Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts
2

Czars Modular Storage

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Space, it's got less lag! Sometimes, you just need a big space to set up storage or your own customizable factory layout. I got you. Big wide open modular with tons of space inside. Containers, sure. Factory, sure, dead noveans from your pvp conquests...sure. I'm using mine as a nice place to store my voxel libraries so they're not just out in the open cluttering all my pretty space views. Big L size space on top for landing too. Come see it in VR at "Czar in Space Showroom" Dispensers located here ::pos{0,0,-42090.7405,202368.7623,33445.6155}

BP: 10 Mħ
4

Vertical Light Factory

VO Industries - theOmega28

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No attributes :-(

This makes every size Vertical Lights! --- 24 Hour Production with no boosting talents --- Vertical Lights XS - 960 Vertical Lights S - 240 Vertical Lights M - 240 Vertical Lights L - 240 We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 1 Mħ
12

Landfall pads L - ADMI

Gray (GrayLeader)

Static

No attributes :-(

Landfall pads large core landing zone. vr ADMI Build Store or visit ::pos{0,2,-24.6313,16.8071,150.4663}. (Large static core) questions emladra#8532

BP: 2 Mħ
49

Citadel Station

InfinityCorporation

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No attributes :-(

The IC Citadel Station is an all-purpose single core space station designed with future PVP in mind. Currently we are only selling Blueprints. The blueprint does not include the Warp Beacon or weapons to make it easier to place. Armor: 4 to 12 meters of Nickel, Copper, and Steel armor. Weapons: 8 Gunner seats with a total of 64 hardpoints for weapon placement Storage: 80 Large containers linked to 8 hubs. Industry: Warp Cell Production ~550 warp cells per 24 hours Fuel Production - Kergon X1, X2, and X3 (or change schematics to make whatever you want) Scrap Production - Tier1 - Tier5 Repair: 4 Repair stations, each linked to 5 large containers

BP: 50 Mħ

Bp Fuel and scrap

Dark Forges

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No attributes :-(

Hey, you! Yes, you need a small and efficant scrap and fuel factory?? And some good script as well? Well check this one out !

BP: 250 Kħ
2

SKY-AEGIS-MINING-RIG-4M

SKY-Industries

Static

No attributes :-(

Join the mining rush with our small core mining platform, equipped with 4 or 6 high-tech mining units that will help you gather resources. Our platform is built to be compact and easy to deploy on irregular terrain, making it perfect for those hard-to-reach mining sites. Whether you're a seasoned miner or just starting out, our platform is the perfect choice for anyone looking to make it big in Dual Universe Come visit at Alioth: ::pos{0,2,54.7335,109.8047,69.0288} VR: SKY Aegis Outpost

BP: 75 Kħ

Walkway Set

Chewie_1

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No attributes :-(

Marina Walkway Set Walkways with handles: - straight - 22.5° - 45° Stairs 45° (Z-axis) Industrial Pillar with attachment for the Walkways drm free VR: "Alioth Marina"

2

Fidget Station S

Czarman

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No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Get into space quickly and easily with this S core space station. Whether you're new and want to give space a try or a veteran needing to set up a refueling/storage station in orbit, this is for you. Plenty of storage space, room for some industry, clean control center/small hangar and landing on top. Need More landing space? Add on landing pads available. See it in VR at "Czar in Space" or here ::pos{0,0,-42004.9319,202233.7259,33629.9593}

BP: 2 Mħ
11

Hadron Factory Core L v6

Hadron

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No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
5

CzarsBigLandyPaddy

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. New Awesomesauce space station. L core with 1 L core size landing surface and 4 M core landing surfaces below. Small control center in the middle along with walking surfaces that can connect to other cores or remove them if not needed. Tons of storage/indy space available under each pad. Hundreds of container L's fit. I put an ammo factory in one and there's so much extra space available. Come check it out in VR at "Czar In Space" or in person at my station located conveniently 132km above Alioth Mkt 6 ::pos{0,0,-42004.9319,202233.7259,33629.9593} There are 2 walkway styles, please make sure to get the proper on for your application. The old style has a rounded hand rail, the new style matches all of my new structures. The old style dispenser is marked. Standard oopsie policy. I underrstand placing static and space cores can sometimes lead to misplacements/misalignments and whatnot. Not to fear, I'm happy to help you out. If you find yourself in this situation, please contact me for a replacement blueprint. I will need to verify that the core was deployed and that it was then disassembled. I'll also charge you for the blueprint creation fee.

BP: 5 Mħ
3

2001 Monolith Excavation Site

Hirnsausen

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No attributes :-(

THE MONOLITH During ground works for our base, we have unearthened a strange artifact of possible alien orign. None of our instruments was able to penetrate this object or to get any data. You can see it first-hand, when VRing to "Tropico". We decided, to make this artifact available to you all, in hope that your technologies can retrieve the deep secrets it bears within. INSTRUCTIONS The dispenseris on location, as part of the excavation site. There are two blueprints - one for the monolith (MON) and one for the excavation site (SIT). At your own location, find an area that is as flat as possible. If there are small elevations, the center of SIT should be at the lowest area. Sink it into the ground, but make sure that somewhere a little bit of the upper wall remains above ground. Look how it is done at our location. After it has been placed, use your digging tool (2) to create a small tunnel downwards, along a wall. Each wall contains 5 sections, one above each other. Stop the tunnel when you have reached the lowest of those 5 sections. Now use tool 5 to create a flat floor inside the four walls. Then remove the soil that is still above your head inside the walls, avoid removing soil outside the walls. Use now the Smooth Voxel tool along the walls to raise the floor unevenly along the wals, especially at the four corners. Do some landscaping to make the floor a bit uneven. Important: you must not see any of the steel honeycombs. Do not yet create the small "hill" in the center. Now place the MON slightly above the floor. Now create the small "hill" below it to hide the core. Finally, do some additional work on the surrounding area, to make it looking perfect. When you're done, post "My god, it's full of stars" in the general ingame chat! :-D HURRY, THERE ARE ONLY 10 BLUEPRINTS!

BP: 7.5 Mħ
5

S Mining Rig

Aerogics S & T Co

Static

No attributes :-(

A fancy mining rig on S core: 4 mining units, one container L and one VR node.

BP: 800 Kħ
4

MK logo

Syndicate Inc.

Static

No attributes :-(

MK logo. 184x184 voxels/46x46 meters VR: The Syndicate Shop BP can be purchased on Alioth near market 6. ::pos{0,2,31.6129,108.1439,2.4078}

BP: 550 Kħ
1

Digital Engeneering

Dark Forges

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No attributes :-(

Welcome to Digital engeneering Are you someone that like to do LUA, but do not like to build? Or you just need a nice building to work in with your LUA scrips, and then show a new script for the consumer? And even sell the scrips on the main floor. Then is something for you.

BP: 550 Kħ

S Core Landing Pad

Elite Transport Associates Ship Works

Static

No attributes :-(

Better then Dirt No elements needed You can replace concert with brick for almost same effect Location: ::pos{0,2,15.0650,96.8392,0.0000}

BP: 50 Kħ
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