Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts
1

Luxury Condo

Makashima Industries

Static

No attributes :-(

Modern, luxurious and affordable accommodation. The luxury style condo is designed to provide big open plan areas for hosting your friends and displaying your trophies, while still providing a large private apartment room above. There is a moderate size shelter area for a personal vehicle to be parked, allowing for off-street parking and mild protection against the weather, should the environment be a little rough. Built on the lowest of the constructs grid structure, this spacious condo provides ample opportunity for further expansion outwards & upwards, should the new owners wish to add on a 3rd floor or simply add another room over the sheltered parking. With big windows all around and luxury interior decoration, one can always enjoy spectacular views, while resting in comfort. Location & VR: Makashima Industries Shop ::pos{0,26,79.6509,-87.6931,99.0025}

BP: 1.5 Mħ
41

IC Storage and Industry Building

InfinityCorporation

Static

No attributes :-(

This is the IC small core storage and industry building. There is enough room in the bottom for 6 10 stacks of large containers and some refiners or other industry. It includes 4 hub stations and screens and programming boards up to for easy inventory (Lua not included). It also includes a mesh floor for easy moving and linking of elements from the hub area.

Token: 4 Mħ
BP: 1 Mħ
7

Landfall pads main - ADMI

Gray (GrayLeader)

Static

No attributes :-(

Landfall pads as used in beta (large static core) has small and xs core landing zones lined out. Located on alioth at new store. VR "ADMI build store" position ::pos{0,2,-24.6313,16.8071,150.4663} for landing zone at store. thanks for looking updating builds as i can questions ask emladra#8532

BP: 2 Mħ

Small Freeport

ADCOne

Static

No attributes :-(

The plan was to test out how to make a space station about 65KM from the planet. Assuming I'd succeed the idea behind the station was to use it for making fuel and basic scrap without having to land on the planet. So I obviously succeeded at making the space station however, the location was completely wrong for the job. It turns out you need to make the space stations away from where your bases are and stock them with resources you need at those locations. That said it was fun doing it for the first time and the views are super.

15

space station

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser Loadeds industries presents large core space station with landing pad and open hangar space, blue print dispensor can be found at my base location, any questions please dm me on discord

BP: 10 Mħ
2

SKY-AEGIS-MINING-RIG-4M

SKY-Industries

Static

No attributes :-(

Join the mining rush with our small core mining platform, equipped with 4 or 6 high-tech mining units that will help you gather resources. Our platform is built to be compact and easy to deploy on irregular terrain, making it perfect for those hard-to-reach mining sites. Whether you're a seasoned miner or just starting out, our platform is the perfect choice for anyone looking to make it big in Dual Universe Come visit at Alioth: ::pos{0,2,54.7335,109.8047,69.0288} VR: SKY Aegis Outpost

BP: 75 Kħ

DIA Omnifactory - Expanded

DIA

Static

No attributes :-(

DIA is very pleased to introduce the 'Omnifactory', the one stop manufactury for all your element needs. The Omnifactory is able to produce any and every T1-T4 element in the game, to support those who seek a factory setup that is completely and easily adaptable to the trends of the market. Designed for diversity of production over outright capacity, the Omnifactory is the ultimate flexible manufacturing hub - whilst still allowing significant expansion of capacity if desired. It also incorporated DIAs custom written all-in-one LUA script for Industry, Storage and Schematics monitoring, viewable on a single screen and with touch control to switch between functions and scroll screen pages. Customise your screens with the multiple settings available. With designated landing pads on the roof (sized to be able to accommodate a mid-sized elevator from either SVEA or Hadron), significant additional space for more storage in the lower level and a blank canvas on the top level for creating your dream office, apartment, or just even more storage! This is the 'Expanded' version, the full on entry into the Omnifactory with all industry, transfer and storage elements configured for ease of expansion. This configuration uses 'double transfer storage' - each machine has its own primary input and output storage containers, with transfer units linking to secondary storage containers to accommodate for the onward link numbers required. Additional transfer units then feed to the primary storage of the next machines in the manufacturing sequence. Expanding the capacity of this factory is as simple as placing the new industry machine, linking the primary input and output containers and setting the machine to run the component desired, the 'racking' configuration allowing this to be accomplished with minimal effort. When thinking about purchasing and deploying this Omnifactory, do bare in mind this is a pricy investment - using over 1800 transfer units alone and requiring 7.2Mlitres of storage to deploy! It CANNOT be deployed with any particular elements deselected, as this would break the transfer system. Be warned :) BP dispenser is set up in front the Omnifactory at the DIA Plaza for a extremely reasonable price of 50Mq ! VR either to the DIA Plaza or directly to DIA Omnifactory to view (but remember - don't buy in VR!)

