Dual Universe Creators

Welcome Pilots! Click here for info on the site and how to submit your ships.


We're now on Twitter!
Follow the latest designs and DU news at @CreatorsDu


Help us build Utopia II! Join the station discord

Join Discord
Statics
Voxel Sets
Lua Scripts
21

Nautilus

Dracks

Ship

Space Thrust: 319 MN

Nautilus Freighter A Large Bio Mechanoid creature .Living and thriving in the Vastness of space . These Passive creatures are easily captured and fitted with armor plates . There Huge open interior body's fitted with large numbers of containers . Although Nautiloid are a Primarily a space organism its installed armor allows it to enter planet atmosphere's . Found to only be the 3rd Largest Bio Mechanoid in the New Verse with its fast growth rate and passive nature the Nautilus fills out a bulk of the Nemesis fleets . the Military versions packed with heavy armaments and a very thick shells Description WIP

BP: 30 Mħ
23

Magnate

Smilin' Bazzy's Used Shipyard

Ship

Space Thrust: 24.7 MN

Magnate is an exploration frigate of Royal Khanid shipyard designed for comfort and opulence to those who can aford it. Find out what it feels like to a be amarrian tyrant prowling subjudgated starsystem. Rub your starving vassals' nose in your outrageous wealth while they're surviving on pittance of 160K alioth missions. Make Helios great again.

BP: 5 Mħ
33

Destiny One

Loaded Industries (NEW LOCATION)

Ship

Cargo Lift: 3,000 t

Loaded Industries presents Destiny One medium hauler if your looking for a new stylish daily runner i hope we have you covered with this new original design by loaded, 3kt hauler with 6 large containers, fitted with all advanced engines, medium shield, warp drive etc everything you would expect, very easy to fly and very agile to move around, full interior design, blue print only no tokens as of yet, any question please message me on discord. stats shown are with lvl 5 talent buffs applied and some pilot skills, as i dont have a character with no skill at all no more, if you are a skilled pilot with pilot skills you will push 4kt of alioth you can view in VR search for loaded industries and you find the ship located on the open air showroom space with dispenser ::pos{0,2,37.6266,109.2195,-51.3445}

BP: 6 Mħ
11

The Falcon

Dracks

Ship

Cargo Space: 1,344 kL

Cargo ship made for mining asteroids comes without AGG standard has an EZ install room for one

BP: 45 Mħ
7

Badger - Dropship

Titan Aerospace

Ship

Cargo Lift: 2,000 t

Overview: The Badger is a multi role dropship, well suited to mining and light haulage. It packs a lot of ability in its relatively small frame. Cargo Lift: The lift generated from the wings is good enough for around 2kt depending on talents and pilot skill. Depending on the engines you chose cargo lift ranges from 1KT up to the maximum of the wings. Containers: There are 2 M and 2 S containers pre-loaded. There is room for a L container in the main hold, placed across the ship behind the hub. The Hub centralises the ships mass and also provides a good indicator of where to place the container. This gives just over 400kL of cargo at max boost. Engines: There are 4 advanced maneuverer engines as standard but these can be easily replaced for more power and cargo handling. The ship can run in a 2, 3 or 4 engine configuration depending what your uses are for the ship and how much weight matters to you. Engine positions for changing out the atmo engines. top left. x -9.0 y -51.0 z 2.5. top right x 9.0, y -51.0 z. 2.5. then the bottom ones directly below Brakes: The M airbrakes in the front grill can be increased in number by re-laying them without any spaces. This will increase braking power but I preferred the grill type look. Fuel: There are 2 atmo M fuel tanks and 4 space M fuel tanks, one tank for each space engine. Cockpit: All lights (Forward, rear and beacon) can be controlled from the cockpit. There is a res node and surrogate station onboard. If you want to place the warp drive later, the coords are: X:0.0 Y:4.0 Z:-6.0 laid across the ship

BP: 3 Mħ
7

Phantom

Sethioz

Ship

Cargo Lift: 4,000 t

Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.

