Dual Universe Creators

Welcome Pilots! Click here for info on the site and how to submit your ships.


We're now on Twitter!
Follow the latest designs and DU news at @CreatorsDu


Help us build Utopia II! Join the station discord

Join Discord
Ships
Voxel Sets
Lua Scripts
4

Cronnus' Large Factory Shell

Dark Forge

Static

No attributes :-(

Looking for a good start to your gigafactory? This L Static Core balances detail with function - Three floors stretch across the majority of the core giving you the space needed to expand over time. Save yourself the trouble of moving your factory from one core to the next and get started with Cronnus' Large Factory Shell. Example Layout: Floor 1 - Refineries/Smelters/Storage Floor 2 - Intermediary Parts Floor 3 - Assembly Lines Or make this a hybrid and use the first floor as a showroom for a couple ships or dispensers for your products! How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is here Near Alioth DM7 - Alioth Exchange Market (pending submission - stay tuned!). Cronus#2214 or Firestorm#4004 on Discord if you have any questions!

BP: 4 Mħ
5

Hangar 2B01

2Bitter

Static

No attributes :-(

2B Designs Hangar L Core Size Hangar - Plenty of Workspace - Large Storage Room - Large Room for Small Factory / Honeycomb Factory - Good Size Landing pad - Elevator / Hole Access to floor for easy access. - Lot of voxel work (Top Floor is clear so you can do whatever you like with the area, Personally mine I added a honeycomb factory so I can make whatever voxels I need when building) VR: "2B Hangar 2B01 Display" For a display of the Hangar Sold at 2B Designs Building or Display location ::pos{0,2,45.0738,96.5919,173.6963} Discord: 2BITTER#7729

BP: 10 Mħ
8

Aerogics L Core Landing Pad B

Aerogics S & T Co

Static

No attributes :-(

Similar to Pad A, but without the pillars. Designed to be floating in the air with AGG like voxels One interior level for storage / industry / whatever Can be seen at Aerogics Haven HQ *** Honeycombs *** Aged Brown Pattern Wood 3: stairs banister Galvanized Gray Iron: landing area Glossy Blue Plastic: lines on landing area Luminescent Icy Blue Glass: AGG voxels and outside lights Luminescent White Glass: inside lights Matte Light Brick 1: main HC Matte Black Brick: secondary HC Waxed Brick 2: tertiary HC Polished Brown Wood 2: stairs steps Polished White Aluminium: metal struts

BP: 1 Mħ
2

SWG Tatooine Trading Post v2.0

MrLightWell

Static

No attributes :-(

Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.

BP: 4.5 Mħ
1

Large Hanger

Shadow Union

Static

No attributes :-(

Large Hanger Pick your accent color or Luminescent color glass of your choice when you deploy your hanger. Build Comes Standard with Blue Luminescent Glass. The build is sized to accommodate the XL Gates when you are ready to add hanger doors, admire the magnetic gantry cranes. location: ::pos{0,2,5.1035,163.8590,28.5577} POC: Puunene#4859 VR: Puunene Hangers

BP: 3 Mħ
14

Alioth Hyperloop Project

Captain_Hilts

Static

No attributes :-(

The goal of the Alioth Hyperloop project is to connect various space elevators and towers to the markets via an underground tunnel and train system. Enabling efficient movement of large cargo to and from space and markets. Over 150km of tunnel has already been constructed demonstrating the movement of 1000tons 60km at 500kmhr for 100L of fuel. Now seeking partners, investors, - for - Public Relations and advertising, purchasing or leasing land, and construction of stations and tunnels. Also seeking landowners and tower or elevator operators who would like the convenience and profit of having the Alioth Hyperloop through their territory. VR demonstration track and self driving train - coming soon!

4

Vertical Light Factory

VO Industries - theOmega28

Static

No attributes :-(

This makes every size Vertical Lights! --- 24 Hour Production with no boosting talents --- Vertical Lights XS - 960 Vertical Lights S - 240 Vertical Lights M - 240 Vertical Lights L - 240 We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 1 Mħ
2

Warp cell Factory

JamesWydee

Static

No attributes :-(

I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom

BP: 5 Mħ
3

ADMI Runway 12 large cores!

Gray (GrayLeader)

Static

No attributes :-(

12 Large (static) core runway 2x6. full built with skirt runway is all at the top of the cores so can make skirt taller if desired to put stuff under it. Will be making another much larger version in the future after i make more quanta! vr Admi build store or visit at ::pos{0,2,-24.6842,16.8702,151.5735} runway is outside the landing zone for display will eventually put the landfall pads around it as they are built for it. Thanks for looking and buying and all that stuff!!!!!

