Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts
12

Diglett

Lunarzkii

Static

No attributes :-(

We Create Voxels presents "Diglett" - a voxelised rendition inspired from the original Pokemon series. Available in both Static and Dynamic blueprints, Diglett is a hollow hull and makes the perfect mining outpost for Pokemon fans. Available for purchase at: ::pos{0,2,36.9091,101.8558,144.5942}

BP: 100 Kħ

PYRAMID MEGA CONTAINER FACTORY

The Pyramid Co.

Static

No attributes :-(

Pyramid mega container factory: Makes every size container xs s m l xl xle makes every size ammo container xs s m l makes two of each size at a time all machines labeled to make schematic placement a breeze schematic lists for all our M core factories can be found on our discord like all our factories comes with in game and discord support

BP: 5 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
11

Outpost Base Landing Pad

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 This is a double landing pad with 2 xs core size garages with plenty to space to add a factory or office space with viewing balcony, perfect for any outpost you can view at the location written on the right of the screen or view in VR search for loaded industries

BP: 10 Mħ
1

Wind Rose

Chewie_1

Static

No attributes :-(

Decorative Element 20 Voxel Diameter drm free VR "Alioth Marina"

BP: 100 Kħ
18

Prometheus [FLNT] Space Station

Prometheus the first fire

Static

No attributes :-(

We proudly present our first static entry under Prometheus first fire. Made by Vorkan and DotHack, this space station is built on a L space core and has all the accommodations you need to live into space and do all your activities. It also has a lot of space under the large landing pad to suit your factory needs and expand as you like. You want to relax after some asteroid expedition or any PvE/PvP adventures? Go take a breather in your personal sky bar that will surely give you the best view. Comes with: 1 L landing platform 4 S landing platforms 1 fuel factory 1 maintenance unit 1 DSAT 8 Expanded XXL containers as main cargo (plenty of place to put more) 4 L containers for the fuel factory all the factory elements needed for the functioning of the fuel factory All elements included in the BP. BPs available to buy in several locations: ADMI build store VR: ADMI build store (go to the Prometheus first fire floor at the top of the structure) Coordinates - ::pos{0,2,-24.6842,16.8702,151.5735} Paragon Hex showroom VR: Paragon Hex Showroom Coordinates - ::pos{0,2,35.3441,107.0564,-13.1840} Vega Industries (coming soon) VR: Vega Showroom Coordinates - ::pos{0,2,-22.4597,13.9911,-0.0001} For any questions, contact vork on discord

BP: 12.5 Mħ
3

D4nkWorks Mining Tower

D4nkKn1ght

Static

No attributes :-(

*Updated 11/1/22* Now includes Jericho's MU-Monitor Pre-Installed. Simply add MUs and link them to the programming board to see all info on one screen!! New BPs Available at D4nkWorks Showroom These are Long-Term Mining Towers with space for 8 Auto-Miners Designed to fit ANY terrain. The bottom of the tower can be sunken into the land as far as needed and has ladders for access from the ground. Add a surrogate pad and you can easily VR there to calibrate your off-world tiles. The landing pad on top fits S core ships easily and provides EZ access to all 8 miners and the Hub. Landing activates the screen which shows how much ore is currently available. LUA included. Basic Mining Towers have space for your Org name on the side to let people know who's mining in style!