BP: 1.5 Mħ
2

GOI HERMES

Golden Oak Industries

Ship

Cargo Lift: 375 t

XS CORE ∙ 1 Large Basic Atmos Engine ∙ 2 Medium Basic Space Engines ∙ 319k CCS ∙ 99.1 Tonnes ∙ 3.73g/1.85g A/S Thrust ∙ 19.5g/16.8g A/S Brake Force ∙ 1,153 km/h/46,155 km/h Max Speed ∙ 10.9g/6.56g L/H Lift ∙ 8 Sm Containers + Hub

BP: 300 Kħ
8

ELXR Manta S

Elixir Engineering

Ship

Space Thrust: 2.02 MN

Presenting the first ship I feel okay selling...the ELXR Manta S! A sleek, fashionable, little S-core warp shuttle/transport. Uses 6-7 cells to Madis and Thades, this ship takes inspiration from the majestic Manta Ray and other stingrays of the oceans on our original home - Earth. I will be selling ships I've made along my journey of learning more and more voxelmancy, this one utilizes some nice smooth lines that I learned from an org member. The interior contains a few screens currently with nothing on them. I am hoping to learn some LUA, but for now, they are blank so you may put whatever you want on them. Please message me on Discord for now as I setup my shop, thank you! Discord: eevielixir#3317 GIF of lights in action: https://media.giphy.com/media/RqOkwkocUVISPYG1IL/giphy.gif

BP: 1 Mħ
2

Medusa S-core Elevator

De Overheid

Ship

Cargo Lift: 2,680 t

For when you are too tired or can't be arsed to haul your ores up to space every week after your calibration runs. Or just for when you need to bring stuff up to your space station, here is the Medusa Elevator, equiped with Yoari's Elevator script and comes with all it's perks. ( https://du-creators.org/makers/Yoarii ). Scxript price is included in the blueprint. This creature was made with a small profile in mind and lands perfectly on a matching launch pad and docks nicely on a custom space platform (see my other statics, Kombat and Bogdan). It is not the strongest elevator but it was made to haul up all the ores you can pump up for a dense ore field in one week. Pluck done one of these elevators in the middle of your field, ride it down from space and do all the calibrations with your pocket rocket, delivering all the ores directly into the elevator. The base doubles as a tri-tile mining rig so those are already done. After you calibrated and picked up the last of the ores for the week, fold up your pocket rocket, jump in the seat of the elevator and let it take you back up to your space only hauler which is waiting on the deck of the Bogdan space dock. Nothing is easier. I will help you set up and plan the optimal configuration for your off-world ore field and discuss all options. Have a look at the latest version here: XMR ALI BAUX 01 Or ask me for a joy ride on Space Mountain, my personal creation, featuring a one mile line tunnel you shoot through at 600km/h with 50 cm to spare on each side. Keep your limbs on board...

Token: 24.5 Mħ
BP: 17 Mħ
5

Firespray 32 Prototype 1

Kheras Shipyard

Ship

Dry Weight: 260.59 t

Dear Noveans, it is my first ship and it is still not ready yet. It is a prototype and designed to look like a cheap imperial knockoff of the infamouse Firespray 31 aka Slave I, Bobas/Jangos Ship. rare military engines (all sorts, from atmo to space, hover and vertical), small shield, 2 advanced agile railguns s, a pilot and gunner seat with remote control, Warpdrive, Sagas Autopilot Script. It is a gyro ship, however gyro is only used to land and take off in "Fett"-Style :) I will update this entry with time and progress. Feel free to comment and to donate :)

37

OLD Dystrophy

SNS Sentinels

Ship

Space Thrust: 373 MN

Build by Cobqlt#8533 30+ BP send for free, hoping to have helped a lot of groups understand the current PVP meta, we reset to the normal price today. (10/15/21) The last update of our Big-nano, the most versatile and optimized of the current nanos. We used it in all our Legion fight, 6 on the field during the last fleet fight vs LDS. https://www.youtube.com/watch?v=Zm68ZEd_vzM 2 model avalaible: sologunner or double gunner (perfect for GeforceNow) It has a big autonomy but it can be modified according to the tastes of each one to adapt as well as possible to your needs. (You can tier up weapons, engines, put less fuel tank but for less autonomy/weight and more G...) 0 stacked elements. Full fuel/ammo/warpcells/core/scrap/pilot skills: Max thrust: 14g Brake force: 15g 5 or 10 Advanced Laser L 5 or 10 Ammo containers 2 radar L 8 Uncommon Military XL Space engine 8 Space Fueltank Shield L DSAT (in option) Warpdrive 4 Container L Script homemade pilot/gunner Full buff 5/5 (elements/weapons/HP) 445m² frontal cross section (without DSAT) 1398m² vertical cross section 747m² lateral cross section 10 031m3 Plastic 1.25m3 Luminescent Glass Updated with plastic voxel for hit 15,8M CCS to allow a venting in certain duels or fights. Stats in video: https://www.youtube.com/watch?v=K56aCFTAr-c

1

Diane

Odyssee

Ship

No attributes :-(

full perso possible!!

