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Ships
Voxel Sets
Lua Scripts
2

Hovering Landing Pad

De Overheid

Static

No attributes :-(

Update: Blueprints are now available! VR: Hover Pad - by SVEA for a demo and location. Need a place to land you can't miss? Try our brand new L-Core Landing pad! Comes with automated guiding lights luring you straight to the middle and in case of a power outage also has nice contrasting guide arrows and markers. The pad is build on four extra large hovers so no need to work with messy pillars or other anchors to keep it down. The pad was made from a modular kit I designed, so if you do not like the outline, I am sure we can come up with something that will work for you. (except VERY rude shapes). Can also be stitched and connected to any other platform, including M-Cores. I am more than glad to set them up with you where you need in any configuration. The pad comes is build around 5 types of material you can chose yourself - Base working material, in my case black iron - A highly contrasting colour for the lines and stripes - A metal material for some detailing - primary luminescent voxels (purple) - secondary lumis for the booster rings (can be omitted) No blueprints from dispenser since I'd like to run over every installation myself. Let me know if you do need a few. Price can be discussed. component list for: Hover Pad - by SVEA **L-Core** 1x Static core L - element 4x Vertical lights L - element 48x Long lights L - element 4800 m³ Primary - Honeycomb (matte white plastic) 210 m³ Contrast - Honeycomb (matte dark red plastic) 350 m³ Metallic - Honeycomb (glossy steel) 230 m³ Building lines - (lumi) Honeycomb (red) 50 m³ Hover effect - (lumi) Honeycomb (cyan) Instructions: Gather the required materials, chose your own voxel material (make sure you have none of the originals so you can replace them) and place the blueprint core where you need it. Tip: snap it off your existing base for a nice fit and don't rotate to prevent half voxel offsets. For looks aim to have the 4 hover pads a few meters above ground level so the glow rings do their thing, but anything goes, that is all up to you! VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

Token: 7.5 Mħ
BP: 1.8 Mħ
5

Large Warp Cell Factory 1440 cells 24 hours

VO Industries - theOmega28

Static

No attributes :-(

This Large Warp Cell Factory will produse 1440 warp cells every 24 hours with no industry boosting talents It 5 time more in production then my M core warp cell factory I do not have this up for display. I built this for a customer that supplied the industry for me to build. I tore it down for him to pickup after i completed it. This factory is built in my L core Factory Shell. Has plenty of room to add more into this building as you desire. For future reference if you add more into this factory and decide to move your location, i will create you a bp of it under certain circumstances: i would need to see the factory before you tear it down as i will create the core bp at that time, then when you tear it down i will need to come back to the same location and see it no longer exist then i will make you a bp of it at the cost it takes to make the L core BP print. We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 45 Mħ
3

8 Slot Small Mining Rig V1 Cheap Version

Smourr Designs

Static

No attributes :-(

This mining factory is suitable for 8 Mining Units and 2 M Size Container or 1 L Container for Ore Storage. Build on cheap rescources it can be almost hand-crafted in your Nanocrafter. The blueprint do not contain any Mining Units or Containers. Feel free to place yourself. Get your blueprint at the dispenser. If you want to have the honeycomb and elements too, have a look on the second dispenser. You can also write me an message if blueprint is not available at the dispenser

BP: 200 Kħ
1

ADMI Deluxe space pad (Large)

Gray (GrayLeader)

Static

No attributes :-(

Deluxe pads in space on a Large core took a min but its now done the current configuration is red lum glass and black carbon fiber witch is totally epic looking! These 2 colors can be easily swapped when placing to your choice of colors. ( if you see orange steel and lum glass also switch kept trying to find and couldnt) Available at admi temporary store until i finish the official admi store thanks !

BP: 2 Mħ
1

DIA Mining Apartment

DIA

Static

No attributes :-(

Are you waiting around standing in the dust or snow for your Mining Units calibration to cycle? For those that want a little bit of luxury while tending you Mining Units, look no further than the new DIA Mining Apartment tower ! Featuring an executive class apartment with 360degree views covering an expansive living area, kitchen and dining, bedroom, bathroom and balcony office, topped off with a personal landing pad - all on top of a self-contained Mining Unit hall and ore collection atrium. The MU hall can accommodate up to 8 MU's and link to a central XL Container accesable from within the apartment via a Hub. Admire the incredible views from the lap of luxury, while your MU's do the work of making you quanta! Come and see the Show Tower on view at the DIA Plaza, with BP's being available from the Showroom adjacent.

