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Statics
Voxel Sets
Lua Scripts
2

Radium

Jarus_Phalanx

Ship

Cargo Lift: 2,500 t

The Radium is the newest ship from PINT. Capable of long range recon missions and exploration. It's 4 large containers allow for mission running and light cargo. Capable of leaving Alioth at 3.0kt total weight. With Full Fuel the usable payload is 2.0kt. Stop by Phalanx Station or VR to "Phalanx Radium" to see this ship in person.

BP: 10 Mħ
44

Starscream MK6

InfinityCorporation

Ship

Atmo Thrust: 0.56 MN

This is the space ready version of the Starscream, with basic atmo and space engines. It includes both space and atmo radars. Max space speed is 49885 km/h (Note: The version in the images above was upgraded to military space and atmo engines. The version for sale has all basic atmo and space engines)

Token: 6 Mħ
BP: 3 Mħ

LSA Spice Hermit

MrLightWell

Ship

Space Thrust: 50.5 MN

During beta while watching 'Spaceballs' I speed-built a low cost M-core tribute ship - this was that ship. A mini-bachelor pad/arcade this very handy craft is well-built for efficient UTILITY as well as FUN. HAULER- Main cargo is two basic L containers. Extra cargo is 1 S container (scraps/spare parts), 1 S container (warp cells). 8 L Atmo Engines, 4 L Space Engines, 1 XL Space Engine, basic equipment and parts all around •Meets requirements for large Aphelia missions SCANNER - optimal wide mounting points for rapid deployment of territory scanners. TOW/RESCUE- Comes with upper docking pad (Fits S-Core) or several XS-Cores. *Warp ready: warp drive is not on BP but location for drive is vacant and coordinates can be found on a screen near placement location

BP: 1.25 Mħ
3

DragonFly By BDC

SKEEV

Ship

Atmo Thrust: 207 MN

***SALE*** Starter Launch Version $ 250,000 The DragonFly **POCKET ROCKET** Modeled from STAR CITIZENS DRAKEs Dragonfly. This Pocket Rocket is made to save your arse. This lil guy cruises @ 1100 kph on ground level. Extremely agile. Come grab ya one. VR Station name "BoonDock Custom Ship Sales" ::pos{0,2,48.2103,114.4715,1.1529} IGN: xSKeeVx OR Discord: Skeev#3940 IGN: Bananer OR Discord: Bananer#0773 (SHOP PARTNER) Contact me for possible trades in partial payment. Willing to Barter ORE's, Component's OR Quanta.

BP: 1 Mħ
4

Venture SE

Outer Rim Exploration

Ship

Space Thrust: 2.98 MN

PUBLIC VR OPEN! VR: Outer Rim Black Market (Under Construction) The Venture SE is an S-Core space runner. This version has no atmo elements at all, and as a result has 50% more cargo than the Hybrid/Atmo version. Nothing is stacked, she's a fun little beast and balanced well. The design is meant to be more of a replica and is not designed to haul a ton of cargo. We have other Eve ships for that. (Hulk, Skiff...Rorqual!) Features other than listed: Res Node, VR In and Out, DamageControl Script, AlbatrossHUD. All of our ships have full 3D navigation engines in space. ** THIS IS A SPACE ONLY SHIP. There is a hybrid version, and two combat versions based on the Prospect from Eve Online. You are welcome to request custom tokens done in specific colors. The Blue/yellow is true to the Eve original color scheme, however, I have prospect blue and all the variants of steel for other colors.