BP: 100 Kħ
6

Tiny Warp Cell Fuel Factory

Squizz

Static

No attributes :-(

Tiny Warp Cell Fuel Factory (TWCFF) Need warp cells? Or maybe just some fuel? Setup this easy to use warp cell, atmo fuel, and space fuel factory. With base skills it will produce ~74 warp cells a day and at 3's it will produce ~90 warp cells per day. Perfect to keep your warp shuttles fueled! To change how much gets produced merely click the up and down arrows on the screen. Fuels go up/down in increments of 1000, and warp cells in increments of 25. You will find everything you need in one container hub. Feed the ores and schematics there (make sure to mark it as the schematics container) and the output of fuel and warp cells will be found there too. I like to keep it organized (see picture) to make it look very nice as well. Unlike the Tiny Factory, the TWCFF does not require a constant presence! This factory works just like any other industry. When you deploy this factory and start the board up front that controls the screen, it will auto configure all of the industries for you so you won't need to go in and figure out what maintains you need to set each industry at. Very convenient! Only thing you will need to do is add 3L of Catalyst 3, included with the blueprint, to a container hub under the info button in the "server room". The server room contains the programming boards that will setup your industries for the first time. You will rarely need to go in there. Dispenser Location, Haven: ::pos{0,27,-14.3128,30.9315,9.6166}

BP: 1 Mħ
4

Container Cover

Chewie_1

Static

No attributes :-(

Container Cover DRM free available in "Hagbards Marina" ::pos{0,2,38.3245,62.6634,4.6699} VR: "Hagbards Marina" it comes with a recolor kit, so you can easy paint it the way you want it please find the parts/Materials List in the picture gallery. Important notice: some of the Voxels are in Offset, i have placed some adjustors xs as handles, to make it easier to grab them.

BP: 1 Mħ
3

Land and Luxury pads

Gray (GrayLeader)

Static

No attributes :-(

Luxury pads that where originally built in beta and now redone with better skills. Large core uses mostly plastics and some wood there is a little bit of gold but not enough to break a bank! P.S. there is a little copper in the bp i havnt located yet swap this out for the gold is like 0.69m3 of it. Will be working on roads for this pad in the future thanks for looking!!! Located at ::pos{0,2,-24.6984,16.9672,135.7213} on alioth. Can vr temporary location of surrogate at ADMI store temp.

BP: 2 Mħ
8

Mining Pad S

Midacre

Static

No attributes :-(

This is the first construct I designed in beta. (Almost) free blueprint with No DRM. That means you can deploy one copy, then create your own core blueprint to make as many more as you require. Classic "Brutalist" style in concrete, iron and glass. Space for up to 8 miners. Surrogate pod for VR calibrating. Luminescent glass! Chimneys! Dispenser at Hadron HQ Alioth ( ::pos{0,2,-21.7618,122.5465,114.3602} ) When placing, the opening at the base faces away and to your right, 45 degrees from straight ahead. Rotate so that corner faces you and the opening will be facing you. The concrete foundation is 7 voxels high and can be set down to accommodate most terrain on Alioth with minimal or no flattening.

BP: 5 Kħ

Bp Fuel and scrap

Dark Forges

Static

No attributes :-(

Hey, you! Yes, you need a small and efficant scrap and fuel factory?? And some good script as well? Well check this one out !

BP: 250 Kħ
1

Mining Platforms Outpost

ADCOne

Static

No attributes :-(

This is my entry for the 'Build Your Legacy' competition and while I think it fits the requirements I do not like it as much as the speeder I submitted. I think it is mainly due to the colours as I have not built with Tier 1 ore (Except concrete) for a long time so I only really had the colours provided to work with. It does feature a pad for parking your speeder underneath the structure. My favourite aspect of this design was the stands I setup for the mining units.

5

Shop station

Jasper

Static

No attributes :-(

Shop station A nice looking round station that is perfect to build a shop in it. Can also serve as a storage place. And u can make it very easy custom because i dont touch the side of the round parts. -fits 144 L container! Blueprints at ::pos{0,0,13909484.7964,7394236.0528,-249278.5554} VR: Space station Shop

BP: 10 Mħ

Custom Factory

McRaggle

Static

No attributes :-(

Greetings! I will build you a customized factory based off of the layout I use for my own personal factory. My factories are always easy to understand and to expand upon. You're welcome to check it out in VR at "PvP Shop". Pictures are from another build I am currently selling. Reach out to me on discord for more information. TMA#0001

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