Dual Universe Creators

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2

Mini Bronco

Shadow Union

Ship

Cargo Lift: 1,000 t

Coming back from Beta!!! Mini Bronco is the companion to the M core Bronco MK2. Something a little smaller for your day-to-day hauling. Somewhat Sleek but nothing fancy, just an everyday workhorse. In and out of 1G full of pure iron with t1 engines. Preloaded with mass/cargo scrips. VR@ Shadow Union Alioth Showroom ::pos{0,2,45.8939,92.0647,15.9195}

BP: 1 Mħ
1

Skunk

Andromeda Ship Shop

Ship

Cargo Lift: 450 t

An xs core basic hybrid transport shuttle with decent cargo space. Cheap to build and maintain. If you want greater capacity then check out the Wombat and Angry Beaver. All Andromeda Ships are eligible for a free Lvl 5 Boost.

BP: 1 Mħ
5

The Megingjord

Makashima Industries

Ship

Cargo Lift: 3,300 t

A heavily modified version of the DIS20 designed by Damphouse; The Megingjord has been redesigned to provide more cargo space, more fuel capacity and far greater overall performance. Fitted with 4x Advanced Safe Space Engine XL, and 12x Advanced Atmospheric Maneuver Engine L, The Megingjord is capable of transporting up to 3kt of cargo from any planet. The ship also accommodates a Warp Drive and a DSAT as standard, and with its increased cargo capacity of 1,152,000 litres, this makes it a great ship for soaking up asteroid after asteroid. No more fuel worries! With the addition of several fuel tanks, and optimised engine to fuel tank assignments, you will The Megingjord is able to just go on, and on, and on..! Get more precision movement, with the addition of multidirectional space engines, allowing you to take more control & maneuverability when landing at space stations, and asteroids. The increase in vertical boosters helps to accommodate for all of these changes, and the likelihood of significant cargo weights, ensuring that you're never at gravity's mercy. Get better access to your front wing sections, as well as more VR connectivity, with improved interior designs and optimisations! With so much at offer, we highly recommend taking some time to have a look around on our showcase model. Location & VR: Makashima Industries Shop ::pos{0,26,79.6509,-87.6931,99.0025}

BP: 5 Mħ
6

Support-1

Sethioz

Ship

Sustentation Speed: 0 km/h

Support-1 is designed for mid-air rescue and salvage operations. It has vertical thrusters to be able to hover in one place without using anti-gravity generator, because those are expensive, huge and heavy! It's M core, so you can easily tow S and XS core ships with it. There's a nice landing pad that can fit most S core ships easily.

BP: 490 Kħ
10

LiftOff 190E

LiftOff

Ship

Cargo Lift: 250 t

When travelling the stars, the journey is just as important as the destination. Enjoy the comforts of home as you traverse the stars, or haul light cargo in style. Features include: - Warp Drive - 250t cargo lift to space in 1G - Seating for 4 passengers - Surrogate VR Station - Resurrection Node - Pilot controlled door and ramp for easy on/off-boarding - Full element access in case repairs are needed, including intake hatches to access hidden elements.

BP: 1 Mħ
4

Violator

Carnivore

Ship

Space Thrust: 233 MN

A powerful and comfortable spaceship for transporting cargo and ships for dark personalities. Damn beautiful Gothic features of the ship make you look at it for many hours, and you will not get lost in a simple and convenient arrangement of elements. The ship combines a unique impressive smooth design with the development of each element individually handmade in the game without a project and third-party programs using voxelemancy technology and a well-planned installation of technical elements. Due to this, the ship is well controlled, gives a good acceleration speed and is roomy enough inside to install your elements that you will need. And the platform will allow you to comfortably land the C-core ship with the maximum possible width. It was built by 70% before the introduction of the vertex tool into the game. (We can change flags at your option) VR:

BP: 950 Mħ
1

DSD Bruce

Darkstar Divisions

Ship

Atmo Thrust: 1.28 MN

After learning that fish were friends not food, Bruce decided to bring his killer instinct and talent elsewhere so he contacted DSD for a little upgrade on the ol' hardware. This pocketrocket is perfect for fast trips to the market, flying over to the dome with a little flare, or full RP immersion with underwater flying on Jago. Whatever your needs are the new and improved Bruce will surely aim to please. This aquatic predator is now looking to rule the skies, it can push speeds over 1400km/h (with piloting talents) with no atmo burn while still managing to stop on a dime and turn like a dream. Get where you gotta go with ease, in style and with speed. All tokens come with lvl 4 and 5 placement skills.

Token: 1.75 Mħ
BP: 500 Kħ
1

Athena

Stingray10

Ship

No attributes :-(

Athena is an M core capable of getting 3.5Kt off Alioth and has a warp drive. VR to "Stingrays Haulers" or come by at ::pos{0,2,24.5641,69.9976,100.9678}

BP: 3 Mħ
2

DoMoCo Pioneer

Doodle Motor Company

Ship

Cargo Lift: 250 t

Ask about DoMoCo financing, starting at 100,000 h down! The Doodle Motor Company proudly presents a light duty hauler. Not as big as the D-Series of haulers, but a capable vehicle able to carry almost 5 times it's mass to space. The pioneer is a compact hauler, able to take 3 passengers and it's pilot on excursions between the planets.

