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Dual Universe Creators
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Join DiscordOutpost landing pad KIT (DRM FREE)
Loaded Industries (NEW LOCATION)
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50% off blueprint price at the moment on dispenser This is a kit for the outpost landing pad as picture this kit is not for beginners its best suited for anyone that knows the fundamental of how to copy and paste and rotate etc in game, there is some over lapping you will also have to do as this pad design is very large but follow the link below and hopefully ive made it clear enough :) link for instructions to follow https://imgur.com/a/ZKcLP2q for VR please search loaded industries showroom
DPS Hexa Pads
An0ubiS
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DPS Hexa Pads - showroom and parking pads with a diamond plate structure. Static XS BPs (DRM) with different patterns, prices vary depending on the complexity (1,000,000 to 2,500,000). IMPERIAL CREST special edition available - for all fans of a well-known scifi franchise! VR: Deeh Store (dispenser + preview -> basement) If you have questions, don't be shy - contact me on Discord!
Nemesis Harvester
Dracks
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Nemesis Harvester Unit. Reverse engineered from ruins uncovered at Obsidian Dragon Headquarters. These Alien Mining Unit are out of this world! Available Harvester X1 set for 1 Miner 250k xs core Harvester X2 set for 2 miners 500k xs core Harvester X4 set for 4 miners 1million s core VR Dracks ShowRoom
Under Snowy
ADCOne
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My first Sanctuary Structure and probably the only structure, which I have actually used that I will share here. This is because I like to make underground structures and they just look like boxes from the outside. I designed it with a landing pad, public hatch to allow people into what I imagined would be a store when I build it and a private elevator to allow me quick access to the interior, that is locked away from the public. Inside I have a few decorations, separate shower and toilet and one bedroom. Also have below that, what is now a store room but did start out as a factory room. Technically the images are showing the top of a Large static core but I liked the roof so much I recreated it (transferred it) to the large core when I swapped out the XS core (and S core I was using as a factory under, Under Snowy). So basically the reason I am sharing this is the landing pad on top and windows peaking out over the ground surface. Note Snowy is what I called my sanctuary tile because it has some snow in some places. I picked the tile because I wanted to see what the map was showing. It turned out the map was accurately depicting the snowy areas.
Market Replica
Necormax
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Last few months I have been working on this Market Replica. It worked out pretty well. Just check it out in VR. (Market Replica East and Market Replica West) Note: No market machines included. ;-) Place your dispensers there or do what you like. Beneath the base there is a ton of space to make a factory or anything you like. Currently available @ Drack shipshow. Later available @ Kosmos showroom.
Lighthouse
Chewie_1
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A Lighthouse.... Illuminates your way back home. VR to "Alioth Marina" Drm free in case you want to transfer the Lighttower to your own static core, there are full instructions for configuring the lighting included on an info button
Czars Space M Core Landing
Czarman
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In the middle of a move, contact me via discord to arrange a sale. Need easy to set up landing pad in space? Look no further! M core landing pad with 2 tiers and plenty of hidden storage capabilities. Fits together with my fidget stations and other landing pads for a seamless space experience. Too Big? Try my S core landing pad. Too Small? Try my L core BigLandyPad set See it in VR at "Czar in Space" or in person here ::pos{0,0,-42004.9319,202233.7259,33629.9593}
Pagoda
Dead Horse
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Dispenser is on Haven at ::pos{0,27,-75.1263,-171.4016,850.3109} VR to "Pagoda". Dress warm. You will receive two blueprints. 1 Pagoda 1 Tall Pagoda
Hangar 2B01
2Bitter
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2B Designs Hangar L Core Size Hangar - Plenty of Workspace - Large Storage Room - Large Room for Small Factory / Honeycomb Factory - Good Size Landing pad - Elevator / Hole Access to floor for easy access. - Lot of voxel work (Top Floor is clear so you can do whatever you like with the area, Personally mine I added a honeycomb factory so I can make whatever voxels I need when building) VR: "2B Hangar 2B01 Display" For a display of the Hangar Sold at 2B Designs Building or Display location ::pos{0,2,45.0738,96.5919,173.6963} Discord: 2BITTER#7729
Mining Outpost
Makashima Industries
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A complimentary addition to the stalwart Logistics Centre, the Mining Outpost enjoys the same style and feel, while giving you the space and comfort needed to enjoy every aspect of your environment. Located on just a Static Core S, this spacious Mining Outpost can be equipped with up to 6 Mining Units and 4 Large Containers. The Outpost also has a casual office floor with VR Pad and Screen to help you quickly see your MUs progress, your storage capacity, and your calibration needs. All in the comfort of an armchair! The construct has been designed with variable land heights in mind, allowing you to sink the foundations down by 2-3 meters, to ensure a sleek and smooth access to the building, and preventing half of it 'floating' away. Location & VR: Makashima Industries Shop ::pos{0,26,79.6509,-87.6931,99.0025}
Lunis Landing Pad
FrozenSlow
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M Core Landing pad
S Core Landing Pad
Elite Transport Associates Ship Works
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Better then Dirt No elements needed You can replace concert with brick for almost same effect Location: ::pos{0,2,15.0650,96.8392,0.0000}
PYRAMID MEGA CONTAINER FACTORY
The Pyramid Co.
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Pyramid mega container factory: Makes every size container xs s m l xl xle makes every size ammo container xs s m l makes two of each size at a time all machines labeled to make schematic placement a breeze schematic lists for all our M core factories can be found on our discord like all our factories comes with in game and discord support
Mining Outpost
Unskilled One
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Simple Mining Outpost VR => UKD Mining Outpost To buy the plan =>::pos{0,0,-991847.0505,1213526.4660,-2605215.7825}
Hadron Factory Core L v6
Hadron
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Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