Token: 7.5 Mħ
BP: 1.5 Mħ
1

bPac_v1

Baxton Aeronautics

Ship

No attributes :-(

Hi ;) I present you the bpac, full atmo compactable vessel BP dispencer at this position ::pos{0,27,13.7133,23.1457,54.8997} U can visit me with this VR baxtonAeronotics have fun

BP: 150 Kħ
22

Rebellion Evo II adv. by Chewie and Hagbard

Hagbard

Ship

Cargo Lift: 1,000 t

The Rebellion EVO II is the next generation of the popular rebellion. Tokens available for the "T3 Advanced" version BP's are the same price with 6m Quanta. Token Prices: Rebellion EVO II Advanced 17.25M Quanta We tried to make the token prices really competitive. They should match the prices for the full parts at the markets (+BP Price), so unless you build your own parts and have good talents, you will probably not be able to buy it cheaper on the markets today. contact Hagbard#8837 on discord for a token. The dispensers are in the Alioth Marina at this location: ::pos{0,2,38.3028,62.7694,34.7477} Tokens will be made available asap. The Rebellion EVO II is a ship created by Hagbard and Chewie_1. It's predecessor was one of the most popular ships during Beta. It can be build without having to invest a fortune and is an ideal ship for new and experienced pilots. The ship technology and Lua was done by Hagbard with efficiency and performance in mind The great High Quality Voxelwork was done by Chewie_1. It included a warp drive, 2x uncommon or advanced Atmo engines, 2x uncommon or advanced Space engines. Free Boost to my placement skills if you visit Hagbard on Alioth. - Atmo/Space/Warp capable - 300-1000 tons of cargo depending on pilot and placement talents - fast, light and designed to be as efficient and easy to fly as possible - Features Hagbard's flight control script with brake assistant Alt hold and tons of other useful features Important Note: The Lua on this ship was designed for Input Scheme Keyboard and any Mouse controlled input scheme is NOT supported! ==== Some features for the included HUD ==== - Full Autolevel in space and Atmo -- In Space choose to autloevel based on nearest planet gravity or choose your own "reference" by pressing a key combination and keep the current leveling -- when entering the pilot seat in space, the current orientation will automatically be used for autoleveling - Altitude Hold/Orbit Hold seamless transition from alt Hold to orbit Hold just by changing target Altitude -- Fully Automatic re-entry from space to atmo - Adaptive engine thrust. By default fly with ultra fuel efficient Maneuver engine and hovers. When needed (or manually activated), additional military engine and vertical boosters will be activated automatically - Collision avoidance -- when in AltHold and ground is detected, target Alt will be adjusted automatically -- when falling towards ground and descend speed is too high in the last 100m, brakes and vertical boosters will be used automatically to slow down descend speed - Can be "flown" underwater. - Speed Limiter saves you from heat damage automatically - can be flown by using A/D,W/S and throttle controls only. The ship will control the roll axis (Q/E keys) automatically to avoid sideways drift and allow smooth cornering - Non obtrusive HUD avoids visual on-screen clutter -- optionally press Shift Alt 4 to display all HUD Widgets when needed - Vertical Boosters present but will not consume any space fuel in low load situations, Boosters will be activated automatically when high descend speeds are detected near ground - Display of brake distance to make your space travel easier The rebellion was build to make it up-gradable. - The 4 main engines can be exchanged with higher tier variants easily. Just make sure that those engines which should be "off" by default get an engine tag "2nd" == Waypoint Mgmt System == The Rebellion 1f has >120 built in waypoints included in the Lua. Press Alt & Cursor Up/Down to access the Waypoint selection The wapoints are organized in groups. Skip to the next group using Alt & Cursor-Left to go one group forward or Shift additionally for backwards. == Using custom Waypoints == you can create a small Lua file on your PC to define your own wapyoints in the HUD. The file has to be placed in <Dual Universe Install Dir>\game\data\lua\ Filename has to be poilist.lua Here is the a sample file content: -=-=-=-= cut here =-=-=-=- local poilist = { version = "Poilist 1" } MaxRotatingWaypoints=3 function poilist.loadLocations() p = {{}} p[1] = {"DCA","Marina Hagbard He", "::pos{0,2,38.3979,62.9920,62.5495}"} p[#p+1] = {"DCA","Alioth Market 6", "::pos{0,2,36.0044,101.3503,220.0897}"} p[#p+1] = {"DCA","Haven tile near M20", "::pos{0,27,-24.1271,63.9619,64.4522}"} return p end return poilist -=-=-=-= cut here =-=-=-=- Use that as a template to create your own POI list. Fell free to add more POIs as needed. The parameter Order is: "group","Name","POSstring" The display name in the UI will be "Group"-"Name"