Token: 2 Mħ

Hyperboard Entry Model

Taishiryu

Ship

No attributes :-(

A free basic version of the Hyperboard. It offers sleek looks, excellent maneuverability and good performance. This is the ideal pocket ship! This blueprint is free when picked up from me, and will be made in a dispenser asap. A commercial model is also available: sleeker, ridiculously fast and maneuverable ! https://du-creators.org/makers/Taishiryu/ship/Hyperboard%20Commercial%20Model How to get: - Contact me on discord: taishiryu#6188

BP: 1 ħ
4

Celesti Runner T12

Millix

Ship

Space Thrust: 0 MN

Small atmospheric starter ship Surrogate: Millix´s Pod Station

BP: 300 Kħ
13

TYR Gryphon C

TYR-Expeditionary-Group

Ship

Atmo Thrust: 1.53 MN

This ultimate pocket ship is made with incredible detail and advanced voxelmancy. This special ship includes easy-to-customize image banners along the sides. Get yours today and Rex will help you get a perfect banner for your tastes. Features: Custom Banner Images Check it out at the Tyr guest exhibition at Loaded Industries Showroom (VR: loaded industries showroom) in the NW corner. You've seen this one around? Tyr members are gifted tokens of this ship!

Token: 7.5 Mħ
BP: 500 Kħ
3

Artemis Explorer

Rustyduktape

Ship

Cargo Lift: 400 t

Artemis Explorer S Core Multi-Role Hybrid Have a few mining outposts on distant planets/moons that you need to get to and from quickly? Want to hop between the Arkship and Market 12 in a few minutes? Maybe you have a small batch of elements to bring somewhere to be sold. Possibly, you're a hardened explorer on the rim of the solar system scanning tiles for that precious ore, or on a search and rescue mission to recover a damaged ship. Whatever it is you choose to do (except hauling 12 special mission with your alts to Jago), the Artemis Explorer will do it efficiently and with great performance. Personally used for delivery missions, collecting ore from mining outposts and delivering goods to market, the ship was designed to be used for many different roles. Originally fitted with a DSAT, the current layout favors fuel capacity. My first ship build of release. Wanted to get something started and finished quickly and it kind of turned into a longer than expected project. Wanted to share it with the community at a reasonable price considering the time invested. Ship can be seen and BPs purchased at my base on Haven near Market 07 ::pos{0,27,51.6526,22.6413,-0.0001} ----A few notes to keep in mind: -All indicated performance stats are with 48t of fuel (about a 50% load) and 11.4t of cargo (extra fuel and scrap I always carry) onboard. -Tier 3+ Handling Skills currently applied to BP (All Tier 3 plus Tier 4 Atmospheric Element Handling & Tier 4 Container Proficiency) -The main cargo hold is currently configured with 8 S and 2 XS containers totaling 92kl. The secondary cargo hold is 10 XS containers totaling 14kl. There is also one unlinked XS container in the cockpit for whatever. Currently Tier 4 Container Handling skills applied. -Ship is designed for high endurance operations. For normal daily operations run the atmo and space fuel tanks at roughly 50% of their max cap to increase efficiency. -Minimizing frontal cross-section to maximize efficiency was kept in mind from the earliest design stages. -The center "box" can be reconfigured in many different ways to accommodate different mission requirements. Currently, this BP is configured with 4 M space tanks and 2 S containers in the "box." These can be replaced with a DSAT, Territory Scanner, an M container, or anything you'd like, there is a lot of space to use. -The multi-directional space engines are most effective when used with any of the various player made HUDs and autopilots. They make operations in zero-g and on moons a breeze. Also, low and fast orbits around planets are achieved quite comfortably. -Testing of the max cargo lift capacity has yet to be completed. As of now, 520t of cargo with a relatively high level pilot has been taken to orbit around Haven and landed safely. I suspect a low level pilot can take 350t to orbit and land safely, and a high level pilot will be able to lift 450t regularly without pushing the limits of the ship. -Pad on top for docked XS cores -The down facing M space engines help keep a more shallow trajectory upon entering an atmosphere. This helps to prevent stalling at high altitude and allows the ship to glide into atmo quite nicely. -Low sustentation speeds make glide-in landings easy, have yet to test the limits of a vertical brake landing. -Supersonic reentries are possible but not recommended. -Such lights, much switches!

BP: 400 Kħ
4

Chained

Bonusaben

Ship

No attributes :-(

C~H~A~I~N~E~D Arcade game With built in highscores and sound effects! Switch added, to be able to play in VR (without sound) Come check it out at the Underdun Arcade (VR) ::pos{0,2,38.0744,106.5346,114.9047}

BP: 10 Mħ
7

Phantom

Sethioz

Ship

Cargo Lift: 4,000 t

Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.

BP: 1.5 Mħ
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