BP: 20 Mħ
1

Small Core Basic Containers Factory

DCCompOwner

Static

No attributes :-(

Small Core Basic Containers Factory with a configure and start script Production per day with no talents. 240 Basic Container XS 60 Basic Container S 16 Basic Container M 8 Basic Container L 4 Basic Container XL 2 Basic Container XXL All machines have signs for your convenience All Screens have custom edited scripting

BP: 1 Mħ
42

IC Mining Rig

InfinityCorporation

Static

No attributes :-(

Small core mining rig with space for up to 10 L mining rigs, containers and refiners. Added hatches for easy access to the surface ore. Mostly all aluminum honeycomb for easy placement.

Token: 4 Mħ
BP: 1 Mħ
1

Staff Quarters (Storage)

Creator (Ivory Island Resort)

Static

No attributes :-(

Features: 600kl of storage Colonist Description: You never imagine surviving a Neutron Star meant you would also start your new life on a new planet still working long grinding hours for some affluent jerk. No matter where you go there is the predator and the prey. At least the neighborhood is safe, and you don't have to worry about the type of accidents that happen on an asteroid. Owner Description: You paid the ticket for six other sods to accompany you to the new world, there was nothing in their contract that stated how they should be treated when you bought them, and we do mean the people not the tickets. Yes the bots do most of the work, but you still prefer a human that satisfies the eye for cleaning your mansion, you need an engineer to repair the bots, and well let's not forget the accident with the plants when you bought the droid from that shady dune dweller on Haven. (Tokens will not be made available)

BP: 5 Mħ

DIA Omnifactory - Expanded

DIA

Static

No attributes :-(

DIA is very pleased to introduce the 'Omnifactory', the one stop manufactury for all your element needs. The Omnifactory is able to produce any and every T1-T4 element in the game, to support those who seek a factory setup that is completely and easily adaptable to the trends of the market. Designed for diversity of production over outright capacity, the Omnifactory is the ultimate flexible manufacturing hub - whilst still allowing significant expansion of capacity if desired. It also incorporated DIAs custom written all-in-one LUA script for Industry, Storage and Schematics monitoring, viewable on a single screen and with touch control to switch between functions and scroll screen pages. Customise your screens with the multiple settings available. With designated landing pads on the roof (sized to be able to accommodate a mid-sized elevator from either SVEA or Hadron), significant additional space for more storage in the lower level and a blank canvas on the top level for creating your dream office, apartment, or just even more storage! This is the 'Expanded' version, the full on entry into the Omnifactory with all industry, transfer and storage elements configured for ease of expansion. This configuration uses 'double transfer storage' - each machine has its own primary input and output storage containers, with transfer units linking to secondary storage containers to accommodate for the onward link numbers required. Additional transfer units then feed to the primary storage of the next machines in the manufacturing sequence. Expanding the capacity of this factory is as simple as placing the new industry machine, linking the primary input and output containers and setting the machine to run the component desired, the 'racking' configuration allowing this to be accomplished with minimal effort. When thinking about purchasing and deploying this Omnifactory, do bare in mind this is a pricy investment - using over 1800 transfer units alone and requiring 7.2Mlitres of storage to deploy! It CANNOT be deployed with any particular elements deselected, as this would break the transfer system. Be warned :) BP dispenser is set up in front the Omnifactory at the DIA Plaza for a extremely reasonable price of 50Mq ! VR either to the DIA Plaza or directly to DIA Omnifactory to view (but remember - don't buy in VR!)

BP: 50 Mħ
16

Hadron Landing Pad M

Hadron

Static

No attributes :-(

Hadron Landing Pad Medium ---Features:--- Detailed voxelwork. Only Tier 1 voxel used. 800m3 Plastic 200m3 Brick 16 easy to place L-Container storage. Plenty of space for adding additional industry like a fuel refinery. With the voxel preview and the coming core snap feature, the pad will easily integrate with your base. Centered to the build box of the M core to allow for more storage or industry below. Visit our showroom in VR (outside area).

BP: 5 Mħ

Small Freeport

ADCOne

Static

No attributes :-(

The plan was to test out how to make a space station about 65KM from the planet. Assuming I'd succeed the idea behind the station was to use it for making fuel and basic scrap without having to land on the planet. So I obviously succeeded at making the space station however, the location was completely wrong for the job. It turns out you need to make the space stations away from where your bases are and stock them with resources you need at those locations. That said it was fun doing it for the first time and the views are super.

Search
Filter
  • Core

  • Env

  • Sold As

  • Role
Clear