6

ETA Crab Asteroid hunter

Elite Transport Associates Ship Works

Ship

Cargo Lift: 2,000 t

The ETA Crab The ETA Crab Light Freighter also with Out D-Sat This Ship is built for the asteroid Miner. With its industrial design easy maintenance and heavy duty feel. This ship focuses on fuel economic as well as its first person piloting. Can land 3kt with pilot talents an 2tk with no skills. Ship comes Equip with: 4 L Adv Atmo Military Engine's 4 L Adv Space Maneuver Engine's 4 M Adv Space Freight Engine's 4 S Adv Space Freight Engine's For space and asteroid Docking. Warp Drive. Medium Shield. Albatross HUD. With out D-Sat this ship makes a great Light Freighter. Can print with no shield Warp and D-Sat and add later. All ETA Ships Tokens come with LvL 5 put down skills for fuel tanks, engines, and containers. BP ARE UnBuffed - DM For Buffs Strongly recommended

Token: 15 Mħ
BP: 5 Mħ
5

Triton

Aerogics S & T Co

Ship

No attributes :-(

Triton is a S core ship, designed for Alien Warfare (pve mission) easy difficulty. 6x Rare Precision Cannon S: you will need handling talents to link all of them (you can contact me on discord and i'll do it for free) 3x Ammo Container S: hold enough to chain 4-5 missions. There is also a S container to store extra scraps / fuel / ammo. Fully fueled ship and all ammo filled will sit roughly at 150tons Advanced Safe Engines L & M and Advanced Military Engines XS can be replaced with basics if low budget. Safe ones allow for shorter warmup which comes in handy for the rare times you actually have to move. Military XS are used as directional engines. Comes with WT Hud installed https://github.com/anatoly-kussul/du-wthud/tree/main A few tips for missions: -Bind radar next / prev / identify to keyboard keys (it was added in options not long ago) -Get a maintenance unit to repair voxels -Train some talents: Cannon S Operations to level 2 will take a couple of hours. Dont forget ammo talents as well

BP: 2 Mħ
26

LWSS ORCA Mk2

Aerogics S & T Co

Ship

Cargo Lift: 2,000 t

*** Honeycombs Info *** Change those depending on your color choice when spawning from BP: Primary: Waxed Aged Brick 1 Secondary: Glossy Dark Gray Carbon Fiber Lumi: Luminescent Orange Glass *** New Price: 500k *** Can be seen on VR: Aerogics LWSS Orca Mk2 For this one, i've asked myself what firt ship would i use if i was to start again tomorrow. Wanted something easy on the repairs and building costs, while still providing enough power to be viable in most situations. Result is the ORCA, a light weight ship on a S core. Comes equiped with 9 M containers for storage (so basically half a hub full of L containers), L fuel tanks (M for rockets), warp drive and everything you could need in a ship: VR, res pod, a bunch of scripts and various screen infos. Cargo capacity will vary alot depending on engines tier, handling talents and pilot talents. With all those maxed and using rockets, it should be able to carry up to 2kt out of 1g gravity. More reasonably, with basic engines and low handling / pilot talents, it will start at 300tons. Basic engines will probably cap near 500tons. Keep in mind it was originally designed with T3 engines and average pilot talents / maxed handling. So, for example, with basic engines and talents, it will be able to carry a DSAT out of 1g, but not by very much - if you come back fully loaded you'll most likely just crash. Ship is built on bottom of core with as little elements on top as possible, so you can place a DSAT or 3 scanners. Detailed interior, many hours spent on the voxels (finally used smooth tool!) Mk2 BP currently comes with basic engines and no rockets to make it easier to spawn. Coordinates of upgradable elements are avaliable in an info button for easy upgrade Current Orca Mk1 owners: get your free upgrade! just bring your ship to our Haven HQ and we'll recycle it into newest version

BP: 500 Kħ
Search
Filter
  • Core

  • Env

  • Sold As

  • Role

  • Features
Clear