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Voxel Sets
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93

Brute S-core Freighter

TobiwanKenobi

Ship

Cargo Lift: 1,750 t

SALES HALTED. NOTICE: Due to my dissatisfaction with this ship's performance and aesthetics, it is now retired. No further tokens will be sold. Cheap DRM-free BPs will be distributed through a soon-to-be-placed dispenser. NOTICE: With some recent changes to obstruction calculation, the brute has lost about 15% of it's total atmo thrust due to the forward atmo engines being more obstructed. It can still do 2kt cargo, but I'm revising the advertised max to 1.75kt. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Brute S-core freighter is designed for short solo/duo mining trips and mid-range missions. It has a detailed interior and a shapely exterior with lots of personality. Internal cargo capacity is 384kL(4M containers), with designated external attach points for three additional L containers, allowing expansion up to 996kL for carrying high-volume, low-mass loads such as bauxite. Max cargo mass is around 1.75kt. The ship can also be used for safe zone asteroid mining. A spot has been cleared in the cargo bay to insert a DSAT at coords 0,0,-3. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PURCHASING Unavailable. PRICES: Single-use BP - N/A

30

Celestial One

Loaded Industries (NEW LOCATION)

Ship

Cargo Lift: 1,500 t

50% off blueprint price at the moment on dispenser loaded industries presents the Celestial one a small core market - mining unit runner that can do 1.5kt, comes fitted with all advanced engines, great braking power and floats like a feather and 576kl of cargo space ( 3 large containers ) and large fuel tanks to keep you going for longer, and for a liitle extra detail the interior comes with animated screens in the back wall that drop when fuel tanks go below half way, comes with all lvl 5 boosted elements with token can be viewed in vr search loaded industries showroom or come visit in person location on right hand side of this page, any question please DM me on discord

BP: 5 Mħ
1

Manta MkII

S.T.A.R.S

Ship

Cargo Space: 4,096 kL

**Beta Build - not tested ( was working fine before wipe)** Introducing the Manta Super Freighter MkII This is not your ordinary everyday ship. Designed to rely solely on the AGG system to do its heavy lifting, this beast is for the hard-core solo miner/hauler or corporation sized mining/hauling operations. Key Features - 32 Large Containers split evenly over 4 Container Hubs. - Anti-Gravity Generator System. - Warp Drive. - Ability to float down to a soft landing when empty on its brakes alone. - Hybrid, able to get itself to space with ease from Alioth, tested to 1kT of cargo, but again the AGG is the real star of this ships hauling capacity. - Orbital Hud script pre-installed, the usual goodies from D.Mentia, Archaegeo and Co. Now comes with AGG support, no more touch screens just alt g to activate/deactivate then alt c/spacebar to set height and away you go. - Warp Drive Cell Calculator Map, detection pad activates when you enter the ship and updates your total weight to the Map, click on the touch screen where you want to go and it calculates the amount of Warp Cells needed. - Fuel Monitoring Script, detection pad activates when you enter the ship and updates your current on board fuel to a screen right at the door and in the bridge. - Extensive design of the interior and exterior to give the MkII more room to move and more style to fly with. - Can seat 25 people. Location Alioth: ::pos{0,2,28.7970,80.7528,532.2103} Yes this was originally built by Gadget - Pantera. I built the parts for all of the pre built ships you brought, alas Gadget has not returned to play but we do still have these beauties! Yes, I do have permission.

BP: 20 Mħ
2

SWG Bazaar/Bank - 3 Styles

MrLightWell

Ship

No attributes :-(

Original style bazaar/bank from SWG. Has 4 dispensers behind each of the 'bazaar' screens and a central medium container makes for useful storage. Part of the optional dynamic pieces for Tatooine Trading Post Hub/ City Builder Voxel Set. *Blueprints can be purchased from on-display bazaar. 3 Versions available, Bazaar screen image link: assets.prod.novaquark.com/54643/0518b7fd-bb9e-485e-a806-078a0e071074.jpg *Center medium container is placed below the floor line so when placing bazaar recommend temporarily relocate container to get a clean level placement for the floor

BP: 350 Kħ
1

Ocelot

Titan Aerospace

Ship

Space Thrust: 193 MN

The Ocelot is an M core cannon boat. Designed for closer range combat, its maneuverable and relatively heavily armoured (60.5m CCS). Replacing the iron honeycomb (and the steel if you would like higher resists) for a higher tier will increase the armour rating VR to Titan Aerospace Citadel to view and head to the pvp ship platform.

BP: 5 Mħ

Elemental

ADCOne

Ship

Cargo Lift: 1,220 t

I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.

