Dual Universe Creators

Welcome Pilots! Click here for info on the site and how to submit your ships.


We're now on Twitter!
Follow the latest designs and DU news at @CreatorsDu


Help us build Utopia II! Join the station discord

Join Discord
Statics
Voxel Sets
Lua Scripts
31

Hadron Endurance

Hadron

Ship

Cargo Lift: 1,200 t

--- Token Price without DSAT and 1 L container and Warp Drive 15M as of August.2023 --- --- Now advanced version is standard --- Hadron Endurance Born of necessity, the Endurance is the ultimate utility ship for any player looking for a ‘one size fits all’ work horse. Built with modularity as its primary focus, the ship tailors to your needs on the fly. Hot swap the elements you need for the task at hand. The Endurance has a home for every element you could possibly need no matter the scenario and comes with ArchHUD on the primary flight controller. Markers around the ship assist with the placement of upto 3x Territory Scanners, an Asteroid Scanner, multiple large containers and a Warp Drive, depending on your needs at the time. Every element can be upgraded to a higher grade version for increased performance. Made using only T1 Voxels throughout. 3 ADVANCED Military atmospheric / 2 ADVANCED Safe space engines: lvl4 pilot skills 900t (no altitude eff.) lvl5 pilot skills 1200t (lvl4 altitude eff.) Ship is now fully upgraded to advanced engines, LUA Shipmonitor and Flightscript (ArchHUD) updated. Excellent inertia matrix with 1kt load. Cutom colours or versions eg. space only can be ordered.

Token: 15 Mħ
BP: 1.5 Mħ
7

Rascal - cheap and fast

RCG Corporation

Ship

Space Thrust: 4.56 MN

Need a fast and cheap Space Shuttle? Fly to Asteroids in the PvP Zone with the Rascal and ninja some Ore! Its has a max Speed of 48500kmh to outrun any usual PvP Meta Ship chasing you and a very small cross section of only 25,6m³ makes you even very hard to hit while accelerating! A Rare Capacity Shield Generator S will buy you some time to accelerate as well. This Ship is ideal for starting from a Mothership at the PvP Zone Border. I would suggest the ideal load for this Ship would be 140t, wich would be for example around 40kL of Chromite. Dont fly alone, there are 2 additional seats where your friends can take place. If things go bad and you still get shot, its not a big deal because of the cheap building costs. All Elements are available on the market for under 1.8m Quanta. --- Discord --- https://discord.gg/KcafbTSwMp --- Buy Locations --- Alioth M6 Location @ (::pos{0,2,38.8365,100.5709,256.7325}) RCG Haven Location @ (::pos{0,27,-54.7124,-48.7342,157.2570}) Locura Haven Location @ (::pos{0,27,10.3966,-117.6575,142.6387}) --- VR Locations -- VR Location: Locura DIS10 Mobile Store VR Location: RCG Showroom VR Location: Locura Alpha Base

BP: 100 Kħ
2

Luxury Retreat (pocketable)

Larkin

Ship

No attributes :-(

Includes spacious board room with mood lighting that warmly highlights the rich wood grain of the table and exposed hardwood beams, automatic fireplace, animated fish tank, seating for 10 in the board room and 7 on the open air roof deck where the built in grill is located.

BP: 5 Mħ
1

The Axel

Captains Customs - Ship Sales

Ship

No attributes :-(

The Axel 1 XL Extended (4 Large) Container - S Core Capable of lifting 2+ KT of cargo off Alioth Very efficient (few hundred atmo fuel to get to space) Come see us in person at Captain’s showroom 12km Southwest of Alioth Market 16 ::pos{0,2,19.3636,110.1164,13.5872} or visit Captain’s Customs Ship Showroom in VR

BP: 2.5 Mħ
2

Sebulba [Compactable]

Iageni

Ship

No attributes :-(

Now that's Pod Racing! It's small, it's fast, it's cheap to build, and stylish. I had originally designed this to be an interplanetary transport--but have recently retooled the design to be a Pocket Ship instead, andcouldn't be happier with the result. Visit Uncle Iagen's Functional Oddities in VR, at UFO Functional Oddities [::pos{0,2,-5.8316,-17.3441,2.9705}]

BP: 150 Kħ
7

Caterpillar XL Enhanced

Shadow Templar

Ship

Cargo Lift: 5,300 t

The last word in space elevators. The Caterpillar XL is by far the most proven and validated elevator platform in DU. Tested by the entire DU community through two years of beta. Refined, improved, and perfected. The enhanced version is a visual and structural refresh of the platform. This version uses all basic engines which are not closely packed in for easy upgrades in the future. Set your base station & space station altitude in the Lua parameters, then all you need to do is turn it on and press the button on the on-screen menu for where you want to go. You can still take manual control of the craft if you need to make any adjustments. "We are entering the era of tower-less space elevators in Dual universe thanks to this impressive piece of engineering" - JC Baillie Tokens are currently not available but will be in the future. Cat-XL Enhanced overview: https://youtu.be/Z6Adq4haUN0 Currently located at: ::pos{0,2,28.5040,76.0284,98.0540} We now have a discord for Horizon support! Join for updates on new software releases, ship sales, and chat with other Horizon pilots out there: https://discord.gg/EQtmDVXcQH

BP: 7 Mħ
1

Glob Board

Oasis Shipyards

Ship

No attributes :-(

All the fun of a remote controlled plane but with you (or even better.. a friend) on top of it! Honestly, just a cheap nic nac. Nothing more to it really...

