Dual Universe Creators

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2

Phase 2

Space Force One

Ship

Cargo Space: 1,920 kL

Ask me about token price, markets keep fluctuating. Phase 2 is the second in my phase series and it is a M core hauler with 10 L containers to move around all your goodies. Bring this to an asteroid and spend all day mining! It gets up to speed quickly, and brakes just as quickly. Come see us at ::pos{0,0,-313293.9187,978937.8481,-453302.0252} OR Visit us in VR. Search for "SF1 Showroom". I will place the ship for you if you bring me the parts and the blueprint. I have level 4 placement skills in everything and 5 in a few. I will be at full 5's in February. Feel free to stop back by for handling increases!

BP: 5 Mħ
6

A-Team Van (GMC Vandura)

Sethioz

Ship

Max Speed: 1,800 km/h

Does it even need introduction? It has advanced military engines on it and it can do 1800km/h in atmo without even starting to burn, which is quite impressive! There are 4 extra seats so you can carry friends around in style. If you take space engines and space fuel tank off, then you can turn it into a pocket rocket!

BP: 300 Kħ
7

Atlas Femto by Hadron

Hadron

Ship

Max Speed: 500 km/h

Super precise personal transport elevator with rare freight engines. will only utilize hover engines when possible or free fly with atmo engines. Engines are only active if the hover turns off. Desinged to fit in Interiour doors for docking. Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance JSE++ elevator script for maximum control and performance tuning The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - Up to 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1...9) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Auto shutoff on endpoints with adjustable telemeter offsets. -100% autonomous docking in space with emitter / receiver. -All Elevators are desinged to fit in gates eg. XS ExpL or XL but will also work with sliding doors. To ensure optimal customer experience, we have developed a concept to provide you with an "all-in-one package". Our mission is a happy customer On your first ever Elevator you can only get an token or you provide the needed parts. Full Service Installation with one of us is required to make sure everything works 100% perfectly, and you are fully satisfied with our product. After your first setup you can buy blueprints and use our install guide (VR: Hadron Atlas Guide) or ask us questions any time. The on site install help for all elevators includes: Planning and setting up the ground cradle. Full explanation of all settings in discord with screenshare. After the ground setup we will fly together up and place your space station core. Placement and aligning Space core dock. Integration of the cradle in other space station BP´s. Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU Call us on discord for an personal tour: ryanpryde / midacre / mcxerxes Visit us in VR: Hadron HQ Alioth

Token: 6 Mħ
BP: 5 Mħ
4

Laserbeak

Doctor Venkman

Ship

No attributes :-(

This is a clean version of the Beta ship "HELEA." It has been upgraded with 4 XS Rare Precision Cannons, 6 S Rare Military Atmo Engines, and 3 S Rare Military Space Engines. Ship is made with Glossy Steel and Glossy Gold. Come to Sanford Ships and Upgrades for the dispenser and while you're there be sure to check out the other gently used ships available (tokens)! ::pos{0,2,26.8039,82.5646,306.6600}

BP: 1 Mħ
9

UNE FRACHTER V.3

United Empire

Ship

Cargo Lift: 1,800 t

It is a freighter for transport missions. Not suitable for combat. In the ship, the ratio of weight and speed was kept so that you can fly the missions quickly. The blueprint is DRM-free. So you can make your own changes and also copy it. My name in the game is RealBigOS. You are welcome to write me. ::pos{0,27,-31.1252,16.7408,32.9492} VR: UNE_Base_Haven

BP: 250 Kħ
2

Roid Raider (Pack Fighter)

Creator (Rock Raiders)

Ship

Space Thrust: 2.48 MN

[PRICING] - 1 bp's = 250,000h (250Kh total) - 10 bp's = 200,000h (per copy) - (2Mh total) - 100 bp's = 100,000h (per copy) - (10Mh total) The "Roid Raider" is an affordable XS core combat ship for pack hunting. [FEATURES] - (2) XS Cannons - Holds 1,000 rounds of ammo - Advanced Shield Generator S - Shield venting button - Safe Zone (direction) button - sets your waypoint towards safe zone for quick retreat after looting your enemies. - Tier 1 (nanopack craftable honeycomb) - VR for visiting your DSAT to visit other asteroids which have been broadcast publicly. - Mounting zone for adding stolen enemy containers for additional storage during looting. - Small cross sections for increased survivability against larger weapons/ships. (Tokens will not be made available) [DESCRIPTION] What Roid'ers lack in sophistication, they make up for in efficiency, and ability to bounce back from their losses with hunting packs of low cost ships regularly patrolling the asteroids within the Helios system.

