Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts
7

Fidget Station

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Fun and Funky little space station. You too can create a nice little home in space with this station. Landing pad on top, nice spacious hangar, plenty of room for industry and storage all in a colorful package. Easy to expand with access doors on 3 sides to add more landing space. Industry area has a couple of different expandable set up options for your convenience. Plenty of space for parts storage as well. Gates are not included in the blueprint to help lower deployment costs. T1 Honeycomb. See it in VR at "Czar in Space" or here ::pos{0,0,-42004.9319,202233.7259,33629.9593}

BP: 5 Mħ
24

Hangar Complete Kit

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser This kit will allow you to make any size hangar you like over as many cores as you like just like my landing pad kit and you can take this kit any where ground or space, there are endless possibilities with this kit, when using the kit there are some thin voxels on parts of the design like bolts etc make sure you grab all when copying, there will be some small patches you will need to fill on roof due to the angles there is also a limited offer at my location aswell for this blue print with the pre built hangar blueprint any questions please dm me on discord.

BP: 7.5 Mħ
4

Admi Deluxe pad roads

Gray (GrayLeader)

Static

No attributes :-(

Roads for the ADMI Deluxe Pads easy to place and easy to change colors for! Location is the same ::pos{0,2,-24.6313,16.7490,95.7777} as the pads and vr.

BP: 500 Kħ
2

SWG Tatooine Trading Post v2.0

MrLightWell

Static

No attributes :-(

Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.

BP: 4.5 Mħ
44

LARGE FACTORY

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 my latest static building is a large factory you can visit in vr seacrh for loaded industries showroom and exit that building and your find this factory across runway, this large core factory pretty much takes up the full height of a large static core and comes with 5 floors, you can copy and paste more racks and place as you need them or you can even delete all racks and turn in to a showroom or anything you like, there are 2 different blueprints one with and one without a expanded small gate so you can build without spending millions on a door that you can add later if you wished, any questions please message me on discord, location to your right for dispensers and please dont buy in VR

BP: 10 Mħ

[DF] Terran X40 MP

Dark Forges

Static

No attributes :-(

The Terran X40 MP is a mining plattform for new players. An easy plattform to build and maintain. And easy to check the miners if and when they need to be calibrated. The X40 has 8 basic mining units S. And a M basic container for the ore to store in. This means you can craft the most of the blueprint in your nanopack. Glory to the Terran Empire

BP: 100 Kħ
1

Mining Platforms Outpost

ADCOne

Static

No attributes :-(

This is my entry for the 'Build Your Legacy' competition and while I think it fits the requirements I do not like it as much as the speeder I submitted. I think it is mainly due to the colours as I have not built with Tier 1 ore (Except concrete) for a long time so I only really had the colours provided to work with. It does feature a pad for parking your speeder underneath the structure. My favourite aspect of this design was the stands I setup for the mining units.

2

Czars Modular Storage

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Space, it's got less lag! Sometimes, you just need a big space to set up storage or your own customizable factory layout. I got you. Big wide open modular with tons of space inside. Containers, sure. Factory, sure, dead noveans from your pvp conquests...sure. I'm using mine as a nice place to store my voxel libraries so they're not just out in the open cluttering all my pretty space views. Big L size space on top for landing too. Come see it in VR at "Czar in Space Showroom" Dispensers located here ::pos{0,0,-42090.7405,202368.7623,33445.6155}

BP: 10 Mħ
4

Cronnus' Large Factory Shell

Dark Forge

Static

No attributes :-(

Looking for a good start to your gigafactory? This L Static Core balances detail with function - Three floors stretch across the majority of the core giving you the space needed to expand over time. Save yourself the trouble of moving your factory from one core to the next and get started with Cronnus' Large Factory Shell. Example Layout: Floor 1 - Refineries/Smelters/Storage Floor 2 - Intermediary Parts Floor 3 - Assembly Lines Or make this a hybrid and use the first floor as a showroom for a couple ships or dispensers for your products! How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is here Near Alioth DM7 - Alioth Exchange Market (pending submission - stay tuned!). Cronus#2214 or Firestorm#4004 on Discord if you have any questions!

