Dual Universe Creators

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Statics
Voxel Sets
Lua Scripts
8

VF-1 Valkyrie (free Tokens or BP))

BootyBanzai

Ship

No attributes :-(

Free buffed Token or BP, DRM free too! Just an all around fun ship to fly in atmo and space. Was built as a fun toy to own. Great visuals in space! Flies like a dream! Hit me up in discord or in game if you want one! It is a featured racer is DU Racing's Top Gun event held the first Saturday of every month. All the stats are great and the space, especially the atmo brakes are ridiculous! Latest version 5.0 comes with 2 medium rare military atmo engines, 2 medium rare military space engines, 2 small rocket engines, resnode, xs container, Seawings heat shielding, DU racing lua, programmed with several races starting at Star Watch Naval Air Station, and a downward thruster for space station landings, atmo and space radar, Arch Hud installed (only works if you have it on your pc), otherwise you need to install your own hud or switch back to default. Based off of Robotech VF-1 Valkyrie. Great reviews! Tokens are available as fast as I can make and buff them! Over 50 have been built so far and that number keeps going up! They are pretty popular! Watch a video on it here https://www.youtube.com/watch?v=0L3f7R2IB-I&t=7s

Token: 1 ħ
BP: 1 ħ
5

COMING SOON - Mining Pig

Southern Cross High Guard

Ship

No attributes :-(

BP: 1.5 Mħ
9

Nightingale

Vega Hex Industries

Ship

Space Thrust: 28 MN

The Nightingale is a luxury warper/market runner that will let you fly in style. Has a full interior and 1 Rare Optimized M container that can hold 210kl. Comes with rare engines all around. Was able to get out of alioth with around 800T. If you need a boost, it comes equipped with 2 rocket engines in the back. You can get the BP at our new showroom location (still in construction) For token, contact vork on discord. VR at Paragon Hex & Vega ship booth to check it out.

Token: 30 Mħ
BP: 15 Mħ
2

Helix

DIA

Ship

Cargo Lift: 1,000 t

A medium-weight warp hauler, just as capable of turning around your cargo loads as it is at turning heads! Rated for a base 1000T (1.0g), this vessel will effortlessly carry your market wares anywhere in the system. With its distinctive Helical engine/wing stack, and impeccable handling characteristics, this is one ship that will not go wanting for attention. All stats are given with no placement and day 1 pilot talents - stats will only improve with talent training.

BP: 2.5 Mħ
3

BlackBird

VARDENUS

Ship

No attributes :-(

BSG BlackBird

BP: 12 Mħ
5

PX70 Aznable Tiger

Seawing

Ship

Cargo Lift: 3,000 t

"Three times faster" WIP Hypermaneuver Prototype from Seawing Hypersonics. The sequel to the X50 Tiger. Built with basic parts, lv5 placements(some 3's) and lv 4-5 piloting talents.

1

M10 Maintenance Module

Seawing

Ship

No attributes :-(

The M10 Maintenance Module is designed to pair with the R10 Reliant, but can easily serve on any S core+ ship to add modular repair/salvage capability on the go! The M10 may be left to disassemble salvage finds while the mothership moves on in search of other loot! M10 maintenance unit bps are included in the purchase of R10 Reliants!

7

Zydoron Light

Dracks

Ship

Cargo Lift: 4,000 t

6 container ship for your day to day needs Built to fill that need for a 4kt cargo ship 3.5 with no skills on the safe side

BP: 15 Mħ
5

Praefect v2

Czarman

Ship

Cargo Lift: 80 t

Czar industries is Proud to present a new line of progression ships for newer players. Reasonably priced, easy to build and all with great functionality. The Praefect is an entry level xs-core ship to move goods between planets and moons. Based on a scalable design, this ship provides decent cargo, good handling and efficient use for the player just getting into space travel. Good thrust at 2.1g on Alioth, 78t weight means getting up to around 80-100t off Alioth shouldn't be much of a problem. 6 Container S with a container hub provide good cargo capabilities of 48KL base and bringing moon ore back with 14g of brake force means an easy and safe reentry. VR Czars Ship Spot or Czar in Space Brakes are Demeter Ready

BP: 500 Kħ
7

I-TS

Rahzi

Ship

Cargo Lift: 300 t

I-TS "Intersystem Transport Ship" Corellian Engineering Corporation Based on the ship from the 'Rise of the Resistance' attraction at Hollywood Studios. 120 kl cargo VR "RSW Alioth Ship Sales" ::pos{0,2,20.4964,97.1925,73.4671}

BP: 6 Mħ

Atlas Ascension

Obsidian Paradox

Ship

No attributes :-(

cargo lift capacity - to order Large Core This is an L core space elevator.