BP: 100 Kħ
4

Dune Hauler

Creator (Dune Dwellers)

Ship

Cargo Space: 28.8 kL

It is said that skilled pilots can make the Dune Hauler fly, while newer ones will want to stick closer to the ground. For the Dune Dwellers of Haven this common hauler is a staple in their fleet, and is a common sight on the flatter surfaces of the planet. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel

BP: 100 Kħ
1

Polaris

Armand Reed

Ship

Cargo Space: 384 kL

The Polaris is an S core Space only hauler. Sold to Date: 2 All BP's come boosted with the following: Atmospheric Element Handling - 5 Atmospheric Fuel Tank Handling - 5 Atmospheric Engine Handling - 5 Airfoil Handing - 5 Flight Element Handling - 5 Atmospheric Airbrake Handling - 5 Adjustor Handling - 5 Space Element Handling - 5 Vertical Booster Handling - 5 Retro-Engine Handling - 5 Space Engine Handling - 5 Space Fuel Tank - 5 Container Proficiency - 5 Container Optimization - 5 Fuel Tank OPtimization - 5 Rocket Booster Handling - 3 Rocket Booster Fuel Tank Handling - 4

BP: 1 Mħ
2

Wasp v1 (Compactible)

DrHowie

Ship

Space Thrust: 2.95 MN

The Wasp is a compactible ship that is designed to be converted quickly into a space capable hybrid ship with elements stored in your nano-pack. Space elements are easily placed via color coded voxels and precise x,y,z coordinates. Tokens Atmospheric only build without containers = 1.8 million. Atmospheric only build with rare optimized containers = 5.8 million. Hybrid build without containers = 3.2 million Hybrid build with rare optimized containers = 7.2 million Dispenser and ship viewable here ::pos{0,2,40.1459,110.5999,1.4516} or VR to "Wasp compactible"

Token: 1.8 Mħ
BP: 250 Kħ
2

UNE FRACHTER V1.0

United Empire

Ship

Cargo Lift: 1,950 t

BP: 100 Kħ
8

Exequror

Smilin' Bazzy's Used Shipyard

Ship

Cargo Lift: 2,000 t

CreoDron's rugged logistics cruiser has remained a workhorse of Gallente Federation shipping lanes for centuries, offering an unique marriage of comfort and performance on a pretty dime.

BP: 5 Mħ
12

Wombat Heavy

Mebab666

Ship

Cargo Lift: 3,500 t

Wombat Heavy The Big Boy under the Wombats 3,5kT Cargo 10 L Container 12 Uncommon Atmo Engines 2 XL Basic Space Engines Mini Hangar Warp Drive, M-Shield, D-Sat MODULAR: You can uncheck the modular Elements, the exact Coordinates of M-Shield, D-Sat and Warp Drive are on Screens in the Ship. Token available Costum Paintjob available too VR: Wombat Shop VR: Wombat Heavy Showroom POS ::pos{0,27,40.9254,144.2449,35.8996}

BP: 2 Mħ
4

Boar VarHC Mk I

LUF Industries

Ship

Cargo Lift: 500 t

The "Boar VarHC Mk I" is a hybrid S Core Hauler for interplanetary flights. This version does not have any Vertical Booster. The Interior is kept simple, the containers and fuel tanks are all accessible at one place. It can lift ~500t off of Alioth, for unskilled pilots and with Basic Elements. With high skills and Elements it can lift off more than 1.8 kt. The ship contains: 2x Basic Container L 3x Basic Atmospheric Engines L 2x Space Engines L Atmo and Space Radar Surrogation Pod Resurrection Node You can look at the ship in the Surrogate VR "LUF Showroom".

BP: 2 Mħ

Deaths Embrace by BDC

SKEEV

Ship

Max Speed: 2,753 km/h

In a hurry? For no practical reason I believe I can help. I offer up Deaths Embrace to appease your atmospheric lead foot so to speak. Ive made this in Multi color w/ matching custom ARCH HUD. Made it 2550 km/h w/ lvl 3 flight skills w/o popping any parts. Come grab ya one. VR Station name "BoonDock Custom Ship Sales" ::pos{0,2,48.2103,114.4715,1.1529} IGN: xSKeeVx OR Discord: Skeev#3940 IGN: Bananer OR Discord: Bananer#0773 (SHOP PARTNER) Contact me for possible trades in partial payment. Willing to Barter ORE's, Component's OR Quanta. **FREE** POCKETABLE SHIP BP With Purchase of 10M Quanta or more.

BP: 1.5 Mħ

Mule.V1

MonocleDesigns

Ship

Max Speed: 564 km/h

Getting my first creation out there. Tried to get close to the design from Serenity's Mule. Still trying to figure the nuances to ship building. Any and all pointers are most welcomed.

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