BP: 50 Mħ
2

All Uncommon Engine Factory

VO Industries - theOmega28

Static

No attributes :-(

VR: "VO Factory Sales" This will produce all Uncommon Engines 24 Hour Production with no talents Uncommon Military Atmospheric Engine XS - x240 Uncommon Military Atmospheric Engine S - x60 Uncommon Military Atmospheric Engine M - x15 Uncommon Military Atmospheric Engine L - x3.75 Uncommon Military Space Engine XS - x240 Uncommon Military Space Engine S - x60 Uncommon Military Space Engine M - x15 Uncommon Military Space Engine L - x3.75 Uncommon Military Space Engine XL - x1.8 Uncommon Military Hover Engine S - x63.8 Uncommon Military Hover Engine M - x15 Uncommon Military Hover Engine L - x3.9 Uncommon Military Flat Hover Engine L - x3.9 Uncommon Military Vertical Booster M - x15 Uncommon Military Vertical Booster XS - x254.8 Uncommon Military Vertical Booster S - x63.8 Uncommon Military Vertical Booster L - x3.9

BP: 12 Mħ
5

Hangar 2B01

2Bitter

Static

No attributes :-(

2B Designs Hangar L Core Size Hangar - Plenty of Workspace - Large Storage Room - Large Room for Small Factory / Honeycomb Factory - Good Size Landing pad - Elevator / Hole Access to floor for easy access. - Lot of voxel work (Top Floor is clear so you can do whatever you like with the area, Personally mine I added a honeycomb factory so I can make whatever voxels I need when building) VR: "2B Hangar 2B01 Display" For a display of the Hangar Sold at 2B Designs Building or Display location ::pos{0,2,45.0738,96.5919,173.6963} Discord: 2BITTER#7729

BP: 10 Mħ
2

LSA Imperial Mining Facility

MrLightWell

Static

No attributes :-(

Originally called the 'Fortress Refinitorius' in Beta, this Star Wars Inspired build was quite fun to put together. Suited for many terrains or off-shore, this themed mining platform makes a great personal HQ/factory as well. FEATURES: -Height gives options for what level above surface you'd like the main structure -Imposing and intimidating presence of Sith (Vader's) technology built into the outer façade. -Uniquely designed factory floor -Large open cargo container storage area -Personal living quarters -Throne Room -Conference Room -Balcony -Mining Units (at max height, reduce if surface ore fails to spawn after calibration)

BP: 3.5 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
3

Tri Hex Mining

VO Industries - theOmega28

Static

No attributes :-(

VR "VO Factory Sales" Materials cost on the market was about 6 mil. The cost of BP is $6 mil and that includes me deploying it. You can supply materials and i supply BP and deployment and you just pay me $6mil or i supply everything and you pay $12 mil. The price includes x3) Basic Containers L per section (x9 total). THIS Does Not Include Mining Units. Tri Hex Mining Structure allows you to mine from 3 hexes in 1 building. Equipped with a Surrogate Pod, VR and Motion for container hub. Has Landing pad design ontop with elevator access to main floor. Set up to x8 MUs on each section and room for more if needed. Has Hideaways for up to 10 L containers for each section. I do not have a setup to show anyone step by step. I have this set for token deployment only due to the hard to get ppl to understand the setup. I can place it way faster than the time to walk anyone thru the process.

Token: 12 Mħ
12

Diglett

Lunarzkii

Static

No attributes :-(

We Create Voxels presents "Diglett" - a voxelised rendition inspired from the original Pokemon series. Available in both Static and Dynamic blueprints, Diglett is a hollow hull and makes the perfect mining outpost for Pokemon fans. Available for purchase at: ::pos{0,2,36.9091,101.8558,144.5942}

BP: 100 Kħ
2

Logistics Centre

Makashima Industries

Static

No attributes :-(

Originally designed in Alpha 1, this stalwart Logistics Centre is a great benefit to most serious solo players, and small to medium Organisations. Boasting a whopping 201 Large Containers, managed over 68 Hubs to provide 576kl each at Basic level, this Logistics Centre can really help ensure you keep organised and well stocked! Featuring two Storage zones (one above, one below ground), two large offices for Lua projects, entertaining guests or providing a dispenser store front, with two smaller offices for personal use, a loading bay for small haulers and 2 landing pads on the roof, capable of handling smaller M core ships. Please note: Decorative elements are used only for advertisement / suggestion. Location & VR: Makashima Industries Shop ::pos{0,26,79.6509,-87.6931,99.0025}

BP: 15 Mħ
2

CzarsSpaceySpaceStation

Czarman

Static

No attributes :-(

Here it is, the L Core deluxe do it all station! Places for everything and have it all. Parking, YES!, build a big ole factory, YES!, Build Storage, YES!. Set up a 170 element storefront, YES! You do you, this is the station to help you do all of that! L Core, 4 Main levels and 5 Mid levels Exposed modules brings a neat look to DU with color coding to differentiate the modules' purpose. Recolor kit for the module rings available. Plenty of enclosed storage or living space ready for you to make it your own. ingredient list in the pics Only elements in the blueprint are 100 some lights, 11 elevators, a surrogate station and the L Core. See it in person or in VR at "Czar in Space" Placement is Rotate 90 degrees clockwise. Starting at one voxel above the platform you want to match up with, 133 clicks down

BP: 20 Mħ
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