BP: 4 Mħ
4

Ikara Factory M1 (DRM)

Ikara Industries

Static

No attributes :-(

Ikara Industries presents the "Ikara Factory M1" - Elemetns and Script Rework. Produce and rest, then the Ikara Factory M1 is for you. The M core includes - 5 floors for space up to XL machines - 1 basement with the possibility to integrate up to 84 L containers - 1 factory control center with 4 L screen - Door script (RestrictedAccessDoor) provided by Davemane42 - Light Control (ScreenLightControl) script provided by DU_ASTco - Screen Script to set Text to the Lounge and Entry Screen - Large window front - 2 lounges with benches and snack machines. When the production takes longer. - 15 L screens with the Entropy Effect to chill on the top. What else you should know: - Building has DRM - All screens must be turned on once manually. VR: Ikara Industries or Ikara Industries Exchange Where to buy ? Ikara Industries or Ikara Industries Exchange (on the Alioth Exchange Yellow Hall) Questions? - Message @Ikara2184#2629 on discord.

BP: 6 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
3

2001 Monolith Excavation Site

Hirnsausen

Static

No attributes :-(

THE MONOLITH During ground works for our base, we have unearthened a strange artifact of possible alien orign. None of our instruments was able to penetrate this object or to get any data. You can see it first-hand, when VRing to "Tropico". We decided, to make this artifact available to you all, in hope that your technologies can retrieve the deep secrets it bears within. INSTRUCTIONS The dispenseris on location, as part of the excavation site. There are two blueprints - one for the monolith (MON) and one for the excavation site (SIT). At your own location, find an area that is as flat as possible. If there are small elevations, the center of SIT should be at the lowest area. Sink it into the ground, but make sure that somewhere a little bit of the upper wall remains above ground. Look how it is done at our location. After it has been placed, use your digging tool (2) to create a small tunnel downwards, along a wall. Each wall contains 5 sections, one above each other. Stop the tunnel when you have reached the lowest of those 5 sections. Now use tool 5 to create a flat floor inside the four walls. Then remove the soil that is still above your head inside the walls, avoid removing soil outside the walls. Use now the Smooth Voxel tool along the walls to raise the floor unevenly along the wals, especially at the four corners. Do some landscaping to make the floor a bit uneven. Important: you must not see any of the steel honeycombs. Do not yet create the small "hill" in the center. Now place the MON slightly above the floor. Now create the small "hill" below it to hide the core. Finally, do some additional work on the surrounding area, to make it looking perfect. When you're done, post "My god, it's full of stars" in the general ingame chat! :-D HURRY, THERE ARE ONLY 10 BLUEPRINTS!

BP: 7.5 Mħ
3

Illuminated Work Shop

RZR Corp

Static

No attributes :-(

Sick of building in the dark? Our Work Shop is fully Illuminated for any time of the day building. Stop by on Alioth and take a look. Dispensers on site,

BP: 2.5 Mħ
3

God of the Sea

Garegon

Static

No attributes :-(

The God of the Sea had a close association with horses. In some myths he is the father of horses, either by spilling his seed upon a rock or by mating with a creature who then gave birth to the first horse. BP dispenser located on Alioth at - ::pos{0,2,20.3521,99.5788,18.0258} Second BP dispenser located in Space at - ::pos{0,0,-88183.9516,381273.0677,73479.7930}

BP: 600 Kħ
4

Zealot Company Quadcore Landing Pad

Zealot Company

Static

No attributes :-(

Tired of pads being too small for your need? Zealot Company has your needs covered with this quadcore landing pad! It has a complete interior for your storage needs and elevators for mobility around the structure. Stop by for an in-game look at ::pos{0,2,-23.5467,16.8591,36.0142}, you can purchase the bp at ADMI Build Store at the Zealot Company dispensers. Note: Due to the snap tool not overlapping element with voxels each pad has its own set of elevators, some will need to be deleted, if you want and then centered.

BP: 6 Mħ
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