BP: 2.5 Mħ
8

Mining Pad S

Midacre

Static

No attributes :-(

This is the first construct I designed in beta. (Almost) free blueprint with No DRM. That means you can deploy one copy, then create your own core blueprint to make as many more as you require. Classic "Brutalist" style in concrete, iron and glass. Space for up to 8 miners. Surrogate pod for VR calibrating. Luminescent glass! Chimneys! Dispenser at Hadron HQ Alioth ( ::pos{0,2,-21.7618,122.5465,114.3602} ) When placing, the opening at the base faces away and to your right, 45 degrees from straight ahead. Rotate so that corner faces you and the opening will be facing you. The concrete foundation is 7 voxels high and can be set down to accommodate most terrain on Alioth with minimal or no flattening.

BP: 5 Kħ
1

Advanced Optimized Container Factory

VO Industries - theOmega28

Static

No attributes :-(

This makes all size Advanced Optimized Containers EXXL - x2 every 7 days 9 hours XL - x2 every 3 day 16 hours L- x1 every 44 hours M- x1 every 22 hours S- x5 every 24 hours XS- x8 every 24 hours Our factories are as friendly user as we can make them. Everything is labeled for easy start up. All factories are setup to drop in raw ore and let it do the work!! Other than putting in schematics which everything is also labeled to let you know what units require what schematics!! We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 20 Mħ
2

where magic happens elements factory

Bigjerk

Static

No attributes :-(

makes all the basic elements and XL uncommon space engines ,vr MAGIC ELEMENTS FACTORY . location: ::pos{0,2,40.7473,91.6040,93.7875}

BP: 10 Mħ
1

Advanced Weapons Factory

Xazkov

Static

No attributes :-(

Custom UI driven Advanced Weapons Factory capable of crafting 64 weapons simultaneously at max efficiency. Schem monitor/factory monitor also preinstalled.

BP: 23 Mħ
2

All Uncommon Engine Factory

VO Industries - theOmega28

Static

No attributes :-(

VR: "VO Factory Sales" This will produce all Uncommon Engines 24 Hour Production with no talents Uncommon Military Atmospheric Engine XS - x240 Uncommon Military Atmospheric Engine S - x60 Uncommon Military Atmospheric Engine M - x15 Uncommon Military Atmospheric Engine L - x3.75 Uncommon Military Space Engine XS - x240 Uncommon Military Space Engine S - x60 Uncommon Military Space Engine M - x15 Uncommon Military Space Engine L - x3.75 Uncommon Military Space Engine XL - x1.8 Uncommon Military Hover Engine S - x63.8 Uncommon Military Hover Engine M - x15 Uncommon Military Hover Engine L - x3.9 Uncommon Military Flat Hover Engine L - x3.9 Uncommon Military Vertical Booster M - x15 Uncommon Military Vertical Booster XS - x254.8 Uncommon Military Vertical Booster S - x63.8 Uncommon Military Vertical Booster L - x3.9

