honeycombers set to make; Wood, Brick, Concrete, Carbon fiber, Steel, Plastic, 2 for iron and 2 for aluminum. We customize these for people a lot! Need stainless steel no problem! need calcium voxels no problem. Don't be afraid to ask for some modifications. Your personalized BPs will be put in a personalized dispenser for you upon completion. Can be customized for any T1 and T2 honeycombs for just 2 mil extra. Can also be customized for T3-T5. Just contact us for pricing! We work with you to make sure you're getting exactly what you want! ***************************************************** **********************ATTENTION******************** MORE MODELS AVAILABLE!! We now have a model that will run 10 honeycombers all the same product. Will work for all basic T1 honeycombs. Also have a 10x model for just steel one for brick and one for plastic too!! Will make voxels faster than you can place them! Cook 10 different flavors at once! READ OUR BIO FOR MORE INFO

BP: 1 Mħ
4

Raider Refinery (X5 Automated)

Creator (Rock Raiders)

Static

No attributes :-(

As the Rock Raiders continued their expanse they started finding, stealing, and then revamping UEF designs. One of their hauls was a sub orbital platform. Given their ingenuity they were able to drop off a haul of T1 ore and have it automatically processed into Nitron and Kergon X5 at the same time. The only maintenance to this system is the occasional purge of oxygen and hydrogen once in a while while there to fuel up Rock Raider ships. Features: - 300KL of storage for Fuel & Ore - 150KL of storage for Pure T1 & Oxy/Hydro - Remote control and Status & Inventory checks. (VR) - Remote ability to move Raw Ore from Parcel to Processing Storage - Shipments of ore by contract haulers. (Parcel XL) - Higher Tier Ore shipments down to surface market to sell (Parcel XL) Top Hub: Ore & Fuel Access Bottom Hub: Pure T1 & storage Oxy/Hydro for purging.

BP: 250 Kħ
Search
Filter
  • Core

  • Env

  • Sold As

  • Role
Clear