Token: 17.25 Mħ
BP: 6 Mħ
1

Bane

@Myth

Ship

No attributes :-(

BP: 5 Mħ
19

TYR Basilisk (legacy)

TYR-Expeditionary-Group

Ship

Space Thrust: 37.6 MN

Strap into this special ship that is equipped for a unique 1st-person experience. Beautiful curves meet stunning design and come packed with a powerhouse of Lua. This luxury ship is sure to turn heads and make you stand out from the crowd. Currently on display at Loaded Industries (VR: loaded industries showroom in the NW corner.) Features: 1st Person Cockpit Screen HUD Payload Assist Rocket Boosters Airlock Logic Luxury Living Space Ample Cargo Space (3L Containers) Warp Capable Lua: Tyr Exclusive Screen HUD Tyr Exclusive Cargo Report Tyr Exclusive Fuel Screen Working Stove Animations Damage Meter Shield Control Player Logger DU Atlas Warp Calculator Art Rotator This capable flier comes standard with all rare engines and can enter Alioth with nearly 6kT and leave with over 3kT. Recolors available starting at 10M. Check out the gold version (VR: The Golden Basilisk).

BP: 10 Mħ
35

Destiny III-E

Dream Designs by Ristlin

Ship

Cargo Lift: 6,000 t

Take control of your own Destiny with the Destiny III-E, a rigorously designed lightweight multi-role utility ship to help you on your journey through Dual Universe. Move over 6.5 kL of cargo using the onboard containers, detachable cargo pods, and Destiny II. Flies with over 7 kt of onboard cargo. Takes around 6 kT of cargo to space with its own power. Highlights: AGG-S, Warp Drive, large shield gen, 20 adv. military atmospheric engine L, 1.4 kt dry mass, 2 adv. military space engines, and 2 adv. military space engine XL. Level 4/5 boosted elements. Features: - Updated warp map and warp calculator - 3-axis maneuvering at low g maneuvering - Container monitor - Atmospheric and space radar with dedicated command seats - Latest version of ArchHUD - Dedicated support Discord with Lifetime support, upgrade program, and hull replacement program. View the ship at VR **Dream Designs Shipyard** Alternate Versions: Basic engines - 50m Upgrade Log: 12/26/2022 -- Version upgrade to E9. Balance calibration for large shield generator.

Token: 90 Mħ
BP: 10 Mħ
4

ADMI IDS (industrial scanner) TRI SCANNER!

Gray (GrayLeader)

Ship

Cargo Lift: 600 t

Tri scanner for lots of scanning i updated it for the brakes update and made it a little more effecient. The IDS has 2 10 packs one of xs and one of small for material territory units and the like. also has 6 seperated xs containers in main haul for seperating scans its very stable with nice vtol and easy to balance. Available at alioth you can vr (admi build store) ill have it up there in a bit for sale again thanks! also has vtol maneuver engines so sustenation is actually zero with 500tons cargo can just hold space bar to leave atmo then punch it foward to fly away into space! small core and i did the intirior too so it looks dope also bunch of stuff for scripts if you use them i dont but i make it easy for the buyer to install. Thanks for looking!

BP: 2 Mħ

Elemental

ADCOne

Ship

Cargo Lift: 1,220 t

I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.

5

SFC Calypso Shuttle

Renard

Ship

Space Thrust: 4.28 MN

The Calypso, is an XS space shuttle. available here: :: pos{0,27, 8.3921,22.7110, -.0000} VR: FuelCola Boat Bar

BP: 200 Kħ

Dark Guardian

Dark Forges

Ship

No attributes :-(

Dark Guardian is a carrier ship! You can use this ship to give your fleet the support it needs when fighting far away. This ship should preferably not be directly into battle, but it should be able to take a few hits and hopefully the rest of the fleet will have time to protect it before it breaks. This is still a work in progress and pls come in VR and see it for you self VR: Dark Guardian more info on the Attributes will come when it is finished

7

Phantom

Sethioz

Ship

Cargo Lift: 4,000 t

Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.

BP: 1.5 Mħ
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