2

Starhopper

RZR Corp

Ship

Space Thrust: 2.02 MN

RZR is presenting the Starhopper, a new player friendly XS core courier. Designed to be able to run the Alioth "Aileron Parts" mission with no piloting talents. Using the Archhud orbital hop feature it will complete 4 missions per hour, with a profit of 640,000h/hour. Comes with Damage Report and automatic landing gear script. Drop by our VR station "RZR Corp Showroom" to see it in person. Dispensers with Blueprints on site. DM Tethrazor#6730 on Discord for Tokens. We can provide any tokens with any uncommon engines and any color scheme. Tokens with uncommon engines cost 2,300,000h.

Token: 2 Mħ
BP: 500 Kħ
12

Kong

LiftOff

Ship

Cargo Lift: 3,000 t

LiftOff brings you an evolution of monstrous proportions, the Kong. Bringing the successful design of the Silverback up to an M core size has lead to some impressive features and improvements. Depending on pilot skills the Kong can handle 3kt of cargo off of Alioth. Also equipped with maneuvering thrusters for easy adjustments when landing at space stations. On top of that it has enough seating for 20 people and is warp capable for those group outings. The large top deck can also be used to dock small and extra small ships comfortably. Kong is also available in 3 upgraded models: *Upgraded models will be available at a later date* Kong Blitz - All atmo engines are swapped out for Advanced(Maneuver or Military) and 2 of the space XLs are swapped to Advanced Maneuvers while the other 2 are swapped to Advanced Military. Losing a tiny bit of lift capacity in exchange for more speed. An additional stripe is added to the exterior with the Blitz tag displayed. Kong Berat - This is the basic Kong model refitted with AGG. Kong Apex - The ultimate upgrade, Blitz edition engines with the Berat's AGG.

BP: 10 Mħ
1

The Shark

DCCompOwner

Ship

Space Thrust: 34.5 MN

Very well balanced and great maneuvering makes this ship turn dead flat. All tests passed with flying colors. All tests conducted with no piloting skills and 1kt in cargo. Great starter ship. Stats in last picture. Dispenser located at ::pos{0,2,34.2739,114.1361,174.7372} in the LYB Showroom 22km east of M6.

BP: 1 Mħ
8

F4U Corsair

B0neshredder

Ship

Max Speed: 900 km/h

Pocketship version of the WW2 F4U-Corsair Top Speed around 900Kph, very maneuverable. location: ::pos{0,2,33.8833,110.2308,89.3031}

BP: 1.5 Mħ

Jaguar

Helloeoj

Ship

Space Thrust: 19 MN

The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.

Token: 15 Mħ
BP: 10 Mħ
2

Tatoo taxi warp (core S)

Spaceboys

Ship

Cargo Lift: 200 t

jolie Taxi warp inspiré de la série Stargate SG1 il peut porter 200 tonnes VR: Spaceboys beach club n'achetez pas en VR

BP: 1 Mħ
2

Promethé Mk2

Odyssee

Ship

No attributes :-(

Odyssee present his Promethe Mk2 transport 12 ship and lauch at same time contact faineks#4504 for more ::pos{0,0,-2364053.1173,527100.5878,101017.6246}

1

Cerberus MK III

Obsidian Paradox

Ship

No attributes :-(

6

The Cube

Sethioz

Ship

Cargo Lift: 5,000 t

Borg Cube style Cube, yes! this beast is S-core build, but easily out-performs most M-core and even some L-core builds. It has 2x XL space engines and 12x L atmo engines, with bunch of wings. I did 7.5kt (7500 tons) with this beast and it held together just fine, low alt lift was barely enough, but i managed to get it to 3500m and hold it there just fine, landing can be rough if you dont have enough space, but land it like a plane! just be careful with arch, DO NOT press "G" to land, lower the altitude yourself, because arch does not consider your ship's weight, it will SLAM you into ground. best part is adjustors, it has perfect adjustor placement, because well .. it's a CUBE! it turns better than any other ship (not a joke) and center of mass is almost in center, maybe off by 2%. Container hub is also right in the center, so if you fill it with cargo, then center of mass will be exactly in center. comes with 10x L containers, but there's enough room inside for more stuff. it has basic interior to keep the weight down, but also so its easy to repair the elements in case you damage them. So in atmo it does 7.5kt (including ship's weight), but you can put more hovers on it or replace hovers for vboosters and put more wings on it and i think it will handle 9-10kt in atmo, however i doubt it lifts more than 5kt into space, might get 6kt if you know how to fly, but you might end up taking some heat damage. you can further modify it by adding downwards space engines and it should easily get 6kt into space. This truly is the most powerful S-core ship i have built or seen and it has room for improvements, i just don't like to build ships with too many elements as they start lagging real bad :(

BP: 475 Kħ
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