6

Warp10

Inquisitor Apocalix

Ship

Cargo Lift: 150 t

Warp Shuttle I also have Basic Shuttle Variant good for Mission

BP: 500 Kħ
3

Arcadia Death Shadow

Captain Harlock

Ship

Cargo Lift: 15,000 t

I have quited the game, for any info contact orri. or RyanPryde in discord --DU creators website is very bad i got hacked do not trust it-- All likes removed from my ships Old beta creation New 1.4.16_x version updates to lua to work with current version Shield script updated and and have rgb Ship info updated still manual rgb Arch hud updated AGG installed AGG controler script Main power switch at the entrance that activates all the functions and screens Gunner seats and ammo containers installed (you may change the weapons and to different sizes) its for decorations now

BP: 45 Mħ
35

AMG InnosV5

AMG DundeeTV

Ship

Cargo Lift: 2,000 t

VR: Eternity Showroom Coords: ::pos{0,2,13.2272,99.6456,-0.0005} Hey everyone, This is my first ever design here and I hope you'll like it. The Innos was originally built as a medium size cargo vessel, that was reliant on using an antigrav to transport large amounts of weight out of atmo. After noticing that some people (especially beginners) didn't have the means to buy or use an antigrav we decided to remove it and make some adjustments, enabling it to still transport up to 2kt out of atmo, so that players would still be able to do every aphelia mission without running into any sort of problems. You'll still be able to upgrade the maximum exit weight of the Innos by using an antigrav Should you run into any problems or have any questions relating the Innos feel free to send me a DM on discord.

BP: 1,000 Kħ
22

Rebellion Evo II adv. by Chewie and Hagbard

Hagbard

Ship

Cargo Lift: 1,000 t

The Rebellion EVO II is the next generation of the popular rebellion. Tokens available for the "T3 Advanced" version BP's are the same price with 6m Quanta. Token Prices: Rebellion EVO II Advanced 17.25M Quanta We tried to make the token prices really competitive. They should match the prices for the full parts at the markets (+BP Price), so unless you build your own parts and have good talents, you will probably not be able to buy it cheaper on the markets today. contact Hagbard#8837 on discord for a token. The dispensers are in the Alioth Marina at this location: ::pos{0,2,38.3028,62.7694,34.7477} Tokens will be made available asap. The Rebellion EVO II is a ship created by Hagbard and Chewie_1. It's predecessor was one of the most popular ships during Beta. It can be build without having to invest a fortune and is an ideal ship for new and experienced pilots. The ship technology and Lua was done by Hagbard with efficiency and performance in mind The great High Quality Voxelwork was done by Chewie_1. It included a warp drive, 2x uncommon or advanced Atmo engines, 2x uncommon or advanced Space engines. Free Boost to my placement skills if you visit Hagbard on Alioth. - Atmo/Space/Warp capable - 300-1000 tons of cargo depending on pilot and placement talents - fast, light and designed to be as efficient and easy to fly as possible - Features Hagbard's flight control script with brake assistant Alt hold and tons of other useful features Important Note: The Lua on this ship was designed for Input Scheme Keyboard and any Mouse controlled input scheme is NOT supported! ==== Some features for the included HUD ==== - Full Autolevel in space and Atmo -- In Space choose to autloevel based on nearest planet gravity or choose your own "reference" by pressing a key combination and keep the current leveling -- when entering the pilot seat in space, the current orientation will automatically be used for autoleveling - Altitude Hold/Orbit Hold seamless transition from alt Hold to orbit Hold just by changing target Altitude -- Fully Automatic re-entry from space to atmo - Adaptive engine thrust. By default fly with ultra fuel efficient Maneuver engine and hovers. When needed (or manually activated), additional military engine and vertical boosters will be activated automatically - Collision avoidance -- when in AltHold and ground is detected, target Alt will be adjusted automatically -- when falling towards ground and descend speed is too high in the last 100m, brakes and vertical boosters will be used automatically to slow down descend speed - Can be "flown" underwater. - Speed Limiter saves you from heat damage automatically - can be flown by using A/D,W/S and throttle controls only. The ship will control the roll axis (Q/E keys) automatically to avoid sideways drift and allow smooth cornering - Non obtrusive HUD avoids visual on-screen clutter -- optionally press Shift Alt 4 to display all HUD Widgets when needed - Vertical Boosters present but will not consume any space fuel in low load situations, Boosters will be activated automatically when high descend speeds are detected near ground - Display of brake distance to make your space travel easier The rebellion was build to make it up-gradable. - The 4 main engines can be exchanged with higher tier variants easily. Just make sure that those engines which should be "off" by default get an engine tag "2nd" == Waypoint Mgmt System == The Rebellion 1f has >120 built in waypoints included in the Lua. Press Alt & Cursor Up/Down to access the Waypoint selection The wapoints are organized in groups. Skip to the next group using Alt & Cursor-Left to go one group forward or Shift additionally for backwards. == Using custom Waypoints == you can create a small Lua file on your PC to define your own wapyoints in the HUD. The file has to be placed in <Dual Universe Install Dir>\game\data\lua\ Filename has to be poilist.lua Here is the a sample file content: -=-=-=-= cut here =-=-=-=- local poilist = { version = "Poilist 1" } MaxRotatingWaypoints=3 function poilist.loadLocations() p = {{}} p[1] = {"DCA","Marina Hagbard He", "::pos{0,2,38.3979,62.9920,62.5495}"} p[#p+1] = {"DCA","Alioth Market 6", "::pos{0,2,36.0044,101.3503,220.0897}"} p[#p+1] = {"DCA","Haven tile near M20", "::pos{0,27,-24.1271,63.9619,64.4522}"} return p end return poilist -=-=-=-= cut here =-=-=-=- Use that as a template to create your own POI list. Fell free to add more POIs as needed. The parameter Order is: "group","Name","POSstring" The display name in the UI will be "Group"-"Name"

Token: 17.25 Mħ
BP: 6 Mħ
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