BP: 12 Mħ

DIA Omnifactory - Expanded

DIA

Static

No attributes :-(

DIA is very pleased to introduce the 'Omnifactory', the one stop manufactury for all your element needs. The Omnifactory is able to produce any and every T1-T4 element in the game, to support those who seek a factory setup that is completely and easily adaptable to the trends of the market. Designed for diversity of production over outright capacity, the Omnifactory is the ultimate flexible manufacturing hub - whilst still allowing significant expansion of capacity if desired. It also incorporated DIAs custom written all-in-one LUA script for Industry, Storage and Schematics monitoring, viewable on a single screen and with touch control to switch between functions and scroll screen pages. Customise your screens with the multiple settings available. With designated landing pads on the roof (sized to be able to accommodate a mid-sized elevator from either SVEA or Hadron), significant additional space for more storage in the lower level and a blank canvas on the top level for creating your dream office, apartment, or just even more storage! This is the 'Expanded' version, the full on entry into the Omnifactory with all industry, transfer and storage elements configured for ease of expansion. This configuration uses 'double transfer storage' - each machine has its own primary input and output storage containers, with transfer units linking to secondary storage containers to accommodate for the onward link numbers required. Additional transfer units then feed to the primary storage of the next machines in the manufacturing sequence. Expanding the capacity of this factory is as simple as placing the new industry machine, linking the primary input and output containers and setting the machine to run the component desired, the 'racking' configuration allowing this to be accomplished with minimal effort. When thinking about purchasing and deploying this Omnifactory, do bare in mind this is a pricy investment - using over 1800 transfer units alone and requiring 7.2Mlitres of storage to deploy! It CANNOT be deployed with any particular elements deselected, as this would break the transfer system. Be warned :) BP dispenser is set up in front the Omnifactory at the DIA Plaza for a extremely reasonable price of 50Mq ! VR either to the DIA Plaza or directly to DIA Omnifactory to view (but remember - don't buy in VR!)

BP: 50 Mħ
4

Warp Cell Cube

Timesorrow

Static

No attributes :-(

Warp Cell Cube Design inspired by the famous Mario Bros Warp Cube, this XS Core is packed to the bone with industrial machines and design to have a production capacity of 520 warp cells per day, needing only to feed with the 10 ores required for warp cell production, Pure Hydrogen and the 6 schematics needed for warp cell production. Features: - Capacity: 520 warp cells per day with moderate T1/T2 production talents - Feeds from Ores and Hydrogen, so no need for additional machines (refiners e.g.) - Easy setup: when powered on, all machines will be calibrated to produce the right amount of intermediate products to feed into the 16 Glass furnaces for Warp Cell production - Easy maintenance: elaborate monitoring screen, showing the status of each (sub)assembly being produced as well as the inventory levels of the Ores, blueprints and Hydrogen. - Token available on request, please do expect some time needed for the production of the machines - Support during setup on request (although should work straight from the box) No more need for giant setups for warp cell manufacturing! This XS core is probably all you need for your personal warp cell needs! Location for watching the cube in action: ::pos{0,2,7.7358,80.4968,220.3335} visitable in VR though: Warp Cell Cube Demo

BP: 3 Mħ
7

Fuel & Warp Cell Space Module

Aerogics S & T Co

Static

No attributes :-(

A fully set up fuel and warp cells space module. 72 cells per day without any talent, Kergon, Nitron and Xeron fuels Custom LUA to manage and monitor production Uses two main hub with each 10x containers L: Ore & schematics hub: Input hub for all schematics and ores except pyrite Fuel / Pyrite / Catalyst3: Output hub for fuel and cells. Also used as input for pyrite and catalyst (optional and only used to speed up initialization) To start production, go down to bottom level and run each board (7) until screens go green. Those will set up each machine by selecting recipes and start them with correct maintain values. Special thanks to Captain Ardan and RyanPryde for their voxel kits and Jericho and SilverZero for LUA resources https://github.com/Krengus/DU_ASTco/blob/main/Warp%20%26%20Fuel%20Space%20Module/monitor.json

BP: 6 Mħ

S Core Landing Pad

Elite Transport Associates Ship Works

Static

No attributes :-(

Better then Dirt No elements needed You can replace concert with brick for almost same effect Location: ::pos{0,2,15.0650,96.8392,0.0000}

BP: 50 Kħ

PYRAMID_KHUFU

The Pyramid Co.

Static

No attributes :-(

PYRAMID OF KHUFU PERFECT SCALE REPLICA OF THE GREAT PYRAMID OF GIZA LARGEST POSSIBLE ON AN L CORE PERFECT 3-4-5 TRIANGLE 20,000 M3 VOXELS 2 ELEVATORS 50 M3 LUMIN GLASS THERE IS AN OPENING ON THE LEFT THAT ALLOWS EASY ACCESS FOR BUILDING WHICH CAN EASILY BE CLOSED WITH THE LINE TOOL. THERE IS ALSO A SECOND CAPSTONE INSIDE NOT MADE OF LUMEN GLASS TO AID IN GETTING CREATIVE WITH THE COLORS THE PYRAMID TOP CAN BE.

BP: 1 Mħ
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