BP: 80 Kħ
5

Atlas

Professional

Ship

Cargo Lift: 2,000 t

The main feature of this ship is its stability. It does not lose wing lift with side slip up to 45 degrees. A cross-section of 150 m2 allows for high speeds in the atmosphere. The security system allows you to lock the doors or keep them open at all times, ignoring the sensors. All parameters are given with 0 piloting skills. Handling skills are mainly 4. Dispenser: ::pos{0,27,13.6074,42.7581,40.6180} 1300m from Haven-04

Token: 20 Mħ
BP: 10 Mħ

WIPEOUT

Seawing

Ship

Max Speed: 2,434 km/h

If you loved the games, I think you'll love this dragster sled. 2400km/h at sea level. Moltres Shield™. Embrace the flame! Contact seller for details and setup instructions for the Moltres™.

BP: 200 Kħ
1

Cerberus MK III

Obsidian Paradox

Ship

No attributes :-(

13

F2000

Captain Adan

Ship

Atmo Thrust: 0.404 MN

there it is, the compactable F2000 with it's 3 military S engines. this little jewel will be yours for 1M quantas... Captain Adan VR tour il est la, le F2000 compactable avec c'est 3 moteurs S militaire. ce petit bijoux sera à vous pour 1M de quantas... visite VR Captain Adan

BP: 1 Mħ
5

Atlas L Pro by Hadron

Hadron

Ship

Cargo Lift: 10,000 t

Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance JSE++ elevator script for maximum control and performance tuning The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - Up to 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1...9) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Auto shutoff on endpoints with adjustable telemeter offsets. -100% autonomous docking in space with emitter / receiver. -All Elevators are desinged to fit in gates eg. XS ExpL or XL but will also work with sliding doors. To ensure optimal customer experience, we have developed a concept to provide you with an "all-in-one package". Our mission is a happy customer On your first ever Elevator you can only get an token or you provide the needed parts. Full Service Installation with one of us is required to make sure everything works 100% perfectly, and you are fully satisfied with our product. After your first setup you can buy blueprints and use our install guide or ask us questions any time. The on site install help for all elevators includes: Planning and setting up the ground cradle. Full explanation of all settings in discord with screenshare. After the ground setup we will fly together up and place your space station core. Placement and aligning our DRM free L Space core dock including optional Gates. Integration of the cradle in other space station BP´s. Cargo @1G (Alioth/Haven/Sanctuary) with (Uncommon Atmospheric Engines) and lvl5 Pilot talents: 10000t going up to space 15000t going down to surface Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU Call us on discord for an personal tour: ryanpryde / midacre / mcxerxes Visit us in VR: Hadron HQ Alioth

Token: 140 Mħ
BP: 20 Mħ
35

Celestial Lite

Loaded Industries (NEW LOCATION)

Ship

Cargo Lift: 500 t

50% off blueprint price at the moment on dispenser at our location, you can view in VR search for loaded industries, please dont buy in vr as it will delete the bp HAS BEEN SLIGHTY UPGRADED now with 2 large containers and 4 medium fuel tanks, the black version has also changed to bring weight down alittle aswell, anyone that has purchased one since release please contact me on discords and im happy to give you a free blueprint to replace or redeploy the one you made ( was updated first week after release ) FOR NEW PLAYERS, if theres an item like a Surrogate pod or screens that you dont have, you can choose to deploy the ship without these items in the drop down element menu when you deploy the ship, but you can always take these items from you old haven base aswell white version is lighter at 248 tons made of plastic and carbon fiber black version is slightly heavier at base weight of 260 tons made of alum and carbon fiber once you have built yours im happy to apply all lvl 4 boosts as some do not carry over in the blueprint celestial lite is a rework of my celestial one made a little smaller and with all basic engines and tier 1 items, plenty of room for mission running, current cargo is 358kl with 2 large containers, fitted with Large brakes and vertical boosters, 4 medium fuel tanks, with no pilot skills you will do 500 tons in cargo weight once you upgrade the engines to advanced you will push 1000 tons off alioth, easy to upgrade the engines as you get better ones, any questions please message me on discord stats show are with no pilot skills at all, but i would advise all new players to get lvl3 pilot skills it really doesnt take much time to learn them

BP: 4 Mħ

Solar Brickman

Iageni

Ship

No attributes :-(

It's a bird, it's a plane--no, it's the one and only Solar Brickman. He may not be aerodynamic, but he's here--and he can fly. Clocking in at the full height of an S-Core, the Solar Brickman is more than a smiling face, he's a powerhouse of precision and grace, capable of atmospheric and spaceflight. Features include: - Teleporter on his right foot that takes you directly to the internal command deck (should be usable in VR for a tour!) - A roomy cabin area waiting for you to customize and upgrade. - An emergency escape hatch situated right where his pooper would be. - Equipped with 6-cargo linked Container S, the Brickman has easily lifted 170T into orbit in testing (with my +/- 50% pilot talents). - Plenty of room for a Warp Drive (either drop in his noggin or in the upper cabin compartment). - Want more storage, more engines? No worries. There is plenty of room for customization! Visit the Solar Brickman and the rest Uncle Iagen's Functional Oddities in VR, at UFO Functional Oddities [::pos{0,2,-5.8316,-17.3441,2.9705}]

BP: 400 Kħ
7

Phantom

Sethioz

Ship

Cargo Lift: 4,000 t

Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.

BP: 1.5 Mħ
Search
Filter
  • Core

  • Env

  • Sold As

  • Role

  • Features
Clear